ILLUSTRUCTION GAME & COMMUNICATION SKILL BUILDING APP
20250375699 ยท 2025-12-11
Inventors
Cpc classification
A63F9/0641
HUMAN NECESSITIES
International classification
Abstract
A system and method used with a set of prompt cards, each prompt card having a target answer. A device may include a drawing surface; wherein the game involves at least two players, with a first player serving as a clue constructor and a second player serving as a drawer, wherein the clue constructor selects a prompt card and provides verbal instructions limited to shapes and lines to the drawer, wherein the drawer creates an image on the drawing surface based on the verbal instructions from the clue constructor; and wherein the drawer attempts to guess the target answer within a predetermined limit.
Claims
1. An interactive game for improving communication, comprising: a set of prompt cards, each prompt card having a target answer; a drawing surface; wherein the game involves at least two players, with a first player serving as a clue constructor and a second player serving as a drawer, wherein the clue constructor selects a prompt card and provides verbal instructions limited to shapes and lines to the drawer, wherein the drawer creates an image on the drawing surface based on the verbal instructions from the clue constructor; and wherein the drawer attempts to guess the target answer within a predetermined limit.
2. The interactive game of claim 1, wherein the predetermined limit is a time limit or a predetermined number of guesses.
3. The interactive game of claim 1, wherein the verbal instructions are limited to describing rudimentary shapes selected from the group consisting of lines, dots, squiggles, circles, squares, triangles, ovals, polygons, dashes, arcs, letters, numbers, cylinders, slashes, colons, semicolons, hashtags, curved lines.
4. The interactive game of claim 1, further comprising a timer for timing a period of play.
5. The interactive game of claim 1, further comprising a score log for tracking players' scores.
6. The interactive game of claim 1, wherein the target answer is in the form of a word, a phrase, an image, or a combination thereof.
7. The interactive game of claim 6, wherein the image is a photograph or an illustration showing three-dimensional qualities of a three-dimensional object.
8. The interactive game of claim 1, wherein the game is implemented as a computer or mobile application.
9. The interactive game of claim 8, wherein the drawing surface is implemented through a user interface and the drawer interacts with the user interface using an input device selected from the group consisting of a mouse, a controller, a keyboard, and touch-based inputs.
10. The interactive game of claim 1, wherein the game is implemented as a physical board game.
11. A method of playing an interactive game for improving communication, comprising: providing a set of prompt cards, each prompt card having a target answer; providing a drawing surface; selecting a first player to serve as a clue constructor and a second player to serve as a drawer; having the clue constructor select a prompt card; having the clue constructor provide verbal instructions limited to shapes and lines to the drawer; having the drawer create an image on the drawing surface based on the verbal instructions; and having the drawer attempt to guess the target answer within a predetermined limit.
12. The method of claim 11, wherein the predetermined limit is a time limit or a predetermined number of guesses.
13. The method of claim 11, wherein the verbal instructions are limited to describing rudimentary shapes selected from the group consisting of lines, dots, squiggles, circles, squares, triangles, ovals, polygons, dashes, arcs, letters, numbers, cylinders, slashes, colons, semicolons, hashtags, and curved lines.
14. The method of claim 11, further comprising timing a period of play with a timer.
15. The method of claim 11, further comprising tracking players' scores with a score log.
16. The method of claim 11, wherein the game is played in rounds and players switch roles between rounds.
17. The method of claim 11, wherein the game is played by two or more teams, each team comprising at least two players.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0024] Embodiments of the present disclosure are described in detail below with reference to the following drawings. These and other features, aspects, and advantages of the present disclosure will become better understood with regard to the following description, appended claims, and accompanying drawings. The drawings described herein are for illustrative purposes only of selected embodiments and not all possible implementations and are not intended to limit the scope of the present disclosure.
[0025]
[0026]
[0027]
[0028]
DETAILED DESCRIPTION
[0029] In the Summary above and in this Detailed Description, and the claims below, and in the accompanying drawings, reference is made to particular features (including method steps) of the invention. It is to be understood that the disclosure of the invention in this specification includes all possible combinations of such particular features. For example, where a particular feature is disclosed in the context of a particular aspect or embodiment of the invention, or a particular claim, that feature can also be used, to the extent possible, in combination with and/or in the context of other particular aspects and embodiments of the invention, and in the invention generally.
[0030] The present description includes one or more embodiments for an interactive game playable on an application or board game card deck, whereby one person gets a word no one else can see on a prompt card. Their partner has a white board or other drawing surface such as a paper or a chalkboard. The person with the word (clue constructor) has to instruct the person with the white board (drawer or illustructor) to draw the object, but can only give line and shape drawing clues. For instance, for a GIRAFFE the clue constructor may tell the drawer to draw an oval on its side at the top of the page, then draw two lines coming off of the back of the oval at a 45 degree angle. The person drawing has to guess what they are drawing and according to game rules and only has a certain amount of time or guesses. It can be competitive or collaborative and is intended to show people how well or poorly they communicate, how they can be more specific, and how to be patient with a partner who thinks different than they do.
[0031] Attention is now directed toward embodiments of game sets according to one or more embodiments of the present invention.
[0032] Prompt cards 105 may each include a target answer for one player to attempt to communicate to another player for the other player to guess. A target answer on prompt card 105 may be in the form of a word/phrase, and/or an image, or both, Preferably, the image is a photograph or an illustration that shows the three-dimensional qualities of a three-dimensional object. One embodiment of the prompt card 105 is illustrated in
[0033] Score log 110 may be designed to log the scores/progress of various players. For example, score log 110 may be a paper grid in a book of paper grid or may be a game board imprinted with positions (scores) on which scoring tokens belonging to each player is positioned and moved, in which position indicates score/progress. In other embodiments, score log 130 may be any other mechanical or electronic hardware or software device or service for keeping track of score/progress.
[0034] Timer 115 may be configured to time a period of play, for example, a period for guessing answers. Timer 115 may be a manual timing device such as a minute glass or hourglass as well as a mechanical timing device or an electronic hardware or software device or service for timing. The game may incorporate a time-pressure mechanic where the amount of time available for instructions or guessing decreases as the game progresses.
[0035]
[0036] Game Setup and Play: The setup involves opening the contents of the storage container with the deck and shuffling the deck. Players may then be sorted into teams of two or any other configuration. Gameplay is done in rounds where players select a prompt card 105 from the deck, and then build their image within a designated time (step 300)
[0037] Game Method Overview Start of Round: Initiate the round with players selecting prompt cards 105 featuring a target answer (step 301).
[0038] Prompt Selection: Each player picks prompt cards 105 containing a target to portray (step 302).
[0039] Clue Construction: The player with prompt card 105 then tries to explain the word to the guesser by declaring visual clues in the form of a series of rudimentary lines and shapes to represent the target answer (step 303). The clue constructor may tell the guesser to draw simple shapes such as lines, dots, squiggles, circles, squares, triangles, ovals, polygons, dashes, arcs, letters, numbers, cylinders, slashes, colons, semicolons, hashtags, curved lines in various sizes and dimensions to create recognizable 2-D images from descriptions or pictures on drawing surface 102. The clue constructor then aims to have guesser create images such that the guesser may guess correctly within a set time limit to earn points. In some non-limiting embodiments, the prompt card may illustrate only a subset of the simple shapes such as squiggles, triangles, and arcs, whereby the guesser may only use those specific simple shapes. During this time players can not say anything that is a descriptive object (wire, block, head, tail, eye, nose, arm, trunk, branch, neck, spot, stem, etc.)
[0040] The interactive game may implement variable difficulty levels to accommodate players of different skill levels and experience. At lower difficulty levels, the game may provide simpler target answers and allow a broader range of shape descriptions. As difficulty increases, the game may restrict the types of shapes that can be described, impose stricter time limits, or require more complex target answers to be guessed. This may be done with different sets of cards depending on the skill level.
[0041] The interactive game may include constraint cards in addition to prompt cards. These constraint cards impose additional limitations on the clue constructor's instructions, adding another layer of challenge to the game. Constraints may include restrictions to only certain shapes (e.g., use only circles and straight lines), limitations on the number of instructions (e.g., maximum 5 instructions), requirements to use spatial relationships (e.g., must describe positions using compass directions), or prohibitions of certain descriptive terms (e.g., cannot use directional terms like above or below).
[0042] The guesser then attempts to guess the prompt while drawing the images based on constructed clues, attempting to deduce the target answer before the time runs out as determined by timer 115 (step 304).
[0043] Answer Validation: Check if guesses by the guesser match the target answer as per game rules and clue constructor's or opposing teams judgment (step 305).
[0044] Scoring: Award points or advancement if there's a match (step 306).
[0045] Rotation: Another team then has their clue construction phase or the players switch roles if there are only two players (step 307)
[0046] End of Round: Conclude the gameplay round (step 308).
[0047] While prompt cards 105 represent a primary embodiment of the word selection mechanism, the interactive game 100 may alternatively employ perforated paper sheets with words printed thereon, designed to be separated along perforations into individual word pieces during game setup.
[0048] These individual word pieces may then be placed into a container such as a bag, hat, or bowl, from which players draw during gameplay. The word selection mechanism may take various forms including but not limited to: pre-printed cards as described in the primary embodiment; perforated paper sheets that are separated into individual word pieces and drawn from a container; electronic word generation via software application; or any combination thereof.
[0049] Drawing surface 102 may be provided as a specially designed sheet featuring the game's branding elements, including stylized typography where the letter i in Illustruction is depicted as an exclamation point. The drawing surface may be sized and formatted to accommodate drawings of appropriate detail while constraining the drawer to work within predefined boundaries, thereby standardizing the drawing experience across gameplay sessions.
[0050] The corresponding structures, materials, acts, and equivalents of all means or step plus function elements in the claims below are intended to include any structure, material, or act for performing the function in combination with other claimed elements as specifically claimed. The description of the present invention has been presented for purposes of illustration and description but is not intended to be exhaustive or limited to the invention in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the invention. The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, and to enable others of ordinary skill in the art to understand the invention for various embodiments with various modifications as are suited to the particular use contemplated. The present invention according to one or more embodiments described in the present description may be practiced with modification and alteration within the spirit and scope of the appended claims. Thus, the description is to be regarded as illustrative instead of restrictive of the present invention.