SYSTEM AND METHOD FOR INTEGRATING HUMAN-ONLY READABLE MEDIA INTO GAME PLAY
20220331695 · 2022-10-20
Inventors
Cpc classification
A63F13/5375
HUMAN NECESSITIES
A63F13/537
HUMAN NECESSITIES
International classification
Abstract
A computer game system including a game screen that has at least one game play element, and at least one human-only readable medium, such that the human-only readable medium displays information about the at least one game play element instructing a player how to successfully accomplish a game task, and a device and non-transitory computer-readable medium having instructions to run such a system.
Claims
1. A computer game system comprising: a game screen comprising at least one game play element, and at least one human-only readable medium; wherein the human-only readable medium displays information about the at least one game play element instructing a player how to successfully accomplish a game task.
2. The system of claim 1 wherein the at least one human-only readable medium is displayed adjacent to the game screen.
3. The system of claim 1 wherein the at least one human-only readable medium is displayed within the game screen.
4. The system of claim 1 wherein the at least one human-only readable medium is displayed within, and adjacent to, the game screen.
5. The system of claim 1 wherein the at least one game play element comprises a first game play element and the at least one human-only readable medium identifies the first game play element as one to be collected by the player.
6. The system of claim 1 wherein the at least one game play element comprises a first game play element and the at least one human-only readable medium identifies the first game play element as one to be avoided by the player.
7. The system of claim 1 wherein the at least one game play element comprises a first game play element and the at least one human-only readable medium identifies the first game play element as one to be targeted by the player.
8. The system of claim 1 wherein the at least one game play element comprises a first game play element and the at least one human-only readable medium identifies the first game play element as one to be destroyed by the player.
9. The system of claim 1 wherein the at least one game play element comprises a first game play element and the at least one human-only readable medium identifies the first game play element as one to be built by the player.
10. The system of claim 1 wherein the at least one game play element comprises a first game play element and the at least one human-only readable medium identifies the first game play element as one to be interacted with by the player.
11. The system of claim 1 wherein further comprising instructions that give the player information about the relationship between the at least one game play element and the at least one human-only readable medium.
12. The system of claim 1 further comprising an overlay that shows a wall or obstacle that is not otherwise displayed on the game screen.
13. The system of claim 1 further comprising an overlay that shows an image that is not otherwise shown on the game screen.
14. The system of claim 1 further comprising an overlay that shows an overlay game play element that is not otherwise shown on the game screen.
15. The system of claim 1 further comprising a wager screen comprising controls that enable the player to select a wager amount for a competitive game and initiate a competitive game, such that the game screen is displayed when the competitive game is initiated.
16. The system of claim 15 wherein the player, upon winning the game, is awarded with at least a portion of the amount wagered by an opponent.
17. The system of claim 16 wherein the game is from a game developers, and at least a portion of the amount wagered by the opponent is awarded to the game developer.
18. The system for claim 1 further comprising a rank system such that the player has a player rank, and a match making system that matches the player with an opponent having a respective ranking that is similar to the ranking of the player.
19. A device comprising: a processor and a display; wherein the display comprises a game screen comprising at least one game play element, and at least one human-only readable medium; wherein the human-only readable medium displays information about the at least one game play element instructing a player how to successfully accomplish a game task.
20. A non-transitory computer-readable medium comprising a set of instructions that when executed by a processor cause the processor to: display a game screen comprising at least one game play element; and display at least one human-only readable medium; wherein the human-only readable medium displays information about the game play elements instructing a player how to successfully accomplish a game task.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0010] The drawings set forth exemplary embodiments of the disclosed concepts, and are not intended to be limiting in any way.
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DETAILED DESCRIPTION OF THE DISCLOSURE
[0024] The following detailed description and the appended drawings describe and illustrate exemplary embodiments solely for the purpose of enabling one of ordinary skill in the relevant art to make and use the invention. As such, the detailed description and illustration of these embodiments are purely exemplary in nature and are in no way intended to limit the scope of the invention, or its protection, in any manner. It should also be understood that the drawings are not to scale and in certain instances details have been omitted, which are not necessary for an understanding of the present invention, such as conventional details of fabrication and assembly.
[0025] As used herein, the terms “human-only readable medium” and “human-only readable media” are defined to mean an image, video, graphic, or sound that conveys a message to a human being that is difficult for a computer program to understand or interpret. This includes, but is not limited to CAPTCHAs, symbols, math equations, word problems, image relationships (for example: pilot/plane), honeypot (fake or invisible instructions to trick bots), biometric captchas (including unlocking information in the captcha via fingerprints or other biometric data).
[0026] In certain embodiments a computer game system may include a game screen that may have at least one game play element, and at least one human-only readable medium, such that the human-only readable medium displays information about the at least one game play element instructing a player how to successfully accomplish a game task.
[0027] In certain embodiments a device may include a processor and a display wherein the display may have a game screen that may have at least one game play element, and at least one human-only readable medium, such that the human-only readable medium displays information about the at least one game play element instructing a player how to successfully accomplish a game task.
[0028] In certain embodiments a non-transitory computer-readable medium comprising a set of instructions that when executed by a processor cause the processor to display a game screen that may include at least one game play element, and at least one human-only readable medium, such that the human-only readable medium displays information about the game play elements instructing a player how to successfully accomplish a game task.
[0029] In certain embodiments the at least one human-only readable medium may be displayed adjacent to the game screen. In certain embodiments the at least one human-only readable medium may be displayed within the game screen. In certain embodiments the at least one human-only readable medium may be displayed within, and adjacent to, the game screen. In certain embodiments the at least one human-only readable medium may play a sound. In certain embodiments, the at least one human-only readable medium may display an image.
[0030] In certain embodiments the at least one game play element comprises a first game play element. In certain embodiments the at least one human-only readable medium may identify the first game play element as one to be collected by the player. In certain embodiments the at least one human-only readable medium may identify the first game play element as one to be avoided by the player. In certain embodiments the at least one human-only readable medium may identify the first game play element as one to be targeted by the player. In certain embodiments the at least one human-only readable medium may identify the first game play element as one to be destroyed by the player. In certain embodiments the at least one human-only readable medium may identify the first game play element as one to be built by the player. In certain embodiments the at least one human-only readable medium may identify the first game play element as one to be interacted with by the player.
[0031] In certain embodiments instructions may be provided to give a player information about the relationship between the at least one game play element and the at least one human-only readable medium. In certain embodiments the instructions may be shown adjacent to the at least one human-only readable medium. In certain embodiments the instructions may direct a player to collect a game play element. In certain embodiments the instructions may direct a player to avoid a game play element. In certain embodiments the instructions may direct a player to target a game play element. In certain embodiments the instructions may direct a player to build a game play element. In certain embodiments the instructions may direct a player to interact with a game play element.
[0032] In certain embodiments the game screen may be of a snake game. In certain embodiments the game play elements may be a food pellet. In certain embodiments the game play elements may be a poison pellet. In certain embodiments the at least one human-only readable medium may identify the food pellet. In certain embodiments the at least one human-only readable medium may identify the poison pellet. In certain embodiments the human-only readable medium may identify the location of wall game play element, of the at least one game play element, that is not otherwise known.
[0033] In certain embodiments the game screen may be of a puzzle game. In certain embodiments the at least one human-only readable medium may identify a relationship between game play elements, such as a first and second game play element, necessary to solve a puzzle.
[0034] In certain embodiments the game screen is a shooting game. In certain embodiments the at least one game play element may be a target. In certain embodiments the game play elements may be items. In certain embodiments the at least one human-only readable medium may identify the target as one to be targeted. In certain embodiments the at least one human-only readable medium may identify the target as one to be avoided. In certain embodiments the at least one human-only readable medium may identify the item as one to be collected. In certain embodiments the at least one human-only readable medium may identify the item as one to be avoided.
[0035] In certain embodiments the game screen may be of a card game. In certain embodiments the human-only readable medium may identify card values that are substituted. In certain embodiments the human-only readable medium may identify card values that are swapped. In certain embodiments the human-only readable medium may identify wild cards.
[0036] In certain embodiments the game may be a racing game. In certain embodiments the game play element may be a power-up. In certain embodiments, the game play element may be a handicapping item. In certain embodiments the human-only readable medium may identify the power-up. In certain embodiments the human-only readable medium may identify the handicapping item.
[0037] In certain embodiments the game may be an action game. In certain embodiments the game play element may be a first and second weapon and an enemy. In certain embodiments the game play element may be a first and second armor and an enemy. In certain embodiments the human-only readable medium may identify which of the first and second weapon to use against the enemy. In certain such embodiments the human-only readable medium may identify which of the first and second armor to use to defend against the enemy.
[0038] In certain embodiments an overlay may be provided. In certain embodiments the overlay may show a wall that is not otherwise displayed on the game screen. In certain embodiments the overlay may show an image that is not otherwise shown on the game screen. In certain embodiments the overlay may show a game play element that is not otherwise shown on the game screen. In certain embodiments the overlay may display a human-only readable medium. In certain embodiments the overlay may display instructions.
[0039] Certain embodiments may further include a wager screen that may include controls that allow the player to select a wager amount for a competitive game and to initiate the competitive game such that the game screen is displayed when the competitive game is initiated. Certain embodiments may further include a ranking system such that player may have a player ranking. In certain embodiments the match making system may match the player with an opponent having a respective ranking that is similar to the player ranking of the player. In certain embodiments the player, upon winning the game, may be awarded with at least a portion of the amount wagered by the opponent.
[0040] In certain embodiments a system for competitive game play may include a client application that may run on a player's computing device that presents a player with controls that enable the player to select a wager amount for a competitive game and initiate a competitive game. The game may include a game screen that may have at least one game play element, and at least one human-only readable medium, such that the human-only readable medium displays information about the at least one game play element instructing a player how to successfully accomplish a game task. In certain embodiments the competitive game may be from a developer, and at least a portion of the amount wagered by the opponent may be awarded to the developer.
[0041] In certain embodiments the player may wager money. In certain embodiments the player may wager an amount of crypto currency tokens. In certain embodiments the player may wager points. In certain embodiments a match making system may be provided to match the player against an opponent. In certain embodiments the player may have a ranking. In certain embodiments the match making system may match the player with an opponent having a respective ranking that is similar to the ranking of the player. In certain embodiments the winning player may be awarded with at least a portion of the amount wagered by the losing player.
[0042] In certain embodiments the system may allow games from game developers. In certain embodiments at least a portion of the amount wagered by the losing player may be awarded to the game developer.
[0043] A device may include a processor and a display, wherein the processor and display may run any of the systems and games described above.
[0044] A non-transitory computer-readable medium comprising a set of instructions that when executed by a processor may cause the processor to run the any of the systems or games described above.
[0045] The disclosed concepts deal with linking one or more human-only readable media, such as a CAPTCHA, to one or more a game play element in order to put computerized bots at a disadvantage in playing against human players. For example, a human-only readable medium may display a color, shape, or number, together with instructions that relate that color, shape or number to a game play element displayed on a game screen so that a player knows how to properly interact with the game play elements to succeed at a game task, while a computer bot should fail at reading the human-only readable medium and will be playing the game without information crucial to success. In this manner, bots should consistently fail and lose to human players allowing human players to compete with a lessened risk that others will be cheating by using bots. The human-only readable medium may be a CAPTCHA, a specially prepared graphic, a sound, or any other suitable medium that is simple for a human to understand but that is difficult for a computer or bot program to decipher. When a player has accomplished one or more gameplay tasks (such as collecting an item or pellet, or attacking a particular target, or any other suitable task) in accordance with the human-only readable medium, a new human-only readable medium may be displayed to provide the player with new information relevant to game play.
[0046] The disclosed concepts may include instructions that explain how the information provided by the human-only readable medium is to be used. For example instructions may inform a player what game play elements to interact with or collect, and which to avoid or destroy.
[0047] A game play element may be anything that provides information to a user or that the user interacts with in playing the game in order to achieve game play objectives. Persons of skill in the art will recognize that the game play elements may vary drastically depending on the type of game. Shooter games may have target game play elements and object game play elements; card games may have card game play elements and rule game play elements; RPG games may have item game play elements, weapon game play elements, etc.
[0048] For example,
[0049] As shown in
[0050] The human-only readable medium 104 may be shown in the proximity of the game screen 100. As shown in
[0051] The instructions 105 may be shown in the proximity of the human-only readable medium 104. In some embodiments, the instructions may be provided to the player prior to the beginning of the game so that instructions do not need to be displayed during the game. For example, the player may begin the game with the understanding that the human-only readable medium 104 will always be instructing the player what the “food” is to be collected, or what the “poison” is to be avoided.
[0052] The game screen may periodically change the human-only readable medium so that another color is the “poison” and/or may periodically change the instructions to identify the “food” rather than the “poison.” For example the colors of the pellets may change every time that the player eats the food, and a new human-only readable medium may replace the old one every time there is such a color change. Alternatively the human-only readable medium 104 may change while the colors stay the same, or the instructions 105 may change while the human-readable medium 104 stays the same. The human-only readable medium 104 may change in a predictable way (every X pellets or after X seconds of game time) or randomly. Persons of skill in the art will recognize that in addition to color, the game play elements may vary by shape, may include symbols, numbers. Thus, the human-only readable medium 104 may identify the “poison” or the “food” for games like the one shown in
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[0061] Player computing devices 803, 804 may be any suitable device capable of running the game and connecting to the competitive play system 800. The connecting network may be a specialized network, a VPN, the Internet, a LAN, or any other suitable network that can facilitate communication between the application server 801 and the player computing devices 803, 804.
[0062] The application server 801 may allow players to wager on the outcome of their game, with each player betting an amount of money, crypto currency tokens, in-game currency or points, or any other wagerable item, against the other player where the winner of the competitive game between the players gets at least a portion of the amount of the wager bet by the other player. The system may also reward players with points, cryptocurrency tokens, or any other suitable reward for each bet made, for the amount wagered, for each game played, or any other suitable reward system. Players that receive such reward or reward tokens may sell them to others, may hold them, or may stake them, purchase prizes with them, or use them within any other suitable reward system. The system 800 may include a reward system that pays a portion of the amount wagered by the losing player to reward token holders or to players who have staked their reward tokens. The system 800 may allow game developers to submit games to be played on the competitive game system and may reward such game developers by providing them at least a portion of the amount wagered by the losing player.
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[0066] Persons of skill in the art will recognize that any of the features of the disclosed concepts may be implemented with any suitable game to make it more difficult for bots to do well, while allowing players to wager and/or compete in such games with higher confidence that their opponents are human
[0067] While specific embodiments have been discussed to illustrate the invention, it will be understood by those skilled in the art that the descriptions herein are intended as illustrative, and not as limiting, and that variations in the embodiments can be made without departing from the spirit of the invention. Accordingly, the foregoing descriptions are intended as illustrative, and not as limiting.