SUE or TAKE IT TO THE STREETS Card Game

20250295982 ยท 2025-09-25

    Inventors

    Cpc classification

    International classification

    Abstract

    A multiplayer card game that encourages alliances, extreme competition and betrayals in which players must make decisions which can impact all active players. Imitating real life events, each player makes game-changing decisions to hire a Lawyer and/or a Gatekeeper card holder or to navigate the game alone. The Lawyers and Gatekeepers collaborate with the boss card holders. The Scenario cards present situations derived from modern-day business challenges for the Entrepreneur card holder, then they must select a Sue card or Take It to the Streets card. These cards dictate applicable cost/fees, rewards, and penalties, per player type. This game promotes knowledge, relationships, and communication by forcing players to interact but sometimes, it's just the luck of the draw. The last player alive wins the game!

    Claims

    1. A method of playing card game for four or more players, comprising of: A set of four decks derived from personal experience in conducting business with industry personnel, wherein, players are presented with scenarios that force them to make the decision to pick a card from either the Sue or Take it to the Streets card deck (FIG. 2). A deck a plurality of cards including a plurality of a card game depicting images portraying standard characters associated to representatives in modern-day business (FIG. 8-11); and indicating that each card belongs to one of a plurality of category groups (FIG. 3-4). Wherein, the method of playing further comprising the acts of: A shuffling of all the character cards in the deck with faces down (FIG. 3-4). An even distribution of a single card facedown between the plurality of players (which are described in claim 2). A separate deck of a plurality of cards referred to as but not limited to, Player's card deck comprising of the color Green as header for each Entrepreneur, Royal Blue for Lawyer card deck, light Blue for the Gatekeeper card deck and Purple for the Boss card deck. A step of having each of the plurality of players decide if they wish to place the distributed card in a card sleeve in front of them (as shown on FIG. 3-4). A separate deck of a plurality of cards referred to as but not limited to, Scenario deck (FIG. 2, 5). This deck includes a plurality of a card game comprising of additional card deck portraying different Scenarios and/or situations that mimic modern-day challenges while conducting business. A separate deck of a plurality of cards referred to as but not limited to, the Sue deck (FIG. 2, 6). This deck includes a plurality of this card game comprising of an additional card deck portraying an option specifically designed with the focus on using the law or seeking legal recourse to presented scenarios in a modern-day society. A separate deck of a plurality of cards is referred to as but not limited to, the Take it to the Streets card deck (FIG. 2, 7). This deck includes a plurality of a card game comprising of an additional card deck portraying an option specifically designed with the focus on representing those who have lost faith in the legal system and who seek remedies that are untraditional in nature. This deck includes a plurality of a card game comprising of an act referred to as a Forced Surrender, which is equivalent to being terminated and/or losing the game. All players must try to avoid running out of coins and must not become the subject of a forced surrender initiated by either the Sue cards or the Take It to the Streets cards or any of the players equipped to force surrender. Only a Gatekeeper can block a forced surrender from a Badge Holder by paying a bond of three (3) coins to the bank. The last player alive, with coins wins the game!

    2. The method of playing this card game of claim 1 further comprising of the card decks that are separated into a plurality of a card game comprising of four card deck groups referred to as: A. A Player's card group, which is referred to as but not limited to characters called, The Entrepreneurs (Green), The Lawyers (Royal Blue), The Gatekeepers (Light Blue) and The Bosses (Purple) (FIG. 3-4). B. A Scenario card group, wherein; situations imitating real life events are presented and are referred to as but not limited to mimic modern-day business challenges from to addressing hacking incidents, conflicts of interest, conflicts of interest, regulatory inspections, whistleblowing, and unfair trade practices (FIG 5). C. A Sue card group, wherein as referenced in claim 1; provides options that are referred to as but not limited to portraying an option specifically designed with the focus on using the law or seeking legal recourse to presented scenarios in a modern-day society (FIG. 6). D. A Take it to the Streets card group, wherein as referenced in claim 1; an additional card deck portraying an option specifically designed with the focus on representing those who have lost faith in the legal system and who seek remedies that are untraditional in nature (FIG. 7).

    3. A method of playing a card game as claimed in claim 1 further comprising the steps of: Players are dealt one player card. Players may use card sleeves to cover the entire player's card or the *Badge (star shaped sticker) or **Thief symbol (sinister smiley face sticker) (as shown on FIG. 3-4).

    4. A method of playing a card game as claimed in claim 1 further comprising the steps of: Players can either hide or reveal their player cards at any time during the game (except, All Boss cards must be revealed).

    5. A method of playing a card game as claimed in claim 1 further comprising the steps of: Each player begins the game with (10) coins; except the Bosses begins with (15) coins. Coins cannot be shared or loaned among players. Players may make alliances and/or retain a lawyer and/or Gatekeeper as partners by paying their requested rate. The rates can only be 1-3 coins, per Rep. Note: It is in each Reps. best interest to convince the Entrepreneurs to retain them.

    6. The method of playing this card game of claim 2 a) further comprises the steps of, wherein, A player who is one of the four-character groups depicted is specifically referred to as, the Entrepreneurs (Green Card) begins the game by selecting a card from the Scenario deck (FIG. 1, 3). A selected scenario card impacts all active players (except other Entrepreneurs) by dictating events, penalties, and outcomes, such as, dictating all players possessing the cards as described below as an example but not limited to these instructions: The Lawyer: If this player is your client, if they choose to pay a bribe, you must pay (2) coins.' If you don't have a client yet, you must pay (2) coins to the bank for your license fees (FIG. 6-7). The Gatekeeper: If this is your entrepreneur, you must collect (2) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute (FIG. 6-7). The Bosses: The Boss must pay (4) coins if they want to challenge the Badge holder to see if they have the Badge symbol on their player card. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done. BOSS LEVEL (FIG. 8-11).

    7. The method of playing this card game of claim 6, further comprising of steps taken by player referred to herein as, the Entrepreneur reads the first card from the Scenario deck aloud, wherein, a scenario or situation is presented, along with penalties and/or rewards that are applicable to different player types as listed in claim 2A-D.

    8. The method of the card game of claim 2C, further comprising of steps taken by player referred to herein as, is given a scenario as described in claim 2B, The Entrepreneur must decide how to proceed by selecting either from the Sue card deck or the Take It to the Streets card deck (FIG. 1, 6-7).

    9. The method of the card game of claim 8, further comprising of options for the Entrepreneur; wherein, all applicable players from each group must abide by the instructions on whichever card has been pulled, paying and/or collecting their fees from and/or to the designated source, in sequence as listed on scenario cards, (except other Entrepreneurs) (FIG. 5, 6-7).

    10. The method of the card game of claim 9, further comprising of options for the all Player's cardholders (except other Entrepreneurs); wherein; a number of player's card provides options that are referred to as but not limited to portraying the *Badge (star shaped sticker) which represents the law and a **Thief symbol (sinister smiley face sticker) provides options that are referred to as but not limited to portraying a criminal or representing illegal activity (FIG. 2-4, 8-10).

    11. The method of the card game of claim 10, further comprising of options, wherein, If applicable, any challenges regarding thievery, double-dealing or Badges must be made by one or more of characters referred to as the Boss(es) or badge holder (FIG. 1).

    12. The method of playing a card game of claim 10 with a plurality of players using any of the Scenario cards, Sue deck cards or the Take It to the Streets card deck playing cards according to claim 10, further comprising the acts of: If/when the selected card references or initiates criminal behavior, any active player(s) with the Badge symbol can bring charges to force any single player or all players involved to surrender (FIG. 1,3-4).

    13. The card method of the game of claim 2B, further comprising options for the Entrepreneur wherein, If the originally pulled Scenario card indicates the words: BOSS LEVEL, the Boss that is associated with the Entrepreneur through their Lawyer or Gatekeeper can force any single player to surrender their player card. If there is conflict with which Boss uses BOSS LEVEL, the hierarchy is the determining factor. In addition, the player with the Boss allocation is associated with that player can force any single player associated with that event to surrender their player card (FIG. 1, 5).

    14. The method of playing card game of claim 10 further comprising options, wherein the characters referenced as follows, there will be one (1) Lawyer and one (1) Entrepreneur card which will have a Badge symbol. This Badge symbol is depicted as a Star (FIG. 3-4, 8-10). The Badge symbol indicates the ability to force surrender any player who breaks the law which is not limited to acts of taking a bribe, stealing coins from other players, making a payoff and/or Bribe, etc., during any player's turn. If there is an active Player who also has a badge who catches and challenges another Badge Player for not upholding the law, they can force surrender for ALL players involved in the scenario (FIG. 1, 5).

    15. The method of playing card game of claim 10 further comprising options, wherein the character is referenced as to but not limited option wherein, there will be one Lawyer and one Gatekeeper card which will have a Thief symbol indicating involvement with illegal or activity. The Thief symbol is depicted as a sinister smiley face. If any card alleges any involvement of criminal acts, you're automatically guilty (unless the Scenario or selected Card provides a choice) (FIG. 2, 8-10).

    16. The method of playing card game of claim 13 further comprising options, wherein there is a reference to the words BOSS LEVEL which is written on the specifically designated Scenario cards wherein a Boss cardholder can force surrender of ANY player in a Scenario where the card displays Boss Level. Note: Only (4) Scenario Cards will be marked Boss Level. Bosses (FIG. 11) will have no direct contact with the Entrepreneurs (FIG. 8). They must work with Lawyers (FIG. 9) and Gatekeepers (FIG. 10). If an entrepreneur accumulates a total of (20) coins or more, they will inherit Boss status and abilities. If Conflict presents between the Bosses, follow hierarchy as Boss 1 is highest (i.e. Boss 1, Boss 2 and Boss 3) (FIG. 11).

    17. The method of playing card game of claim 16 further comprising options, wherein Any three (3) active players may join forces and pay ten (10) coins each to force surrender of any one Boss card holder; and/or, Any (2) two active Bosses can make an alliance to take out any other Boss for (10) coins each. However, if the Boss challenges this attack, this Boss must pay (20) coins to the Bank to force one Boss challenger to surrender, making the attempt to force surrender mute.

    Description

    BRIEF DESCRIPTION OF DRAWINGS

    [0006] All replacement figures and characters were created using Microsoft Windows 11 Copilot and Cocreator AI system generated upon specifications provided by the author listed on this Patent. This replacement sheet replaces ALL previous drawings [FIG. 1-30].

    [0007] FIG. 1: Diagram and/or Card Game Flowchart which demonstrates the basic step by step process of this newly created card game from beginning to the last player.

    [0008] a) FIG. 2: Diagram and/or Card Game Layout Chart which illustrates how each card is placed or laid out while card game is in play.

    [0009] b) FIG. 3: Diagram of two of the exemplary Player card typesThe Entrepreneur Card and The Lawyer Card identifying colors. Demonstrating use of card sleeves and additional symbols.

    [0010] c) FIG. 4: Diagram and/or illustration of two of the exemplary Player card types-The Gatekeeper Card and The Boss Card. Demonstrating identifying colors, use of the card sleeve and additional symbols.

    [0011] d) FIG. 5: Diagram and/or illustration of the exemplary Scenario card demonstrates sections on the card provide information to the Entrepreneur; penalties and/or rewards for other player types.

    [0012] e) FIG. 6: Diagram and/or illustration of the exemplary Sue card, demonstrates sections on the cards provide information to the Entrepreneur; penalties and/or rewards for other player types.

    [0013] f) FIG. 7: Diagram and/or illustration of the exemplary Take It to The Streets card, demonstrates sections on the card provide information to the Entrepreneur; penalties and/or rewards for other player types.

    [0014] g) FIG. 8: Diagram illustrates the exemplary Entrepreneur Player game card character images created using Microsoft Windows 11 Copilot and Cocreator AI system generated upon specifications provided by the author listed on this Patent.

    [0015] h) FIG. 9: Illustrates an exemplary image of The Lawyers game card characters created using Microsoft Windows 11 Copilot and Cocreator AI system generated upon specifications provided by the author listed on this Patent. 28 US Patent Application Number: 18612497, Sue or Take It to the Streets, Card Game by Tiwanda Lovelace Customer number: 199171, Mar. 21, 2024

    [0016] i) FIG. 10: Illustrates an exemplary image of Gatekeepers game card characters created using Microsoft Windows 11 Copilot and Cocreator AI system generated upon specifications provided by the author listed on this Patent.

    [0017] j) FIG. 11: Illustrates an exemplary image of The Boss(es) game card characters created using Microsoft Windows 11 Copilot and Cocreator AI system generated upon specifications provided by the author listed on this Patent.

    DETAILED DESCRIPTION OF THE INVENTION

    Sue or Take It to the Streets Card Game

    [0018] INCLUDES: [0019] a) Playing Cards: [0020] (3) Lawyers [0021] (3) The Gatekeepers [0022] (6) Entrepreneurs [0023] (3) Bosses [0024] b) (12) Sleeves [0025] c) (20) Scenario Cards [0026] d) (10) Sue Cards [0027] e) (10) Take it Street Cards [0028] f) (300) Chips or Money

    Instructions on How to Play

    [0029] Step-by-step instructions: [0030] a) Separate the Cards into their (4) four prospective piles-Player's Cards, Scenario Cards, Sue Cards and Take it to the Streets Cards. [0031] b) Before playing, please review rules for each character card (i.e., Entrepreneur, Lawyer, Gatekeeper and Boss card). [0032] c) Players are dealt one player card. Players may use card sleeves to cover the entire player's car or the *Badge (star shaped sticker) or **Thief symbol (sinister smiley face sticker). [0033] d) Players can either hide or reveal their player cards at any time during the game (except, All Boss cards must be revealed). [0034] e) Each player begins the game with (10) coins; except the Bosses begin with (21) coins. Coins cannot be shared or loaned. [0035] f) Players may make alliances and/or retain a lawyer and/or Gatekeeper as partners by paying their requested rate. The rates can only be 1-3 coins, per Rep. Note: It is in each Reps. best interest to convince the Entrepreneurs to retain them. [0036] g) The first Entrepreneur player to the left of the dealer, begins the game by picking a card from the Scenario Card deck. The card is read aloud for all, then set the card face-up. [0037] h) Each selected scenario card impacts all active players (except other Entrepreneurs) by dictating events and outcomes. [0038] i) Each player follows the Scenario card in sequence after the active Entrepreneur plays, as listed. [0039] j) After the Entrepreneur makes the decision by selecting from Sue or the Take It to the Streets deck, the other players will also follow the card instructions (except other Entrepreneurs). [0040] k) If applicable, any challenges regarding thievery, double-dealing or Badges must be made. [0041] l) After each player has fallen prey to the luck of the cards, the next Entrepreneur pulls another Scenario card, and the game continues for any survivors. If you run out of coins or are forced to surrender, you are out of the game.

    Basic Rules

    [0042] These are the basic rules: [0043] a) Each participant receives (2) two player cards: (1) Entrepreneur player card AND (1) randomly dealt player card. [0044] b) Each player card that is dealt receives (10) coins each. The participant who receives the Boss player card receives (15) coins. Coins must be separated and placed with the applicable player card. [0045] c) Only the Entrepreneur player card holders are able select a scenario card. All Players must follow the Cards instructions. If you run out of coins, your turn ends immediately. [0046] d) If you run out of coins, you must surrender the applicable player card. [0047] e) Lawyers and Gatekeepers must offer their services to the Entrepreneurs for up to (1-3) coins at the beginning of the game, before or after the choice of which card to choose has been made. Each Rep. can be fired for (3) coins after any round.) [0048] f) A Forced Surrender means that the player must surrender the applicable player card. [0049] g) Why hire a Lawyer or Gatekeeper? [0050] h) Entrepreneurs cannot select from the Sue card deck unless they have hired a Lawyer at least once in the game that is in play. [0051] i) Gatekeepers have the ability to pay (3) coins to stop any Forced Surrender for their client.

    Boss Rules Activated After All Participants Had at Least (1) Turn!

    [0052] At the end of the round before another Scenario card is chosen: [0053] a) BOSS LEVEL: If the Scenario Card indicates the words-BOSS LEVEL, any active Boss player card holder can Force Surrender (1) player card for any player without cause. The participant may choose which player card is surrendered. [0054] b) BOSS CHOICE: If the Scenario Card indicates the words-BOSS CHOICE, any active Boss player card holder can elect to have (1) Gatekeeper or (1) Lawyer player card holder pull from either the SUE or the Take It to The Streets card deck. Like the Entrepreneur, they face the card's penalty or reward. [0055] c) BOSS CHALLENGE: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender. [0056] d) FORCE SURRENDER A BOSS: Requires any (2) player card holders to align and agree to pay (10) coins each to Force Surrender a Boss player card holder. The Boss can counter by paying (20) coins to stop the Forced Surrender and has the option to Force Surrender any (1) challenger.

    [0057] Note: Any three (2) active players may join forces and pay ten (10) coins each to force surrender of any one Boss card holder. However, if the Boss challenges this attack, this Boss must pay (20) coins to the Bank to force one Boss challenger to surrender, making the attack mute. In addition, if the Boss successfully counters with (20) coins, The Boss may force surrender (1) of the challengers. *If more than (1) Boss is in play, establish hierarchy before the game begins. Each Boss will take turns when Boss Level/Boss Choice is indicated on the Scenario Card.

    [0058] ADDITIONAL/OPTIONAL RULES (establish hierarchy before the game begins): [0059] a) There will be one (1) Lawyer and one Entrepreneur card which will have a Badge symbol which can be used to force surrender, when applicable. If there is an active Player who also has a badge who catches and challenges another Badge Player for not upholding the law, they can force surrender for ALL players involved in the scenario. A designated player or nonparticipating individual will place stickers on player cards. [0060] b) **There will be one Lawyer and one Gatekeeper card which will have a Thief symbol indicating involvement with illegal or activity. If the card alleges criminal acts, the luck of the draw makes you guilty. A designated player or nonparticipating individual will place stickers on player cards. [0061] c) The Thief symbol is depicted as a sinister smiley face. If any card alleges any involvement of criminal acts, you're automatically guilty (unless the Scenario or selected Card provides a choice). [0062] d) This Badge symbol is depicted as a Star. The Badge symbol indicates the ability to force surrender any player who breaks the law by taking a bribe, stealing coins from other players, making a payoff and/or Bribe, etc., during any player's turn. [0063] c) Note: If the cards allege involvement in illegal activity AND your card has the Thief symbol, you may be subject to forced surrender by a player who holds a Badge symbol. Only a Gatekeeper can block a forced surrender from a Badge Holder by paying a bond of three (3) coins to the bank.

    [0064] BOSS LEVEL/BOSS CHOICE: A Boss can force surrender of ANY player in a Scenario where the card displays Boss Level. Boss Choice: A Boss can force any Lawyer or Gatekeeper to select from the Sue or Take It to the Streets card deck. Note: Only (7) Scenario Cards will be marked Boss Level/Boss Choice. If Conflict presents between the Bosses, follow hierarchy as Boss 1 is highest (i.e. Boss 1, Boss 2 and Boss 3). This hierarchy is established prior to the start of each game.

    [0065] HOW TO DEAL THE PLAYERS CARDS(11) Entrepreneurs, (5) Lawyers, (5) The Gatekeepers, (3) Bosses. These are suggested ways to sort, select and deal the cards; however, you may also choose to deal from all (24) Player cards regardless of how many participants but only the Entrepreneur can pull from the Scenario card deck. [0066] a) If (4) participantsA minimum of (4) Entrepreneur Cards, (1) Boss card with any other combination of (3) Lawyer or Gatekeeper player cards. [0067] b) If (6) participantsA minimum of (6) Entrepreneur Cards and (2) Boss cards with and (2) Lawyer and (2) Gatekeeper player cards. [0068] c) If (8) participantsA minimum of (8) Entrepreneur Cards and (2) Boss cards with and (3) Lawyer or (3) Gatekeeper player cards.

    [0069] NOTE: You may also choose to play with or without any of the (1-3) the BOSS player cards and/or the Lawyer or Gatekeeper player cards, during any game. You may also choose to or elect not to play with the cards marked as the Thief (sinister smiling face sticker) or the Badge (gold star sticker) referred to as Boss Challenge.

    Sue Card Deck (24)

    [0070] The Sue Deck has (24) unique cards. Each card has instructions, options and outcomes designed specifically for each player type. [0071] a) Card 1: Congratulations! You've Won your case. Collect (2) coins from ALL players. If you've hired a lawyer, collect an additional (1) coin from each player that you must pay to your lawyer. [0072] b) Card 2: Sorry! You only have friends in low places! One of them tried to tamper with a witness, so, the Judge has ordered you to pay (4) coins to the Bank! If you don't have enough coins, then you must surrender a player card! [0073] c) Card 3: Sorry! You have pulled a Forced Surrender card. Unless you have hired a Gatekeeper who is willing to save you by paying (3) coins to the bank, you must surrender one of your players cards (of your choosing). Thank you for playing. [0074] d) Card 4: Sorry! You have lost your case! The Judge has ordered you to pay (2) coins to the bank! If you don't have enough coins, then you must surrender a player's card! [0075] e) Card 5: Congratulations! You've just accepted the Settlement Offer. Collect (6) coins from the Bank. [0076] f) Card 6: Sorry! You must hire a Lawyer. If you don't have enough coins for a Lawyer or Gatekeeper, you must surrender (2) coins to the bank to stay in the game. OR if there are no active Lawyers or Gatekeepers, you must take your chances by selecting an additional card from Take it to the Streets card deck. [0077] g) Card 7: Congratulations! You've got friends in high places. Collect (6) coins from the Bank. [0078] h) Card 8: Unfortunately, you've got friends in low places. Pay (6) coins to the Bank. [0079] i) Card 9: Congratulations! You've Won your case. Collect (2) coins from ALL players. If you've hired a lawyer, collect an additional (1) coin from each player that you must pay to your lawyer. [0080] j) Card 10: Sorry! You've lost your case, and you must pay all players (2) coins each. [0081] k) Card 11: Congratulations! The Judge has ordered that all active Boss Card players to pay you (5) coins, each! If there are no Boss card players in the game, you may collect (5) coins from the bank! [0082] l) Card 12: Sorry! The Judge has held you in contempt of court. You must pay (3) coins to the bank! If you don't have enough coins, then you must surrender a player card. . . . It's Game over! [0083] m) Card 13: Congratulations! You've won your case! You can collect (4) coins from the bank AND an additional (2) coins from the player on your right! If the player on your right does not have enough coins, they must surrender a player card. [0084] n) Card 14: Sorry! The Courts have ordered you to pay (3) coins to the player on your left! If the player on the left does not have enough coins, then it's Game Over! [0085] o) Card 15: Sorry! You have committed *Perjury, and the Judge has ordered you to pay (4) coins to the bank! If you do not have enough coins, they must surrender a player card. *Perjury is a criminal offense. [0086] p) Card 16: Sorry! You tried to *Bribe a Judge and failed. You must pay a penalty of (4) coins to the Bank! If you do not have enough coins, they must surrender a player card. *Bribery is a criminal offense. [0087] q) Card 17: Sorry! You have missed a filing deadline! The Judge has ordered you to pay (1) coins to ALL players. If you do not have enough coins, they must surrender a player card. [0088] r) Card 18: Sorry! The Judge has ordered you to pay (2) coins to ALL players. If you do not have enough coins, they must surrender a player card. [0089] s) Card 19: Congratulations! You have friends in high and low places. You bcan collect (2) coins from ALL players. Lucky You! [0090] t) Card 20: Congratulations! Your streak of bad luck has ended. Collect (7) coins from the bank. Lucky You! [0091] u) Card 21: Congratulations! Your friends in high and low places came through for you and your dispute was handled. You can collect (2) coins from ALL players. [0092] v) Card 22: Sorry! The Courts have ordered you to pay (3) coins to the player on your right! If you do not have enough coins, then you must surrender a player card. It's Game Over!

    [0093] w) Card 23: Congratulations! Your faith in the courts has paid off! You can collect (6) coins from the bank! It's party time!

    [0094] x) Card 24: Congratulations! Your faith in the courts has paid off! You can collect (6) coins from the bank! It's party time!

    Take It to the Street Card Deck (24)

    [0095] The Take It to The Streets Deck has (24) unique cards. Each card has instructions, options and outcomes designed specifically for each player type. [0096] a) Card 1: Congratulations! Your worries are over and the situation ahs been handled. You may collect (2) coins from ALL players! Lucky You! [0097] b) Card 2: Sorry! Your luck has ended because you chose to break the law and you got caught. You must surrender one player card of your choosing. If you only have one card, then it's Game Over! [0098] c) Card 3: Congratulations! Your Uncle made a call to a Friend of a Friend and now everyone must pay. Collect (2) coins from ALL active Players. It's party time. [0099] d) Card 4: Congratulations! You've got friends in high AND low places. Collect (2) coins from ALL active Players. [0100] e) Card 5: Sorry! you've got to pay (4) coins to the bank to bribe an official. Hope you don't get caught! [0101] f) Card 6: Sorry! You just can't seem to catch a break. You must pay (3) coins to the player on your left. If you do not have enough coins, then you must surrender a player card. It's Game Over! [0102] g) Card 7: Sorry! Your luck has ended because you chose to break the law and you got caught. You must surrender one player card of your choosing. If you only have one card, you must confess your crime aloud to remain in the game.

    [0103] h) Card 8: Congratulations! You've changed your criminal ways and can collect (6) coins for good behavior. Keep this card to block one Forced Surrender! Lucky You!

    [0104] i) Card 9: Sorry! You've only got friends in low places, and you've been betrayed. You must surrender ALL of your coins and surrender your player card. You must resign!

    [0105] j) Card 10: Sorry! Your luck has ended because you chose to break the law and you got caught. You must surrender one player card of your choosing. If you only have one card, you must confess your crime aloud to remain in the game. [0106] k) Card 11: Congratulations! You have friends in high and low places. You may collect (2) coins from ALL active players. Lucky You! [0107] l) Card 12: Congratulations! The situation has been handled. You can collect (6) coins from the bank! It's party time! [0108] m) Card 13: Congratulations! Your streak of bad luck has ended. Collect (7) coins from the bank. Lucky You! [0109] n) Card 14: Sorry! You have been indicted for embezzling from your clients/business. You must pay (4) coins to the bank! If you do not have enough coins, then you must surrender a player card. It's Game Over! [0110] o) Card 15: Sorry! You have to pay (6) coins to the bank to bribe an official. Hope you don't get caught. If a badge wielding player calls you out, then it's Game Over! [0111] p) Card 16: Sorry! You have pulled a Forced Surrender card! Unless you have hired a Gatekeeper who is willing to save you by paying (3) coins to the bank, you must surrender a player card of your choosing. [0112] q) Card 17: Sorry! You only have friends in low places! You must pay ALL active player cards (2) coins each. If you don't have enough coins, then you must surrender a player card! [0113] r) Card 18: Sorry! Your company data has been hacked. You must surrender one player card of your choosing. If you only have one player card, then it's Game Over! [0114] s) Card 19: Sorry! You broke the law and now you must pay. You must surrender one player card of your choosing. If you only have one player card, then it's Game Over! [0115] t) Card 20: Sorry! You have been betrayed by your business partner. You must pay (4) coins to the bank. If you don't have enough coins, then you must surrender a player card! [0116] u) Card 21: Sorry! You only have friends in low places! You must pay ALL active player cards (2) coins each. If you don't have enough coins, then you must surrender a player card! [0117] v) Card 22: Sorry! You've been Betrayed! You must surrender one player card of your choosing. If you only have one player card, then it's Game Over!

    [0118] w) Card 23: Sorry! You only have friends in low places! You must pay ALL active player cards (2) coins each. If you don't have enough coins, then you must surrender a player card!

    [0119] x) Card 24: Sorry! You must pay (3) coins to your hired Gatekeeper to break your contract. If you don't have a hired Gatekeeper, you must pay (3) coins to the player on your right.

    Scenario Cards (24)

    [0120] The Scenario Card Deck has (24) unique cards. Each card has instructions, options and outcomes designed specifically for each player type.

    a) Scenario 1:

    [0121] The Entrepreneur: You've finished creating your product. The Lawyer or Gatekeeper that you've hired, stole your product idea. Either way, you've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0122] The Lawyer: If you have a client, you must collect (3) coins from the client to address this issue in court. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0123] The Gatekeeper: If you have an entrepreneur, you must collect (3) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0124] The Bosses: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their thieving days are done. BOSS LEVEL

    b) Scenario 2:

    [0125] The Entrepreneur: A competitor is bullying your brand by using social media to slander your products and brand. You know that you have a quality brand, but your profits are taking a dive. You've got to do something. Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0126] The Lawyer: If you have a client, you must collect (3) coins from the client to address this issue in court. If you don't have a client yet, you must pay (2) coin to the bank for your license fees.

    [0127] The Gatekeeper: If you have an entrepreneur, you must collect (3) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coin to the Boss in tribute.

    [0128] The Boss: The Boss can choose to do nothing or if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Bully indicating that they are behind the social media attack cost (4) coins. If the Boss is wrong, he must pay double (8 coins) to the accused. If the Boss is right, that Player must surrender their players card and their bullying days are done.

    c) Scenario 3:

    [0129] The Entrepreneur: You've just found out that your Lawyer has a Conflict of Interest. Your Lawyer is not returning your calls anymore. Now, you're losing money. . . . Either way, you've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0130] The Lawyer: If this player is your client, you must pay (3) coins to their Gatekeeper to try to convince the player to let it go! If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0131] The Gatekeeper: If this is your entrepreneur, you must collect (3) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0132] The Bosses: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done. BOSS LEVEL

    d) Scenario 4:

    [0133] The Entrepreneur: You're being Blackmailed. If you don't pay, your dirty secrets may be released. These secrets can ruin your business. Either way, you're going to pay! Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0134] The Lawyer: If this player is your client, Collect (3) coins from your client. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0135] The Gatekeeper: If this is your entrepreneur, you must collect (3) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0136] The Boss: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done.

    e) Scenario 5:

    [0137] The Entrepreneur: You're facing unfair trade practices, but no lawyer will take the case because of the parties involved. Either way, You've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. If you choose Sue, you must represent yourself. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0138] The Lawyer: You have refused to take the case, so you do not collect any coins. If this is your client. You must refund your client's (3) coins. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0139] The Gatekeeper: If this is your entrepreneur, you must refund this player AND the Boss (3) coins each. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0140] The Bosses: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done.

    f) Scenario 6:

    [0141] The Entrepreneur: You've received notice that your product has failed a regulatory inspection. The inspector has requested a meeting, and the inspector has a handout, hinting towards a bribe or favor of (6) coins. We all need Friends, but what do you do? Either way, you've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. Note: If you choose to pay, you do not have to Pull a card; however, if there's an active Player(s) with the Badge symbol, they can call you out, forcing each player to surrender. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0142] The Lawyer: If this player is your client, if they choose to pay a bribe, you must pay (2) coins.' If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0143] The Gatekeeper: If this is your entrepreneur, you must collect (2) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute. The Bosses: The Boss must pay (4) coins if they want to challenge the Badge holder to see if they have the Badge symbol on their player card. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done. BOSS LEVEL

    g) Scenario 7:

    [0144] The Entrepreneur: You're facing Hackers who are holding your client database hostage for (6) coins. If you don't pay, your clients can Sue your company. Either way, you've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0145] The Lawyer: If this player is your client, you must pay (2) coins of the ransom. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0146] The Gatekeeper: If this is your entrepreneur, you must collect (2) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0147] The Bosses: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done.

    h) Scenario 8:

    [0148] The Entrepreneur: You're facing an IRS audit and there are discrepancies. You're facing large penalties and possible jail time for tax evasion. Your Lawyer just quit, and the Gatekeeper is not returning your calls. Either way, you've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0149] The Lawyer: If this player is your client, you must refund (3) coins to their client. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0150] The Gatekeeper: If this is your entrepreneur, you must refund (3) coins to the client and pay the Boss (3) coins. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0151] The Bosses: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, the boss must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done.

    i) Scenario 9:

    [0152] The Entrepreneur: A Gatekeeper has shown interest in your business plans, but they want to take a larger share than normal, or they are threatening to block your plans. Either way, You've got to pay. Unless it is your first turn, you must decide how you want to handle this situation. Make your decision known by selecting a card from the applicable Deck. Are you going to Sue or Take it to the Streets?

    [0153] The Lawyer: If this player is your client, you must collect (3) coins. If you don't have a client yet, you must pay (2) coins to the bank for your license fees. If the Lawyer refuses a bribe from the Gatekeeper, they cannot be eliminated under Boss Level or by the Badge.

    [0154] The Gatekeeper: If this is your entrepreneur, you must pay (3) coins to Lawyer to turn a blind eye AND (1) coin to the Boss. If you don't have a client yet, you must pay (2) coins to the Boss in tribute.

    [0155] The Bosses: The Boss must pay (4) coins if they want to challenge the Lawyer or Gatekeeper to see if they have the mark of the Thief. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their double-dipping days are done.)

    j) Scenario 10:

    [0156] The Entrepreneur: A Gatekeeper has shown interest in your business plans, but they want to take a larger share and they are threatening to block your plans. Are you going to Sue or Take it to the Streets?

    [0157] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0158] The Lawyer: If the player reading this card is your client, your entrepreneur must pay you (3) coins. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0159] The Gatekeeper: If the player reading this card is your client, your entrepreneur must pay you (3) coins. If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coins to the Bank. BOSS LEVEL

    k) Scenario 11:

    [0160] The Entrepreneur: A previous employer believes that your business is using trade secrets. This employer has accused you of violating your non-compete agreement and is demanding you shut down. Are you going to Sue or Take it to the Streets?

    [0161] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0162] The Lawyer: If the player reading this card is your client, your entrepreneur must pay you (2) coins. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0163] The Gatekeeper: If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coins to the Bank. BOSS CHOICE

    l) Scenario 12:

    [0164] The Entrepreneur: An inventory discrepancy and investigation reveals that one of your employees is stealing your products and selling them on eCommerce websites. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0165] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0166] The Lawyer: If the player reading this card is your client, you must collect (2) coins from this client to address this issue in court. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0167] The Gatekeeper: If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coins to the Bank. BOSS LEVEL

    m) Scenario 13:

    [0168] The Entrepreneur: An inventory discrepancy and investigation reveals that one of your employees is stealing your products and selling them on eCommerce websites. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0169] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0170] The Lawyer: If the player reading this card is your client, you must collect (2) coins from this client to address this issue in court. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0171] The Gatekeeper: If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coins to the Bank. BOSS LEVEL

    n) Scenario 14:

    [0172] The Entrepreneur: One of your regional managers has been indicted. Your business reputation is ruined. A federal investigation reveals that one of your managers is stealing your client's information and selling it on the Dark web. Are you going to Sue or Take it to the Streets?

    [0173] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0174] The Lawyer: If the player reading this card is your client AND your entrepreneur insists, YOU must select from the applicable deck in their place, accepting the penalties or rewards. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0175] The Gatekeeper: If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coins to the Bank.

    o) Scenario 15:

    [0176] The Entrepreneur: While on vacation, you're approached by a shady character who says that your business partner has taken a loan from dangerous people. This stranger says that payment is due or else. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0177] Before the Entrepreneur pulls, each player card type listed below must follow the instructions:

    [0178] The Lawyer: ALL active Lawyers must pay (1) coins to the bank for your license fees.

    [0179] The Gatekeeper: If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coin to the Bank.

    p) Scenario 16:

    [0180] The Entrepreneur: Your small business list products on other online outlets. Suddenly, 3rd party sellers are selling your products at a lower price than you are. The other sellers have a higher ranking; therefore, you aren't making any money. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0181] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0182] The Lawyer: ALL active Lawyers must pay (1) coins to the bank for your license fees.

    [0183] The Gatekeeper: ALL active Gatekeeper must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (2) coins to the Bank.

    q) Scenario 17:

    [0184] The Entrepreneur: A disgruntled previous employee has become a whistleblower that is threatening to release personal recorded conversations involving criminal activity, if you don't pay (4) coins. If you pay, it's considered a *Bribe. If you pay the bribe, you will NOT have to choose a card from the Sue or Take it to the Streets card deck?

    [0185] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0186] The Lawyer: ALL active Lawyers must pay (2) coins to the bank for your license fees.

    [0187] The Gatekeeper: If the player reading this card is your client, you may pay (3) coins to the bank to save your client from a forced surrender. If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (1) coin to the Bank.

    [0188] *Any Badge holder can force surrender for paying a bribe.

    r) Scenario 18:

    [0189] The Entrepreneur: Your Lawyer tells you that you need to donate money to a political party for protection from any legal issues that may arise. If you choose to pay, it will only cost (6) coins but paying is a Bribe. Are you going to pay to avoid the Sue or Take it to the Streets card deck?

    [0190] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0191] The Lawyer: ALL active Lawyers must pay (2) coins to the bank for your license fees.

    [0192] The Gatekeeper: If the player reading this card is your client, you may pay (3) coins to save your client from a forced surrender. If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss players, pay (1) coin to the Bank. *Any Badge holder can force surrender player(s) for paying a bribe.

    s) Scenario 19:

    [0193] The Entrepreneur: You have filed Patents for your business products to protect you against others who may steal your product ideas. A friend of yours has released their new product, which is very similar to yours. Are you going to Sue or Take it to the Streets?

    [0194] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0195] The Lawyer: If the player reading this card is your client, your client must pay you (2) coins. If you don't have a client yet, you must pay (2) coins to the bank for your license fees.

    [0196] The Gatekeeper: If the player reading this card is your client, your client must pay you (2) coins. If you don't have a client yet, you must pay (2) coins to the Boss in tribute. If there are no Boss players, pay (2) coins to the Bank.

    t) Scenario 20:

    [0197] The Entrepreneur: You have hired a marketing firm to help advertise your business, but there have been no results. Shortly after hiring them, you find out that they work for your competitor. Are you going to Sue or Take it to the Streets?

    [0198] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0199] The Lawyer: ALL active Lawyers must pay (1) coins to the bank for your license fees.

    [0200] The Gatekeeper: ALL active Gatekeeper card holders must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (2) coins to the Bank. BOSS LEVEL

    u) Scenario 21:

    [0201] The Entrepreneur: You have hired a marketing firm to help advertise your business, but there have been no results. Shortly after hiring them, you find out that they work for your competitor. Are you going to Sue or Take it to the Streets?

    [0202] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0203] The Lawyer: ALL active Lawyers must pay (1) coins to the bank for your license fees.

    [0204] The Gatekeeper: ALL active Gatekeeper card holders must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (2) coins to the Bank. BOSS LEVEL

    v) Scenario 22:

    [0205] The Entrepreneur: It's your Grand Opening and you have just walked in on your business partner trying to take over the business. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0206] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0207] The Lawyer: ALL active Lawyers must pay (2) coins to the bank for your license fees.

    [0208] The Gatekeeper: ALL active Gatekeeper must pay (2) coins to the Boss in tribute. If there are no Boss or Lawyer players, pay (2) coins to the Bank.

    w) Scenario 23:

    [0209] The Entrepreneur: It's your Grand Opening and you have just walked in on your business partner making a side-deal with another firm. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0210] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0211] The Lawyer: ALL active Lawyers must pay (2) coins to the bank for your license fees.

    [0212] The Gatekeeper: ALL active Gatekeepers must pay (2) coins to the Boss in tribute. If there are no Boss players, pay (2) coins to the Bank. BOSS CHOICE

    x) Scenario 24:

    [0213] The Entrepreneur: It's almost time to renew your lease. The leasing company wants to charge you double because your business is thriving. You must decide how you want to handle this situation. Are you going to Sue or Take it to the Streets?

    [0214] Before the Entrepreneur pulls, each player card type listed below must follow the instructions in the following order:

    [0215] The Lawyer: ALL active Lawyers must pay (2) coins to the bank for your license fees.

    [0216] The Gatekeeper: ALL active Gatekeepers must pay (2) coins to the Boss in tribute. If there are no Boss players, pay (2) coins to the Bank. BOSS CHOICE