Vacuum crane arcade game

09552703 ยท 2017-01-24

    Inventors

    Cpc classification

    International classification

    Abstract

    An arcade target game uses an extendable extraction device to enter a tube of cards in a horizontal direction. The prizes are protected by the tube's outer wall that limits successful attempts to those tries that avoid the wall. A vacuum source allows the extraction device to capture the prize if the extraction device successfully enters the tube. The extraction device's effective radius can be adjusted by extending projections that reduce the tolerance between the disk and the tube's outer wall.

    Claims

    1. An arcade target game, comprising: a housing including player controls and a window in said housing for viewing action within the housing; an extraction device movable via said player controls in an X-Y plane, the extraction device including radially extending projections adapted to be selectively lengthened in a radial direction and a suction device at a lower surface adapted to pick up a card; a plurality of tubes mounted on a conveyor that rotates the plurality of tubes about the conveyor such that a first tube is always in a horizontal position opposed the extraction device, each tube containing a plurality of cards; wherein the player controls maneuvers the extraction device into the tube of cards, and wherein the suction device can extract a card if the extraction device is correctly maneuvered into the horizontal tube.

    2. The arcade target game of claim 1, wherein the radially extending projections are threaded into the extraction device for adjustable extension therefrom.

    3. The arcade target game of claim 1, wherein an exterior wall of the first tube is circular.

    4. The arcade target game of claim 3, wherein the exterior wall includes a beveled upper edge.

    5. The arcade target game of claim 1, wherein a vacuum device is connection to the suction cup via a tube.

    6. The arcade target game of claim 1, further comprising a relief valve to remove a negative pressure and allow the suction device to release a card.

    7. The arcade target game of claim 1, further comprising a second conveyor mounting a second set of tubes, each conveyor operating independently to orient a tube in a horizontal position opposed the extraction device.

    8. The arcade target game of claim 1, wherein each tube includes radially inwardly projecting tabs that retain a stack of cards therein.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    (1) FIG. 1 is an elevated perspective view of a game embodying a first preferred embodiment of the present invention;

    (2) FIG. 2 is a top view of the extraction device of the embodiment of FIG. 1;

    (3) FIG. 3 is a cross-sectional view of the extraction device and silo of gift cards;

    (4) FIG. 4 is a cross-sectional view of the extraction device making contact with a gift card;

    (5) FIG. 5 is a perspective view of the extraction device transferring the captured gift card to a retrieval bin;

    (6) FIG. 6 is a cross-sectional view of the extraction device unsuccessfully attempting to make contact with the top gift card in the stack;

    (7) FIG. 7 is an elevated perspective view of a second embodiment of the present invention;

    (8) FIG. 8 is an enlarged, front view of the extraction device entering the horizontal tube;

    (9) FIG. 9 is a cross sectional view taken along line 3-3 of the extraction device and horizontal tube;

    (10) FIG. 10 is a cross sectional view of the extraction device making contact with a card;

    (11) FIG. 11 is a cross sectional view of the extraction device removing a card from the stack inside the horizontal tube;

    (12) FIG. 12 is a cross sectional view of the extraction device removing a card from the horizontal tube;

    (13) FIG. 13 is an elevated perspective view of the extraction device removing a card from the horizontal tube;

    (14) FIG. 14 is a cross sectional view of the extraction device failing to remove a card from the horizontal tube; and

    (15) FIG. 15 is a side view of a conveyor showing multiple horizontal tubes of cards that can be rotated into place when a first tube is empty.

    DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

    (16) FIG. 1 is a perspective view of one embodiment of a game apparatus 10 in accordance with the present invention. Game apparatus 10 includes a housing 12, front panel 14, and a playing area 18. Housing 12 provides a support for the other components of the game apparatus. Housings can take a wide variety of forms; for example, as shown in FIG. 1, housing 12 may be of the stand-up variety in which a player stands in front of the game or sits on a stool when playing the game. In other embodiments, other types of housings may be provided. For example, a counter-top housing, including approximately the upper half of housing 12 shown in FIG. 1, can be used when the game apparatus 10 is desired to be placed on a table, counter top or other similar surface.

    (17) Front panel 14 includes a player control panel 16 that includes player controls 30. Front panel 14 includes a coin deposit slot 20, and a speaker 24 may also be provided on the housing 12. Coin deposit slot 20 may be more generally thought of as a payment area, where the game can accept payment in the form of currency, coins, game tokens, bills, tickets, and the like. In some embodiments, other types of monetary input may also be provided using a magnetic card reader 21 to read a card with a magnetic strip that holds game credit information, or a bank card such as a credit card, debit card, etc. A token deposited in coin deposit slot 20 (or other payment method) starts a game. Dispenser compartment 22 is used to provide access to the retrieval bin 52 in the event of a successful attempt by the player.

    (18) Speaker(s) 24 can emit sounds based on game actions and other game states and is controlled by a game control system as described subsequently. The front panel 14 can also include other features if appropriate. Player control panel 16 allows a player to manipulate events in the game, and includes player controls 30 such as an actuation device such as a push button to initiate the movement of the extraction device. Alternatively, the position of the starting point for the extraction device in the two dimensional X-Y vertical plane can be controlled by a joystick 25, roller ball, touchscreen, or other input device. Game action occurs in playing area 18, where a vacuum extraction device is moved in the playing area 18 using the joystick 25 or other controller device. The extraction device 42 is moved horizontally by the player using the player controls and joystick 25 to a position over the playing field where the prizes/gift cards are located, and the skill involved is the precision with which the player can accurately control the placement or movement of the extraction device 42.

    (19) At the bottom of the playing area 18 is a cylindrical column or silo 50, but the game can include multiple such silos. Each silo 50 includes an enclosure formed by a continuous wall that defines a target area, and houses a stack of gift cards 51. The target area formed by the silo wall is dimensioned so as to be slightly larger than the largest dimension (e.g., a diameter) of the extraction device 42. Thus, only by precisely hovering the extraction device 42 over the silo's target area can the player successfully lower the extraction device into the silo 50 to collect a gift card 51.

    (20) FIGS. 2 and 3 illustrate the extraction device in detail. A cylindrical rod 100 is connected to a motorized system for controlling the horizontal and vertical movement of the extraction device. A tube 102 is connected at a first end to a vacuum source 108 for creating a negative pressure in the tube 102, and a second end 104 terminates at a suction cup 106 with a flexible periphery. The position of the rod 100 is controlled by a motor, which in turn is controlled by a processor. The processor interprets movement by the joystick 25 and converts the joystick movements to a movement of the rod. Mounted on the rod is a block 110, which may be cylindrical or it may have other profiles. The block 110 has a width that is less than the inner diameter D of a silo 50 housing a stack of cards 51. The player must attempt to drop the extraction device into the silo 50 so that the suction cup 106 makes contact with the upper card 51a in the stack of cards 51. The vacuum source 108 communicates the negative pressure in the tube 102 to the suction cup, allowing the suction cup 106 to adhere to the upper card 51a (FIG. 4). Once the pressure is applied, the processor automatically lifts the extraction device vertically and moves the extraction device to a position over the retrieval bin 52 (FIG. 5). At this point, the processor sends a command to the vacuum source 108 to turn off the vacuum pump and activate the relief valve, releasing the gift card 51 from the adherence of the suction cup 106. The gift card will then fall into the retrieval bin 52, where it can be collected by the player.

    (21) To increase the difficulty of the game, the block 110 can be equipped with radial projections 112 that increase the width of the block 110. The radial projections 112 are preferably threaded so that they can be extended and inserted into the block 110 at a desired depth. As the radial projections extend the width of the block 110 to approximate the diameter D of the silo 50, the game becomes more challenging and more difficult to win. The radial projections and the amount of extension can be tied to the value of the gift cards, so that the more valuable the cards/prizes, the closer the width of the radial projections approximate the diameter D of the silo 50. The ability to adjust the difficulty of the game also allows younger players to play the game with larger tolerances, making the game more versatile for a greater range of player's abilities. Once the difficulty of the game has been set the play and skill level is the same for all players, young and old.

    (22) FIG. 6 illustrates what happens when the player does not successfully align the extraction device with the entrance to the silo 50, The radial projection 112 catches on the wall of the silo 50, preventing the extraction device from entering the silo successfully. The suction cup 106 will not make contact with the upper gift card 51a, and when the rod 100 is withdrawn, there will be no card attached to the extraction device. Thus, the attempt fails and the player cannot collect a prize. The game resets to a start up position awaiting the next player's attempt. The processor can receive signals from a vacuum switch that is activated when the card is successfully captured, thereby indicating a win for the player. The switch closes if a prize is picked up and remains open if no card is secured, and the signal to the processor is interpreted by the processor, which moves the crane accordingly.

    (23) The upper inside edge 115 of the silo's wall may be beveled so as to create an inclination from outer to inner radius, making it more difficult to direct the extraction device 42 directly into the silo 50. In the case of FIG. 6, the tilting of the extraction device 42 due to the radial projection 112 catching on the edge 115 of the outer wall 50 prevents that extraction device 42 from making contact with upper card 51a. On the other hand, in FIG. 3 the extraction device 42 is positioned to extend precisely into the silo's outer wall 50 and the radial projections 112 do not make contact with the outer wall 50. As a result, the extraction device 42 makes contact with the gift card 51a.

    (24) FIG. 7 illustrates a second embodiment 200 of the present invention, where the prizes are located in a horizontal tube 205 or tubes at the rear of the playing area 18. An extraction device 210 is mounted on a beam 215 with a drive train that can shift the position of the extraction device laterally to the left or right along the beam 215. The movement of the extraction device 210 is controlled by the player using the player controls 25, such as the joystick, mouse, button, roller, or the like. The beam 215 is itself mounted to a lift mechanism that moves the beam 215 along a vertical track 220, enabling the extraction device to freely in an X-Y plane when used in conjunction with the drive train, where the lift mechanism is also controlled by the player controls 25. Thus, the player using the player controls can position the extraction device anywhere in an X-Y plane, where the goal of the player is to align the extraction device horizontally and vertically with the horizontal tube 205.

    (25) FIG. 8 shows that the tube 205 presents a stack of cards 51 inside. The tube 205 holds up to one hundred cards or more, depending upon the application. The tube 205 is horizontally aligned and has an open first 230 end facing the extraction device 210, such that the cards are accessible through the tube. The cards can be held in place by mechanical means such as tabs 235, protrusions, etc., to prevent the cards 51 from falling out of the horizontal tube 205, where the tabs' retention of the cards is selected so as to be capable of being overcome by the extraction device 210, either through mechanical or electrical processes. That is, the tabs can automatically withdraw to allow a card to be extracted in one variation when a sensor determines that the extraction device 210 has made contact with the front card. However, the simplest solution is to select tabs that maintain the cards in the stack but will allow a card to pass when extracted by the extraction device 210.

    (26) A biasing plate 240 can be used to urge the stack of cards 51 against the tabs 235 by force applied from a spring 245, so that the card stack is always present at the tabs 235. The tube 205 may also include guides or other projections (not shown) that maintain a desired orientation of the card stack 51 and prevent the cards from twisting or jamming. The extraction device 210 comprises a rod 250 that can be mounted to the beam 215, and includes a vacuum tube 255 connected to a vacuum source 260. The rod 250 can include a cylindrical plate 265 that is mounted radially on the rod 250, where the diameter of the cylindrical plate 265 is less than a diameter of the tube 205 at the open end 230. To further refine the skill needed to win the game, small radial projections 270 can be mounted to extend from the perimeter of the cylindrical plate 265, where the distance between the center of the rod 250 to the outer tip of the radial projection 270 is approximate to, but slightly less than a radius of the tube 205. The small radial projections 207 can be threaded or insertable so as to be adjustable in the distance it protrudes from the cylindrical block 265, enabling the game operation to change the skill level of the game by adjusting the extension of the radial projections 270. Thus, if players are not winning the game at the desired success/failure ratio, the game owner can adjust this rate by extending the projections to make the game more difficult or withdraw the projections to make the game easier to win.

    (27) FIGS. 10-12 illustrate the extraction process of winning a gift card by maneuvering the extraction device 210 into the tube 205. In FIG. 10, the player aligns the extraction device 210 so that the center of the rod 250 is colinear with the center of the tube 205. In this condition, the extraction device can enter the tube 205 with the cylindrical block (and radial projections 270) passing through the open end 230 of the tube 205. As the extraction device 210 continues into the tube 205, a suction cup 275 attached to the vacuum source 260 via the vacuum tube 255 engages and presses against an forwardmost card 51a in the card stack. The pressure of the extraction device 210, and particularly the suction cup 275, against the card 51a creates a suction force between the suction cup and the card. When the extraction device 210 begins to move out of the tube 205 (FIG. 11), the attraction of the suction cup 275 with the card 51a causes the card 51a to flex against the retention force of the tabs 235. Further movement of the extraction device 210 out of the tube 205 (FIG. 12) frees the card 51a from the stack 51 while the remainder of the stack 51 remains in place, compressed by the spring 245 and the plate 240 against the tabs 235.

    (28) Once the extraction device 210 is free of the tube 205 (FIG. 13), the extraction device is moved over the retrieval bin 52 (see FIG. 1) and the processor sends a command to the vacuum source 260 to turn off the vacuum pump and activate the relief valve, releasing the card 51a from the adherence of the suction cup 275. The card 51a will then fall into the retrieval bin 52, where it can be collected by the player.

    (29) FIG. 14 illustrates what happens when the player does not successfully align the extraction device 210 with the entrance to the tube 205, The cylindrical plate 265 or the radial projection 270 makes contact with the wall of the tube 205 at the open end 230, preventing the extraction device 210 from entering the tube 205 successfully. The suction cup 275 will not make contact with the upper gift card 51a, and when the rod 250 is withdrawn, there will be no card attached to the extraction device. Thus, the attempt fails and the player cannot collect a prize. The game resets to a start up position awaiting the next player's attempt. The processor can receive signals from a vacuum switch that is activated when the card is successfully captured, thereby indicating a win for the player. The switch closes if a prize is picked up and remains open if no card is secured, and the signal to the processor is interpreted by the processor, which moves the crane accordingly.

    (30) FIG. 15 illustrates a conveyor 280 that mounts a plurality of tubes 205, each tube filled with a stack of cards 51. The conveyor 280 rotates the tubes 205 in a path around the conveyor 280 as the tubes 205 empty, so that a new, full tube can replace the empty tube. This feature allows the owner of the game to eliminate the need to refill the game each time a tube is empty, reducing the time and maintenance needed to operate the game. The game 200 can include multiple rows of conveyors 280 to further expand the capacity of the game, where each conveyor is aligned side by side and can operate independently to rotate the conveyor when the tubes 205 are empty. A game could include a hundred tubes using this configuration, each tube containing a hundred cards. Obviously, other combinations of cards, tubes, and conveyors would readily be devices.

    (31) As one skilled in the art will appreciate, there are many modifications and alterations to the just-described embodiments that would be readily apparent to those skilled in the art, and such modifications and alterations are intended to be included within the scope of the invention. Accordingly, the invention should not be construed or limited to those just described embodiments, which are illustrative but not exclusive, but rather the scope of the invention should be determined by the words of the claims appended below using those words common and ordinary meanings within the context of the embodiments described above.