Pusher amusement device with pivoting arm and game piece propulsion feature
12494111 ยท 2025-12-09
Assignee
Inventors
Cpc classification
G07F17/3297
PHYSICS
International classification
Abstract
A pusher-type amusement machine that includes a motorized coin track assembly for the introduction of coins that has an track end that sweeps across a playfield and includes a base, a coin hopper for collection and ejecting coins and a track that extends from the coin hopper to a track end opening and a control switch to activate the hopper to push coins through the track so that they are ejected from the end of the track towards a playfield on the machine.
Claims
1. An amusement machine comprising: a planar playing surface on which a plurality of playing pieces may be supported, a playing piece pusher element configured for reciprocating motion that moves over said playing surface to engage any playing pieces on said playing surface, wherein said playing surface further comprises a horizontal edge and said playing pieces, when engaged by said pusher element, can drop over said edge and pass to a collection location, a transport assembly for moving said playing pieces from said collection location to said playfield, said transport assembly comprising a motorized hopper and a track, said motorized hopper located below said playfield, and adapted to collect and sequentially eject said playing pieces into said track, and, said track adapted to receive said playing pieces and having a proximal end extending from said hopper and a distal end defining an exit passage, said exit passage facing said playfield, and a control switch that activates said motorized hopper and, a transport assembly motor configured to drive said transport assembly to cause it to pivot and thereby causing said track exit passage to sweep in an arc above said playfield, wherein said track exit passage further comprises a spring-biased pivotable retainer element on a distal end portion of said track wherein said retainer element holds a said playing piece in said track when in a first position, and when a said playing piece is pushed against a stop member of said retainer element, said stop member pivots to a second position to allow for the release of said playing piece from said track and when playing piece exits said track, said spring pulls said retainer back to said first position causing said stop member to engage the rear of said playing piece and propel said playing piece through said exit passage.
2. The amusement machine as recited in claim 1 wherein said hopper comprises a rotary coin hopper.
3. The amusement machine as recited in claim 1, wherein said game pieces comprise either coins, tokens or both coins and tokens, and said transport assembly is configured to circulate a plurality of said coins, tokens or both coins and tokens in a closed system.
4. The amusement machine recited in claim 3 wherein said transport assembly is attached to a base member, and said base member is linked to said transport assembly motor to provide for pivoting motion.
5. The amusement machine of recited in claim 1 wherein said distal end portion of said track is substantially horizontal.
6. The amusement machine recited in claim 1 further comprising a central controller and a first coin detector, said first coin detector configured to detect coins as they pass from said hopper to said track and to transmit a signal to said controller, said signal reflecting the number of coins passing into said track, and a player control switch to activate said hopper and cause said playing pieces to enter said proximal end of said track forcing the release of pieces from said exit passage.
7. The amusement machine recited in claim 1 further comprising a detection device to detect coins that fall from said edge, and an award device for awarding a prize that corresponds to the detected number of coins that have fallen over said edge.
8. An amusement machine of the pusher type, comprising: a playing surface on which a plurality of playing pieces may be supported, a playing piece pusher element configured for reciprocating motion that moves over said playing surface to engage any playing pieces on said playing surface, wherein said playing surface further comprises a horizontal ledge and said playing pieces, when engaged by said pusher element, can drop over said ledge of said playing surface and pass to a collection location and, a transport assembly for moving said playing pieces from said collection location to said playfield, said transport assembly comprising a hopper and a track, said hopper for collecting and sequentially ejecting said playing pieces into said track, and said track adapted to receive said playing pieces, and comprising a first track section that extends from said hopper to a second section, above said first section and that extends over said playfield, wherein said track further comprises a spring-biased pivotable retainer element on the end of said track wherein said retainer element comprises a stop member which holds said playing pieces in said track when in a first position, and when a said playing piece is pushed against a stop surface of said stop member, said stop member pivots upward to a second position to allow for the release of a playing piece from said track, said amusement machine further comprising a central controller, and player input control devices, said player input control devices comprising a player game piece release switch wherein said switch can activate said motorized hopper to cause said game pieces to be released from the end of said track.
9. The amusement machine as recited in claim 8 wherein said player control devices comprise a stop switch that allows a player to temporarily stop the motion of said pusher element.
10. The amusement game recited in claim 8 wherein said second track section is connected to a motor that causes said track section to sweep back and forth across said playfield.
11. The amusement machine as recited in claim 10 wherein said player control devices comprise a stop switch that allows a player to temporarily stop the motion of said second track section.
12. A transport assembly for moving said playing pieces from a collection location to an amusement game playfield, said transport assembly comprising a motorized hopper and a track, said motorized hopper adapted to collect and sequentially eject said playing pieces into said track, and, said track defined by a bottom wall, two side walls and top wall and said track adapted to receive said playing pieces and having a proximal end extending from said hopper and a distal end defining an exit passage, a control switch that activates said motorized hopper and, a transport assembly motor attached to said assembly and configured to drive said transport assembly to cause it to pivot and thereby causing said track exit passage to sweep in an arc wherein said track exit passage further comprises a spring-biased pivotable retainer element on the end of said track and said retainer holds said playing pieces in said track when in a first position, and when a said playing piece is pushed against a stop member of said retainer element, said stop member pivots to a second position to allow for the release of playing piece from said track and when pieces exits said track, said spring pulls said retainer back to said first position causing said stop member to engage the rear of said piece and propel said piece through said exit passage.
13. The track assembly recited in claim 12 wherein said playing pieces comprise coins, tokens or both and said track assembly is enclosed in a cabinet having a transparent window.
14. The track assembly recited in claim 12 wherein said control switch for said motorized hopper is located outside said cabinet and further comprising a second control switch located outside said cabinet that activates and deactivates said transport assembly motor.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The present invention will be further elucidated on the basis of an exemplary embodiment with reference to the accompanying drawings, in which:
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DETAILED DESCRIPTION
(12) Now referring to
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(15) In an exemplary embodiment, the coin transport assembly 425 comprises a rotary hopper that is configured collect coins and eject the coins in an orderly row into the coin track. Horizontal track section 443 track extends laterally from vertical section 440 and above the playing surfaces 416 and 412 that receive game pieces. In embodiments the end of the track is adjacent to the playfield and the coins ejected are directed to the playfield. In yet a further embodiment the end of the track may be lower than the and the force imposed on the coins propels them into the air towards the playfield. Transport assembly 425 is mounted on base 490 that is attached to floor 491 of lower cabinet 475 to allow for pivotable motion about axis 495. The pivotal motion of the transport assembly 425 is established by a cam mechanism and powered by motor 485. As the transport assembly 425 pivots, distal end of track section 443 swings back and forth across the top playing surface 412 in an arc. In embodiments, the player can stop the arm rotation at a selected location by engaging a transport assembly switch 1241 as shown in
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(17) As shown in
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(19) As best can be seen in
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(22) It is the object of the game to direct coins onto the playfield surface 412 when the vertical pusher wall 410 retreats and to introduce coins at a location that, when engaged by the pusher element, may cause other coins near edge 317 to fall onto the second playfield 416. Next, vertical pusher wall 414 engages any coins that have been introduced to the lower playfield area that was previously devoid of coins to potentially push other coins off edge 315.
(23) The game device also includes a tilt sensor 1233 that is in communication with central processing unit 1205. If a tilt is detected the CPU will disable the award of credits. In embodiments, coins that drop over ledge 315 are directed to a falling coin detector 1227 and directed to a coin chute which directs coins to the collection area associated with the hopper. When play has ended, the game will distribute a number of tickets that correspond to the number of coins that were detected that fell over the edge. As discussed above, in closed loop systems, after the detections of a tilt, the CPU will not provide tickets or credits that correspond with coins that were detected by falling coin detector 1227. Closed loop systems allow for consistent operation and less maintenance that may arise from the introduction of circulated coins.
(24) In alternative embodiments, the machine will distribute coins or tokens that have been dropped from the ledge to the player by a diversion chute. In embodiments that distribute coins as a reward, the machine further employs an access control door 1230 that may be opened or closed by the CPU. When a tilt is detected, the CPU 1205 transmits a signal to close access control door 1230 preventing access. In embodiments any coins in the access location are then directed to the coin hopper or a secure reservoir, using a second chute and control door. This feature prevents theft from the machine by tampering.
(25) In yet a further embodiment, an access door may be opened when a prize falls through the chute that has an RFID tag on the prize and is detected by a tag reader. This feature allows for the of high value prize on the playing surface, which may comprise coins or tokens with RFID tags and indica reflecting the status or value of a coin or token having an additional bonus prize.
(26) In yet further embodiments, a second coin hopper may distribute coins or tokens to a player access area in responses to a signal from the CPU that is correlated with the coins detected that have fallen from the edge, other bonus conditions, such as the detection of a bonus RFID tag or both. When the second hopper distributes coins or tokens, lights and a loudspeaker are activated to provide to signal to the player that a distribution through an access location has been initiated. In this regard, CPU 1205 also controls display panels 1207 and 1209 that provide graphic attraction displays as well as instructions and status of the game play. In the embodiment depicted in
(27) In embodiments, the machine includes a diversion ledge and diversion channel, provided at a lateral location of the playfield that collects coins that are not distributed to the player but fall into a separate region for the machine owner. In embodiments a coin detector is provided to detect coins that fall into the diversion channel and such data can be provided to the game machine owner.
(28) Hopper exit coin detector 1225 is provided on the exit of the hopper to count the number of coins that enter the track, and which reflects the same number of coins that a player releases or shoots from the end of the track. After the allocated number of coins that a player has been credited has been expended, the game piece release switch 1221 is deactivated.
(29) In operation, a game player provides credit to the system which, if valid, is detected by credit detector 1217. Upon the detection of a credit, the CPU will activate credit switch 1219 and, in preferred embodiments, illuminate the credit switch and update the game status display 1209 to reflect the number of credits and or coins available to play. In embodiments, the player then may activate either the pusher control stop switch 1240 to stop the pusher movement, the transport assembly switch 1241 to stop the pivoting of the arm or both, to control the location of the introduction of the coins to the playfield 412. When the player is satisfied with the location of the pushers and horizontal arm 443, the player can activate the coin game piece release switch 1221 that activates hopper motor 1232. By keeping the switch open, the player can shoot multiple coins sequentially. Alternatively, the coin release switch 1221 can be manipulated for single shot action. After a predetermined number of coins have been the released, the coin release switch 1221 and other control switches 1240 and 1241 are deactivated. If the player has won, coins that have fallen from the ledge are calculated and the CPU issues a corresponding number of tickets or credits to the player. Alternatively, in embodiments when a player wins, as reflected by having coin fall from ledge 317, coins are directed by a second hopper to a player access area. While the terms coins and tokens are sue to described the game pieces in the embodiments are depicted, it is contemplated that other cylinder shaped pieces may be used. It is further contemplated that other game pieces may be advantageously used, such as spheres or cubes with appropriately designed hoppers for the capture, orientation and the introduction of the items into a track.
(30) As discussed above, in embodiments, a detector is provided in association with the diverter for detecting coins that have fallen off the ledge. Coins in this way be detected immediately after they have dropped over the edge of the playing surface, and an appropriate number of prize points can be awarded to the player. In embodiments, a diverter can route coins to the shooter arm assembly in a closed loop arrangement and route items with RFID tags to a separate channel for detection of the RFID tag and then to a lift mechanism for reintroduction to the game from a position above the playfield edges. The display may be updated as coins are detected to inform the player of the status of coins or other prizes earned. Chutes that direct coins from the playfield ledge to the diverter and orient the coin in a line, and then direct the coins to the hopper or separate channels comprise inclined surfaces.
(31) Embodiments of the invention allow for an attraction mode wherein coins are continuously or periodically ejected from the hopper, introduced to the track and the playing surface. In an attract mode, as coins are introduced they can be recycled back to the playfield surface and users, after inspection of the game conditions, may be inclined to play the game.
(32) In further embodiments, a coin track assembly is combined with playfields that have targets comprising openings or pockets which can receive coins and coin chutes to direct the coins back to a hopper or player access areas.
(33) The invention is not limited to the above-described embodiments and the skilled person in the art will appreciate that many modifications and variants can be envisaged within the scope of the invention, which is defined solely by the following claims.