ANIMATED BUBBLE TOY CUSTOMIZABLE AND ACTIVATED BY THE ATTACHMENT OF AN ACCESSORY

20250367564 ยท 2025-12-04

    Inventors

    Cpc classification

    International classification

    Abstract

    An illuminating animation device secured within the housing of a bubble producing toy. Animation is created by the illumination of LEDs, which are secured within chambers of the device and project through a mouthpiece, which simulates talking. A printed circuit board is secured within the device and is electrically connected to a printed circuit board assembly that is secured within the housing. One mode of activating the device is via the connection of an unlimited number of hats to the housing. The hats include a unique sound chip with a USB-C plug that plugs into a USB-C port on the housing. When the hat is plugged into the housing, the toy detects the presence of the hat and sends a data signal to the hat sound module, which triggers music playback through a speaker in the toy and a unique light and bubble effect.

    Claims

    1. An animated toy comprising: a housing comprising a printed circuit board that is electrically connected to a speaker and an illuminating animation device, wherein the device comprises: an enclosure comprising a base and a mouthpiece secured together via a wall, thereby forming a compartment; a divider secured within the mouthpiece, which divides the mouthpiece into a first and second chamber; and a printed circuit board secured to the base and comprising a first and second LED, wherein the first LED is secured within the first chamber and the second LED is secured within the second chamber.

    2. The animated toy of claim 1, wherein the mouthpiece is u-shaped, and the divider is curved to correspond with the u-shape of the mouth so that an upper portion of the mouth is illuminated by the first LED and a lower portion of the mouth is illuminated by the second LED.

    3. The animated toy of claim 1, wherein the illumination of the second LED is sound activated in synchronization with sound played through the speaker.

    4. The animated toy of claim 1, wherein the housing further comprises a microphone electrically connected to the printed circuit board, wherein the illumination of the second LED is sound activated with ambient sound detected by the microphone.

    5. The animated toy of claim 1, wherein the housing includes a sound chip, wherein the second LED is illuminated concurrently with a sound when it is played.

    6. The animated toy of claim 1, wherein the housing includes a push button electrically connected to the printed circuit board, wherein the push button activates the illumination of the second LED in conjunction with the playback of a sound through the speaker.

    7. An animated toy comprising: a housing comprising an outer wall defining an interior volume, wherein the outer wall includes a depression containing a USB-C port and the volume contains a printed circuit board assembly electrically connected to a speaker and an illuminating animation device, wherein the device comprises: an enclosure comprising a base and a mouthpiece secured together via a wall, thereby forming a compartment; a divider secured within the mouthpiece, which divides the compartment into a first and second chamber; and a printed circuit board secured to the base and comprising a first and second LED, wherein the first LED is secured within the first chamber and the second LED is secured within the second chamber; and at least one hat comprising at least one sound chip with a USB-C plug, which plugs into the USB-C port thereby triggering playback of a first sound through the speaker, wherein illumination of the second LED is activated concurrently with the first sound.

    8. The animated toy of claim 7, further comprising at least one additional LED electrically connected to the printed circuit board assembly within the housing.

    9. The animated toy of claim 8, wherein the at least one additional LED is triggered when the hat is plugged into the toy.

    10. The animated toy of claim 7, wherein the mouthpiece is u-shaped, and the divider is curved to correspond with the u-shape of the mouth so that an upper portion of the mouth is illuminated by the first LED and a lower portion of the mouth is illuminated by the second LED.

    11. The animated toy of claim 7, further comprising a second hat comprising a second sound chip with a second USB-C plug, which plugs into the USB-C port thereby triggering playback of a second sound through the speaker, wherein illumination of the second LED is activated concurrently with the second sound.

    12. The animated toy of claim 7, wherein the housing further comprises a microphone electrically connected to the printed circuit board assembly, wherein the illumination of the second LED is voice activated in synchronization with ambient sound when detected by the microphone.

    13. The animated toy of claim 7, wherein the housing includes a push button, which triggers playback of the first sound while the first hat is connected to the housing.

    14. An animated bubble toy comprising: a shaft containing a speaker; a housing comprising an outer wall defining an interior volume, wherein the outer wall includes a depression containing a USB-C port and the volume contains a printed circuit board assembly electrically connected to a speaker and an illuminating animation device, wherein the device comprises: an enclosure comprising a base and a mouthpiece secured together via a wall, thereby forming a compartment; a divider secured within the mouthpiece, which divides the compartment into a first and second chamber; and a printed circuit board secured to the base and comprising a first and second LED, wherein the first LED is secured within the first chamber and the second LED is secured within the second chamber, wherein the mouthpiece is u-shaped, and the divider is curved to correspond with the u-shape of the mouth so that an upper portion of the mouth is illuminated by the first LED and a lower portion of the mouth is illuminated by the second LED; and at least one hat comprising at least one sound chip with a USB-C plug, which plugs into the USB-C port thereby triggering playback of a first sound through the speaker, wherein illumination of the second LED is activated concurrently with the first sound.

    15. The animated bubble toy of claim 14, wherein the housing further comprises a microphone electrically connected to the printed circuit board assembly, wherein the illumination of the second LED is voice activated in synchronization with ambient sound when detected by the microphone.

    16. The animated bubble toy of claim 14, wherein the housing includes a push button, which triggers playback of the first sound while the first hat is connected to the housing.

    17. The animated bubble toy of claim 14, further comprising a second hat comprising a second sound chip with a second USB-C plug, which plugs into the USB-C port thereby triggering playback of a second sound through the speaker, wherein illumination of the second LED is activated concurrently with the second sound.

    18. The animated bubble toy of claim 14, further comprising at least one additional LED electrically connected to the printed circuit board assembly within the housing.

    19. The animated bubble toy of claim 18, wherein the at least one LED is triggered when the hat is plugged into the toy.

    20. The animated bubble toy of claim 14, wherein the housing further contains a bubble engine that automatically produces bubbles when the first hat is connected to the housing.

    Description

    BRIEF DESCRIPTION OF THE FIGURES

    [0010] FIG. 1 is a side, perspective view of an illuminating animation device.

    [0011] FIG. 2 is a side, perspective exploded view of the illuminating animation device shown in FIG. 1.

    [0012] FIG. 3 is a back, transparent view of the illuminating animation device shown in FIG. 1.

    [0013] FIG. 4 is a front view of a bubble toy with a solution reservoir connected to a housing via a shaft, wherein a hat is affixed to the housing and the housing contains the illumination animation device shown in FIG. 1.

    [0014] FIG. 5 is a back view of a bubble toy shown in FIG. 4.

    [0015] FIG. 6 is a side view of a bubble toy shown in FIG. 4.

    [0016] FIG. 7 is another side view of a bubble toy shown in FIG. 4.

    [0017] FIG. 8 is an exploded side view of the bubble toy shown in FIG. 4.

    [0018] FIG. 9 is a cross-section side view of the bubble toy shown in FIG. 4.

    [0019] FIG. 10 is a view of the illuminating animation device shown in FIG. 1 electrically connected to a microcontroller unit.

    [0020] FIG. 11 is a block diagram of the circuit that is closed when the hat is connected to the housing of the toy shown in FIG. 4.

    [0021] FIG. 12 is an open, side view of the hat connected to the housing of the toy shown in FIG. 4.

    [0022] FIG. 13 is open, back view of the hat connected to the housing of the toy shown in FIG. 4.

    [0023] FIG. 14 is top, perspective view of the hat removed from the housing of the toy shown in FIG. 4.

    [0024] FIG. 15 is another top, perspective view of the hat removed from the housing of the bubble toy shown in FIG. 4, which shows a notch into which the hat secures.

    [0025] FIG. 16 a side, perspective view of the hat removed from the housing of the bubble toy shown in FIG. 4, wherein the hat includes resistors secured therein.

    [0026] FIG. 17 is a bottom, perspective view of the hat removed from the housing of the bubble toy shown in FIG. 4, wherein the hat and housing are secured via a snap-fit mechanism.

    [0027] FIG. 18 is a top, view of the hat affixed to the housing of the toy shown in FIG. 4.

    [0028] FIG. 19 is an exploded view of another embodiment of a bubble toy with another embodiment of an illuminating animation device contained in the housing, which is activated by the attachment of another embodiment of hats.

    [0029] FIG. 20 is an open faced front view of the embodiment of the bubble toy and illuminating animation device that is shown in FIG. 19.

    [0030] FIG. 21 is a bottom perspective view of one of the hats that is shown in FIG. 19.

    [0031] FIG. 22 is a top perspective view of the bubble toy that is shown in FIG. 19.

    DETAILED DESCRIPTION

    [0032] FIGS. 1-4 show an illuminating animation device 10 that is securable within a bubble producing toy 100, as shown in FIGS. 4-10 and 12-18. FIG. 11 shows a schematic diagram of a circuit that is closed when a hat 140 is connected to a housing 130 of the toy, thereby activating the illuminating animation device. The illuminating animation device is like that made by Applicant and disclosed in U.S. patent application Ser. No. 18/054,693 and the bubble toy is like the bubble wand, which is made by Applicant and is disclosed in U.S. patent application Ser. No. 17/335,447, which applications are incorporated by reference herein in their entirety.

    [0033] As shown in FIGS. 1-3, the illumination animation device 10 includes a cylindrically shaped enclosure 20, which includes a cylindrically shaped cover 30 secured to a front face 23 thereof and a cylindrically shaped base 21 secured to a back face 26 thereof. In between the cover and the base is a cylindrically shaped wall 22 that extends from the base to the cover. The extension of the wall between the two faces forms an enclosure compartment 25 where various internal components of the device are secured. The cylindrically shaped cover includes a slot 31 into which a film 28 secures.

    [0034] As shown in FIGS. 1-3, 8-9 and 12, a way in which the device 10 secures into the housing 130 of the toy 100, is via a bracketing system that includes either or both an upper 33 and lower bracket 34. These brackets are secured or soldered to an outside surface of a wall 22 of the device. The brackets are securable by any suitable methods, for example, via screws or glue.

    [0035] As shown in FIGS. 1-3, particularly FIG. 2, the device 10 includes the cover 30, which secures around the front face 23 of the device to the wall 22. As shown in FIGS. 1-2, the cover includes notches 37, which correspond with clasps 27 that form a part of the wall, so the cover easily snaps onto the wall. The cover includes a slot 31 into which the film 28 snuggly fits. For example, as shown in FIG. 2, the cover is generally open so when the film is positioned into the slot, the film encompasses the central opening of the cover. Advantageously, the film is tightly secured within the cover so when the device is flipped upside down, the film does not slide out. Further, the film is easily removeable and interchangeable with different films with different images. The film is, for example, an opaque black with a matte finish acetate sheet with an image die cut onto the film. In this embodiment, the film includes a first image 29 carved therein, which is a smiley face with two eyes and a mouth. Any image can be carved or cut into this film depending on user specification. Further, if desired, the film forms the outermost portion of the front face and includes a securing mechanism to connect to the wall.

    [0036] As shown in FIGS. 1-3, particularly FIG. 2, the wall 22 extends from the base 21 to the cover 30 and forms an enclosure compartment 25 where various internal components are secured. The enclosure compartment is divided into a first chamber 38 and a second chamber 40 via a chamber divider 36. The divider is secured or soldered onto two opposing inside surfaces of the wall. As the first image 29 is a smiley face, the divider is curved to correspond with the u-shape of the mouth. The divider is advantageously located so that any image containing a mouth will benefit from the desired talking animation effect. The number of chambers varies depending on the image that is etched into the film 28, the size of the device 10 and/or the desired animation effect. As shown in FIG. 3, the film is secured adjacent to the first chamber and second chamber so that the eyes and an upper portion of the mouth are aligned within the first chamber and a lower portion of the mouth is aligned within the second chamber. This specific positioning of the image adjacent to the first and second chambers aids in producing the desired talking animation effect of the image.

    [0037] As shown in FIGS. 2-3, the first chamber 38 has a first LED 44 secured therein and the second chamber 40 has a second LED 46 secured therein. The LEDs are one color and/or vary in color and/or luminosity. The number of LEDs varies depending on factors such as the number of chambers present in the enclosure 20, the image carved into the film 28 and the desired animation effect. Both LEDS are secured and electrically connected to a printed circuit board (PCB) 42, which PCB is secured within the back face 26 of the enclosure, for example via screws 43. As shown in FIG. 2, the base 21 of the device is manufactured to include a compartment 47 into which the PCB and LEDs secure. The LEDS are secured to the PCB using surface mounting technology. Advantageously, the inventors discovered the precise distance to situate the first and second LEDs from the film so that a clear animation image is produced regardless of whether it is being projected onto another surface. Specifically, the distance of the LEDs from the film is important in controlling the size and location of the image that is projected through the film to produce a clear, readable image. The distance of the LEDS from the film is from about 5 mm to about 15 mm and creates a crisp, precise animated image that is easily recognizable to the eye.

    [0038] However, this distance varies depending on the toy into which the device is secured, the size of the device, the number of LEDs, and the image that is etched into the film. For example, when the device 10 is secured within the housing 130 of the bubble toy 100 such as shown in FIGS. 8-9 and 12, the image cut in the film 28 magnifies when illuminated onto an inside surface of the housing. Advantageously, the image 29 projected through the device is refracted onto the inside surface of the housing and therefore appears larger than the size of the film. Accordingly, the device is located at the precise distance from the inside surface of the housing, so the face projected thereon appears much larger through the front face of the housing, while also being legible. The housing is the precise opacity that the light refracts through the housing and is clearly visible. For example, as shown in FIGS. 4 and 6-7, a front face of the housing includes the silhouette, or a face or eyes etched therein to depict a character. Accordingly, the first LED 44 secured within the first chamber 38 is constantly illuminated when activated to continuously illuminate the eyes and upper portion of the mouth of the character. The second LED 46 within the second chamber 40 illuminates in synchronization with a song or sound that is played, so the lower portion of the mouth appears to be speaking. Accordingly, when the face is projected through the film onto the silhouette, the animated image is magnified and aligns perfectly with the silhouette.

    [0039] As shown in FIGS. 8-9 and 12, the illuminating animation device 10 is secured within the housing 130 of a bubble producing toy 100. As shown in FIGS. 4-9, the bubble producing toy includes a bubble producing solution reservoir 110 that is connected to the housing via a shaft 120. A shown in FIGS. 4-9 and 12-18, connectable atop the housing is a hat 140 or anther accessory. Further, to make the character more versatile and lifelike, hair 132 or other accessories, are snapped onto the back of the housing. When the illuminating animation device is activated and projects an image onto the inside surface of the front face of the housing, the bubble toy comes alive as a unique bubble toy character.

    [0040] As shown in FIG. 10-11, the printed circuit board 42 of the device 10 is electrically connected to a microcontroller unit 150, such as an integrated circuit, which is secured within the housing 130 of the toy 100. As shown in FIGS. 8-9 and 12-13, the microcontroller unit is secured in a top portion of the housing around an air duct 162 of a bubble engine 160. The microcontroller unit includes circuitry, which is necessary for the control and activation of the illuminating animation device and other unique features of the toy, such as bubble production, activation of a microphone 125, emission of sound through a speaker 122, and illumination of LEDs 152.

    [0041] As shown in FIGS. 8-11, secured within the shaft 120 is a speaker 122, which is electrically connected to a DF player 124, see FIG. 11. The DF player is preprogrammed with various songs, stories and sounds, for instance on an SD card, prior to securement in the shaft. The DF player is electrically connected to the microcontroller unit 150, which microcontroller unit transmits signals to the DF player depending on the mode that the toy is in. Modes of the toy are activated by a slide switch 126 or push button 128 secured within the shaft. Differing sounds are transmitted from the DF player to the speaker depending on the mode. Further secured within the shaft is a microphone 125, which is electrically connected to the slide switch and the microcontroller unit. When the microphone is activated via the slide switch, the toy is in an interactive mode. In interactive mode, the first 44 and second LED 46 of the illuminating animation device are sound activated via ambient sound detected by the microphone.

    [0042] As shown in FIGS. 8-9, further secured within the shaft 120 are batteries 127, which power the toy 100. These batteries are electrically connected to the slide switch 126 and the push button 128, which buttons define modes of the toy. For example, when a user presses the push button a preprogrammed song, sound and/or story stored in the DF player 124 begins playing through the speaker 122. The illumination of the first and second LEDs (42, 46) within the illuminating animation device are programmed to illuminate in synchronization with this sound, so the mouth appears to be signing or talking.

    [0043] Another mode of the toy 100 is activated when the user slides the slide switch 126 down. In this mode, the other LEDs 152 that are located within the housing 130 are activated and the illuminating animation device 10 is activated. Moreover, this mode is interactive, meaning that the first and second LEDs (42, 46) located within the animation device illuminate in synchronization with sound detected by the microphone 125. As shown in FIG. 10, the microphone is electrically connected to a receiver 154, which detects sound via the microphone. The receiver detects the sound and transmits this signal to the PCB 42 via a relay 156. The first and second LED illuminate in synchronization with the sound detected through the microphone. For example, when the user talks, the illuminating animation device illuminates in synchronization with the user's voice so that the character appears to be talking the words that the user is speaking. Furthermore, the LEDs illuminate in a unique way to create an aesthetically pleasing light show. For example, the LEDs vary in intensity, color temperature, color, illumination duration and timing. So, the light patterns of the LEDs are random or regular, or they are controlled in continuous sequence or pattern, a custom sequence or pattern, and/or sequence or pattern that incorporates constant timing, variable timing, and/or dimming based on the various mode of the toy.

    [0044] Another mode of the toy 100 is activated when a user slides the slide switch 126 up. In this mode, the bubble engine is activated, and the toy produces bubbles through the bubble discharge orifice 164 located in a top portion of the housing 130. The bubble engine and correlating elements of the toy necessary to create bubbles are like those used in the bubble producing toy, or bubble wand, which is made by Applicant and is disclosed in U.S. patent application Ser. No. 17/335,447, which application is incorporated by reference herein in its entirety. In addition, in this mode, the LEDS 152 illuminate in a unique pattern. Furthermore, in this mode, the illuminating animation device 10 is activated via the connection of a hat 140 to the housing 130. The connection of the hat closes a circuit between the hat and the housing, which activates various features of the toy, see diagram of closed circuit in FIG. 11.

    [0045] As shown in FIGS. 8-9, 12-13, and 17, the hat 140 is connected to the housing 130 via a snap ring 144 that is secured to an inside surface of the hat, for example via glue or screws. This snap ring snaps onto a mated flange 146, which is secured around a bubble discharge nozzle 143 of the housing. The hat snap fits onto this flange via the snap ring and is easily removeable with slight upward force.

    [0046] As shown in FIGS. 9, and 12-13, 15 and 17, a specifically designed key in shaped mount 148 is molded into an inside surface of the hat 140. Secured to the mount are two resistors (145, 147), such as pogo pins. As shown in FIGS. 8-9, 12, and 14-17 key in shaped mount aligns with a corresponding notch 154 in a top portion of the housing, which notch includes two slots (156, 158) into which the pogo pins insert. The alignment of the key in shape with the notch ensures that the hat is only connectable to the housing in one position, therefore always closing the circuit via the connection. As shown in FIGS. 9, and 12-13, the circuit is closed when the hat connects to the housing because the pogo pins connect to the microcontroller unit 150. This microcontroller is preprogrammed and imbedded before it is secured within the housing of the toy to recognize differing values of the resistors. When the resistors in the hat connect to the microcontroller unit, the unit detects and recognizes the specific resistance value. The unit then transmits a corresponding signal to the DF player 124 to play a sound that is associated with that specific resistance value. Further, the first 44 and second LEDs 46 of the illuminating animation device 10 are programmed via the PCB 42 and microcontroller to illuminate in synchronization with the sound emanated from the speaker 122. For example, the DF player is programmed with ten sounds, songs, and/or stories. Each hat includes resistors or pogo pins with different resistance values, for example, a firefighter hat has a resistance value of 4 k ohms, a policeman hat is 1 k ohms and a construction worker hat is 2 k ohms. When a firefighter hat is connected to the housing, the microcontroller reads the resistance value and recognizes that the fireman hat has been connected. The microcontroller triggers the DF player to play a sound, song or story related to a fireman and the illuminating animation device illuminates in synchronization therewith. Accordingly, a fireman character comes to life within the toy 100 via the connection of a fireman hat. The features and elements of each modes described herein are not to be construed as limiting and can be programmed and activated in any combination.

    [0047] The toy 100 is also capable of activation via a remote signal, such as through embedded instructions and or receipt of activation signals received by a receiver. This signal received is read and transmitted to various elements of the toy to activate illumination of LEDS (44, 46, 152), emit a sound through the speaker 122, activate the microphone 125 and/or produce bubbles. For example, the microcontroller unit 150 includes a proximity detection device, such as, for example RFID or other types of electronics, which sense location, proximity, or other wireless instructions to indicate and/or instruct illumination, sound and/or bubble production. Such proximity device, for example, include instructions and circuitry operable to detect location in respect to a transmitted beacon. For example, the toy automatically activates upon nearing a display, feature, fixture attraction or other location within an amusement park which is transmitting a unique beacon. When received by the toy, it illuminates and/or plays sound and/or activates in a predetermined manner. Upon receipt of a unique beacon signal, the toy is programmed by instructions stored in a memory to activate in a particular manner and/or play specific prerecorded or streamed audio signals, which are programmed with illumination of the first and second LEDs so that the mouth appears talking in synchronization with the song or sound playing. Alternatively, the device incorporates RFID detectors so, upon recognition of a specific RFID signal, the toy begins emitting a predetermined sequence of signals. Other implementations may be implemented such as GPS location detection and determination. Other automated instructions are further implemented such as emitting colors, playing predefined audio stored in memory of the toy or received by the receiver of the toy, playing signals which are streamed and received by the integrated receiver, and similar functionality.

    [0048] Furthermore, a fixture may include an ultrasonic distance sensor that detects when a person is standing idle in front of it. When a user is detected, an electronic module is activated and broadcasts a signal or code within a specific proximity of the toy 100. This code unlocks an effect or feature of the toy, such as activating the illuminating animation device 10, producing bubbles, playing a sound, etc. Advantageously, the code that is sent is an unlocking code, which code unlocks an effect or feature that is already preprogrammed within the toy. The toys' microcontroller unit 150 is advantageously already programmed with this same first effect or feature. Accordingly, the fixture need only send a code to unlock this feature in the toy and does not need to send the entire programming for the feature. As such, a first feature is unlocked in the toy and is activated within the toy. As such, the toy sings the same song, tells the same story, illuminates in the same way, etc., as the first effect of the feature, such as a fireman. This first effect is then unlocked within the toy indefinitely and can be replayed by the user at any time and stored within a memory in the toy. This same interaction occurs when the user walks by a second, third, fourth, etc., fixture and these additional codes are sent to the toy to unlock these additional features, which can all be replayed by the user at any time.

    [0049] Further, the toy 100 includes a transmitter, which transmits a signal from the toy to a fixture. For example, if the hat 140 connected to the housing 130 is a policeman hat, the microcontroller unit 150 detects and recognizes this via the resistance values of the resistor. A corresponding signal is sent via the transmitter to the fixture, which unlocks a policeman file stored within an integrated circuit in the fixture. The fixture plays a sound or song specific to a policeman, such as a police siren. Furthermore, the fixture may be animatronic and move according to the sound that is played to tell a story using animatronic arms.

    [0050] In another embodiment as shown in FIGS. 19-22, rather than the sound chip and microcontroller unit being stored within the housing, the sound chip is stored within each unique hat or accessory. This is advantageous because the toy is no longer limited to a set number of prerecorded songs or sounds. In this embodiment, each hat is programmed with its own songs/sounds, so an unlimited number of hats are detectable by the toy. Users desired the ability to attach countless hats to the toy, which was not possible with the older embodiments. Older embodiments of the toy quickly hit a limit on the number of hats that could be detected as the hat could only contain a certain limited number of pogo pins. Furthermore, the more pogo pins that were included, the more connectivity issues that occurred, so they broke more easily, and the hats were too congested.

    [0051] FIGS. 19-20 show another embodiment of a bubble producing toy 200 which is activated via the connection of a second embodiment of hats 240a-f. Some of the internal components of this embodiment of the toy are the same as those disclosed for the first embodiment 100. For example, while not specifically discussed for this embodiment, the way the toy produces bubbles is the same as well as the various modes of activation, manually, wirelessly, remotely, etc., and powered by batteries 227. For example, bubbles are created via a bubble engine 260, which pumps liquid from a solution reservoir 210 to a nozzle 243 and out the bubble discharge orifice 264. There are also many advantageous differences between the first and second embodiments of the toy. The first embodiment included the sound chip or DF player within the bubble producing toy, but it was quickly discovered that this was significantly limiting as the toy could only be preprogrammed to recognize a limited number of pogo pins. Advantageously, in the second embodiment shown in FIGS. 19-22, each hat contains a bottom portion 241a-f, which is connected to a top portion 241a-f. Each hat includes a sound module secured between the top and bottom portions, which sound modules contain a sound chip 255a-f, which stores at least one audio file. Each sound chip includes a control integrated circuit, which is electrically connected to a USB-C plug 253a-f. This solves issues related to prior embodiments because the toy now recognizes an unlimited number of sounds on an unlimited number of hats since the sounds chips are stored in each hat, rather than within the toy. Advantageously, the toy also includes its own control integrated circuit, that detects the presence of an unlimited number of hats. As shown in FIGS. 19-20 and 22, the housing 230 includes a printed circuit board assembly (PCBA) 259, to which a USB-C port 257 is secured and electrically connected. This PCBA includes the control IC, which detects the attachment of each hat via the connection of the USB-C plug on each hat into the USB-C port. The USB-C port is visible through the outside surface of the housing and is part of a depression 254, into which the sound chips snuggly secure when the hat is connected to the toy. The hats are sized to fit the universal bubble toy and are further secured to each toy via a notch 261, which releases a snap ring 244 on the hat for easy removal. Advantageously, if new hats are added in the future, only new electronics and audios for the hats need to be made and the bubble toy remains unchanged, which is much more cost effective. Furthermore, the PCBA includes several LEDs 252, secured thereto, which illuminated in different colors, patterns, sequences, intensity, etc. depending on the programming of the toy when the hat is secured.

    [0052] More specifically, as shown in FIG. 19, there are six unique hats 240a-240f, which number should not be construed as limiting. Each hat signifies a different character and are all universally fit to the bubble producing toy 200. Further, while only one hat is discussed herein, the features should be construed as relating to all the hats. The universal bubble producing toy detects the presence of each of the hats and executes a unique function(s) depending on the hat, such as a light show, producing bubbles and/or playing a sound. When a user chooses any of these hats, such as the crown 240a, they plug the USB-C plug 253a into the USB-C port 257, which port is located through a wall the housing 230 of the toy. When the hat is connected, the sound chip 255a snuggly fits into the depression 254 that also forms a part of the wall of the housing surrounding the USB-C port. The hat further snaps onto the toy thereby further securing it via a snap ring 244 located within the hat. Advantageously, when the hat is connected to the toy, the control IC on the PCBA 259 detects and recognizes the presence of the hat and sends a data signal to the hat sound chip, which also includes a control IC. Upon receiving the data, the hat control IC triggers the music playback and triggers a unique light effect from within the toy, preferably within the housing. Advantageously, the unique light and sound effect occurs instantaneously when the hat is connected to the bubble toy. For example, the sound plays a royal tune while illuminating various LEDS (244, 246, 252) within the housing. The sound is played through the speaker 222, which is secured within the handle 220 of the toy. Further, the modes of activation and bubble production for this embodiment are the same as with the embodiment of the toy 100 shown in FIGS. 4-9, i.e., the toy includes both a slide switch 226 and a push button 228. The slide switch determines the mode of the toy, and respective light and bubble features. For example, if the slide switch is switched up, a bubble and light feature occurs and if it is turned down only a light show occurs. In both the up and the down position, the hat is detectable by the toy. If the user desires to repeat the light and sound feature that was displayed when the hat was first attached, the user simply pushes the push button, which will not only play the initial feature of the hat attachment, but can cycle through additional sound features stored on the sound chip. In doing so, the push button sends a data signal from the toy via the control IC on the PCBA to the hat sound chip. This sound chip includes a control IC, which upon receiving the data sent by pushing the push button, the hats control IC triggers the music playback through the speaker and activates a light show. Advantageously, each hat has its own light and sound effect and can be programmed with various sound and light effects within one hat. So, the user can view numerous different lights and sound effects from one hat.

    [0053] Moreover, the second embodiment of the toy 200, includes another embodiment of the illuminating animation device 211, which requires less components to produce a more visible and clear animation effect. As shown in FIG. 20, this embodiment of the device is secured within the housing via an upper bracket 233 and a lower bracket 234. The device includes an enclosure 220 with a base 221 to which a mouth shaped unit 240 is secured via a wall 222. The unit is in the shape of a smiling mouth and includes a divider 236 that divides the enclosure into a first chamber 238 and a second chamber 240. The first chamber includes a first LED 244 and the second chamber includes a second LED 246. The first and second LEDS are secured and electrically connected to a PCB 242, which is secured within the back surface of the enclosure. The divider is secured or soldered onto two opposing inside surfaces of the wall and is curved to correspond with the u-shape of the mouth. However, the enclosure does not include eyes. In this embodiment, the first and second LED illuminate a corresponding top and bottom portion of the mouth, so when the first and second LEDs are illuminated, the mouth naturally appears to be talking or smiling. For example, the first LED is continuously illuminated so the character on the housing is always smiling as the first chamber is continuously illuminated. When the second LED is activated, it illuminates the second chamber of the enclosure, so the mouth image appears larger like the character is talking, i.e., the mouth is opening and closing. The illumination of the second LED is sound activated and synced with the sound played via the attachment of the hat 240a-240f. So, when a sound is played, the second LED is illuminated and when the sound is silent or at a lower register, the second LED is not illuminated. The mouth advantageously appears as if it is talking or singing in conjunction with the sound that is played with the attachment of the hats. As shown in FIG. 19, the eyes in this embodiment are black circles that form a part of the housing. These are no longer specifically illuminated via the first or second LED and solved issues with prior iterations concerning the LEDs failing and not clearly illuminating the eyes. Furthermore, by including the eyes in the illumination, the illuminating animation device needed to be much bigger to cover more surface area, which caused issues with visibility of the image. Further, the LEDs are capable of being activated via ambient sound that is detected by a microphone 225. For example, when the microphone detects ambient sound, the second LED automatically illuminates in sequence with the ambient sound.

    [0054] It is well recognized by persons skilled in the art that alternative embodiments to those disclosed herein, which are foreseeable alternatives, are also covered by this disclosure. The foregoing disclosure is not intended to be construed to limit the embodiments or otherwise to exclude such other embodiments, adaptations, variations, modifications and equivalent arrangements.