WEARABLE CONTROLLER
20230110139 · 2023-04-13
Assignee
Inventors
Cpc classification
A63F13/218
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63F13/214
HUMAN NECESSITIES
A63F13/428
HUMAN NECESSITIES
G06F3/017
PHYSICS
A63F13/22
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63F2300/1068
HUMAN NECESSITIES
A63F2300/1012
HUMAN NECESSITIES
A63F2300/105
HUMAN NECESSITIES
International classification
A63F13/212
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63F13/214
HUMAN NECESSITIES
Abstract
A wearable controller for video games includes: a garment; contact pads detachably secured to the garment via connectors; and a programmable central controller circuit. The contact pads are connected to the central controller circuit and are operable to generate input signals in response to user action.
Claims
1. A wearable controller, the controller comprising: a garment; contact pads detachably secured to the garment via connectors; one or more activation pads for activating the contact pads; and a programmable central controller circuit, wherein the contact pads are connected to the central controller circuit, and are operable to generate input signals in response to user action, such that an input is registered only when a contact pad comes into contact with an activation pad, and the central controller circuit is operable to select a profile based upon the arrangement of contact pads on the garment, wherein the profile indicates which pairs of contact pad and activation pad generate an input when they come into contact with one another.
2. The wearable controller according to claim 1, wherein the connectors also provide electrical connection between the contact pads and the controller circuit.
3. The wearable controller according to claim 1 , wherein the connectors comprise hook and loop fabric fasteners.
4. The wearable controller according to claim 1 , wherein the connectors comprise a snap-fit fastener.
5. The wearable controller according to claim 1 , wherein the contact pads comprise conductive fabric.
6. The wearable controller according to claim 1 , wherein the contact pads are connected to the controller circuit by conductive threads.
7. The wearable controller according to claim 1 , wherein the garment is a glove comprising a palm portion and at least one finger portion, and the controller circuit is positioned on the palm portion.
8. The wearable controller according to claim 1 , wherein the contact pads comprise capacitive touch pads.
9. The wearable controller according to claim 1 , further comprising an activation pad for activating each contact pad, such that an input is registered only when a contact pad comes into contact with the activation pad.
10. A wearable controller according to any preceding claim, wherein the controller circuit is detachably secured to the garment via one or more connectors.
11. The wearable controller according to claim 1 , further comprising an accelerometer connected to the central controller circuit for registering motion, tilt, and/or rotation of the controller.
12. The wearable controller according to claim 1 , wherein the garment comprises at least one conductive channel on its surface, configured to connect, in use, the central circuit with the conductive pads.
13. The wearable controller according to claim 12, wherein the conductive channels are formed of conductive thread embedded in the garment.
14. The wearable controller according to claim 1 , wherein the contact pads have an outer surface.
15. The wearable controller according to claim 1 , further comprising a second garment; one or more secondary contact pads detachably secured to the second garment via connectors, wherein the secondary contact pads are connected to the central controller circuit and are operable to generate input signals in response to user action.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0030] A more complete appreciation of the disclosure and many of the attendant advantages thereof will be readily obtained as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings, wherein:
[0031]
[0032]
[0033]
[0034]
[0035]
[0036]
DETAILED DESCRIPTION
[0037] An aspect of the present disclosure is a device for providing control input. Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, an exemplary controller device 1 is shown in an assembled configuration in
[0038] The example controller device 1 comprises a glove 2 having disposed on its surface a central control circuit 3 connected to contact pads 4. The contact pads 4 are generally connected to the central control circuit 3 via electrical channels 5 present on the glove 2. In use, the user handles the controller 1 by wearing the glove 2 on his or her hands and activates input signals by using the contact pads 4 and the central control circuit 3, to operate controls in an electronic environment.
[0039] The controller 1 is generally connected to an external processor of an operable environment-for example, where the external processor is part of (or in communication with) a video game console, the controller 1 can generate an input signal for interacting with a video game environment associated with the console. In other examples, where the external processor is connected to operable machinery, such as a remotely controlled vehicle, the user can operate the controller 1 to generate input to the machinery.
[0040] The connection between the controller 1 and external processors is generally achieved through use of the central control circuit 3, wherein the control circuit 3 is connected through a wired or wireless connection to an external processor. In some examples, wireless communication is provided through use of wireless technologies such as Wi-Fi ®, Bluetooth ® and other near-field communications (NFC). In some examples the wireless communication is provided through use of personal area networks (PANs) which can be provided for example by Bluetooth technology. To this end the central control circuit 3 can comprise a wireless communication unit to allow the controller to wirelessly interact with external processors (such as video game consoles) or other similar controllers. In some examples, the wireless communication unit can be selectively removable and attachable to the garment 2 or circuit 3 (e.g., through use of connectors 6), in a similar manner to the contact pads 4, such that the user can choose the positioning of the wireless signal emitter/receiver for optimal connection. To facilitate a wired connection, the central control circuit 3 can comprise a connection port. The wired connection may for example be via a USB cable. In some example devices the controller can be provided with a communications unit configured to provide and manage connections with external devices and processors. Optionally the role of the control circuit 3 can be shared between a short range wireless transmitter at the garment (such as a Bluetooth transmitter) and a smartwatch running a suitable app that provides the remaining functionality of the controller. The smartwatch may then communicate with the external processor of the operable environment such as the video game console, either directly or via a paired mobile phone.
[0041] The example glove 2 is made of fabric and comprises a palm portion 2a configured to be fitted, in use, over a user’s palm, and a finger portion 2b extending from the palm portion 2a for fitment over a user’s fingers. It can be seen for example in
[0042] The electrical channels 5 are configured to connect the contact pads 4 to the central circuit 3. In some examples, the electrical channels 5 are simple wires extending from each pad 4 to the circuit 3, as shown for example in
[0043] In other examples, the electrical channels 5 can be present on the surface of, embedded in, or integral with, the glove 2. In this example, the electrical channels 5 comprise conductive thread which runs through the glove 2 and can be accessed at conductive points where, referring now also to
[0044] In some examples, the electrical channels 5 can be replaced with wireless connections between each pad 4 and the central circuit 3. In some examples, the electrical channels 5 can be configured to pass electricity through connectors 6 to provide electrical connection to the contact pads 4.
[0045] The contact pads 4 are secured to the glove 2 by connectors 6. In this example, the connectors 6 comprise a patch of hook-and-loop fastening material such as Velcro™. In particular, each contact pad 4 here has at its underside (the surface of the contact pad 4 which is configured to abut the glove 2) a patch of Velcro. The patch comprises hook and/or loop components of the fasten. The glove 2 can be made of a material which is configured to grip the patch on the contact pad 4 to secure it in place. In some examples, the glove 2 comprises patches of Velcro having hook and/or loop components to which the contact pad 4 can be secured. The connectors 6 (i.e. the hook-and-loop material patches in this case) are configured such that the contact pads 4 can be moved around on the glove 2 as desired by the user. In this example, a portion of the hook-and-loop material comprises conductive thread, such that electric current can be picked up from the channel 5 on which the connector 6 is positioned, and passed through to the contact pad 4.
[0046] The example device 1 comprises an activation pad 4a generally positioned over the tip of the thumb (part of the glove 2 which, when worn by the user, would fit around his or her thumb) and contact pads 4b, 4c, 4d, 4e generally positioned over the tips of the remaining fingers. All of the contact pads (including the activation pad) can be re-positioned through use of the connectors 6. The contact pads 4b, 4c, 4d, 4e are arranged such that they activate an input signal when they come into contact with the activation pad 4a. The generated signal propagates through the channels 5 to reach the central control unit 3. In some examples which comprise multiple activation pads, the contact pads can produce a different signal depending on the activation pad with which it comes into contact. It will be appreciated that whilst four contact pads are shown, more or fewer may be provided, and positioned where possible according to user wishes. Similarly more than one activation pad may be provided, and may be placed on the thumb or elsewhere (for example on the palm where touchable by a curled finger, or at the base of a finger where touched when in a fist configuration).
[0047] The central control circuit 3 is configured to receive the signals generated by each contact pad 4 and process the information to be sent to the external processor. The control circuit 3 in this example also comprises an accelerometer unit, configured to measure proper acceleration and detect gestures made by the user. The accelerometer unit is configured to detect particular movements and motions by the user to generate corresponding input signals. These signals are processed on-board the control circuit 3 and sent as appropriate to the external processor, to provide another mode of control for the user.
[0048] In use, the user connects the controller device 1 to an external processor of a system to be controlled, through a wired or wireless connection. Wearing the glove 2 on their hand, the user produces certain inputs, by for example pressing the contact pads 4b, 4c, 4e, 4d against the activation pad 4a (or a surface), and/or by making certain gestures picked up by the accelerometer on the control circuit 3. Where the contact pads 4 are used, the generated input signals are sent through the channels 5 to the control circuit 3, where it is processed and sent to the external processor through the wired or wireless connection. Information from the accelerometer unit on the control circuit 3 is also sent to the external processor. In this way, the controller device 1 can generate signals and send them to an external processor to control the system to be controlled by certain movements on the hand.
[0049] Generally, each of the contact pads will generate a different signal when pressed or activated. When used for controlling a video game environment, for example, each of the contact pads can be assigned a different button press (i.e., different in-game action). In some examples, the key bindings can be stored on a memory on-board the control circuit 3. The memory can store a number of different profiles relating to the configuration of inputs from the contact pads 4. In some examples, the control circuit 3 is configured to detect the arrangement of the contact pads 4 on the glove 2 and accordingly select, from a pre-configured list of profiles stored on the memory, a profile setting for that arrangement. For example, when the activation pad 4a is placed on the thumb of the glove 2, the control circuit 3 can select a first profile, and when the activation pad 4a is placed at the inner palm of the glove 2, the control circuit 3 can select a second profile. The connectors 6 or channels 5 can optionally be provided with detection points to facilitate this feature.
[0050] The glove controller 1 can help people with different problems using a default controller, and also make it easier to map certain entries to different hand movements or places in the glove 1. For example, a user who has a hard time pressing the buttons can use a glove controller where they only need to touch a surface for it to be recognised as the button press. The controller also increases the immersion in games, especially for virtual reality (VR) applications.
[0051] Whilst in some cases the controller 1 can be configured such that the contact pads 4 can be secured to any part of the glove 2 (e.g., by having the glove 2 made entirely or mostly out of a Velcro-receptive material), in other cases, the glove 2 can be provided with an arrangement of connectors 6.
[0052] In
[0053] In
[0054] In some examples, the snap fasteners can provide electrical connectivity to the electrical channels 5.
[0055] In some examples, two different kinds of connector 6 can be employed, with one kind configured to connect a first type of contact pad to the garment and another kind configured to connect a second type of contact pad to the garment, to encourage users to arrange the pads in a certain way.
[0056] Whilst in some of the above examples, various controllers have been described with contact pads and control circuits on gloves, it will be appreciated that other examples using different types of garments other than gloves - such as shirts, shoes, arm band, hats - can equally be used.
[0057] In some examples, the various components of the controller can be distributed across multiple garments. For example,
[0058] Whilst
[0059] It will be appreciated that where in the above description reference has been made to contact pads 4 and activation pad 4a, and that inputs are achieved by contact between a contact pad and an activation pad, then as also described previously herein alternatively or in addition any pad may still be arranged to generate an input independently based on pressure, either by use of a switch or a capacitive or resistive sensor or similar as described elsewhere herein. In this way the user can generate inputs by pressing such a pad on any surface, including other parts of the garment. In this case, optionally contact between two pads (or specifically a contact pad and an activation pad) may still be detected as a distinct input type. Hence more generally ‘contact pads’ may refer to any type of pad herein, and include pads that operate independently, or in conjunction with another pad, or both.
[0060] It will also be appreciated that where pads are connected via a wired connection to the control circuit, the wires may or may not be woven or otherwise integrated into the glove. If loose, then optionally the glove or other type of garment may comprise an inner layer and a removable outer layer; the pads may be configured on the inner layer, and then the loose wiring may be covered by replacing the outer layer of the garment.
[0061] The foregoing discussion discloses and describes merely exemplary embodiments of the present invention. As will be understood by those skilled in the art, the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. Accordingly, the disclosure of the present invention is intended to be illustrative, but not limiting of the scope of the invention, as well as other claims. The disclosure, including any readily discernible variants of the teachings herein, defines, in part, the scope of the foregoing claim terminology such that no inventive subject matter is dedicated to the public.