COMPUTER SYSTEMS FOR MANAGING INTERACTIVE ENHANCED COMMUNICATIONS
20230120711 · 2023-04-20
Assignee
Inventors
Cpc classification
H04L65/403
ELECTRICITY
International classification
H04L65/403
ELECTRICITY
Abstract
A visual enhancement engine is used to render a tile-based image generated on a user's device based on facial image movements within a video signal. The visual enhancements include orientation and size adjustments to the tile, based on a facial tracking algorithm. The enhanced image provides a more robust and realistic interactive video session in a multi-participant video conference environment.
Claims
1. A system for implementing video communications between multiple concurrent users comprising: a central server programmed to support video based communications between multiple remote users wherein one or more remote users communicate to said central server using a first device having a video capture component for generating a video signal wherein said first device further provides an image signal is formatted for placement into a tile sub-region of a display and visually enhanced using facial tracking software, wherein said image signal from the first device is enhanced by altering tile orientation and size in response to facial tracking data from the video signal and outputs said enhanced image signal; and wherein said central server controls distribution of said enhanced image signal to one or more second devices for interactive display and communication.
2. The system of claim 1 wherein said video signal from said captured video component includes facial tracking data corresponding to head tilts and nods.
3. The system of claim 1 wherein said central server provides programming to the first device to support real time alterations tracking of facial angle and proximity to said video capture component in said video signal.
4. The system of claim 3 wherein said provided programming includes an API to facilitate application of a facial tracking algorithm implemented on a server remote from said first device.
5. The system of claim 1 wherein said first device is a portable computer or cell phone.
6. A first communication device comprising a video capture component, a display and microphone to support video communications with plural second devices, said first device programmed to generate image data for an image enhancing processor, wherein said processor applies a facial tracking algorithm to enhance said image data by adjusting an image tile orientation and size; said first device further comprising a receiver for receiving enhanced image data from a second device having an enhanced image generated by a facial tracking algorithm.
7. The system of claim 6 wherein said first device is a portable computer that includes a wi-fi connection to a central server.
8. The system of claim 7 wherein said first device communicates said enhanced image data to plural second devices implemented by the central server over a public access network.
9. A method for implementing video communications from multiple users comprising: receiving from a central server an enhanced video conference signal originating from a first device having a video capture component that generates a video signal comprising image information; wherein said central server distributes said processed video signal to multiple users and wherein said processed video signal results from the video signal taken from the video capture component of the first device that is enhanced with a facial tracking algorithm to create said enhanced image that includes facial movements expressed as tile shape or orientation changes; and displaying said enhanced video signal on a display screen.
10. The method of claim 9, wherein said facial tracking algorithm detects head nodding and shaking movements.
11. The method of claim 9 wherein said facial tracking algorithm tracks the proximity of the face to the video capture component.
12. The system of claim 1 wherein the central server provides an audience view and includes programming to support remote user indications in response to said first device communications.
13. The system of claim 12 wherein the central server provides programming to locate said first device user within an aggregated screen display of multiple users with information regarding this location communicated solely to said first device.
14. A communications network comprising one or more central servers that support interactive video communications between plural users, comprising: A processor for implementing a shared community with said plural users by aggregating images of said users into a single aggregate view video stream for distribution to said users; said processor further implementing delivery of enhanced image data from plural users where head movements are translated into orientation and size changes for one or more tiles within the single video stream; said processor further implementing an audience view supporting an aggregate of images with one speaker image tile being sized larger than the remaining image tiles in the aggregate view; and said processor further implementing a where am I algorithm to locate one user within said aggregate view with said location information communicated to that user by a single on-screen avatar associated with that user.
15. The system of claim 14 wherein said central server communicates with plural users over a public access network.
16. The system of claim 14 wherein said central server processor delivers an API to one or more users for implementing a third party facial tracking algorithm.
17. The system of claim 14 wherein said central server provides where am I programming to one or more users to implement on screen control of location services.
18. The system of claim 14 further comprising a processor for tracking account activity and securing access to user communications.
19. The system of claim 14 wherein said audience view allows audience members to react to said speaker by displaying applause or thumbs up icons.
20. The system of claim 14 wherein said video stream includes audio content from said users.
Description
FIGURES OF DRAWINGS
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DETAILED DESCRIPTION
[0021] Briefly in overview, the inventive system is part of a video conferencing platform. An illustrative example of a platform particularly suited for implementing the operative features of the present invention. This platform is currently at www.remo.co. The Remo website supports access to the REMO video conferencing service—a service that allow multiple users to hold virtual conferences to groups with a wide range of objectives and demands. The REMO platform is subscription-based with security log-in features to control access. Event managers custom design virtual event venues. Virtual events include events of all sizes and styles, including small meetings, association conferences, virtual award dinners, and virtual trade shows. These are based on groupings of tables, chairs, podiums, conference rooms and other real-world artifacts that are used for meetings, presentations, panel discussions, and both private and public discussion sites such as an office or small kitchen/chair groupings. These virtual environmental features provide the imagery that replicates and therefore captures the unique feel of real in-person venues but in a virtual environment.
[0022] The platform is fully programmable to create specific event venues. This allows event managers to configure floor plan designs to match select branding and the particular feel and sense of the specific gathering. Because the venue is virtual, functional gathering spaces can be expressed in a variety of ways by arranging table and seating configurations, to allow, for example, 2-16 people in each subgroup. Unique environments can be created to encourage networking, workshops, conferences, among other venues that facilitate communications and indirectly online relationships that are as deep, meaningful, and enriching as relationships that develop in-person.
[0023] Depending on the configuration of the venue, participants are provided the freedom to roam and join spontaneous conversations that build long-lasting relationships. As groups become familiar with the event structure, seamless engagement becomes far more comfortable and natural for the participants. In more sophisticated designs, large virtual events can be created with multiple floors and buildings. Participants can gather at uniquely named tables within controlled access floors, and a variety of different buildings to enhance convention attributes such as breakout sessions.
[0024] A separate facility provides enhanced support for virtual presentations to an audience participating in the video conferencing. This is called the town hall facility presentation mode and replicates a presentation by a single speaker or panel—either at a podium or a panel table—with all remaining participants in the audience role. By this arrangement, the town hall metaphor is effectively established by a single large video stream from the speaker or speakers with the audience represented by smaller icons/emojis. By using this approach, crowd response can be quickly conveyed to the speakers through graphic imagery around the collective groupings within the audience.
[0025] A further capability provides a powerful navigation aid to the USER attending a large event with multiple possible tables and/or rooms. In response to an inquiry, a USER can locate his on-screen avatar quickly through a two-step process. First, the system pans and zooms in on the table or small region where the USER avatar is presently located. Second, the system triggers movement and/or lighting effects for that avatar that provides an identifier of the USER's location. In a preferred arrangement, no other video streams include this so there is no disturbance to the meeting during the tools use.
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[0027] Next, continuing with
[0028] Now turning to
[0029] Now turning to
[0030] In current implementation the REMO platform provides a local API to a third-party video/facial tracking application such as DeepAR—an AI platform that does facial tracking with video alterations in feedback, but in realtime. See www.deepar.com for more information. DeepAR is a software service that receives the video feed from the participant webcam. The facial tracking data is used by REMO system platform algorithm to modulate the video window in the group screen discussion as provided above. In a preferred arrangement, java script is downloaded from REMO website to the user browser when a venue is accessed, and a session initiated. A Software Development Kit (“SDK”) is provided to uplink camera output to the DeepAR server. The DeepAR server implements the facial tracking software and provides the tile adjustments back to a single user browser for local adjustment or translation of the video signal.
[0031] The above implementation is illustrated in
[0032] These four images are captured “stills” from a live feed, modulated by facial tracking algorithm discussed above. In
[0033] Turning now to
[0034] Variations of this arrangement are implemented in accordance with the system parameters. In particular, facial tracking algorithms can be implemented by the platform REMO directly or supplied by one or more third party operations, such as DeepAR. There are advantages to both approaches and selection is left to the platform manager.
[0035] In addition to the above noted tile or window tilting and sizing changes, further adjustments can be theme and venue based. For example, tile adjustments can be implemented to capture venue specific lighting—offering a darker local environment with lighting to amplify a single speaker e.g., in an auditorium.
[0036] Turning to
[0037] In the bottom right of
[0038] In
[0039]
[0040] Turning now to
[0041] This navigation tool may be described as the Where Am I feature. The Where am I feature is a virtual world locator. It enables the user to find himself/herself current location in the map based user interface. The steps of utilizing the Where AM I feature may include: The user joins a virtual event supported by said video conference platform in conversation mode where the user's avatar will show on a map; the user clicks the locate me button to locate himself/herself on the map; the system computes the position with respect to the map's canvas; and the system moves the viewpoint to the target area on the map canvas and plays the animation on the user avatar to indicate the position.
[0042] The Where Am I feature implementation may include a user interface. The user interface may have multiple components including a locate user button and an indication animation. The locate user button allows the user to pan and zoom the virtual map. The indication animation allows the user to visually see and become aware of the location of the user's virtual identity icon or avatar on the virtual map. The Where Am I feature user interface implementations may include Reactjs being used to implement the user interface to the end user. Additionally, the implementation flow may include: when a user clicks on the locate user button, the virtual map viewport will be panned and zoomed to the user's avatar location; and the animation will be played to indicate the user's position.
[0043] This written description uses examples to disclose certain implementations of the disclosed technology, including the best mode, and also to enable any person skilled in the art to practice certain implementations of the disclosed technology, including making and using any devices or systems and performing any incorporated methods. The patentable scope of certain implementations of the disclosed technology is defined in the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal language of the claims.