STRATEGIC BOUNCING GAME AND METHOD OF PLAYING SAME
20250288900 ยท 2025-09-18
Inventors
Cpc classification
A63F9/001
HUMAN NECESSITIES
International classification
Abstract
A game system comprising a container and a plurality of cylindrical shaped game pieces wherein each game piece has two opposed end portions and a body portion and at least two of the game pieces are made from different material selected from the group comprising: natural cork, agglomerated cork, micro-agglomerated cork, and a combination of agglomerated cork and natural cork. A method of playing a bouncing game for one or more players, the method comprising the steps of: a) designating one of the one or more players as a Cork Master; b) providing each player with one cork; c) the Cork Master saying Corks Up and each player holding their corks in a horizontal position above a playing surface; d) the Cork Master saying Go and each player dropping their cork, attempting to bounce their cork and stand it up by landing on one its flat ends. When one or more players' corks stand up the one or more players hold up both hands and say Done. Step d) is repeated until the last player has their cork stand up and the last player is then eliminated.
Claims
1. A game system comprising: a) a container; and b) a plurality of cylindrical shaped game pieces wherein each game piece has two opposed end portions and a body portion and at least two of the game pieces are made from different material selected from the group comprising: natural cork, agglomerated cork, micro-agglomerated cork, and a combination of agglomerated cork and natural cork.
2. The system of claim 1, wherein at least one of the game pieces is made from natural cork, at least one of the game pieces is made from agglomerated cork, at least one of the game pieces is made from micro-agglomerated cork, and at least one of the game pieces has an agglomerated cork body and two opposed natural cork ends.
3. The system of claim 1, further comprising at least one game playing surface having a plurality of circles disposed along the game playing surface.
4. The system of claim 1, wherein at least one of the game pieces has an end portion that is a different color than its body portion.
5. A method of playing a bouncing game for one or more players using the system of claim 3, the method comprising the steps of: a) placing a game piece cork in a center-most circle of the playing surface; b) providing each player with one second game piece; c) holding, by each player, their second game piece in a horizontal position above the playing surface; and d) dropping, by each player, their second game piece.
6. The method of claim 5, further comprising step e) when a player's second game piece bounces and lands on one end, that player moves the first game piece one circle towards that player, proximate that player.
7. The method of claim 5, wherein each second game piece has a colored end, and further comprises step e) wherein when a player's second game piece bounces and lands with its colored end up, that player moves the first game piece one circle towards that player, proximate that player.
8. The method of claim 6, wherein steps c) and d)) are repeated until a player moves the first game piece into an end circle closest to that player.
9. A method of playing a bouncing game for one or more players using the system of claim 1, the method comprising the steps of: a) providing each player with one game piece; b) holding, by each player, their game piece in a horizontal position above a playing surface; c) dropping, by each player, their game piece; wherein steps b) and c) are repeated until all players but one successfully stand their game piece up on one of the opposed ends, producing a losing player who is eliminated.
10. The method of claim 9, wherein steps b) and c) are repeated for one or more rounds until two players remain.
11. The method of claim 9, further comprising step d) wherein each player passes their game piece to the player on their left.
12. The method of claim 11, wherein steps b) through d) are repeated for one or more rounds until two players remain.
13. The method of claim 10, wherein a winner of the two players remaining is determined by the two players remaining engaging in at least two final, one on one rounds, wherein one of the two player remaining wins two rounds first.
14. The method of claim 9, wherein if two or more players have their game pieces stand up at the same time, a one-on-one round is initiated to determine which of the two or more players will be eliminated.
15. The method of claim 9, wherein at least one of the game pieces has an end portion that is a different color than its body portion.
16. A method of playing a bouncing game for one or more players using a plurality of game pieces, each game piece being cylindrical in shape, the method comprising the steps of: a) placing a first game piece in a center-most circle of the playing surface; b) providing each player with one second game piece; c) holding, by each player, their second game piece in a horizontal position above the playing surface; and d) dropping, by each player, their second game piece.
17. The method of claim 16, further comprising step e) when a player's second game piece bounces and lands on one opposed end, that player moves the first game piece one circle towards that player, proximate that player.
18. The method of claim 16, wherein steps c) and d) are repeated until a player moves the first game piece into an end circle closest to that player.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0016] These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings.
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DESCRIPTION
[0030] As used herein, the following terms and variations thereof have the meanings given below, unless a different meaning is clearly intended by the context in which such term is used.
[0031] The terms a, an, and the and similar referents used herein are to be construed to cover both the singular and the plural unless their usage in context indicates otherwise.
[0032] As used in this disclosure, the term comprise and variations of the term, such as comprising and comprises, are not intended to exclude other additives, components, integers ingredients or steps.
[0033] All dimensions specified in this disclosure are by way of example only and are not intended to be limiting. Further, the proportions shown in these Figures are not necessarily to scale. As will be understood by those with skill in the art with reference to this disclosure, the actual dimensions and proportions of any system, any device or part of a device disclosed in this disclosure will be determined by its intended use.
[0034] Referring now to
[0035] Each playing piece 104 is cylindrical, with a curved outer side surface 114 and two opposed, flat, circular end surfaces 116. However, each playing piece 104 can also be any shape as long as a body portion of the piece 104 has two opposed end surfaces that are flat.
[0036] The container 102 and the playing pieces 104 may be manufactured out of a variety of materials, including but not limited to cork, wood, rubber, rubber and cork composite materials, metal, other composite material, carbon fiber material, or plastic. Preferably, the container 102 is made from plastic and the playing pieces 104 are made from natural cork or other material that is deformable and can bounce when dropped on a hard surface.
[0037] More preferably, there are at least eight (8) playing pieces 104 in the container 102. And more preferably, two of the pieces 104 are made from natural cork, two of the pieces 104 are made from agglomerated cork, two of the pieces 104 are made from micro-agglomerated cork, and two of the pieces 104 are made from a combination of materials and have a central body portion of agglomerated cork and a disc of natural cork at each opposed end 116 so that the flat end surfaces 116 are made from natural cork. This is typically referred to as twin top cork. This variety of materials is desirable because then all of the pieces 104 react and behave differently when dropped. While eight pieces 104 (four pairs of two pieces 104) are described in detail, any combination of the above types of material, etc. can be used to make the pieces 104, and more or less than eight pieces 104 may be included in the container 102.
[0038] Referring now to
[0039] Referring specifically to
[0040] Referring specifically to
[0041] Referring now to
[0042] The first step (1.) of the first method 500 of playing the game 100 is designating one player as the Cork Master for a first round of the game 100. The Cork Master is the leader and is not limited to being called the Cork Master, other titles can be used. The leader/Cork Master is usually the previous winner, however, if it is the first time playing the game 100, the loudest player is designated as the Cork Master.
[0043] The second step (2.) is the Cork Master provides each player with a cork 104, selected at random.
[0044] The third step (3.) is the Cork Master says Corks Up! and each player holds their cork 104 in a horizontal position above playing surface (typically a table or bar top however other playing surfaces can be used), ready to drop.
[0045] The fourth step (4.) is the Cork Master says Go! or Drop or some other term to indicate that the players can drop their corks 104, and each player then drops their cork 104 on its side 114, trying to get the cork 104 to bounce up and land on one of its opposed, flat ends 116. When the cork 104 lands on one of its opposed, flat ends, the cork 104 is standing up.
[0046] The fifth step (5.) is once a player gets the cork 104 to stand up, they say Done, while optionally holding both of their hands up in the air.
[0047] The sixth step (6.) is the last person to get their cork 104 to stand up is eliminated. Even if the Cork Master is eliminated, the Cork Master continues hosting the round until play is complete.
[0048] The seventh step (7.) is, once the round is complete, each player passes their cork 104 to the player to their left (optionally, each player can pass their cork 104 to the player to their right). The cork 104 from the player last eliminated is no longer used.
[0049] The eighth step (8.) is repeat steps three (3.) through seven (7.) and continue to eliminate players until only two players remain.
[0050] The ninth step (9.) is determining the winner between the last two remaining players. This step is in the form of a final best two out of three round, where the player who wins two rounds first is anointed the new Cork Master.
[0051] The tenth step (10.) is determining which player is eliminated in the event of a tic. During any round, if it appears that two or more players have their corks 104 stand up at the same time, those players play a one versus one round to determine who is eliminated. Then play continues.
[0052] Referring now to
[0053] Referring now to
[0054] Referring now to
[0055] Referring now to
[0056] Referring now to
[0057] The sixth method 1000 comprises the steps of a) placing a first cork 104A in the center-most circle 1112 of the tug of war sheet 1111 (this is shown in
[0058] Although the present invention has been described in considerable detail with reference to certain preferred embodiments, other embodiments are possible. The steps disclosed for the present methods, for example, are not intended to be limiting nor are they intended to indicate that each step is necessarily essential to the method, but instead are exemplary steps only. Therefore, the scope of the appended claims should not be limited to the description of preferred embodiments contained in this disclosure. All references cited herein are incorporated by reference.