Story based card game

09539493 ยท 2017-01-10

    Inventors

    Cpc classification

    International classification

    Abstract

    A story based card game has a series of sequential rounds, the card game comprising a plurality of sets of location cards, one set of location cards for each of a plurality of locations associated with an aspect of the story, each set of location cards including one card for each round of the game, wherein each round includes at least one correct location card for that round, wherein the correct location card for each round includes text indicating that the it is the correct card for that round and including a continuation of the story, whereby the series of correct locations cards for the rounds of the game combine to form a story summary.

    Claims

    1. A method of playing a story based card game associated with a predetermined story and having a series of locations associated with the predetermined story and wherein the game includes a preset number of sequential rounds, the card game comprising: a plurality of sets of location cards, one set of location cards for each of the plurality of locations associated with an aspect of the predetermined story, each set of location cards including one card for each round of the game, wherein each round includes at least one correct location card for that round, wherein each correct location card for each round includes indicia indicating that it is the correct card for that round and including a continuation of the story, whereby a series of correct locations cards for the rounds of the game combine to form a story summary, the method comprising the steps of having the players selectively choose a location card for each round and having the players repeat the selection process until one player can identify all of the correct location cards in the series of correct location cards.

    2. The method of playing a story based card game according to claim 1 wherein each location card includes title indicia which is representative of the associated story, location indicia and round indicia.

    3. The method of playing a story based card game according to claim 2 wherein each location card includes themed artwork on the card.

    4. The method of playing a story based card game according to claim 2 wherein each location card except for each correct location card of the final round includes text including one of a hint regarding the next sequential correct location card.

    5. The method of playing a story based card game according to claim 2 further including a game board divided into separate playing spaces.

    6. The method of playing a story based card game according to claim 5 further including player tokens movable on the game board.

    7. The method of playing a story based card game according to claim 6 further including location tokens positioned on the game board.

    8. The method of playing a story based card game according to claim 7 wherein the location tokens are formed of cards.

    9. The method of playing a story based card game according to claim 4 wherein the text of each location card includes a portion indicating whether the card is a correct location card or an incorrect location card.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    (1) FIG. 1 is a schematic plan view of a story based card/board game according to one embodiment of the present invention;

    (2) FIG. 2 is a schematic view of a proposed set of location cards for a story based card/board game according to the present invention;

    (3) FIG. 3a is a schematic view of a generic correct location card for a story based card/board game according to the present invention;

    (4) FIG. 3b is a schematic view of a sample correct location card for a story based card/board game according to the present invention;

    (5) FIG. 4a is a schematic view of a generic incorrect location card for a story based card/board game according to the present invention;

    (6) FIG. 4b is a schematic view of a sample incorrect location card for a story based card/board game according to the present invention;

    (7) FIG. 5 is a schematic plan view of a story based card/board game according to a modified embodiment of the present invention;

    (8) FIG. 6a is a schematic view of a generic action card for a story based card/board game according to the present invention; and

    (9) FIG. 6b is a schematic view of a sample action card for a story based card/board game according to the present invention.

    DESCRIPTION OF THE PREFERRED EMBODIMENTS

    (10) Inventors Thomas J. Mackey and Blynn L. Shideler developed a rapid game mapping system for conveying the game environment to the players of a game and this development is disclosed in U.S. Publication No. 2005/0189715, which is incorporated herein by reference as noted above. An adventure game, such as a role playing game (e.g. Dungeons and Dragons), in a simulated dungeon environment uses the mapping system described therein and no further discussion of this invention is required hereinafter.

    (11) Inventors Thomas J. Mackey and Blynn L. Shideler developed a gaming system embodied within a game entitled Thunder Lords of DaGOOM and that incorporates many of the character details of a roll playing game yet has no need for a dedicated game master. Thunder Lords is intended to seamlessly blend the high level of character detail commonly found in a roll playing game into an easily mastered miniature war game. Thunder Lords provides a high level of combat detail in a fast moving game. Characters are developed by the player (The Thunder Lord) to have basic attributes associated with his physical characteristics. In addition, characters are equipped with weapons and armor, either through purchase or as the spoils of war. Finally, characters are developed by the player to have combat skills acquired through initial training and enhanced through victorious combat experience. There is a realistic interrelationship among the character attributes. The result is to create vivid personas for each individual heroic adventurer. This invention is disclosed in U.S. Publication No. 2005/0189715, which is incorporated herein by reference as noted above and no further discussion of this invention is required hereinafter.

    (12) The inventors Lauren Emily Shideler and Blynn L. Shideler developed the story based game platform of the present claimed invention which is set forth herein in detail.

    (13) FIGS. 1-6 represent a game system according to the present invention. This is essentially a card based game platform that can be used to review a book or other preset storyline, or to play through unique storylines, e.g. the players can solve a mystery without having prior knowledge of the story.

    (14) The present invention may be considered a board game in that it is implemented on a board type play surface 12. The play surface 12 can have grids 14 as described in disclosed in U.S. Publication No. 2005/0189715, which is incorporated herein by reference as noted above. Of course the play surface 12 may be provided with the remaining game components as is conventional in the board game art. However, as the board or play surface 12 is generic, it need not be provided with the other components of the game. It is anticipated that the game components may be provided to the consumers as a deck of cards associated with a given story as detailed below and it may include everything except the play surface 12. The players can utilize a previously obtained surface 12 or can easily create one. For example in a classroom setting the grid 12 can be easily drawn on a blackboard.

    (15) The game system includes the use of a plurality of player tokens 20 with each token 20 representative of a player in the game. Each token 20 may be sized to be received within a grid 14 on the floor 12, and to be moved on the grid work 14 of the floor 12. The tokens 20 may take many conventional forms such as a non-descript graspable member (e.g. a Parcheesi game piece, or a pawn in a standard chess set), an image on a flat panel (e.g. a card or portion thereof), a miniature figurine, such as sold by Reaper miniatures, or the like as known in the art.

    (16) The game includes a plurality of location tokens 54 that are intended to be placed on the grids 14 of the playing surface 12. The size of the playing surface 12 is not critical, and there is some advantage to a small board as it may not be immediately apparent to other players where a given player is headed on a small board. The location tokens 54 are associated with the storyline and generally represent physical locations of the storyline (e.g. The Apartment Building, the University, the Library, the Cemetery, and the Jail). The location tokens 54 can also represent states or actions associated with the story, such as Prayer and Turning from God in a Biblical story, or War, Depression, Isolationism in nation's historical narrative.

    (17) The Location tokens 54 may be randomly placed on the playing surface 12, or set in predefined locations, such as one in each corner to use the entire playing surface 12.

    (18) Play begins with reading of a prologue card which will identify a starting location token 54 and set forth the beginning of the story. The prologue card will typically also have a hint as to which is the next location in the sequence (the desired location for round one). The location tokens 54 may be cards as well, or punch-outs of a card.

    (19) How clear or easy the hint on the Prologue card is depends, of course, on the intended audience for the game.

    (20) The players then move their respective player tokens, in turn, to what they individually believe is the next correct location token 54 in the sequence of the story. In other words the players move towards where they believe the hint from the prologue or prior round card is taking them.

    (21) The particular movement rules can vary, however an effective system is that movement of a player token 20 is one or two spaces, at the player's option, in a defined direction such as diagonal direction or along the rows and columns of the grid 14. A flip of a coin will determine whether the player moves diagonally or along the rows and columns (e.g. TailsDiagonal movement; headRows and columns). This movement method is intended to add some randomizing elements into the game without the need to provide players with separate randomizing movement device. Alternatively a set of dice, or a spinner could be used to define movement. The amount of the movement can be changed depending upon the size of the board or playing surface 12.

    (22) There is one location card 60 for each location and for each round (or level) of the game, so if Jail is a location then there is a Jail round 1 card, a Jail round 2 card, etc. through the last round. FIG. 2 illustrates the back or common side of a set of location cards 60 for the location Nineveh associated with the Biblical story of Jonah. As shown each card 60 has title indicia 62, Jonah in the example, which is representative of the associated story that forms the subject of the game. Each card 60 further includes location indicia 64 and round indicia 66 associated with the card 60. Further it is expected that the card 60 includes appropriately themed artwork 68 on or throughout the card 60.

    (23) When a player has his token 20 land on a location token 54, he may examine the location card 60 for the round that the player is in and must announce the location and the round to the other players (such as I am looking at the Round 3 JAIL Card or I am examining the Nineveh Round 1 cardsuch that all players can track their own locations and that of other players). All players begin in round 1. Players do not advance to the second round until they have reached the relevant round 1 location, or the round 1 goal. Players may not be required to announce when they have advanced a round UNTIL they elect to view location card for the next higher round. The second and third rounds are played the same. Thus if another player announces that he is looking at the round three JAIL card 60 then a review of that players prior card inspections would give hints as to the proper location for rounds 1 and 2.

    (24) FIG. 3a is a schematic view of the front side of a generic correct location card 60 for a story based card/board game according to the present invention, and FIG. 3b is a schematic view of a sample of a front side of a correct location card 60 for a story based card/board game according to the present invention. As shown the front side of the correct card 60 will generally include title indicia 62, location indicia 64, round indicia 66 and appropriately themed artwork 68 as noted above. The card 60 will also include text 70 that will indicate that the card is the correct location in portion 72, will also have text in portion 74 that continues with the desired storyline and a hint in portion 76 as to the next round target location (unless it is the last round and then it announces the player as the winner or that it is the end of the game).

    (25) FIG. 4a is a schematic view of the front side of a generic incorrect location card 60 for a story based card/board game according to the present invention, and FIG. 4b is a schematic view of a sample of a front side of an incorrect location card 60 for a story based card/board game according to the present invention. As shown the front side of the incorrect card 60 will generally include title indicia 62, location indicia 64, round indicia 66 and appropriately themed artwork 68 as noted above. The card 60 will also include text 70 that will indicate that the card is the incorrect location in portion 78, and will also have a hint in portion 76 as to the next round target location. As shown in the figures as a representative example the University for round 2 may say Wrong location, school closed for summer breaktry studying for next term when the correct location for that round is the library location.

    (26) The goal of the game is to find all the desired locations for each round completing the story. The first player to compete the story wins. When a player wins the game, the player must identify or announce the location goals for each round, and read these cards to the other players, in order. If he is incorrect then he is disqualified and play continues with the remaining players. There is no limit to the number of rounds, no requirement that all of the locations be used as a target location for any round or that the same location may not be the target location for successive rounds.

    (27) FIG. 5 is a schematic plan view of a story based card/board game according to a modified embodiment of the present invention. In this modified version of the game action tokens 79 can be placed selectively or randomly upon the board 12. When a player lands on the action tokens 78 an action card 80 is selected and the player will do what is described on the card. FIG. 6a is a schematic view of a generic action card 80 for a story based card/board game according to the present invention; and FIG. 6b is a schematic view of a sample action card 80 for a story based card/board game according to the present invention. As shown the card 80 will generally include title indicia 62 and will also include text 82 that will indicate what action the player is to take. The action card 80 allows for an additional amount of variation to be incorporated into the game as will be appreciated by those of ordinary skill in the art. It would be expected that some cards 80 will assist the player while others will inhibit the player's progress. It is expected that certain cards will help and hurt the player's progress depending upon what round the action card is selected in.

    (28) The advantage of the game is that it is essentially a card based game. The board 12 is not critically important for the distribution of the game. The cards for a game, once played are not likely to be played again by the same players, which is one of the marketing points of the game. Although teachers may keep them for use by subsequent years' students. It is believed that the present invention makes a particularly effective teaching aid. The game cards may be sold with replacement packs for subsequent games, and because they are merely cards, a new game, or package of multiple games, can be relatively inexpensive.

    (29) The game can be made has hard or as easy as desired based upon the rounds, number of locations, and the hints (or misdirections) given. The cards, when done in the correct order effectively tell a story and can therefore be used as a review of a given story, or to introduce classics to children. They can be used to review history or biographies. The game is well suited for the mystery genre. The game is easily adapted to display distinct genres, for example the locations 54 may be islands and the tokens 12 a ship.

    (30) The invention has therefore been described with reference to the preferred embodiments. Obvious modifications and alterations will occur to others upon reading and understanding the preceding detailed description. It is intended that the invention be construed as including all such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.