Hangman type of lottery game
09561428 ยท 2017-02-07
Assignee
Inventors
Cpc classification
Y10S283/903
GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
A63F3/00097
HUMAN NECESSITIES
G07F17/329
PHYSICS
International classification
Abstract
A method of conducting a Hangman type of lottery game includes offering a number of games to play. A number of letter combinations are defined, wherein each of the combinations has at least two letters. A player plays a game by selecting a letter combination or by prompting the lottery game system, by using their mobile electronic device, to randomly select the letter combination having at least two letters. The amount of letters included in the letter combination determines which of the games is played by the player. The selected letter combination is compared with the winning group of letters. A winning mode is defined wherein a predetermined amount of letters in a winning group of letters coincides with the letters included in the selected letter combination. Finally, the player receives a message on the player's mobile device, for example, whether the selected letter combination satisfies the winning mode.
Claims
1. A method for conducting a lottery game, comprising the steps of: receiving an input from a player of a selected word, comprising a plurality of letters; receiving play information from the player; defining a pool of letters with a processor, the pool of letters comprising an alphabet from which a winning group of letters is drawn, wherein each letter of the alphabet has an equal probability of being drawn with the winning group and can be drawn only once; drawing the winning group from the pool of letters with the processor, wherein the winning group includes at least as many letters as the selected word; comparing the selected word with the winning group with the processor; defining a winning mode with the processor, wherein a predetermined amount of letters in the winning group coincide with the letters comprising the selected word; and indicating to the player whether the selected word satisfies the winning mode.
2. The method of claim 1 wherein the receiving play information step further comprises receiving from the player an amount of wager desired by the player, and an amount of draws to be played using the selected word.
3. The method of claim 1, further comprising: defining a plurality of at least five games playable by the player.
4. The method of claim 3 further comprising: defining a first game when the selected word includes two letters; defining a second game when the selected word includes three letters; defining a third game when the selected word includes four letters; defining a fourth game when the selected word includes five letters; and defining a fifth game when the selected word includes six letters.
5. The method of claim 4, wherein the defining the winning mode step further comprises: defining the winning group for the first game to include the two letters of the selected word; defining the winning group for the second game to include the three letters of the selected word; defining the winning group for the third game to include the four letters of the selected word; defining the winning group for the fourth game to include the five letters of the selected word; and defining the winning group for the fifth game to include five or six letters of the selected word.
6. The method of claim 1 further comprising: the player inputting the selected word or prompting the lottery system to randomly generate the selected word using one of the following input devices adapted to communicate with a lottery system: a mobile device, a point-of-sale lottery terminal and a computer.
7. The method of claim 1, wherein: the winning group includes ten letters; and the selected word comprises between two and six letters.
8. The method of claim 1, wherein the indicating step further comprises sending an electronic communication to the player via a communication device.
9. The method of claim 8, wherein the communication device is one of the following: a mobile device, a point-of-sale lottery terminal and a computer.
10. A method for conducting a lottery game, comprising the steps of: receiving an input from a player of a selected word, comprising a plurality of letters; receiving play information from the player; defining a plurality of pools of letters, each pool of letters comprising an alphabet from which a winning group of letters is drawn, wherein each letter of the alphabet has an equal probability of being drawn with the winning group and can be drawn only once; drawing at least one letter of the winning group from a first pool and at least one letter from a separate pool; comparing the selected word with the winning group with a processor; defining a winning mode with the processor, wherein a predetermined amount of letters in the winning group coincide with the letters comprising the selected word; and indicating to the player whether the selected word satisfies the winning mode.
11. A method for conducting a lottery game, comprising the steps of: receiving an input from a player of a selected word, comprising a plurality of letters; receiving play information from the player; defining a plurality of pools of letters, each pool of letters comprising an alphabet from which a winning group of letters is drawn, wherein each letter of the alphabet has an equal probability of being drawn with the winning group and can be drawn only once; drawing each letter of the winning group from a separate pool; comparing the selected word with the winning group with a processor; defining a winning mode with the processor, wherein a predetermined amount of letters in the winning group coincide with the letters comprising the selected word; and indicating to the player whether the selected word satisfies the winning mode.
12. A method of conducting a lottery game, comprising the steps of: defining a plurality of words with a processor, the words including at least two letters able to be input by a player into a lottery system; receiving a selected word as input from the player, wherein the player inputs the selected word by entering the selected word into a communication device adapted to communicate with a lottery system; receiving play information, including an amount of wager desired by the player and an amount of draws to be played using the selected word; defining a pool of letters with the processor, the pool comprising the alphabet from which a winning group of letters is drawn, wherein each letter of the alphabet has an equal probability of being drawn with the winning group and can be drawn only once; drawing the winning group of letters from the pool of letters with the processor, wherein the winning group includes at least as many letters as the selected word; with the processor, defining a winning mode with a predetermined amount of letters in the winning group coinciding with the letters comprising the selected word; and indicating to the player via the communication device with the processor whether the selected word satisfies the winning mode.
13. The method of claim 12 wherein the receiving a selected word step is preceded by the player requesting the lottery system to provide the selected word to the player and the player then later confirming their use of the selected word.
14. A method of conducting a lottery game comprising the steps of: receiving a selected symbol combination from a player; receiving play information from a player; defining a pool of symbols from which a winning group of symbols is selected with a processor, wherein each symbol from the pool has an equal probability of being drawn with the winning group and can be drawn only once; selecting the winning group of symbols, wherein the winning group has no more members than the pool of symbols with the processor; defining a winning criteria with the processor; comparing the selected symbol combination with the winning group of members according to the winning criteria with the processor; and indicating to the player an outcome of the comparing step.
15. The method of claim 14 wherein the selected symbol combination is a word and the pool of symbols is an alphabet.
16. The method of claim 14 wherein the receiving play information step further comprises receiving at least one of a wager amount, a number of draws in which to enter the selected symbol combination and a multiplier.
17. The method of claim 14 wherein the receiving steps and the indicating steps are accomplished electronically via a player's electronic device.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The above-mentioned and other features and advantages of this invention, and the manner of attaining them, will become more apparent and the invention itself will be better understood by reference to the following description of embodiments of the invention taken in conjunction with the accompanying drawings, wherein:
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DETAILED DESCRIPTION OF THE DRAWINGS
(8) As seen in
(9) Additionally, instead of the player choosing a word, the player may choose an amount of letters 16 and prompt the lottery authority or retailer to randomly generate a word having the player's selected amount of letters. This process of the player choosing an amount of letters and allowing the lottery to randomly generate a word may be referred to in this specification as a quick pick option or mode 18 (
(10) The player also selects the wager amount 20. A minimum wager amount may be required for each game chosen, which depends on the odds of winning each game. The player is permitted to multiply the minimum wager amount 22 by a multiplier in order to increase the wager amount. In one embodiment, the available multipliers are the numbers 2, 3, 4, 5, 6, 8, 10, 12 and 20. The player may also select the amount of consecutive draws 24 in which to enter the selected word or combination of letters or symbols 16. The player's selections are then communicated or transmitted to the lottery authority via a text message, verbally, email message, play slip or other mode 26.
(11) As seen in
(12) The lottery system compares 32 the drawn letters, or the winning group of letters, as it may be referred to in this specification, to the player's word. To win, the player's selected word or combination of letters, characters or symbols must coincide with at least a defined portion of the randomly generated letters, characters or symbols. In one embodiment, the player's chosen word must coincide with, or match, in any order, all of the randomly generated letters. In the fifth game, an additional winning mode is provided where the player matches five out of the six letters. In alternative embodiments with games utilizing more than six letters, there may be additional varying winning modes, depending on the number of letters and odds of winning, including winning modes enabling jackpots. It is anticipated that draws will take place every 5 or so minutes, creating excitement for players who enjoy lottery games on a frequent basis.
(13) After conducting the draw, the lottery system, in one embodiment, notifies the player via text message 34 on the player's mobile device 14 as to whether the player's word 16 satisfied the winning mode, or in other words, whether the player won or lost. Alternatively, the player may be notified via a point-of-sale lottery terminal 35, a personal computer connected to the internet, a public release or in another manner. As seen in the embodiment of
(14) The various embodiments of this invention include a lottery game conducted entirely via a player's electronic device 14, such as a cell phone, smart phone, personal digital assistant (PDA) or other device, in communication with the lottery authority 39 or retailer via a cellular network 40, the internet, area network or the like as shown in
(15) The Hangman style lottery game according to various embodiments of this invention provides many winning categories as players can choose to participate in one of the five different game types, creating exciting game options for players. The short amount of time in between draws, likely five minutes, adds to the excitement. The Hangman style lottery game of this invention is a fixed-odds game, meaning that the player knows in advance of the potential winnings. Tables 1-6 display the odds of matching certain amounts of randomly generated letters according to each game in one embodiment of this invention. These odds are assuming the gaming system randomly draws ten letters from the twenty-six letter alphabet, with no letters being placed back into the choosable pool after being chosen.
(16) TABLE-US-00001 TABLE 1 Odds, 6 Letters Matched letters Odds 6 1:1,096.3 5 1:57.1 4 1:9.1 3 1:3.4 2 1:2.8 0 1:28.8
(17) TABLE-US-00002 TABLE 2 Odds, 5 Letters Matched letters Odds 5 1:261.0 4 1:19.6 3 1:4.6 2 1:2.6 0 1:15.1
(18) TABLE-US-00003 TABLE 3 Odds, 4 Letters Matched letters Odds 4 1:71.2 3 1:7.8 2 1:2.8 0 1:8.2
(19) TABLE-US-00004 TABLE 4 Odds, 3 Letters Matched letters Odds 3 1:21.7 2 1:3.6 0 1:4.6
(20) TABLE-US-00005 TABLE 5 Odds, 2 Letters Matched letters Odds 2 1:7.2 0 1:2.7
(21) Tables 6-10 indicate the prize structure involved with each game, where the winning amount determined by multiplying the amount wagered by the number in the times the stake column.
(22) TABLE-US-00006 TABLE 2 Prize Structure, Six Letters Matched letters Times the stake 6/6 600 5/6 6 4/6 3/6 2/6 1/6 0/6
(23) TABLE-US-00007 TABLE 3 Prize Structure, Five Letters Matched letters Times the stake 5/5 200 4/5 3/5 2/5 1/5 0/5
(24) TABLE-US-00008 TABLE 4 Prize Structure, Four Letters Matched letters Times the stake 4/4 60 3/4 2/4 1/4 0/4
(25) TABLE-US-00009 TABLE 5 Prize Structure, Three Letters Matched letters Times the stake 3/3 20 2/3 1/3 0/3
(26) TABLE-US-00010 TABLE 6 Prize Structure, Two letters Matched letters Times the stake 2/2 6 1/2 0/2
(27) From the above disclosure of the general principles of this invention and the preceding detailed description of at least one embodiment, those skilled in the art will readily comprehend the various modifications to which this invention is susceptible. Therefore, we desire to be limited only by the scope of the following claims and equivalents thereof.