Mahjong Pattern Game

20260054161 ยท 2026-02-26

    Inventors

    Cpc classification

    International classification

    Abstract

    A method of playing a patterned Mahjong game is disclosed, including the following steps: 1) preparing tiles, 2) dealing the tiles for players, 3) flipping a tile first to determine an attribute of the player, 4) flipping a next tile and checking whether a pattern on the next tile flipped is the same as the attribute of the player, 5) performing the next operation in accordance with above step 4) for the next player, and 6) determining a winner. The patterns depicted on the Mahjong tiles of the present disclosure are simple, has knowledge interesting, and combines teaching with entertainment. The patterned Mahjong game can be suitable for different people of all ages to play, and especially younger players can learn the knowledge of the patterns depicted on the Mahjong tiles in the process of playing the game.

    Claims

    1. A method of playing a patterned Mahjong game, comprising steps of, 1) preparing tiles, preparing a number of Mahjong tiles depicting patterns, a universal tile and a spare tile, wherein the patterns comprises M categories, and each of the categories comprises N subclasses; 2) dealing the tiles for players, shuffling all the Mahjong tiles depicting patterns and dealing them to the players, wherein the Mahjong tiles depicting patterns are arranged in front of each player in a matrix with all patterns facing down; 3) flipping a tile first to determine an attribute of the player, the player randomly places the universal tile in a first row of any columns in the matrix in the front and pushes out a last tile in this column and flips it over, wherein the category corresponding to a pattern on a flipped tile is identified as the attribute of the player, and the column that have been flipped is defined as a flipped column; 4) flipping a next tile and checking whether the pattern on the next tile flipped is the same as the attribute of the player, the player repositions the flipped tile with attribute identified in the first row of any columns except the flipped column in the matrix in the front with the pattern facing up, then pushes out the last tile in this column and flips it over; and a) in response to the player flips out one tile with the same pattern as the flipped tile, the player must place the tile in the first row of this column with the pattern facing up and push out the last tile in this column and flip it over; b) in response to the player flips out one tile with the pattern corresponding to a different category from the pattern of the flipped tile, the player must pass this tile to the next player, and the next player places the tile in the first row of any columns in the matrix in the front with the pattern facing up, wherein the different category is identified as the attribute of the next player; or c) in response to the player flips out one tile with the pattern corresponding to the same category of the flipped tile but being a different subclass, the player must place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over, and perform a next operation in accordance with above steps a) and b); 5) performing the next operation in accordance with above step 4) for the next player, however, in response to the next player flips out one tile with the pattern corresponding to the attribute of a previous player, the next player must hand the tile to the previous player, and then the previous player performs the next operation in accordance with above step 4); 6) determining a winner, the first player to flip out all of the tiles in the matrix in the front, with all of flipped tiles corresponding to the same category and also having same pattern in each column in the matrix in the front, is determined as the winner.

    2. The method of playing the patterned Mahjong game according to claim 1, wherein each of the categories and the subclasses correspond to a different pattern, respectively.

    3. The method of playing the patterned Mahjong game according to claim 2, wherein each of the Mahjong tiles is depicted only one pattern.

    4. The method of playing the patterned Mahjong game according to claim 1, wherein the pattern on each of the Mahjong tiles is designed to be knowledge component that the players need to be tested.

    5. The method of playing the patterned Mahjong game according to claim 1, wherein for a plurality of players, the game is played by rolling a dice and determining a flipping tile order of the players by points on the dice.

    6. The method of playing the patterned Mahjong game according to claim 5, wherein the player with the largest points on the dice flips the Mahjong tiles first.

    7. The method of playing the patterned Mahjong game according to claim 1, wherein the each player has only one attribute, and all players have different attributes.

    8. The method of playing the patterned Mahjong game according to claim 1, wherein M4, N8, and M<n.

    9. The method of playing the patterned Mahjong game according to claim 8, wherein M is 4, 5 or other integers, N is 8, 9, 10 or other integers.

    10. The method of playing the patterned Mahjong game according to claim 1, wherein the patterns at least comprise 4 categories of dogs, cats, fruits and vegetables.

    11. The method of playing the patterned Mahjong game according to claim 10, wherein the dogs comprise 8 different breeds of dogs, the cats comprise 8 different breeds of cats, the fruits comprise 8 different types of fruits, and the vegetables comprise 8 different flavors of vegetables.

    12. The method of playing the patterned Mahjong game according to claim 1, wherein the matrix comprises at least M rows and N columns.

    13. The method of playing the patterned Mahjong game according to claim 12, wherein the matrix comprises at least 4 rows and 8 columns.

    14. The method of playing the patterned Mahjong game according to claim 1, wherein the players are 2 or more.

    15. The method of playing the patterned Mahjong game according to claim 14, wherein the players are 2, 3, 4, or more.

    16. The method of playing the patterned Mahjong game according to claim 1, wherein the number of the players is less than or equal to the number of categories of the patterns.

    17. The method of playing the patterned Mahjong game according to claim 1, wherein in response to the players are more than 4, each additional player is added, the patterns are correspondingly increased by one category, and each increased category comprises N subclasses.

    18. The method of playing the patterned Mahjong game according to claim 1, wherein in response to the players are 3, the game is played by randomly selecting any Mahjong tiles depicting patterns corresponding to 3 categories of the M categories.

    19. The method of playing the patterned Mahjong game according to claim 1, wherein in response to the players are 2, the game is played by randomly selecting any Mahjong tiles depicting patterns corresponding to 2 categories of the M categories.

    20. The method of playing the patterned Mahjong game according to claim 1, wherein the Mahjong tiles also are plastic set or playing cards.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0036] The present embodiments are illustrated by way of example and not limitation in the figures of the accompanying drawings, in which like references may indicate similar elements.

    [0037] FIG. 1 shows a flow block diagram of a method of playing a patterned Mahjong game in accordance with some embodiments of the present disclosure.

    [0038] FIG. 2 shows patterns of eight different breeds of dogs depicted on patterned Mahjong tiles in accordance with some embodiments of the present disclosure.

    [0039] FIG. 3 shows patterns of eight different breeds of cats depicted on the patterned Mahjong tiles in accordance with some embodiments of the present disclosure.

    [0040] FIG. 4 shows patterns of eight different types of fruits depicted on patterned Mahjong tiles in accordance with some embodiments of the present disclosure.

    [0041] FIG. 5 shows patterns of eight different flavors of vegetables depicted on patterned Mahjong tiles in accordance with some embodiments of the present disclosure.

    [0042] FIG. 6 shows a schematic diagram of a pattern of a tile for the step 3 in a four-player game of the present disclosure.

    [0043] FIG. 7 shows a schematic diagram of patterns of the tiles for the step 4 in the four-player game of the present disclosure.

    [0044] FIG. 8 shows a schematic diagram of patterns of the tiles for the step 5 in the four-player game of the present disclosure.

    [0045] FIG. 9 shows a schematic diagram of patterns of the tiles for the step 7 in the four-player game of the present disclosure.

    [0046] FIG. 10 shows a schematic diagram of patterns of the tiles for the step 8 in the four-player game of the present disclosure.

    [0047] FIG. 11 shows a schematic diagram of patterns of the tiles for the step 9 in the four-player game of the present disclosure.

    [0048] FIG. 12 shows a schematic diagram of patterns of the tiles for the step 11 in the four-player game of the present disclosure.

    [0049] FIG. 13 shows a schematic diagram of patterns of the tiles for the step 12 in the four-player game of the present disclosure.

    [0050] FIG. 14 shows a schematic diagram of patterns of the tiles for the step 14 in the four-player game of the present disclosure.

    [0051] FIG. 15 shows a schematic diagram of a pattern of a tile for the step 3 in a three-player game of the present disclosure.

    [0052] FIG. 16 shows a schematic diagram of patterns of tiles for the step 4 in the three-player game of the present disclosure.

    [0053] FIG. 17 shows a schematic diagram of patterns of tiles for the step 5 in the three-player game of the present disclosure.

    [0054] FIG. 18 shows a schematic diagram of patterns of tiles for the step 7 in the three-player game of the present disclosure.

    [0055] FIG. 19 shows a schematic diagram of patterns of tiles for the step 8 in the three-player game of the present disclosure.

    [0056] FIG. 20 shows a schematic diagram of patterns of tiles for the step 10 in the three-player game of the present disclosure.

    [0057] FIG. 21 shows a schematic diagram of patterns of tiles for the step 11 in the three-player game of the present disclosure.

    [0058] FIG. 22 shows a schematic diagram of patterns of tiles for the step 13 in the three-player game of the present disclosure.

    [0059] FIG. 23 shows a schematic diagram of a pattern of a tile for the step 3 in a two-player game of the present disclosure.

    [0060] FIG. 24 shows a schematic diagram of patterns of tiles for the step 4 in the two-player game of the present disclosure.

    [0061] FIG. 25 shows a schematic diagram of patterns of tiles for the step 5 in the two-player game of the present disclosure.

    [0062] FIG. 26 shows a schematic diagram of patterns of tiles for the step 7 in the two-player game of the present disclosure.

    [0063] FIG. 27 shows a schematic diagram of patterns of tiles for the step 8 in the two-player game of the present disclosure.

    [0064] FIG. 28 shows a schematic diagram of patterns of tiles for the step 9 in the two-player game of the present disclosure.

    DETAILED DESCRIPTION OF THE EMBODIMENTS

    [0065] The objectives and technical solutions of the present disclosure will be described below with reference to the accompanying drawings and exemplary embodiments, it should be understood that these exemplary embodiments are only intended to be used for illustration but not to be limited.

    [0066] Referring to FIG. 1, in some embodiments of the present disclosure, a method of playing a patterned Mahjong game is provided, including the following steps 1) to 6).

    1) Preparing Tiles.

    [0067] Specifically, preparing a number of Mahjong tiles depicting patterns, a universal tile and a spare tile, where the patterns include M categories and each of the categories includes N subclasses. Herein the spare tile is used to replenish tiles in case the tiles loses one or has a broken one.

    2) Dealing the Tiles for Players.

    [0068] Specifically, shuffling all the Mahjong tiles depicting patterns and dealing them to the players, where the Mahjong tiles depicting patterns are arranged in front of each player in a matrix with all patterns facing down.

    3) Flipping a Tile First to Determine an Attribute of the Player.

    [0069] Specifically, the player randomly places the universal tile in a first row of any columns in the matrix in the front and pushes out a last tile in this column and flips it over, where the category corresponding to a pattern on a flipped tile is identified as the attribute of the player, and the column that each player firstly flips is defined as a flipped column.

    4) Flipping a Next Tile and Checking Whether the Pattern on the Next Tile Flipped is the Same as the Attribute of the Player.

    [0070] Specifically, the player repositions the flipped tile with attribute identified in the first row of any columns except the flipped column in the matrix in the front with the pattern facing up, then pushes out the last tile in this column and flips it over, and last performs a next operation in accordance with the following three scenarios of a), b), and c). [0071] a) In response to the player flips out one tile with the same pattern as the flipped tile, the player must place the tile in the first row of this column with the pattern facing up and push out the last tile in this column and flip it over. [0072] b) In response to the player flips out one tile with the pattern corresponding to a different category from the pattern of the flipped tile, the player must pass this tile to the next player, and the next player places the tile in the first row of any columns in the matrix in the front with the pattern facing up, where the different category is identified as the attribute of the next player. [0073] c) In response to the player flips out one tile with the pattern corresponding to the same category of the flipped tile but being a different subclass, the player must place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over, and perform a next operation in accordance with above steps a) and b).
    5) Performing the Next Operation in Accordance with Above Step 4) for the Next Player.

    [0074] However, in response to the next player flips out one tile with the pattern corresponding to the attribute of a previous player, the next player must hand the tile to the previous player, and then the previous player performs the next operation in accordance with above step 4).

    6) Determining a Winner.

    [0075] Specifically, the first player to flip out all of the tiles in the matrix in the front, with all of flipped tiles corresponding to the same category and also having same pattern in each column in the matrix in the front, is determined as the winner.

    [0076] In some embodiments of the present disclosure, each of the categories and the subclasses correspond to a different pattern respectively, and each of the Mahjong tiles is depicted only one pattern, the pattern on each of the Mahjong tiles is designed to be knowledge component that the players need to be tested. For an example, the pattern on each of the Mahjong tiles may be different breeds of dogs or cats, different types of fruits, or different flavors of vegetables. However, the pattern on each of the Mahjong tiles is not limited to these, but can be other knowledge component that the players need to be tested.

    [0077] In some embodiments of the present disclosure, for a plurality of players, the game is played by rolling a dice and determining a flipping tile order of the players by points on the dice, and the player with the largest points on the dice flips the Mahjong tiles first.

    [0078] Herein the each player has only one attribute, and all players have different attributes.

    [0079] In some embodiments of the present disclosure, M4, N8, and M<n. Preferably, M is 4, 5 or other integers; N is 8, 9, 10 or other integers.

    [0080] In some embodiments of the present disclosure, the patterns at least include 4 categories of dogs, cats, fruits and vegetables. Further, the dogs include 8 different breeds of dogs, the cats include 8 different breeds of cats, the fruits comprise 8 different types of fruits, and the vegetables include 8 different flavors of vegetables.

    [0081] In some embodiments of the present disclosure, the matrix includes at least M rows and N columns; preferably the matrix includes at least 4 rows and 8 columns.

    [0082] In some embodiments of the present disclosure, the players are 2 or more, preferably 2, 3, 4, or more. And the number of the players is less than or equal to the number of categories of the patterns.

    [0083] In some embodiments of the present disclosure, in response to the players are more than 4, each additional player is added, the patterns are correspondingly increased by one category, and each increased category comprises N subclasses.

    [0084] In some embodiments of the present disclosure, in response to the players are 3, the game is played by randomly selecting any Mahjong tiles depicting patterns corresponding to 3 categories of the M categories.

    [0085] In some embodiments of the present disclosure, in response to the players are 2, the game is played by randomly selecting any Mahjong tiles depicting patterns corresponding to 2 categories of the M categories.

    [0086] In some embodiments of the present disclosure, the Mahjong tiles may also be plastic set or playing cards.

    [0087] The technical solutions of the patterned Mahjong game of the present disclosure will be described more clearly and in detail below in conjunction with specific embodiments and the accompanying drawings.

    Embodiment 1. Four-Player Game

    [0088] Patterns depicted on the Mahjong tiles: referring to FIG. 2 to FIG. 4, the patterned Mahjong tiles used in the embodiments is shown, the patterns include 4 categories of dogs, cats, fruits and vegetables, and each of the dogs, cats, fruits and vegetables contains 8 different breeds of dogs, 8 different breeds of cats, 8 different types of fruits, and 8 different flavors of vegetables. In other words, the patterns include 4 categories, each of the categories containing 8 subclasses, and each of the Mahjong tiles is depicted only one pattern. [0089] Game accessories: 128 Mahjong tiles depicting patterns, one universal tile, one spare tile, and a dice.

    [0090] The patterned Mahjong game is played according to the following operations. [0091] Step 1): The 128 Mahjong tiles depicting patterns is shuffled and dealt them to 4 players, and the Mahjong tiles depicting patterns are arranged in front of each player in a matrix with all patterns facing down. Here the matrix includes 4 rows and 8 columns, thus the each player has 32 Mahjong tiles. [0092] Step 2): The dice is rolled to determine a flipping tile order of the players by points on the dice, and the player with the largest points on the dice flips the Mahjong tiles first (If 2 or more players have the same points on the dice, the dice will be rerolled until the largest points on the dice comes up). Assuming that 4 players A, B, C, and D will play the game and the dice are rolled, the points of the dice of A is five, the points of the dice of B is four, the points of the dice of C is three, the point of the dice of D is one, then the player A starts the game first and then the player B, the player C, the player D and they are played clockwise in this order. [0093] Step 3): The player A randomly places the universal tile in a first row of any 8 columns in the matrix in the front and pushes out a last tile in this column and flips it over. Assuming the pattern on the last tile is a dog, it identifies that the category of player A is DOG. Thus the player A needs to collect all 32 Mahjong tiles with DOG patterns facing up, the DOG patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. Herein the column that has been flipped is defined as a flipped column, and the first tile in the first row of the flipped column is named an initial tile. [0094] Step 4): Referring to FIG. 7, the player A repositions the above flipped DOG tile in the first row of any columns except the flipped column in the matrix in the front with the DOG pattern facing up, and then pushes out the last tile in this column and flips it over. Assuming the pattern on the last tile is a cat, and then the player A must hand the tile to the next player, that is, the player B. [0095] Step 5): Referring to FIG. 8, the player B receives the tile with a CAT pattern, which indicates the attribute of the player B is cat. Thus the player B needs to collect all 32 Mahjong tiles with CAT patterns facing up, the CAT patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. The player B randomly place the tile with CAT pattern in the first row of any 8 columns in the matrix in the front and pushes out the last tile in this column and flips it over. [0096] Step 6): Assuming the player B flips out the tile with the same pattern as the above CAT pattern, then the player B need place the tile in the first row of this column with the pattern facing up and push out the last tile in this column and flip it over. However, assuming the player B flips out the tile with the pattern corresponding the same CAT category but being a different breed of cat subclass, then the player B need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over. [0097] Step 7): Referring to FIG. 9, assuming the player B flips out a tile with a VEGETABLE pattern, the player B need pass this tile to the player C. [0098] Step 8): Referring to FIG. 10, the player C receives the tile with the VEGETABLE pattern, which indicates the attribute of the player C is vegetable. Thus the player C needs to collect all 32 Mahjong tiles with VEGETABLE patterns facing up, the VEGETABLE patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. The player C randomly place the tile with the VEGETABLE pattern in the first row of any 8 columns in the matrix in the front and pushes out the last tile in this column and flips it over. [0099] Step 9): Referring to FIG. 11, assuming the player C flips out the tile with the same pattern as the above VEGETABLE pattern, then the player C need place the tile in the first row of this column with the pattern facing up and push out the last tile in this column and flip it over. [0100] Step 10): Assuming the player C flips out the tile with the pattern corresponding the same VEGETABLE category but being a different type of vegetable subclass, then the player C need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over. [0101] Step 11): Referring to FIG. 12, assuming the player C flips out the tile with a fruit pattern, then the player C need to pass the tile to next player, that is, the player D. [0102] Step 12): Referring to FIG. 13, the player D receives the tile with the FRUIT pattern, which indicates the attribute of the player D is fruit. Thus the player D needs to collect all 32 Mahjong tiles with FRUIT patterns facing up, the FRUIT patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. The player D randomly place the tile with the FRUIT pattern in the first row of any 8 columns in the matrix in the front and pushes out the last tile in this column and flips it over. [0103] Step 13): Assuming the player D flips out the tile with the CAT pattern, then the player D need hand over the tile to the player B. [0104] Step 14): Referring to FIG. 14, the player B receives the tile with the CAT pattern from the player D, assuming the CAT pattern is not the same pattern as the tile already flipped but is another subclass, then the player B need place the tile in the first row of any columns except flipped columns, and flip over the last tile in this column. [0105] Step 15): Assuming the player D flips out the tile with the VEGETABLE pattern, and then the player D need hand over the tile to the player C.

    [0106] Assuming in the above step 7) the player B flips out the tile with the DOG pattern, then the player B need pass the tile to the player A, and the player A perform a next operation. In other words, if the players flip over the tile with the pattern not being their attribute, they need pass the tile to the player with the corresponding attribute for the next operation. Only in the first play to identify what the attributes of the players, the game is played in a clockwise order, but when there is a player whose attribute has been identified, and the other player flips the tile with the same attribute with this player, then the other player need hand over the tile to the player.

    [0107] And last, the first player to flip out all of the tiles in the matrix in the front, with all of flipped tiles corresponding to the same category and also having same pattern in each column in the matrix in the front, is determined as the winner, and subsequently the second, the third, and the fourth place are determined.

    Embodiment 2. Three-Player Game

    [0108] Patterns depicted on the Mahjong tiles: 3 categories from the four categories of dogs, cats, fruits, and vegetables are randomly selected as the patterns depicted on the Mahjong tiles. The patterns in the 3 categories may include, but are not limited to, cat+dog+fruit, cat+dog+vegetable, cat+vegetable+fruit, dog+vegetable+fruit, and the like. [0109] Game accessories: 96 Mahjong tiles depicting patterns, one universal tile, one spare tile, and a dice.

    [0110] The game is described below by using the Mahjong tiles with cat, dog, and fruit patterns as an example. [0111] Step 1: The 96 Mahjong tiles depicting patterns is shuffled and dealt them to 3 players, and the Mahjong tiles depicting patterns are arranged in front of each player in a matrix with all patterns facing down. Here the matrix includes 4 rows and 8 columns, thus the each player has 32 Mahjong tiles. [0112] Step 2: The dice is rolled to determine a flipping tile order of the players by points on the dice. Assuming that the 3 players A, B, and C will play the game and the dice are rolled, the point of the dice of A is four, the point of the dice of B is three, the point of the dice of C is two, then the player A starts the game first and the player B, the player C and they are played clockwise in this order. [0113] Step 3: Referring to FIG. 15, the player A randomly places the universal tile in a first row of any 8 columns in the matrix in the front and pushes out a last tile in this column and flips it over. Assuming the pattern on the last tile is a dog, it identifies that the category of player A is DOG. Thus the player A needs to collect all 32 Mahjong tiles with DOG patterns facing up, the DOG patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. Herein the column that has been flipped is defined as a flipped column, and the first tile in the first row of the flipped column is named an initial tile. [0114] Step 4: Referring to FIG. 16, the player A repositions the above flipped DOG tile in the first row of any columns except the flipped column in the matrix in the front with the DOG pattern facing up, and then pushes out the last tile in this column and flips it over. [0115] Step 5: Referring to FIG. 17, assuming the player A flips out the tile with the pattern corresponding the same DOG category but being a different breed of dog subclass, then the player A need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over. [0116] Step 6): Assuming the player A flips out the tile with a FRUIT pattern, then the player A need hand over the tile to the player B. [0117] Step 7): Referring to FIG. 18, the player B receives the tile with the FRUIT pattern, which indicates the attribute of the player B is fruit. Thus the player B needs to collect all 32 Mahjong tiles with FRUIT patterns facing up, the FRUIT patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. The player B randomly place the tile with FRUIT pattern in the first row of any 8 columns in the matrix in the front and pushes out the last tile in this column and flips it over. [0118] Step 8): Referring to FIG. 19, assuming the player B flips out the tile with the same pattern as the above FRUIT pattern, then the player B need place the tile in the first row of this column with the pattern facing up and push out the last tile in this column and flip it over. [0119] Step 9): Assuming the player B flips out the tile with the pattern corresponding the same FRUIT category but being a different type of fruit subclass, then the player B need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over. [0120] Step 10): Referring to FIG. 20, assuming the player B flips out a tile with a CAT pattern, the player B need pass this tile to the player C. [0121] Step 11): Referring to FIG. 21, the player C receives the tile with the CAT pattern, which indicates the attribute of the player C is cat. Thus the player C needs to collect all 32 Mahjong tiles with CAT patterns facing up, the CAT patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. The player C randomly place the tile with the CAT pattern in the first row of any 8 columns in the matrix in the front and pushes out the last tile in this column and flips it over. [0122] Step 12): Assuming the player C flips out the tile with the FRUIT pattern, then the player C need hand over the tile with the FRUIT pattern to the player B. [0123] Step 13): Referring to FIG. 22, assuming the player B receives the FRUIT pattern being a different type of fruit subclass, then need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over. [0124] Step 14): assuming the player C flips out the tile with the DOG pattern, then the player C need hand over the tile with the DOG pattern to the player A.

    [0125] And last, the first player to flip out all of the tiles in the matrix in the front, with all of flipped tiles corresponding to the same category and also having same pattern in each column in the matrix in the front, is determined as the winner, and subsequently the second and the third place are determined.

    Embodiment 3. Two-Player Game

    [0126] Patterns depicted on the Mahjong tiles: 2 categories from the four categories of dogs, cats, fruits, and vegetables are randomly selected as the patterns depicted on the Mahjong tiles. The patterns in the 2 categories may include, but are not limited to, cat+dog, cat+vegetable, dog+fruit, dog+vegetable, vegetable+fruit, and the like. [0127] Game accessories: 64 Mahjong tiles depicting patterns, one universal tile, one spare tile, and a dice.

    [0128] The game is described below by using the Mahjong tiles with cat and dog patterns as an example. [0129] Step 1): The 64 Mahjong tiles depicting patterns is shuffled and dealt them to 2 players, and the Mahjong tiles depicting patterns are arranged in front of each player in a matrix with all patterns facing down. Here the matrix includes 4 rows and 8 columns, thus the each player has 32 Mahjong tiles. [0130] Step 2): The dice is rolled to determine a flipping tile order of the players by points on the dice. Assuming that the 2 players A and B will play the game and the dice are rolled, the point of the dice of A is four, the point of the dice of B is three, and then the player A starts the game first and the player B and they are played clockwise in this order. [0131] Step 3): Referring to FIG. 23, the player A randomly places the universal tile in a first row of any 8 columns in the matrix in the front and pushes out a last tile in this column and flips it over. Assuming the pattern on the last tile is a dog, it identifies that the category of player A is DOG. Thus the player A needs to collect all 32 Mahjong tiles with DOG patterns facing up, the DOG patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. Herein the column that has been flipped is defined as a flipped column, and the first tile in the first row of the flipped column is named an initial tile. [0132] Step 4): Referring to FIG. 24, the player A repositions the above flipped DOG tile in the first row of any columns except the flipped column in the matrix in the front with the DOG pattern facing up, and then pushes out the last tile in this column and flips it over. [0133] Step 5): Referring to FIG. 25, assuming the player A flips out the tile with the pattern corresponding the same DOG category but being a different breed of dog subclass, then the player A need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over. [0134] Step 6): Assuming the player A flips out the tile with a CAT pattern, then the player A need hand over the tile to the player B. [0135] Step 7): Referring to FIG. 26, the player B receives the tile with the CAT pattern, which indicates the attribute of the player B is cat. Thus the player B needs to collect all 32 Mahjong tiles with CAT patterns facing up, the CAT patterns must include 4 categories and 8 subclasses, and the same patterns must be in the same column. The player B randomly place the tile with CAT pattern in the first row of any 8 columns in the matrix in the front and pushes out the last tile in this column and flips it over. [0136] Step 8): Referring to FIG. 27, assuming the player B flips out the tile with the same pattern as the above CAT pattern, then the player B need place the tile in the first row of this column with the pattern facing up and push out the last tile in this column and flip it over. [0137] Step 9): Referring to FIG. 28, assuming the player B flips out the tile with the pattern corresponding the same CAT category but being a different type of fruit subclass, then the player B need place the tile in the first row of any columns except the flipped column in the matrix in the front, then push out the last tile in this column and flip it over.

    [0138] And last, the first player to flip out all of the tiles in the matrix in the front, with all of flipped tiles corresponding to the same category and also having same pattern in each column in the matrix in the front, is determined as the winner, and subsequently the second place are determined.

    [0139] The foregoing description, for purpose of explanation, has been described with reference to specific embodiments. However, the illustrative discussions above are not intended to be exhaustive or to limit the scope of the claims to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The embodiments were chosen in order to best explain the principles underlying the claims and their practical applications, to thereby enable others skilled in the art to best use the embodiments with various modifications as are suited to the particular uses contemplated.