HAND EQUIPMENT AND AN ENCLOSED GAME COURT FOR PLAYING A RECREATIONAL SPORTING GAME
20250339756 ยท 2025-11-06
Inventors
Cpc classification
A63B59/80
HUMAN NECESSITIES
International classification
Abstract
A new sport game in which players use either single or double-sided hand disc equipment for hitting a small bouncy ball off of multiple surfaces inside an enclosed game court. Goals are positioned on ends of the game court. The game court can include a mid wall with an opening between the mid wall and the ceiling. The game is played by striking the ball with the hand disc equipment; moving the ball over the mid wall using the hand disc equipment or a portion of a body of the user and scoring at least one point when the ball passes over the mid wall through the opening and is received in one of the goals.
Claims
1. Hand disc equipment comprising: at least one disc, said disc having a striking face and a non-striking face; and a hand attachment device being coupled to the non-striking face of the at least one disc, the hand attachment device configured for receiving a hand or portion of a hand of a user for coupling the hand of the user to the hand disc equipment, wherein the at least one disc is formed of a rigid material, optionally the disc includes a coating and an image coupled or integral with the striking face, the image being positioned underneath the coating.
2. The hand disc equipment according to claim 1, wherein the hand attachment device is band having a first portion of the band attached at a first position on the non-striking face and a second portion attached at a second position on the non-striking face, a loop of the band being formed between the first position and the second position, the loop of the band configured receiving the hand of the user.
3. The hand disc equipment according to claim 2 further comprising a finger loop attached to the non-striking face and a thumb pocket attached to the non-striking face, the finger loop configured for receiving a digit of the hand and the thumb pocket configured for receiving a thumb of the hand.
4. The hand disc equipment according to claim 1, wherein the hand attachment device is band having a first portion of the band attached at a first position on the non-striking face, a second portion of the band attached at a second position on the non-striking face, a third portion of the band attached to the non-striking face at a third position, the third position being between the first position and the second position, a first loop being formed between the first position and the third position and a second loop being formed between the second position and the third position, the first loop of the band configured for receiving a first digit of the hand and the second loop of the band configured for receiving a second digit of the hand.
5. The hand disc equipment according to claim 1, further comprising a first coupling member of a first strap attached to the non-striking face, the first strap being formed of a hook and loop material and at least one first tab, the at least one first tab being attached to the non-striking face, a wrist band, a glove, an item of clothing, or a second strap, the tab being formed of a hook and loop material, wherein the first strap being configured for removably attaching to the tab or a second coupling member of a string attached to the non-striking face.
6. The hand disc equipment of claim 1 wherein the hand attachment device is a finger pocket attached to the non-striking face and a thumb pocket attached to the non-striking face, wherein the finger pocket configured for receiving one or more digits of the hand and the thumb pocket configured for receiving the thumb of the hand, optionally the thumb pocket being formed of a rigid or semi-rigid material, and alternatively, the thumb pocket being positioned over a thumb hole formed in the disc to receive the thumb of the hand on the striking face.
7. The hand disc equipment of claim 1 further comprising a finger tip guard, the finger tip guard being removably or permanently attached to a top portion on the non-striking face of the at least one disc, the finger tip guard optionally including a cavity, the cavity configured for receiving one or more digits of the hand of the user.
8. The hand disc equipment of claim 1 further comprising a palm pad, the palm pad being coupled to the non-striking face of the at least one disc or between the hand attachment device and the non-striking face of the at least one disc and optionally padding attached to the non-striking face of the at least one disc.
9. The hand disc equipment of claim 1 comprising two discs, the hand attachment device is coupled to the non-striking face of each of the discs, wherein the hand disc equipment is double sided hand disc equipment including a first striking face of a first of the discs and a second striking face of a second of the discs opposing one another, the discs being aligned in opposing directions to one another, and a diameter of the first of the discs being the same or different than a diameter of a second of the discs, optionally the first of the discs being smaller and being attached at a center of the second of the discs being larger.
10. The hand disc equipment of claim 9 wherein the hand attachment device is band having a first portion of the band attached at a first position on the non-striking faces of the two discs, a second portion of the band attached at a second position on the non-striking faces of the two discs, a third portion of the band attached to the non-striking face of one of the discs at a third position, the third position being between the first position and the second position, a first loop being formed between the first position and the third position of the band and a second loop being formed between the second position and the third position of the band, an opening formed between the third position and a non-striking face of a second one of the discs, the first loop of the band configured for receiving a first digit of the hand and the second loop of the band configured for receiving a second digit of the hand, and the opening formed between the third position and the non-striking face configured for receiving a third digit of the hand.
11. The hand disc equipment of claim 9 wherein the hand attachment device is a u-shaped connection attached to a first one of the discs, the u-shaped connection being removably attached to a second one of the discs, wherein the u-shaped connection is configured to receive a digit of the hand of the user.
12. The hand disc equipment of claim 9 wherein the hand attachment device is a glove, one or more finger portions of the glove being attached to a first one of the discs and a thumb portion of the glove being attached to a second one of the discs.
13. The hand disc equipment of claim 9 wherein a connective outer edging couples the two discs to one another, and the hand attachment device is an insert, the insert including a plurality of openings, wherein the openings are configured to each receive a digit of the hand of the user.
14. The hand disc equipment of claim 1 wherein the striking face has a concave shape and the non-striking face has a convex shape.
15. The hand disc equipment of claim 1 wherein the striking face includes a flange extending around a recessed central portion of the striking face.
16. The hand disc equipment of claim 1 comprising two discs and a protective disc, the hand attachment device is coupled to a first surface of the protective disc and a non-striking face of a first one of the discs, a second surface of the protective disc being attached to a non-striking surface of a second one of the discs, wherein the hand disc equipment is multi surface hand disc equipment including a first striking face of the first one of the discs and a second striking face of the second one of the discs opposing one another, the two discs being in alignment to one another, and a diameter of the first one of the discs being the same or different than a diameter of a second one of the discs, the protective disc extending from the two discs, wherein the protective disc or alternate shape can be configured to cover a hand, wrist, and forearm of a user.
17. The hand disc equipment of claim 1 wherein the striking face includes a side edge surrounding the striking face and a rim extending from a top portion of the side wall.
18. The hand disc equipment of claim 17 wherein the side edge is curved from the striking face.
19. The hand disc equipment of claim 17 wherein the side edge extends vertically from the striking face, the side edge is substantially straight and a ring extends laterally at an angle from the rim, the ring being substantially flat.
20. The hand disc equipment of claim 17 wherein a height of the side edge is larger or substantially the same as a diameter of a ball received on the striking surface.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING(S)
[0016] The foregoing summary, as well as the following detailed description of preferred embodiments of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there is shown in the drawings embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown. In the drawings:
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DETAILED DESCRIPTION OF THE INVENTION
[0071] Reference will now be made in greater detail to a preferred embodiment of the invention, an example of which is illustrated in the accompanying drawings. Wherever possible, the same reference numerals will be used throughout the drawings and the description to refer to the same or like parts.
I. Sport Equipment
[0072]
[0073] Each of discs 80 can have identical dimensions. Discs 80 can have a diameter in a range of about 4 inches to about 12 inches. In one embodiment, discs 80 have a diameter of about 6 inches. Discs 80 can be made from one or rigid materials. Suitable materials include composites, plastic, wood, polycarbonate, and the like.
[0074] Discs 80 can include a layer or topcoat made of an epoxy resin or similar substance. The layer or topcoat can be beneficial for incorporating designs and logos to appear at or through a surface of striking face 82. The layer or topcoat can be beneficial to make the disc 80 thicker and heavier, which assists with dampening vibrations of disc 80 for limiting hand sensation upon making contact with the game ball, providing better control when rebounding and striking a ball with disc 80, and improving the speed of a ball when striking with disc 80. Testing has shown that a hard smooth resin topcoat may also improve the accuracy and trajectory of ball. Suitable resins include a super glaze epoxy resin manufactured by WATCO and epoxy resin manufactured by Envirotex Lite. Tests were performed including comfort, grip, accuracy, hits from the floor, construction quality, shock absorbency, protection of discs, hitting strength and staying in place with disc 80 including the layer or topcoat and not including a layer or top coat. Discs including a layer or topcoat had improved overall striking performance and control in comparison to discs not including the layer or topcoat. Disc 80 can be formed from a mold or by injection molding. Discs 80 can be formed of other materials and other similar circular shapes.
[0075] In this embodiment, discs 80 with similar and opposing striking faces 82 are attached together using band 83. Band 83 can be an elastic band. For example, band 83 can be a heavy duty 2 inch elastic band. Band 83 can be folded to form loops 93. Band 83 can be attached to non-striking face 86 of disc 80a at end position 79a and end position 79b. Band 83 can be attached to non-striking face 86 of disc 80b at end position 79c and end position 79d. Band 83 can also be attached to non-striking face 86 of disc 80b at middle position 78. Band 83 can be attached at end positions 79a-79d and middle position 78 with glue. Band 83 when folded and attached forms loops 93. Loops 93 can serve as connections for three central fingers to be inserted for connecting a user's hand to discs 80. For example, an index finger, middle finger and ring finger of a user can be received in or beside loops 93.
[0076] Striking face 82 can have a concave shape. Non-striking face 86 can have a convex shape. Non-striking face 86 having a convex shape provides a rounded surface for receiving a palm. Wrist strap 84 can be attached to non-striking face 86. Wrist strap 84 assists with providing a secure connection of disc 80 to a user.
[0077]
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[0079] Tab 85 can be attached to glove 87. Tab 85 can be coupled to strap 84 for connecting glove 87 to disc 80. Tab 85 can be attached to clothing 51. For example, clothing 51 can be a shirt sleeve.
[0080]
[0081]
[0082] In this embodiment, when discs 80a, 80b are used separately, discs 80a and 80b each include striking face 82 as shown in
[0083] Image 90 can be attached to striking surface 82 as shown in
[0084] Band 83 is attached to non-striking face 86 as shown in
[0085] Ends 41 of band 83 are attached to opposite side edges 42 of palm pad 91 while leaving opening 43 between band 83 and palm pad 91 to allow for four fingers to be inserted within opening 43 and held by band 83 as shown in
[0086]
[0087]
[0088] Digits 52a and 52c can be inserted in loops 93 as shown in
[0089] Slot 95 can be positioned above palm pad 91 and below non-striking face 86 as shown in
[0090] Disc 80 of hand disc equipment 220 includes striking face 182 as shown in
[0091] Finger pocket 89 can be attached to non-striking face 186 as shown in
[0092] Disc 80 of hand disc equipment 230 includes thumb pocket 97 attached to striking face 86. Thumb pocket 97 receives digit 52e of user 50. Digit 52e can be a thumb of user 50. Digit 52e goes through thumb hole 98 from non-striking face 86 and slips into thumb pocket 97 on striking face 82. Thumb pocket 97 protects digit 52e. Thumb pocket 97 can be formed of foam rubber, hard molded plastic or other material, which can in fact be made of the same material as disc 80. Strap 84 can be attached to wrist 53 of user 50.
[0093] Thumb pocket 97 can be formed on striking face 82 as shown in
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[0095] Hand disc equipment 240 can include discs 80a and 80b which are concentric with one another as shown in
[0096] Band 83 can be attached to non-striking surface 86 using tabs 85 as shown in
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[0099] Coupling layer 102 can be coupled between discs 80a and 80b as shown in
[0100] Protective disc 108 can be larger than discs 80a, 80b as shown in
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[0102] Equipment testing suggests that discs with smaller diameters can provide improved accuracy over discs with larger diameters. A larger diameter striking face can provide improved chances for making contact with a ball.
[0103] Hand disc equipment 260 includes disc 80 and can include fingertip guard 103 at upper top half portion of disc 109. Fingertip guard 103 can be curved in a shape of disc 80 as shown in
[0104] Disc 80 can include fingertip guard 110 along top 109 as shown in
[0105]
[0106] Three of finger portions 187a-d can be permanently attached to non-striking surface 86 with spacing between finger portions 187a-d. Fingertips of finger portions 187a-187d can extend near or beyond edge 81. In one embodiment, in
[0107] Discs 80a and 80b can be spread apart for striking a ball from different angles of striking face 82. Non-striking space between discs 80a and 80b can receive finger portions 187d and thumb portion 187e, or finger portion 187d, and thumb portion 187e can be unattached to have mobility to grasp edge 81.
[0108] Finger padding 104 can be attached to the interior glove around one or more of digit portions 187a-187e of glove 87 to provide cushioning and protection of respective digits 52a-52e received in glove 87 as shown in
[0109] Finger bands 102 can be attached to non-striking face 86 before attachment of glove 87 as shown in
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[0114] An alternate embodiment of hand disc equipment 800 is shown in
II. Game Court
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[0116] In one embodiment, framework 111 comprising vertical and horizontal structures can be used to attach opposite end walls 301, 302, opposite side walls 303, 304 and ceiling 308 to form full game court 300. Planar panels 112 are attached to framework 111 to form ceiling 308, end walls 301, 302 and side walls 303, 304. Planar panels 112 can be formed of polycarbonate or tempered glass. Planar panels 112 can be attached to one another with a suitable adhesive. Mid wall 113 is centrally positioned midway along a length of floor 114 of full game court 300. Floor 114 can be formed of conventional seamless wood flooring or a smooth and durable material, such as for example a tongue and groove composite. Goal 115 is formed on each end wall 301, 302. Goal 115 can include a funnel shape including aperture 320. Chute 322 connects aperture 320 to ball return 324. Goal 115 can be attached to a scoring system.
[0117] Mid wall 113 has a height which is less than a height of side walls 303, 304 to form opening 330 between mid wall 113 and ceiling 308. Opening 330 generally runs the same length as the parallel end walls and ranges between 1 foot to 2 feet in height. In this embodiment, removable goal 118 can be attached to entry door 117 as shown in
[0118] Goal 115 can include wireless detector 335 as shown in
[0119] Screen monitor 126 can be attached to wall 309 outside of full game court 300. Screen monitor 126 can project a scoreboard. Alternatively, one or more screen monitors 126 can be attached to ceiling mount 120 above mid wall 113. Ceiling mount 120 can include a track system. Screen monitor 126 can project video and instant replays. Screen monitor 126 can be computer controlled to allow players or event organizers to personalize sounds and images to be displayed on screen monitor 126 when a goal is scored. Cameras 121 can be positioned at location above and along end walls 301, 302 and side walls 303, 304 for video recording and for sharing video over a variety of media outlets. A system of vertical and horizontal structural brackets 122 can be attached to framework 111. Lights 332 and cameras 121 can be attached to system of vertical and horizontal structural brackets 122. Bracket 122 is connected across the ceiling enclosure to wall brace 123 outside of full game court 300.
[0120] In one embodiment, lights 340 are controlled to provide a dimly lit court. In this embodiment a glow-in-the-dark ball can be used to play a game within full game court 300. Lighting 342 can be affixed to goals 115. Lighting 342 can be installed from under ceiling mount 120. Lighting 342 can be affixed to top edge 344 of mid wall 113. Alternatively, lighting 342 can be enclosed in encasement 345 attached to top edge 344 of mid wall 113.
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[0122] Mid wall 129 can be removably attached to rear 402a, 402b of trucks 125a, 125b. Mid wall 129 can be attached to bumper guards 124 as shown in
[0123]
[0124] Mid wall 129 can connect to magnetic strips 119 on box truck 125 by lining up magnetic strips 119 on edge of mid wall 129 or with frame flanges 130 at top 411 and side edges 412 on mid wall 129 as shown in
[0125] In one embodiment mid wall net 140 is attached to mobile half game court 400 at the front end of the utility trailer as shown
[0126] Mobile full game court 500 can be positioned on or within trailer 134 as shown in
[0127] Flatbed trailer 142 as shown in
[0128] Intersecting court 600 can include mid wall 133 formed of two intersecting walls 602, 603 as shown in
[0129]
[0130] Each player's court can have a height and width in a range of about 8 feet to about 12 feet and a length of about 10 feet to about 16 feet. Preferably, full game court 300 has a height of about 10 feet to about 12 feet, a width of about 10 feet to about 12 feet and a length of about 24 feet to about 32 feet. Preferably, mobile half game courts 400 have a height of about 8 feet to about 10 feet, a width of about 8 feet and a length of about 10 feet to 16 feet. Preferably, mobile full game courts 500 can have a height of about 8 feet to about 10 feet, a width of about 8 feet and a length of about 20 feet to about 32 feet. Preferably, open game court 700 without a mid wall has height, width, and length measurements ranging of about 12 feet to about 16 feet. Intersecting court 600 will generally have the longest sidewall dimensions, ie. about 24 feet to about 32 feet, for accommodating a four player court structure.
[0131] Eight feet is the smallest height suggested, because adults 58 could use this room to comfortably jump and swing at a ball without much, if any, contact with the ceiling. This space also provides reasonable tracking of the ball when following ricochet action. A ten foot height court can provide a structure with more space, so would accommodate very tall people. A ten foot height court can also be transported on a three foot trailer base, considering that the maximum allowable US highway height is 13 feet and 6 inches. In general, courts built at a 12 foot height have some advantages and disadvantages. At this height, the ball may not hit the ceiling as often, which would cause the ball to bounce less and have slower momentum. A court at a 11 foot or 12 foot height can be more suitable for novice players, and stimuli sensitive players, who may prefer more space and reaction time. This height would also suit tall players who jump high, and also players at an advanced level who may strike with great force, have a fast reaction time, and play at a fast pace. Mounted cameras 121 may be considered less distracting at greater ceiling heights.
[0132] For the width of the court, less than 8 feet can feel too limited for player maneuverability and for tracking of the ball. More than 12 feet wide may be unsuitable, as wide courts could create too much rolling and less bouncing. The maximum allowable US highway width is 86. It is preferable that mobile half game courts 400 and mobile full game court 500 have a width of about 8 feet.
[0133] The length of each court side, meaning a player's floor space between end walls and mid wall 113, should be within the range of 10 to 16 feet. This distance provides accommodating ball bounce back and player maneuverability.
[0134] Planar panels 112 used for ceiling can have a relative thickness of inches or 12 mm. Panels can be tongue and groove panels 112 having a plastic laminate facing. Ceiling mount system 120 relies on suitable ceiling framing 111 construction, ie. steel. The flat roof or ceiling structure of the playing court must be carefully constructed in a way that provides a smooth solid interior playing surface on the ceiling after installation. It is preferred that the framework 111 be installed prior to installing any planar members 112 for attachment. The ceiling framework 111 must provide a means of supporting and incorporating clear polycarbonate panels 112 in such a way that attaches in a secure and close fit assemblage. A clear ceiling is preferred, as it would be most suitable for video recording with cameras 121 from a bird's eye view.
III. Operation and Game Play:
[0135] A recreational sports game within full game court 300, mobile half game courts 400, and mobile full game court 500. Each court includes a ceiling and a solid central mid wall. An open space across the top of the mid wall allows a ball to pass between players positioned on either side of the wall. A goal is positioned on an end wall of each court. Players attempt to score points by directing the ball into the goal on the end wall of their opponent's side of the court.
[0136] Hand equipment as described above is directly connected to a user's hand for the purpose of striking a small bouncy ball. Players may also use any parts of their body to strike the ball, as they attempt to get it over the mid wall and ultimately into the goal on the wall defended by their opponent.
[0137] Rules may vary based on the skill level of players, the version of the court used, and the intention behind gameplay. The term intention is in regard to the nature of the event, being the purpose of the venue and the players.
[0138] This sport is unlike all others, because of the rapid ball striking and ricochets within a fairly small room-like space. Beyond the ability to score against oneself, and beyond the capability of non-athletic people to participate, this is a sport that embraces a variety of entertaining game play.
[0139] It may be determined that players have a limited amount time, ie. two minutes, to have the ball in their court. The ball must remain in motion at all times to be considered in play. A deadball, defined as a ball no longer in motion, will be scored against the player who has it in his or her possession. In motion means that the ball is rolling, spinning, bouncing, or in-flight.
[0140] The game ball preferably measures about 1.57 inches in diameter and weighs about 2.4 oz or about 65 grams, so there is minimal risk of injury should the ball make contact with a player. Lightweight balls are best suitable for game play. Larger lightweight balls could be used in certain game play situations, ie. special needs. The only protective equipment recommended, and required for playing a competitive game, is to wear eye covering, such as, glasses, although clear safety goggles are recommended for the most protection.
[0141] Players can use any body parts or allowable equipment, ie. knee pads, helmet, wheelchair, to make contact, redirect, or maneuver the ball. Since the ball may be kicked during the game along the base of the wall, a lower portion of the wall can be made of a thicker panel around the perimeter at a measurement of 6 inches to 2 feet up from the floor surface, or that the lower portion of the wall be made with twice the amount of studs.
[0142] During entertainment gameplay, players will have the opportunity to share their talents. Dancers, acrobats, and gymnasts can provide a movement performance within the game court. Magicians, comedians, poets, and singers have the potential to showcase their talents, as well. Of course, talented athletes, especially handball, racquet, and paddle athletes, will be able to challenge themselves with this new game, while perhaps honing their skills, and even have an opportunity to show their skills at another level.
Exhibition and Challenges
[0143] Additional ways of using the court enclosure described in this present invention can include the following:
[0144] Players can play two against two, while taking turns making ball contact while inside the court at the same time
[0145] Games can be played between two teams, having two tag team groups. Tag team play relies on players changing positions on their court side, from outside the cube to inside the cube during gameplay. They may only switch players while a ball is in motion; but not during a score, or a serve.
[0146] A challenge can be used for special interest, such as a player having a specialized task to complete. For instance, a player has a three minute time limit to see how many balls they can get over the mid wall and into an undefended goal.
[0147] Mobile courts can advertise from various locations, giving first-time players and spectators a chance to experience and view the new recreational game of the present invention. Transparent courts allow people to take snapshots and videos, which allows news reporters and everyday people to share pictures and videos to public media platforms. Mobile courts can also be a venue for public appearances by celebrities, to meet and greet while watching or playing the game of the present invention. This can increase their public relations, while increasing public interest in the game.
Rules and Methods of Play *
[0148] The hand equipment as described above varies in size ranging between about 3 inches to about 11 inches in diameter. The hand equipment can also have other differences to accommodate personal preferences. Some of these differences include thickness, weight, style, and the way in which the equipment fits and connects with a user's hand. Players may prefer two different types of hand discs when using both their left and right hands.
[0149] Unlike racquetball rules, hand equipment is only required to be used when serving the ball.
[0150] In one method of game play, after a serve the ball can bounce multiple times from multiple surfaces.
[0151] The pace of the game of the present invention can vary, depending on the version of gameplay and the strategy of the individual players. At an advanced level, the game can be extremely fast paced, requiring split-second reactions by the players to follow and make contact with the small rubber ball. If the game rules are set that a player has a two minute time limit to get the ball over the mid wall, a stall tactic by keeping the ball in motion on one's side may slow the game pace, which may catch an opponent off guard when suddenly striking the ball. However, the risk of keeping the ball on one's side increases the risk of the ball entering the goal, thereby scoring a point for the opponent.
[0152] The object of this game is to score the most points by getting the ball into a goal. The goal is typically an opening into a containment area on the back walls, parallel to the mid wall, in each opposing side of the court.
[0153] Ball 138 can be a small and bouncy ball measuring between 1 inch to 3 inches in diameter. Ball 138 can be made of a rubber material, ie. zectron, like or of a Super Ball measuring approximately about 1.57 inches in diameter and weighing approximately about 2.4 oz or about 65 grams. A bright color of ball 138, ie. red, offers good visibility. Balls 138 can also be made to glow in the dark for gameplay in a dimly lit court.
[0154] In play of the game, 2 players, for a one on one match is generally preferred. Alternate game versions, ie. tag team groups or gameplay in intersecting court 600 can include more players.
[0155] In a method to play the game, the gameplay begins with a serve, whereby the server tosses the game ball at any surface(s) on their side of the court, and strikes the ball with hand disc equipment described above after one or two bounces. Players may use hand disc equipment in one or both hands, and may use any body parts, ie. head, hands, chest, feet, etc. for maneuvering the ball. They may strike, kick, bounce, and fling the ball in order to direct the ball over the mid wall and into the opposing players court. Players shall keep the ball in motion, including rolling on a hand disc or the floor, in order to keep the ball in play, until a point is scored. The preferred way for a player to score points is by getting the ball into the vertical goal located on the back wall in the opposing court.
[0156] The object of the game is to score the most points.
[0157] A condition of Deadball, means a ball has ceased moving on the court; Holding, means a ball has ceased moving at or connected with a player's body; Foul, means equipment or clothing is released by causing an unruly distraction, ie. bashing a wall; Timeout means the game needs a brief pause, typically due to an injury, a foul, or an allowable break time; Point, means a player increases their score by one point.
[0158] Points are generally scored in one of three ways, being that either a ball enters a goal, a player over exceeds their ball possession time, or a foul is made by a harsh distraction, ie. throwing one's hand disc into the opposing court. It should be understood that if a player has possession of the ball and it enters the goal on their side of the court, their opponent gains a point. Different versions of the game of the present invention can require different ways of scoring, depending on the time allotted, the purpose of gameplay, and the players involved. For example, a two player game might consist of three 20 minute rounds, then adding the total points scored. In another example, players may play continuously, without breaks or time limits, until one player scores 7 points.
[0159] A player shall be deemed the winner when they score more points, or win more rounds, than their opponent.
[0160] It will be appreciated by those skilled in the art that changes could be made to the embodiments described above without departing from the broad inventive concept thereof. It is understood, therefore, that this invention is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present invention as defined by the appended claims.