Process of a cart racing game with a buildable toy track to play manually
20230110417 · 2023-04-13
Inventors
Cpc classification
A63H18/026
HUMAN NECESSITIES
International classification
Abstract
A cart racing game with rules that takes place in a racetrack toy, where track sections let carts go off track very easily at curves, unless containment barriers are added. As in cities, we shouldn't track off or turn around and there are traffic signs we must obey or get a penalty, going back. The first to cross the final goal will be the winner. The game set also incorporates accessories such as containment barriers, supports for a bridge or a second level and tunnels; these allow you to equip the track, while at the same time they allow you to comply with the rules or objectives of the road signs. Other figures give its holders defensive or offensive options that only may be used once and each player may acquire by throwing them off the track or opening its case, making the competition even more entertaining.
Claims
1. A racing game comprising a process to follow and a game set, to be played manually by turns with steps, rules and consequences that will define a winner.
2. The racing game which comprises different signs that players should obey so they won't get a traffic violation and won't have to return to the last goal sign crossed or any other consequences.
3. The game set according to claim 1, includes a racetrack toy with track sections that allows the carts go off the track very easily at curves, thanks to a very small height between the track and the high edge of the sidewalk, as well as filleted (rounded) said edges.
4. The racing game, according to claim 2, comprising stop signs, the stop sign tells us that the cart must come to a complete stop just between both white lines at the pedestrian cross.
5. The racing game, according to claim 2, comprising school zone signs, school zone sign indicates that the cart must come to a complete stop keeping at least one wheel on the track on either of a few numbers of track sections or segments following the track section where said signal was placed.
6. The racing game, according to claim 2, comprising do not stop signs along the bridge or tunnel, indicates that the cart should not stop within the track sections that are part of the bridge or tunnel.
7. The racing game, according to claim 2, comprising do not stop signs along “X” number of track(s) sections, indicates that the cart should not make a complete stop on the next “X” number of track sections from where the sign was placed.
8. The racing game, according to claim 2, comprising speed limit signs, indicates that the cart should not pass or cross beyond the number of next track sections indicated by the sign.
9. The racing game, according to claim 2, comprising no parking signs, indicates that any of the wheels' cart should not stop within the track section where the sign is placed.
10. The game set process and rules comprise some figures that gives its holders defensive or offensive options, and each player may acquire by throwing them off the track or opening its case, always with their cart.
11. The racing game, according to claim 10, comprises stone figures, they can be used at any time by any player who is not in his turn and against the player who will take his shot with the purpose of hitting and causing a mishap.
12. The racing game, according to claim 10, comprises containers or cases that keep some figures inside, before the game starts, they should be placed randomly over the track, including sidewalks, filled each with one figure and players may try to acquire on each turn.
13. The racing game, according to claim 10, comprises cone figures, they represent offensive power and can be used at any turn, before making your shot and placing it in any place above the track with the idea of obstructing the path to other carts.
14. The racing game, according to claim 10, comprises transit speed bumps, they represent offensive power, and it will be given the same treatment as the cones, but if a cart moves them from its place, they must be moved to its original place.
15. The racing game, according to claim 10, comprises GPS figures, they represent defensive power and may be used when a cart had a mishap and its holder wants to go back less track sections from where the mishap occurred, instead going back all the way.
16. The racing game, according to claim 10, comprises oil Bottle figures, this figure represents defensive power and may be used to repeat an additional shot from the same place of origin once the cart had a mishap in that same turn.
17. The racing game, according to claim 10, comprises seat belt figures, this figure represents defensive power and may be used if a cart went off the track or turned over, like there was no mishap, but the distance between the section of the track where it was lost and the cart must be less or equal than the seat belt, so the seat belt can touch any part of said section including the sidewalks and any part of the cart at the same time.
18. The racing game, according to claim 10, comprises behind bars figures, this figure represents defensive power and may be used once the cart has committed any traffic violations in any shot and player prefers to remain “behind bars” and lose one turn for each traffic violation committed, than returning to the last goal the cart crossed.
19. The racing game, according to claim 10, comprises pedestrian figures, this figure represents offensive power and may be used at any turn before making the shot and placing it in any pedestrian crossing above the track, with the idea of making the next crossing cart to come to a complete stop, so the pedestrian moves an gets out of the way.
20. The racing game, according to claim 10, comprises gas canister figures, it represents defensive power, and the holder may use it at any turn, once the first shot has been done and would like to exchange it for another immediate shot, if he hasn't incurred in an accident, although he could use it to get rid of traffic violations.
Description
BRIEF DESCRIPTION OF DRAWINGS
[0047] The characteristic details of the design of the physical pieces are clearly shown in the drawings that accompany this documentation, as an illustration of the same and where:
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BEST MODE FOR CARRYING OUT THE INVENTION
[0083] The best way to carry out the invention would be to sell the complete set inside a cardboard box printed with 4 inks and which should include the process as instructions to carry out the game and all the pieces described must come in a combination that is adequate for its development; the physical pieces should be manufactured through different kinds of plastic injections.
INDUSTRIAL APPLICABILITY
[0084] This utility process and the complete toy set can be manufactured and sold, which implies a commercial exploitation for profit purposes. It can be used in a variety of age groups and settings as an educational toy for children to develop their social skills and motor system at home.