GAME CONTROL SYSTEM FOR CONVERTING PHYSICAL EFFORTS INTO A VIRTUAL GAMING ENVIRONMENT
20250360358 ยท 2025-11-27
Assignee
Inventors
Cpc classification
A63B2071/0638
HUMAN NECESSITIES
A63B24/0087
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
A63B2024/0096
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
International classification
A63B24/00
HUMAN NECESSITIES
Abstract
Embodiments of the present invention provide a game control system for converting physical efforts into a virtual gaming environment. The game control system comprises a pair of gaming pedals equipped with a plurality of motion sensors and a plurality of force sensors. The motion sensors and the force sensors detect the physical efforts of a user. A printed circuit board is provided within the pedals and includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands. A communication module facilitates wireless connectivity between the gaming pedals and an external communication device running a gaming software.
Claims
1. A game control system for converting physical efforts into a virtual gaming environment, the game control system comprises: a pair of gaming pedals equipped with a plurality of motion sensors, including an accelerometer, a gyroscope, and a magnetometer, configured to detect the physical efforts of a user, excluding force, through the pedal rotation speed and direction; a plurality of force sensors integrated within each of said pedals to measure at least one physical effort, including force exerted by the user across the pedal's 360 degrees of rotation; a printed circuit board provided within said pedals, the printed circuit board includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands; and, a communication module facilitating wireless connectivity between the gaming pedals and an external communication device running a gaming software; wherein the gaming software is configured to receive the game input commands from the gaming pedals and adjust game mechanics based on the effort of the user and gestures detected by the pedals.
2. The game control system claimed in claim 1, wherein the processing unit analyzes the data from the motion sensors and the force sensors up to 100 times per second to accurately reflect the physical effort of the user in real time.
3. The game control system claimed in claim 1, wherein the physical efforts include but are not limited to force, speed, direction, balance, and tapping gestures.
4. The game control system claimed in claim 1, wherein the gaming pedals are equipped with a high pass filter and a low pass filter to isolate meaningful game inputs from noise.
5. The game control system claimed in claim 1, wherein the printed circuit board comprises a memory unit to store the input data within a database associated with said system.
6. The game control system claimed in claim 1, wherein a plurality of algorithms is integrated into said processing unit to translate the received input from the pedals into the gaming environment.
7. The game control system claimed in claim 1, wherein the communication module for wireless connectivity between the pedals and the external communication device includes but is not limited to a Wi-Fi and a Bluetooth.
8. The game control system claimed in claim 1, wherein the gaming software analyzes the physical efforts to recognize game input commands.
9. The game control system claimed in claim 1, wherein the game input commands include but are not limited to speed, direction, power, jump, brake, skid, and turn.
10. A gaming pedal device for converting physical effort into a virtual gaming environment, the gaming pedal device comprises: a frame having a core body that includes a spindle compatible with standard axle threading configured to be detachably attached to an exercise-based cycle; a housing attached to the core body, the housing comprises a printed circuit board and a power source; and a plurality of motion sensors and a plurality of force sensors installed in said pedal for detecting the physical efforts, the plurality of sensors electronically linked to the printed circuit board for converting the physical efforts of a user into an input through an algorithm, wherein a pattern recognition algorithm is embedded in the printed circuit board to determine if the user is adjusting speed, direction, leaning, turning, and braking action based on the data from the plurality of motion sensors, the plurality of force sensors, and weight shifting patterns.
11. The pedal device claimed in claim 10, wherein the housing comprises a charging port designed to be magnetically attached to an external medium for recharging the power source electrically.
12. The pedal device claimed in claim 10, wherein the exercise-based cycle includes but is not limited to an upright exercise bike, a recumbent exercise bike, a spin bike, a dual-action bike, and an air bike.
13. The pedal device claimed in claim 10, wherein the printed circuit board comprises: a processing unit interlinked to said sensors and programmed to process the physical efforts detected by said sensors; and a memory unit to store the input data within a database associated with said device.
14. The pedal device claimed in claim 10, further comprises a vibration filter and impact filter to distinguish intentional gestures from incidental movements.
15. A method for controlling video game actions through an exercise-based cycle, the method steps comprising: a) detecting, by a plurality of motion sensors and a plurality of force sensors embedded in a pair of pedals, a physical effort of a user based on pedal rotation speed, direction, and applied force; b) analyzing, by a processing unit integrated within a printed circuit board provided within the pedals, the motion sensor, and the force sensor data to determine game input commands reflecting the user's physical effort and gestures; c) transmitting, via wireless communication, the game input commands from the gaming pedals to an external communication device running a gaming software; and d) adjusting, by the gaming software, game mechanics based on the received game input commands to provide a responsive gaming experience.
16. The method claimed in claim 15, creating the user profile with respect to age, gender, height, and the physical ability of the user.
17. The method claimed in claim 15, storing the daily goals of the user based on the physical profile of the user within a database linked to the pedals, wherein said user receives a notification on the external communication device regarding completion and non-completion of daily goals.
18. The method claimed in claim 15, adjusting game input sensitivity based on a recorded physical profile of the user to enable competitive play between players of different physical abilities.
Description
BRIEF DESCRIPTION OF DRAWINGS
[0033] The accompanying drawings illustrate the best mode for carrying out the invention as presently contemplated and set forth hereinafter. The present invention may be more clearly understood from a consideration of the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings wherein like reference letters and numerals indicate the corresponding parts in various figures in the accompanying drawings, and in which:
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DETAILED DESCRIPTION OF THE INVENTION
[0041] Embodiments of the present invention disclosure will be described more fully hereinafter with reference to the accompanying drawings in which like numerals represent like elements throughout the figures, and in which example embodiments are shown.
[0042] The detailed description and the accompanying drawings illustrate the specific exemplary embodiments by which the disclosure may be practiced. These embodiments are described in detail to enable those skilled in the art to practice the invention illustrated in the disclosure. It is to be understood that other embodiments may be utilized, and other changes may be made, without departing from the spirit or scope of the present disclosure. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention disclosure is defined by the appended claims. Embodiments of the claims may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein.
[0043] The game control system described is a setup that turns physical actions, like pedaling on an exercise bike, into actions in a video game. The system includes a pair of pedals equipped with sensors to detect how fast and forcefully a user pedals. These pedals connect wirelessly to an external communication device running gaming software. The software adjusts the game based on how the user is pedaling, making the game more exciting and responsive. The pedals have sensors to measure inputs like speed, direction, and force. The sensors send this data to a processing unit of the pedals, which analyzes the data up to 100 times per second. The system can pick up on various movements the user makes while pedaling, like speeding up, slowing down, turning, and even leaning. This system isn't just for individual gaming sessions but can also connect to online gaming servers, allowing multiplayer gaming with friends or strangers. The gaming software uses the data from the user's pedaling to control the character of the user in the game. For example, if the user pedals faster, the character of the user might move faster in the game. The pedals are designed to be easily attached to different types of exercise bikes. They also have features like vibration filters to make sure only intentional movements count in the game. Additionally, the pedal tracks the user's daily exercise progress and sets daily goals. The system can even adapt the game's difficulty based on the physical abilities, making it fair for everyone to play.
[0044] Several embodiments of the present invention will now be described in detail with references to
[0045]
[0046] The frame 102 further includes a core body 104 made of fiber, preferably carbon fiber, duc to its strength, durability, and lightweight properties. The core body 104 is provided between the frame 102 to strengthen the frame 102. In addition, the core body 104 includes a spindle 106 that protrudes from the frame 102 in order to attach the pedal device 100 to an exercise-base cycle. The outer end of the spindle 106 is provided with standard axle threading 108, which allows the device 100 to attach to the exercise-based cycles (shown in
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[0048] Further, the printed circuit board 110 includes a memory unit and a processing unit that incorporates a plurality of algorithms. In addition, the printed circuit board 110 is electronically linked to a plurality of motion sensors 112 and a plurality of force sensors 114 provided within the device 100. The plurality of motion sensors 112 includes an accelerometer, a gyroscope, and a magnetometer. The motion sensors 112 are provided for detecting the physical efforts of a user. In that regard, the physical efforts are the rotation speed of the user's legs, rotation direction of the user's legs, balance, and tapping gestures provided by the user.
[0049] In several embodiments of the present invention, the accelerometer detects the changes in velocity and direction, including both linear and gravitational acceleration. In addition, the accelerometer detects the rhythmic motion of pedaling to measure the pedal revolutions per minute. Additionally, the accelerometer detects the sudden changes in acceleration. The readings from the accelerometer can be interpreted to determine the inertial forces acting on its sensor and, therefore, the rate of change in degrees. Moreover, the readings from the accelerometer can be interpreted to determine if the accelerometer is rising or falling (as a + for up and a for down) and moving forward or backward (as a + for forward and a for backward).
[0050] In several embodiments of the present invention, the gyroscope measures angular velocity or rotational motion around one or more axes. The gyroscope detects changes in orientation and rotational speed of the pedal device 100. In several embodiments of the present invention, the magnetometer measures the strength and direction of a magnetic field. The magnetometer detects changes in magnetic orientation and can determine the device's 100 headings relative to the Earth's magnetic field. The magnetometer works in synchronization with the accelerometer and the gyroscope to precisely detect the rate at which pedal device 100 rotates and the orientation of the pedal device 100.
[0051] Further, the plurality of force sensors 114 includes a force sensing resistor that detects the downward force applied by the user's legs on the pedal device 100 throughout the 360 degrees of rotation of the device 100. The printed circuit board 110 powers the force sensors 114 with a constant stable voltage. Initially, under no load, the force sensing resistor resists the voltage and maintains a higher resistance. As load or force is applied on the device 100, such as when the user pedals, the sensor resistance decreases due to the compression of conductive particles within the force-sensing resistor, allowing voltage to be returned to the printed circuit board 110. With increasing force, the resistance of the force sensing resistor reduces further, facilitating a greater voltage return. Consequently, the voltage difference between the supplied and returned voltages increases proportionally with the applied force. This voltage difference can be accurately measured and interpreted by the processing unit to determine the magnitude of the force being applied by the user's legs on the pedal device 100.
[0052] In several embodiments of the present invention, the pedal device 100 is equipped with a high pass filter and low pass filter to effectively isolate significant game input commands from background noise. As the user engages with the pedal device 100, their actions may produce vibrations and impact forces detectable by an accelerometer. The plurality of algorithms analyzes the duration and magnitude of these impacts to discern whether they constitute intentional game inputs, such as tapping the pedals to execute actions like jumping within the game environment. To ensure accuracy, the data is continuously scrutinized at a rapid rate, with high and low pass filters employed to compare readings every hundredth of a second. This meticulous process effectively filters out extraneous vibrations and transient anomalies, ensuring that only deliberate player inputs are recognized and incorporated into the gaming experience.
[0053] In several embodiments of the present invention, the data from the motion sensors 112 and the force sensors 114 is stored in a database associated with the device 100 by using the memory unit. The stored data is then synchronically processed by the processing unit using the algorithms, which are programmed to convert the physical efforts of the user into meaningful game input commands. The processing unit analyzes the data from the motion sensors 112 and the force sensors 114 up to 100 times per second to accurately reflect the physical effort of the user in real time. Further, the game input commands described above include but are not limited to the speed of the cycle within a video game, direction taken by the user in the video game, power given to the cycle, jump taken by the user on the cycle in the game, brake applied, skid, and turn.
[0054] Moreover, one of the algorithms from the plurality of algorithms is a pattern recognition algorithm tasked with discerning whether the user is altering speed, direction, leaning, turning, and braking actions. This determination relies on data collected from a range of the motion sensors 112, the force sensors 114, and weight shifting patterns. By analyzing the data, the pattern recognition algorithm accurately interprets the user's movements and intentions during interaction.
[0055] Further, the printed circuit board 110 includes a communication module 118, which facilitates the wireless connectivity between the gaming pedal device 100 and an external communication device (shown in
[0056] Further, the gaming software is configured to receive the game input commands from the gaming pedals and adjust game mechanics based on the effort of the user and gestures detected by the pedal device 100. The gaming software analyzes the physical efforts to recognize game input commands, i.e., what input the user wants to give to the cycle as per the user's interest.
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[0059] In several embodiments of the present invention, the algorithms processed the physical effort of the user 302 based on the game input commands. To facilitate game input commands, the processing unit interprets specific physical efforts. Depending on the user's 302 command, data may be sourced from either a single pedal device 100 or both pedal device 100. For instance, if the user 302 commands for increased speed, the processing unit calculates rotation speed effort using data from a single pedal. Similarly, commands to move forward or backward trigger rotation direction effort, utilizing data from a single pedal device 100. When the user 302 commands power, the processing unit computes force on the pedal, requiring data from both pedal devices 100. Likewise, commands for jumping prompt tap detection effort, drawing data from both pedal devices 100. In scenarios like braking or skidding, where nuanced physical efforts are needed, the processing unit combines rotation speed and force on the pedal, utilizing data from both pedal devices 100. Lastly, commands for turning to activate tap detection effort, with data sourced from a single pedal device 100.
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[0062] The invention, as described above, offers several advantages. For instance, the pedal device is very simple in design and construction. Further, the pedal device uses commonly available materials. The simplicity in design and construction, and the use of commonly available materials allow the pedal device to be mass-produced with minimal capital expenditure, and to be made available in the market at significantly lower prices. Also, the pedal devices can be reused several times and are, therefore, cost-effective for the end user and minimize waste generation.
[0063] Various modifications to these embodiments are apparent to those skilled in the art, from the description and the accompanying drawings. The principles associated with the various embodiments described herein may be applied to other embodiments. Therefore, the description is not intended to be limited to the embodiments shown along with the accompanying drawings but is to provide the broadest scope consistent with the principles and the novel and inventive features disclosed or suggested herein. Accordingly, the invention is anticipated to hold on to all other such alternatives, modifications, and variations that fall within the scope of the present invention and appended claims.