Systems and Methods for Dynamically Enabling Feature Changes in a Mobile Game
20230113835 · 2023-04-13
Inventors
Cpc classification
A63F13/87
HUMAN NECESSITIES
A63F13/428
HUMAN NECESSITIES
A63F13/69
HUMAN NECESSITIES
International classification
A63F13/69
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63F13/428
HUMAN NECESSITIES
Abstract
A method for selecting a mode for interacting with a video game is provided. The method includes identifying an input to the video game and providing the game in a first mode based on the identified input. The method further includes providing the game in a second mode based on identifying a change to the input.
Claims
1. A computer-implemented method for selecting a mode of a video game, the method being implemented in a mobile computing device having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the method comprising: identifying a first orientation of the mobile computing device; executing the video game in a first mode based on the identified first orientation, wherein the first mode is defined by the video game executing with a first plurality of features; identifying a change to the first orientation of the mobile computing device, wherein said change indicates the mobile computing device has adopted a second orientation and wherein the second orientation is different from the first orientation; and based on the identified second orientation, stopping the execution of the video game in the first mode and initiating an execution of the video game in a second mode, wherein the second mode is defined by the video game executing with a second plurality of features and wherein at least a portion of the first plurality of features is different from at least a portion of the second plurality of features.
2. The computer-implemented method of claim 1, wherein the first plurality of features do not include a function enabling communication between players of the video game.
3. The computer-implemented method of claim 2, wherein the second plurality of features includes a function enabling communication between players of the video game.
4. The computer-implemented method of claim 1, wherein the first orientation is one of a landscape orientation or a portrait orientation and wherein the second orientation is one of a portrait orientation or a landscape orientation.
5. The computer-implemented method of claim 4, wherein, when in the landscape orientation, the video game is in the first mode and the first plurality of features comprise features enabling a player of the video game to play the video game with other individuals.
6. The computer-implemented method of claim 5, wherein, when in the portrait orientation, the video game is in the second mode and the second plurality of features comprise features that enable a user to communicate with other individuals and do not enable the user of the video game to play the video game with other individuals.
7. The computer-implemented method of claim 1, wherein the first mode is a default mode and the second mode is an alternative mode and wherein the execution of the video game is shorter in the alternative mode than in the default mode.
8. The computer-implemented method of claim 1, wherein the first mode is a default mode and the second mode is an alternative mode and wherein the alternative mode comprises one or more communication features that are not available in the default mode.
9. The computer-implemented method of claim 1, wherein the first mode is a default mode and the second mode is an alternative mode, wherein, in the default mode, the execution of the video game enables a multiplayer version of the video game, and wherein, in the alternative mode, the execution of the video game enables only a single player version of the video game.
10. The computer-implemented method of claim 1, wherein stopping the execution of the video game in the first mode and initiating the execution of the video game in the second mode is further based on at least one of time, a location of a display, a button on the display, or a button on the mobile computing device.
11. A computer program product configured to be executed in a mobile computing device having a processor and a memory and configured to be stored in the memory, wherein, when executed by the mobile computing device, the computer program product selects a mode of a video game being executed in the mobile computing device by: identifying a first orientation of the mobile computing device; executing the video game in a first mode, based on the identified first orientation, wherein the first mode is defined by the video game executing with a first plurality of features; identifying a change to the first orientation of the mobile computing device, wherein said change indicates the mobile computing device has adopted a second orientation and wherein the second orientation is different from the first orientation; and based on the identified second orientation, stopping the execution of the video game in the first mode and initiating an execution of the video game in a second mode, wherein the second mode is defined by the video game executing with a second plurality of features and wherein at least a portion of the first plurality of features is different from at least a portion of the second plurality of features.
12. The computer program product of claim 11, wherein the first plurality of features do not include a function enabling communication between players of the video game.
13. The computer program product of claim 11, wherein the second plurality of features includes a function enabling communication between players of the video game.
14. The computer program product of claim 11, wherein the first orientation is one of a landscape orientation or a portrait orientation and wherein the second orientation is one of a portrait orientation or a landscape orientation.
15. The computer program product of claim 14, wherein, when in the landscape orientation, the video game is in the first mode and the first plurality of features comprise features enabling a player of the video game to play the video game with other individuals.
16. The computer program product of claim 14, wherein, when in the portrait orientation, the video game is in the second mode and the second plurality of features comprise features that enable a user to communicate with other individuals and do not enable the user of the video game to play the video game with other individuals.
17. The computer program product of claim 11, wherein the first mode is a default mode and the second mode is an alternative mode and wherein the execution of the video game is shorter in the alternative mode than in the default mode.
18. The computer program product of claim 11, wherein the first mode is a default mode and the second mode is an alternative mode and wherein the alternative mode comprises one or more communication features that are not available in the default mode.
19. The computer program product of claim 11, wherein the first mode is a default mode and the second mode is an alternative mode, wherein, in the default mode, the execution of the video game enables a multiplayer version of the video game, and wherein, in the alternative mode, the execution of the video game enables only a single player version of the video game.
20. The computer program product of claim 11, wherein the computer program product is further configured to stop the execution of the video game in the first mode and initiate execution of the video game in the second mode based on at least one of a time, a location of the display, a button on the display, or a button on the mobile computing device.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0042] The accompanying drawings illustrate various embodiments of systems, methods, and embodiments of various other aspects of the disclosure. Any person with ordinary skills in the art will appreciate that the illustrated element boundaries (e.g. boxes, groups of boxes, or other shapes) in the figures represent one example of the boundaries. It may be that in some examples one element may be designed as multiple elements or that multiple elements may be designed as one element. In some examples, an element shown as an internal component of one element may be implemented as an external component in another and vice versa. Furthermore, elements may not be drawn to scale. Non-limiting and non-exhaustive descriptions are described with reference to the following drawings. The components in the figures are not necessarily to scale, emphasis instead being placed upon illustrating principles.
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DETAILED DESCRIPTION
[0054] The present specification is directed toward mobile or handheld video games that provide feature changes including at least a format change based on one or more triggers. The triggers may include, among others: changing an orientation of the mobile or handheld device, changing a location of the mobile or handheld device, change in time of day or week, a screen gesture, a physical gesture that is recorded by a camera of the mobile or handheld device, activating a button on the video game's user interface (UI), or activating a button or combination of buttons physically available on the mobile or handheld device. The feature changes triggered in the mobile or handheld device encompass an expansive shift in a mode of the video game.
[0055] A first (default) mode of the video game corresponds to an actual and complete video game with features that are essential to play and engage with the game. In embodiments, a second, alternative mode is a modified version of the game that may include a different set of features than the features of first mode, a subset of the features of the first mode, or a limited set of features compared to the first mode. In some embodiments, communication features that enable chat and social interaction with other players (such as, friends, family, clan members) are provided in the second mode. In embodiments, the second mode includes a set of features that is different than the set of features provided in the first mode. In embodiments, the second mode provides a combination of a subset and/or alternative set of features and optionally, provides a modified, preferably shortened or simplified version of the video game for game play. In embodiments, the second, alternative mode is configured to shorten a launch process of the video game, for example by removing any splash screens or introductory audiovisual elements. Further, in embodiments, the second mode provides one or more of communication and information features related with the video game, while not providing any game play functionality.
[0056] The present specification is directed towards multiple embodiments. The following disclosure is provided in order to enable a person having ordinary skill in the art to practice the invention. Language used in this specification should not be interpreted as a general disavowal of any one specific embodiment or used to limit the claims beyond the meaning of the terms used therein. The general principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the invention. Also, the terminology and phraseology used is for the purpose of describing exemplary embodiments and should not be considered limiting. Thus, the present invention is to be accorded the widest scope encompassing numerous alternatives, modifications and equivalents consistent with the principles and features disclosed. For purpose of clarity, details relating to technical material that is known in the technical fields related to the invention have not been described in detail so as not to unnecessarily obscure the present invention.
[0057] In the description and claims of the application, each of the words “comprise”, “include”, “have”, “contain”, and forms thereof, are not necessarily limited to members in a list with which the words may be associated. Thus, they are intended to be equivalent in meaning and be open-ended in that an item or items following any one of these words is not meant to be an exhaustive listing of such item or items, or meant to be limited to only the listed item or items. Any feature or component described in association with a specific embodiment may be used and implemented with any other embodiment unless clearly indicated otherwise.
[0058] As used herein and in the appended claims, the singular forms “a,” “an,” and “the” include plural references unless the context dictates otherwise. Although any systems and methods similar or equivalent to those described herein can be used in the practice or testing of embodiments of the present disclosure, the preferred, systems and methods are now described. Any feature or component described in association with a specific embodiment may be used and implemented with any other embodiment unless clearly indicated otherwise.
[0059] It should be appreciated that the programmatic methods described herein may be performed on any computing device, including a laptop, desktop, smartphone, tablet computer, specialized gaming console, handheld gaming console, or virtual reality system. Preferably, the computing device is a mobile computing device, such as a mobile phone or a tablet computer. The computing device comprises at least one processor and a nonvolatile memory that stores the programmatic instructions which, when executed by the processor, perform the methods or steps disclosed herein, including the generation of a graphical user interface that is communicated to a local or remote display. The computing device is in communication with at least one remotely located server through a network of any type.
[0060] The embodiments disclosed herein are directed to an improvement in computer-related technology (enabling computers to enable improved gaming experiences in an online multiplayer gaming environment), and thus do not recite abstract ideas or concepts. The improved computing gaming experiences are achieved through the use of specific rules to collect and evaluate player data within the gaming environment which, when executed, enable the automation of specific content generation, and other gaming experiences that previously were not available or could not be automated. These new computer gaming rules improve existing technological processes in gaming and product placement and, therefore, are not abstract or conceptual in nature. This specification therefore teaches how the disclosed inventions improve a gaming technology using a specific set of rules, and particular solutions to the aforementioned failures in conventional gaming systems to achieve the desired outcomes.
[0061] While aspects of the present specification may be described herein with reference to various game levels or modes, characters, roles, game items, and any other characteristic associated with a particular genre of video game, it should be appreciated that any such examples are for illustrative purposes only, and are not intended to be limiting. The systems and methods described in detail herein may be used in any genre of video game or any kind of a virtual environment, without limitation.
[0062] The terminology used within this specification and detailed description of the various embodiments is for the purpose of describing particular embodiments only and is not intended to limit the invention.
[0063] As used herein, the term “single player video game” may be construed to mean a specific hardware architecture in which one or more servers may electronically communicate with a human player that solely provides input for a gaming session and in which the gaming session only includes one human player.
[0064] As used herein, the term “a multiplayer game environment” or “massively multiplayer online game” may be construed to mean a specific hardware architecture in which one or more servers electronically communicate with, and concurrently support game interactions with, a plurality of client devices, thereby enabling each of the client devices to simultaneously play in the same instance of the same game. Preferably the plurality of client devices number in the dozens, preferably hundreds, preferably thousands. In one embodiment, the number of concurrently supported client devices ranges from 10 to 5,000,000 and every whole number increment or range therein. Accordingly, a multiplayer game environment or massively multiplayer online game is a computer-related technology, a non-generic technological environment, and should not be abstractly considered a generic method of organizing human activity divorced from its specific technology environment.
[0065] As used herein, the term “video game” is used to include both single and multiplayer video games.
[0066] A game mode is a state of the single or multiplayer video game which is defined by the number and type of features available to the single or multiple players. If a game mode includes a full range of the number and type of features typically available to players of the video game, the game mode may be described as untruncated or default. If a game mode provides different features or less than the full range of the number and type of features typically available to players, the game mode may be described as truncated or alternative. The untruncated mode may provide a set of features required to allow a player to play the video game or a complete version of the video game. The truncated mode may include a set of features that may either partially overlap with the features of the untruncated mode, a subset of features of the untruncated mode, or an alternative set of features different than those included in the untruncated mode. For example, a truncated or alternative mode may allow a player to engage in some, but not all, of the activities provided in the untruncated mode. A truncated mode may allow a player to engage in mini games not available in the untruncated mode. A truncated mode may allow players to communicate, via text, voice, or video chat, with other players of the video game without actually playing the game.
[0067] Exemplary System Architecture
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[0069] System 100 may be used to implement various embodiments described in subsequent sections of the present specification. For example, system 100 may implement various programs that result in an ability to switch modes in a game based on one or more input identified from the computer system 110. In one implementation, system 100 may include one or more computer systems 110, one or more servers 150, one or more databases 160, and/or other components.
[0070] Computer system 110 may be configured as a gaming console, a handheld gaming device, a personal computer (such as, a desktop computer, a laptop computer, or any other type of personal computing device), a smartphone, a tablet computing device, a smart television, and/or other device that can be used to interact with an instance of a video game. Preferably, the computer system 110 is a mobile computing device, such as a mobile phone or a tablet computer.
[0071] Referring to
[0072] Depending on the system configuration, application 120 (or portions thereof) may be part of a game application, which creates a game instance to facilitate gameplay. Alternatively or additionally, application 120 may run on a device such as a server 150 to perform its designated function(s) for users in an “online” game hosted by server 150.
[0073] Application 120 may include instructions that program computer system 110, each of which are described in greater detail herein. As used herein, for convenience, the various instructions will be described as performing an operation, when, in fact, the various instructions program the processors 112 (and therefore computer system 110) to perform the operation.
[0074] Peripherals 140 may be used to obtain an input (such as, direct input, measured input, among other types of input) from a player. Peripherals 140 may include, without limitation, a game controller, a gamepad, a keyboard, a mouse, an imaging device such as a camera, a motion sensing device, a light sensor, a biometric sensor, and/or other peripheral device that can obtain an input from and/or relating to a player. Peripherals 140 may be coupled to a corresponding computer system 110 via a wired and/or wireless connection.
[0075] Server 150 may include one or more computing devices. Referring back to
[0076] Depending on the system configuration, application 120 (or portions thereof) may be part of a game application, which creates a game instance to facilitate gameplay. Alternatively, or additionally, portions or all of application 120 may run on computer system 110 or server 150. Application 120 may include instructions that program server 150 to perform various operations, each of which are described in greater detail herein. As used herein, for convenience, the various instructions will be described as performing an operation, when, in fact, the various instructions program the processors 152 (and therefore server 150) to perform the operation.
[0077] Although illustrated in
[0078] Furthermore, it should be appreciated that although the various instructions are illustrated in
[0079] The description of the functionality provided by the different instructions described herein is for illustrative purposes, and is not intended to be limiting, as any of instructions may provide more or less functionality than is described. For example, one or more of the instructions may be eliminated, and some or all of its functionality may be provided by other ones of the instructions. As another example, processor(s) (112, 152) may be programmed by one or more additional instructions that may perform some or all of the functionality attributed herein to one of the instructions.
[0080] The various instructions described herein may be stored in a storage device (114, 154) which may comprise random access memory (RAM), read only memory (ROM), and/or other memory. The storage device may store the computer program instructions (such as, the aforementioned instructions) to be executed by processor (112, 152) as well as data that may be manipulated by processor (112, 152). The storage device may comprise floppy disks, hard disks, optical disks, tapes, or other storage media for storing computer-executable instructions and/or data.
[0081] The various components illustrated in
[0082] The various databases 160 described herein may be, include, or interface to, for example, an Oracle™ relational database sold commercially by Oracle Corporation. Other databases, such as Informix™, DB2 (Database 2) or other data storage, including file-based, or query formats, platforms, or resources such as OLAP (On Line Analytical Processing), SQL (Structured Query Language), a SAN (storage area network), Microsoft Access™ or others may also be used, incorporated, or accessed. The database may comprise one or more such databases that reside in one or more physical devices and in one or more physical locations. The database may store a plurality of types of data and/or files and associated data or file descriptions, administrative information, or any other data.
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[0084] In some instances, a given server 150 may be associated with a proprietary gameplay network system, such as, without limitation, the Sony PlayStation® Network, Microsoft Xbox Live®, and/or any other gameplay network system. In this implementation, a given computer system 110 may be associated with a particular type of gaming console. Other types of computer systems 110 using other types of gameplay networks may be used as well.
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[0087] Referring to
[0088] Identifying Player Input and Switching Modes
[0089] In embodiments application 120 is configured to identify one or more inputs that are provided from the mobile computer device 110. The identified input is used to either launch a game in one of multiple modes (untruncated mode or truncated mode) or trigger a change in a mode of a video game (from untruncated mode to truncated mode or vice-versa) that has been launched. The input may be a single input or a combination of two or more inputs. The input that is identified by application 120 may be specified by a user of computer system 110. In some embodiments, the input identified by application 120 is defined by application 120 and/or in server 150.
[0090] In one embodiment, the input relates to the type of display of computer system 110. The type of display may include an orientation of the display, such as a portrait display or a landscape display. The orientation is identified by mobile computing device 110, from the device's accelerometer and/or gyroscope. In further embodiments, the display type may refer to a full screen display, a wide screen display, or any other display option that is selected by the user in the mobile computing device 110. In one embodiment, the input is provided from an option enabled through a user-interface (UI) provided by application 120, by the user of the mobile computing device 110. The option selected by the user specifies one of multiple modes (untruncated mode or truncated mode) in which the game is preferred to be launched. In some other embodiments, the input includes the user's actuation of one or more buttons on the game's UI, an on-screen gesture like double tapping, swiping, or pinching, or toggling a physical button, or activating any button combination on the mobile computing device 110. In embodiments, the input is in the form of a location, time, and/or day of the computer system 110. In embodiments, the input is some combination of any of the foregoing or any other input receivable by the mobile computing device 110.
[0091] More specifically, in one embodiment a component within the mobile computing device 110, such as an accelerometer or gyroscope, generates data indicative of the orientation of the mobile computing device 110. When a user initiates a game on the mobile computing device 110, the game acquires data indicative of the orientation of the mobile computing device 110 from the component and based on the data, determines in what mode to launch the game. The game mode will expressly include, or not include, certain game features depending on the orientation of the mobile computing device 110. For example, if the data indicates the mobile computing device 110 is in a landscape mode, the game mode may be untruncated or default, which may be a conventional multiplayer or single player game mode that provides access to all of the conventional features of the game. If, however, the data indicates the mobile computing device 110 is in a portrait mode, the game mode may be a truncated or alternative, “communication-only” mode in which the game is launched but without the competitive game features and only with the communication features, such as voice, text, or video chat communications. It should be appreciated that the mode change reflects the inclusion, or exclusion, of features beyond simply the display format.
[0092] Application Architecture
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[0094] In some embodiments, module 302 is configured to identify the type of input available from the computer system 110. The input is provided from a single source or a combination of two or more sources. The input sources may include a setting enabled by the user of the game through a UI, a button in the UI game that is activated by the user, a screen gesture, an orientation of the display of computer system 110, a location of computer system 110, a time, activation of one or more physical buttons provided by the computer system 110, or a physical gesture that is recorded by a camera of the computer system 110.
[0095] Module 304 is configured to receive the input identified by module 302 and select a mode for operating the game in the computer system 110. The selected mode may be one of multiple modes (truncated or untruncated) which is selected for implementing in computer system 110. In an embodiment, a first mode may correspond to an untruncated mode that may be the default game play mode, which enables a user of computer system 110 to play the game with standard features of the game.
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[0097] In an embodiment, an alternative or truncated mode of the game may offer an alternative to the default mode by including one or more of: a subset of the features provided in the untruncated or default mode, a limited set of the features compared to the untruncated or default mode, or an alternative set of features different from the features in the untruncated or default mode.
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[0100] In some embodiments, the truncated/alternative mode has communication features, such as those shown in
[0101] In some embodiments, the truncated or alternative mode may provide gameplay, but the game may be simpler (or a subset) of those provided in the untruncated/default mode. In one example, in a basketball video game, the untruncated or default mode enables a player to play a basketball video game, whereas the truncated or alternative mode allows the player to do a quick “bite-sized” training game to help level up the player's team. In another example of the basketball video game, the truncated alternative mode provides a metagame that is played outside of the main game. In some embodiments, the genre of the simpler game in the truncated or alternative mode may be unrelated to the primary version of the game in the untruncated or default mode. In one example, in a racing game, the alternative mode might provide a simple and relatively quick puzzle game. The completion of the puzzle game could provide certain benefits to the player in the untruncated or default mode of the game, for example, in the form of vehicle upgrades or unlocking new race tracks. In embodiments, the truncated or alternative mode combines messaging features with an alternative game from the game in the default mode.
[0102] In some embodiments, the untruncated/default mode is the normal version of a video game. If the game is configured to be played in a landscape display orientation, then launching the game while the computer system 110 is in landscape mode starts the game in default mode. If the game is meant to be played in a portrait display orientation, then launching the game while the computer system 110 is in portrait mode starts the game in default mode.
[0103] Module 302 continually identifies the input. A change in the input is communicated to module 304, which, based on the change in the input, triggers a change in the mode. If the game was in the untruncated/default mode, a change in input triggers a switch to the truncated/alternative mode, and vice versa. In the example stated above, a game that is normally played in the landscape display orientation launches in or switches to the untruncated or default mode when the computer system 110 is in the landscape orientation. Similarly, the game launches in or switches to truncated/alternative mode when the phone is in the opposite orientation (in which the game is not meant to be played in). A game that is configured to be played in the untruncated or default mode in the landscape display orientation will switch its mode when the computer system 110 is changed to the portrait display orientation. In some embodiments, changing the orientation provides an additional and relatively faster method for the user to access messaging features in the game.
[0104] In some embodiments, the untruncated or default mode of the game loads in the background while the user is in the truncated/alternative mode. In such embodiments, if the user decides to switch into default mode, the experience of the switch will be fast and seamless. In some cases, switching to untruncated/default mode after background loading may bypass certain aspects of the game's UI, such as loading of splash screens, taking the user straight into the game's main menu page.
[0105] In some embodiments, the user of computer system 110 enables the ability to switch modes of a video game based on one or more inputs. The user may also disable the ability to switch between modes. In some embodiments, the user selects the types of inputs that trigger a switch between the different modes. In one example, the user defines one or more locations where the game launches in or switches to an alternative mode. The user may prefer the truncated/alternative mode, which is configured to be less distracting than the untruncated/default mode, in locations such as school or the workplace.
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[0107] The above examples are merely illustrative of the many applications of the system and method of present specification. Although only a few embodiments of the present invention have been described herein, it should be understood that the present invention might be embodied in many other specific forms without departing from the spirit or scope of the invention. Therefore, the present examples and embodiments are to be considered as illustrative and not restrictive, and the invention may be modified within the scope of the appended claims.