INTELLIGENT GAME DEVICE

20260054157 ยท 2026-02-26

    Inventors

    Cpc classification

    International classification

    Abstract

    An intelligent game device, including: a panel having a plurality of game positions disposed thereon; a plurality of game objects, a respective game object can be placed onto or moved over the panel to occupy at least one game position of the plurality of game positions during game play; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, the triggering result of each operation of the abrupt event trigger includes the occurrence or non-occurrence of an abrupt event; wherein, the intelligent game device is configured so that the triggering result of the abrupt event trigger can affect the state(s) or action(s) of the relevant game object(s) during the game process.

    Claims

    1. An intelligent game device comprising: a panel having a plurality of game positions disposed thereon; a plurality of game objects, during a game play, a respective game object can be placed onto or moved on the panel to occupy at least one game position of the plurality of game positions; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, a triggering result each time the abrupt event trigger is operated includes the occurrence or non-occurrence of an abrupt event, the intelligent game device being configured such that, during the game play, the triggering result of the abrupt event trigger can affect the state or action of an associated game object; a control module; and a display module communicatively connected with the control module, wherein the control module is configured to control the display module to provide a triggering result indication regarding the triggering result of the abrupt event trigger in response to operation of the abrupt event trigger; and/or a sound indicating module communicatively connected to the control module, wherein the control module is configured to control the sound indicating module to provide an audible instruction regarding the triggering result of the abrupt event trigger in response to operation of the abrupt event trigger.

    2. The intelligent game device as claimed in claim 1, wherein the intelligent game device comprises a display module comprising: an abrupt event type indicator controllable by the control module to provide an abrupt event type indication, the abrupt event type indicator comprising an abrupt event type pointer assembly or an abrupt event type indicating light unit; and/or an abrupt event position indicator controllable by the control module for providing an abrupt event position indication, the abrupt event position indicator comprising an abrupt event position pointer assembly or an abrupt event position indicating light unit; wherein the abrupt event type indication and/or the abrupt event position indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting location, or a light flashing pattern; and wherein the display module is configured to display: the abrupt event type indication for indicating the type of the abrupt event; and/or the abrupt event position indication for indicating at least one game position at which an abrupt event occurs.

    3. The intelligent game device as claimed in claim 2, wherein the display module comprises a main display unit comprising the abrupt event type indicator and/or the abrupt event position indicator; and wherein the control module includes a main control circuit board communicatively connected to the main display unit.

    4. The intelligent game device as claimed in claim 3, wherein the abrupt event type indicator includes a plurality of different abrupt event type indicating symbols disposed on the display panel of the display module, and the abrupt event type indicating light unit includes an abrupt event type indicating light corresponding to each of the abrupt event type indicating symbols.

    5. The intelligent game device as claimed in claim 3, wherein the display module includes display units at game position provided at at least some of the plurality of game positions, and each of the display units at game position includes an indicating light unit at game position controlled by the control module, the indicating light units at game position being configured such that when an abrupt event occurs, the indicating light units at game position at one or more game positions associated with the abrupt event provide the abrupt event occurrence indication.

    6. The intelligent game device as claimed in claim 5, wherein the abrupt event occurrence indication comprises the abrupt event type indication that comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting location, or a light flashing pattern.

    7. The intelligent game device as claimed in claim 5, wherein the control module includes a game position circuit board communicatively connected to the indicating light units at game position; wherein: the control module includes a separate game position circuit board for each of the indicating light units at game position, and the main control circuit board of the control module is communicatively connected to each game position circuit board; or each of the indicating light units at game position is addressable, the game position circuit board being an integral circuit board provided corresponding to all of the indicating light units at game position.

    8. The intelligent game device as claimed in claim 2, further includes at least one regular command randomizer configured to be operable to provide random regular commands for deciding the state and/or action of a corresponding game object at least alone or collectively with the triggering result of the abrupt event trigger; wherein the at least one regular command randomizer is communicatively connected with the control module; wherein the control module is configured to control the display module to display the random regular commands in response to operation of the at least one regular command randomizer; and/or the control module is configured to control the sound indicating module to provide an audible instruction regarding the random regular commands in response to operation of the at least one regular command randomizer; and wherein the display module includes a random regular command pointer assembly or a light unit for random regular command controllable by the control module to provide the random regular commands.

    9. The intelligent game device as claimed in claim 8, wherein the abrupt event trigger and regular command randomizer include a common trigger module or trigger modules provided separately from each other, the trigger module including a trigger sensing assembly communicatively connected to the control module, the trigger sensing assembly being configured to emit a trigger signal in response to a trigger input provided by a game participant; wherein: the control module is further configured to receive the trigger signal and to control the display module in response to the trigger signal to provide the triggering result indication regarding the triggering result of the abrupt event trigger and/or to display the random regular commands provided by the regular command randomizer; and/or the control module is further configured to receive the trigger signal and to control the sound indicating module to provide an audible instruction regarding the triggering result and/or an audible instruction regarding the random regular command in response to the trigger signal.

    10. The intelligent game device as claimed in claim 8, wherein the regular command randomizer is a displacement command randomizer, and the random regular commands include random displacement commands, and the random displacement command is used to determine the state or action of a corresponding game object at least alone or together with the triggering result of the abrupt event trigger.

    11. The intelligent game device as claimed in claim 10, wherein the regular command randomizer is a random number generator, and the random displacement command is a random number generated by the random number generator; and wherein the display module includes a random displacement indicating pointer assembly or a random displacement indicating light unit controllable by the control module to provide the random number; and/or the control module is configured to control the sound indicating module to provide an audible indication of the random number.

    12. The intelligent game device as claimed in claim 5, further includes an abrupt event locker configured to lock one or more game positions at which the at least one of the abrupt events is to occur; wherein the control module is configured such that when the triggering result of the abrupt event trigger is that an abrupt event is to occur, the control module controls the indicating light units at game position to be in an alternating state of activation and deactivation, and the abrupt event locker is configured to lock one or more of the indicating light units at game position which are in an activated state; wherein the abrupt event locker comprises a lock trigger module that includes a lock trigger sensing assembly communicatively connected to the control module, the lock trigger sensing assembly being configured to issue a lock trigger signal in response to a lock trigger input provided by a game participant; and wherein the control module is further configured to receive the lock trigger signal and to lock one or more indicating light units at game position in the activated state in response to the lock trigger signal.

    13. The intelligent game device as claimed in claim 5, wherein the control module is configured to, when the triggering result of the abrupt event trigger is that an abrupt event occurs, control the display module to continuously provide the abrupt event type indication and/or the abrupt event position indication of the abrupt event in multiple consecutive game steps; and wherein the control module controls the main display unit and/or one or more display units at game position associated with the abrupt event to continuously provide the abrupt event type indication and/or the abrupt event position indication of the abrupt event.

    14. The intelligent game device as claimed in claim 10, wherein the intelligent game device includes a plurality of game modes, and includes a game mode selector configured to be operable to select a game mode of the plurality of game modes; wherein the game mode selector is communicatively connected with the control module; wherein control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and/or wherein the control module is configured to control the sound indicating module to provide audible instruction regarding the game mode in response to operation of the game mode selector; and wherein the display module comprises a game mode indicator for providing a game mode indication regarding any of the plurality of game modes.

    15. The intelligent game device as claimed in claim 14, wherein the game mode indicator includes a game mode indicating light unit which is the same light unit as the light unit for the random regular commands; and/or wherein the game mode selector, the abrupt event trigger and the regular command randomizer include the trigger module in common or trigger modules provided separately from each other.

    16. The intelligent game device as claimed in claim 11, wherein the plurality of game objects includes game objects of at least two parties that are different from each other, the game objects of each party representing a respective game participant, the game objects of at least two parties being different from each other in at least one of color, pattern, shape, and size.

    17. The intelligent game device as claimed in claim 16, wherein the plurality of game positions includes a destination game position for the game objects of each party; wherein the intelligent game device further includes a destination sensing assembly disposed at the destination game positions, and the destination sensing assembly is configured to generate a game accomplishing sensing signal when a corresponding game object reaches the corresponding destination game position; wherein the destination sensing assembly is communicatively connected to the control module; and wherein the control module is configured to control the display module to display the destination sensing indication in response to receiving the game accomplishing sensing signal, for indicating that the corresponding game object reaches the corresponding destination game position; and/or wherein the control module is configured to control the sound indicating module to provide an audible prompt regarding a destination sensing indication in response to receipt of the game accomplishing sensing signal, for indicating that the corresponding game object reaches the corresponding destination game position.

    18. The intelligent game device as claimed in claim 17, wherein the display module includes a destination sensing indicating light unit controlled by the control module and configured to provide the destination sensing indication; and wherein the random displacement indicating light unit and the destination sensing indicating light unit are the same light unit.

    19. The intelligent game device as claimed in claim 5, wherein: the intelligent game device is a flight chess, the panel is provided with routes thereon, and the plurality of game positions include a plurality of grids arranged on the routes, and the game objects are chess pieces that can travel along the routes to the respective grids; and the routes are disposed surrounding the main display unit.

    20. The intelligent game device as claimed in claim 5, wherein the abrupt event type indicating light unit includes a plurality of lights disposed around the random displacement indicating light unit.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0094] In order to explain the technical solutions of the embodiments of the present disclosure more clearly, the following will briefly introduce the drawings that need to be used in the embodiments. It should be understood that the following drawings only show certain embodiments of the present disclosure, and therefore should not be regarded as a limitation of the scope of protection. For those of ordinary skill in the art, other relevant drawings can be obtained based on these drawings without creative work. In the drawings:

    [0095] FIG. 1 is a plan view of an intelligent game device according to an exemplary embodiment;

    [0096] FIG. 2 is a perspective view of an intelligent game device according to an exemplary embodiment;

    [0097] FIG. 3 is a perspective view of the intelligent game device according to an exemplary embodiment, which shows a schematic diagram of a two-player battle mode of the intelligent game device;

    [0098] FIG. 4 is a perspective view of the intelligent game device according to an exemplary embodiment, which shows a schematic diagram of a four-player battle mode of the intelligent game device;

    [0099] FIG. 5 illustrates a cross-sectional view of an intelligent game device according to an exemplary embodiment;

    [0100] FIG. 6 schematically illustrates a display module of an intelligent game device according to an exemplary embodiment;

    [0101] FIG. 7 schematically illustrates a portion of a display module and a control module and of an intelligent game device according to an exemplary embodiment;

    [0102] FIG. 8 schematically illustrates a control module and indicating light units provided thereon of an intelligent game device according to an exemplary embodiment;

    [0103] FIG. 9 schematically shows the connection between a button-type trigger input means and a movable part of an intelligent game device according to an exemplary embodiment;

    [0104] FIG. 10 schematically shows a cross-sectional view of a control module, a display module and a trigger module of an abrupt event trigger and/or a regular command randomizer and/or a game mode selector of an intelligent game device according to an exemplary embodiment;

    [0105] FIG. 11 schematically illustrates a cross-sectional view of a trigger module of an abrupt event trigger and/or a regular command randomizer and/or a game mode selector according to an exemplary embodiment;

    [0106] FIG. 12 schematically shows a cross-sectional view of a trigger module of an abrupt event trigger and/or a regular command randomizer and/or a game mode selector according to another exemplary embodiment;

    [0107] FIG. 13 schematically illustrates a perspective exploded view of a destination sensing assembly according to an exemplary embodiment;

    [0108] FIG. 14 schematically illustrates a cross-sectional view of a portion of a destination sensing assembly according to an exemplary embodiment;

    [0109] FIG. 15 schematically shows a schematic diagram of a circuit of a destination sensing assembly according to an exemplary embodiment;

    [0110] FIG. 16 schematically shows a plan view of an intelligent game device according to an exemplary embodiment.

    LIST OF REFERENCE SIGNS

    [0111] 10, 10 intelligent game device [0112] 100 main body, main body of chessboard [0113] 110, 110 panel [0114] 111 game position, grid, primary grid [0115] 111a, 111b, 111c, 111d starting grids [0116] 112a, 112b, 112c, 112d game position, grid, secondary grid [0117] 112a1, 112b1, 112c1, 112d1 destination game position [0118] 113 positioning slot [0119] 120a, 120b, 120c, 120d game object, chess pieces [0120] 130, 140a, 140b, 140c, 140d routes [0121] 130 primary route [0122] 131 n-shaped portion [0123] 132 top portion [0124] 133 leg portion [0125] 134 raised rib [0126] 135 convex edge [0127] 140a, 140b, 140c, 140d secondary route [0128] 150 central portion [0129] 160 receiving cavity [0130] 170 platform portion [0131] 180 holding bay [0132] 190 chess piece storage compartment [0133] 191 base plate [0134] 195 cover [0135] 200 abrupt event trigger [0136] 210 button-type trigger input [0137] 220a, 220b movable part [0138] 221 obstructing portion [0139] 230a1, 230a2, 230b fixed sensing element [0140] 230a1, 230a2 signal transceiver unit [0141] 230a1 optical signal transmitter [0142] 230a2 optical signal receiver [0143] 240 elastic return member [0144] 300 control module [0145] 301 through hole [0146] 302 receiving slot [0147] 310 main control circuit board [0148] 330 game position circuit board [0149] 331, 332 power cord [0150] 333 signal transmission line [0151] 400 display module [0152] 410 main display unit [0153] 420 display panel, main display panel [0154] 410a, 410b, 410c, 410d, 410e, 410f abrupt event type indicating lights [0155] 420a, 420b, 420c, 420d, 420e, 420f abrupt event type indicating symbol [0156] 430 indicating light unit at game position [0157] 440 display panel at game position, grid panel [0158] 450 light processing component [0159] 460 light unit for random regular command [0160] 500 power module [0161] 610 destination sensing circuit [0162] 620 trigger button [0163] 630 conductive component [0164] 640 elastic return member [0165] 641 inelastic deformation portion [0166] 642 elastic deformation portion [0167] 600 control and display assembly

    DETAILED DESCRIPTION

    [0168] Below, an intelligent game device according to an embodiment of the present disclosure is described in detail with reference to the accompanying drawings. In order to make the objectives, technical solutions, and advantages of the present disclosure clearer, the technical solutions of the embodiments of the present disclosure will be described clearly and completely in conjunction with the accompanying drawings of the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of this disclosure, but not all of them.

    [0169] Therefore, the following detailed description of the embodiments of the disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the claimed disclosure, but only represents selected embodiments of the disclosure. Based on the described embodiments of the present disclosure, all other embodiments obtained by those of ordinary skill in the art without inventive work are within the protection scope of the present disclosure.

    [0170] Unless the context requires otherwise, the singular includes the plural. Throughout this specification, the terms including, comprising, having, etc. are used herein to specify the presence of stated features, numbers, steps, operations, elements, components or combinations thereof, but do not exclude the presence or addition of one or more other features, numbers, steps, operations, elements, components or combinations thereof.

    [0171] In addition, even though terms including ordinal numbers such as first and second can be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one element from other elements. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component without departing from the scope of the present disclosure.

    [0172] In the description of this disclosure, it should be understood that orientations and positional relationships that the terms upper, lower, left, right, inside and outside etc. are based on the orientations and positional relationships shown in the drawings and only for convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be configured and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure.

    [0173] The present disclosure proposes an intelligent game device 10. As shown in FIGS. 1-5, according to an embodiment, the intelligent game device 10 may include a panel 110, a plurality of game objects 120a, 120b, 120c, 120d, and an abrupt event trigger 200. A plurality of game positions 111, 112a, 112b, 112c, 112d, 180 may be provided on the panel 110. During game play, a corresponding game object of the plurality of game objects 120a, 120b, 120c, 120d may be placed onto the panel 110 or may be moved on the panel 110 to occupy at least one game position of the plurality of game positions 111, 112a, 112b, 112c, 112d, 180. The abrupt event trigger 200 is configured to be able to be operated to trigger occurrence or non-occurrence of an abrupt event among one or more abrupt event events, and the triggering result each time the abrupt event trigger 200 is operated includes the occurrence or non-occurrence of an abrupt event. That is, when the abrupt event trigger 200 is operated, an abrupt event may occur or no abrupt event may occur. The intelligent game device 10 is configured so that, during the game play, the triggering result of the abrupt event trigger 200 can affect the status or action of associated game object(s) 120a, 120b, 120c, 120d. By way of example and not exclusively, the status may include whether the game objects 120a, 120b, 120c, 120d can remain on the panel 110 (e.g., be shot down) or can be moved (e.g., be frozen); the actions may include whether the game object 120a, 120b, 120c, 120d can be placed onto the panel 110 or will be displaced to which game position 111, 112a, 112b, 112c, 112d on the panel 110 or will swap positions with another game object on which game position 111 or be forced to return to the origin, etc. In some embodiments, each abrupt event may occur in association with one or more game positions of the plurality of game positions 111, 112a, 112b, 112c, 112d. According to an embodiment, the abrupt event trigger 200 is activated at a predetermined frequency during game play. For example, for each game step or at defined intervals, the trigger 200 is operated a specified number of times-typically once-to randomly trigger the occurrence or non-occurrence of an abrupt event. According to another embodiment, the abrupt event trigger 200 is operated at a random frequency during the game. According to some embodiments, the panel 110 may correspond to a board in a conventional game device, and the game positions 111, 112a, 112b, 112c, 112d may correspond to grids or locations outlined on the board in a conventional game device. According to some embodiments, the panel 110 may be a piece of cloth, a piece of paper, a piece of cardboard or wood board or plastic board. According to some embodiments, the panel may be formed by a frame, for example may be formed by a plurality of frame members; or may be drawn on a tabletop or on the floor or may be formed by a projected pattern.

    [0174] It shall be understood that within the context of this application, a abrupt event is definable as an unexpected and supplementary event that occurs abruptly during routine gameplay, and such abrupt events, when occurring in the course of a game, may be considered by game participants to interrupt conventional progression. The incorporation of abrupt event(s) can increase the fun of the game. Abrupt events may be customized differently across various games. By way of example and not limitation, an abrupt event may be embodied as an unexpected reward, penalty, or expanded gameplay options for participants, which may be represented by optional advancement of a game object on the panel, a forced retreat, an optional traversal, a game position swap, a teleport, increase/decrease of game opportunities, acquisition of certain additional skills, restriction on the use of certain skills, etc.

    [0175] Therefore, the abrupt event trigger 200 is incorporated into the intelligent game device 10 proposed in the present disclosure, so that the occurrence or non-occurrence of the abrupt event can be triggered. For example, the triggering result of the abrupt event trigger 200 is random, including occurrence of an abrupt event or no occurrence of any abrupt event, introducing variability and uncertainty into the game process, effectively improving the excitement and fun of the game, and also enabling game participants to be full of expectations and stay excited during the whole game.

    [0176] According to some embodiments, as shown in FIGS. 5-8, the intelligent game device 10 also includes a control module 300. Illustratively and not exclusively, the control module 300 includes a circuit board and a microcontroller or processor, input/output interfaces and circuits disposed on the circuit board. Such a circuit board may also be referred to as the main control circuit board 310. Optionally, the control module 300 also includes a memory.

    [0177] According to some embodiments, as shown in FIGS. 1-8 and 10, the intelligent game device 10 may further include a display module 400 configured to be communicatively connected with the control module 300. The control module 300 is configured to control the display module 400 to provide a triggering result indication indicating the triggering result of the abrupt event trigger 200 in response to the operation of the abrupt event trigger 200. As a result, game participants can observe whether an abrupt event occurs or not very intuitively, allowing interaction between the user and the intelligent game device 10 and further improving the fun of the game. According to a more specific embodiment, the control module 300 may be configured to control the display module 400 not to provide any display indication when the triggering result is that no emergency occurs, so that game participants can determine, by default, no emergency occurs, that is, the display module 400 provides the indication of triggering result by not providing any display indication; alternatively, the control module 300 may also be configured to control the display module 400 to provide a relevant display indication to provide a triggering result indication when the triggering result is that no abrupt event occurs, and the relevant display indication may be, for example and not exclusively, a symbol, for example the indicator x can be displayed, or the word None can be displayed, or the word NO can be displayed, etc. Such relevant display indications can also optionally be displayed in red color to further clearly indicate that no abrupt event is to occur.

    [0178] According to some embodiments, instead of or in addition to a display module, the intelligent game device may include a sound indicating module (not shown) arranged in communicative connection with the control module 300. The control module 300 is configured to control the sound indicating module to provide an audible indication regarding the triggering result of the abrupt event trigger 200 in response to the operation of the abrupt event trigger. As a result, game participants can hear whether an abrupt event occurs very intuitively and clearly, allowing interaction between the user and the intelligent game device 10 and further improving the fun of the game. According to a more specific embodiment, the control module 300 may be configured to control the sound indicating module not to provide any audible indication when the triggering result is that no abrupt event occurs, so that game participants can determine no emergency occurs by default; alternatively, the control module 300 can also be configured to control the sound indicating module to provide a relevant audible indication when the triggering result is that no abrupt event occurs. The relevant audible indication can be, for example and not exclusively, a sound indicating regret such as NO or Oh Oh, or a specific ringtone or prompt sound, etc., to clearly indicate that no abrupt event is about to occur.

    [0179] According to some embodiments, the at least one abrupt event that can be triggered by the abrupt event trigger 200 may include one or more of the following exemplary but not exclusive abrupt events: [0180] granting one additional game opportunity (distinct from conventional gaming rules, e.g., conventional gaming rules may award extra dice rolls for specific values; whereas here, the additional die roll chance is triggered solely by the abrupt event trigger 200, irrespective of other factors); [0181] a meteor strike which shoots down the game objects 120a, 120b, 120c, 120d located at one or more game positions 111 of the panel 110 to force the game objects 120a, 120b, 120c, 120d away from the panel 110 or return to the starting point; [0182] the current game object 120a, 120b, 120c, 120d on the panel 110 swaps positions with other game objects 120a, 120b, 120c, 120d; [0183] game objects 120a, 120b, 120c, 120d located at one or more game positions 111 on the panel 110 are frozen so as to be immovable in one or more game steps until the freeze is released; [0184] the current game object 120a, 120b, 120c, 120d on the panel 110 is teleported or traversed to one of the one or more designated game positions 111; [0185] the current game object 120a, 120b, 120c, 120d on the panel 110 is transferred to a certain game position 111 at a given interval defined by a given number of game positions; [0186] and the like.

    [0187] According to some embodiments, the triggering result of the abrupt event trigger 200 may include an abrupt event type indication, which is used to indicate the type of the abrupt event, that is, specifically which abrupt event is to occur. Alternatively or additionally, the triggering result of the abrupt event trigger 200 may include an abrupt event position indication for indicating at which one or more game positions 111 the abrupt event is to occur, i.e. at least one game position 111 at which the abrupt event occurs.

    [0188] According to some embodiments, the display module 400 includes a triggering result indicator controllable by the control module 300 for providing an abrupt event type indication and/or an abrupt event position indication. According to an embodiment, the triggering result indicator may include triggering result indicating light units controllable by the control module 300, which include, for example, at least one triggering result indicating light. According to an embodiment, the activation (lighting or extinguishing) and status (lighting color, brightness, whether to flash, flashing frequency, etc.) of the triggering result indicating light of the triggering result indicating light unit can be displacement command controlled by the control module 300. For example, the control module 300 may control one or more triggering result indicating lights of the triggering result indicating light unit to light up or flash, while other lights remain off. Optionally, each triggering result indicating light is variable in color and/or variable in brightness. According to an embodiment, the triggering result indicating light unit may be a set of LEDs. According to an embodiment, each indicating light in the triggering result indicating light units is addressable. Thus, the control module 300 may send a control signal carrying an address, and such control signal is transmitted to and applied to the indicating light corresponding to the carried address.

    [0189] According to some embodiments, the display module 400 may comprise an abrupt event type indicator arranged to be controllable by the control module 300 to provide the abrupt event type indication. According to an embodiment, the abrupt event type indicator may comprise an abrupt event type indicating light unit controllable by the control module 300, as shown in FIG. 8, which for example comprises at least one abrupt event type indicating light 410a, 410b, 410c, 410d, 410e, 410f. According to an embodiment, the activation and status of each indicating light 410a, 410b, 410c, 410d, 410e, 410f in the abrupt event type indicating light unit may be individually controlled. More specifically, the color and/or brightness and/or flashing frequency of each indicating light 410a, 410b, 410c, 410d, 410e, 410f is variable. By way of example, the abrupt event type indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern displayed by the abrupt event type indicating light unit. According to an embodiment, the abrupt event type indicating light unit is an LED light unit, which may include at least one LED light. According to an embodiment, instead of or in addition to the abrupt event type indicating light unit, the abrupt event type indicator may include an abrupt event type pointer assembly (not shown) that can be controlled by the control module 300. According to an embodiment, the abrupt event type pointer assembly may include a set of abrupt event type indication options disposed on the display panel 420 of the display module 400, a pointer, and a driver connected to the pointer, the driver being controllable by the control module 300 to drive the pointer to randomly point to one of the abrupt event type indication options and thereby provide an abrupt event type indication. By way of example and not exclusively, the abrupt event type indication options may comprise, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern.

    [0190] According to some embodiments, as shown in FIG. 1, the display module 400 includes a display panel 420. The abrupt event type indicators include a plurality of different abrupt event type indicating symbols 420a, 420b, 420c, 420d, 420e, 420f disposed on the display panel 420, each of the abrupt event type indicating symbols 420a, 420b, 420c, 420d, 420e, 420f being used for representing an abrupt event. Illustratively and not exclusively, as shown in FIG. 1, each of the abrupt event type indicating symbols 420a, 420b, 420c, 420d, 420e, 420f may be designed to indicate an event type in a more vivid manner, e.g., the abrupt event type indicating symbol +1 420a may represent granting the corresponding participant an additional game opportunity, a meteorite-shaped indicating symbol 420b may represent a meteor strike event, an indicating symbol with a double arrow 420c may represent a position swapping event, a vortex-patterned or snowflake-shaped indicating symbol 420d may represent a freeze event, a dart-shaped indicating symbol 420e may represent a teleportation or traversal event, a planet-depicting indicating symbol 420f may represent a transfer event, and the like. Thus, game participants can easily remember the type of abrupt event represented by each of the abrupt event type indicating symbol 420a, 420b, 420c, 420d, 420e, 420f, thereby allowing frequent consultation of the manual during game play to be avoided. In a specific implementation, the abrupt event type indicating light unit may include abrupt event type indicating lights 410a, 410b, 410c, 410d, 410e, 410f corresponding to each abrupt event type indicating symbol. When a certain abrupt event occurs, the corresponding abrupt event type indicating lights 410a, 410b, 410c, 410d, 410e, 410f light up the corresponding abrupt event type indicating symbol 420a, 420b, 420c, 420d, 420e, 420f. Optionally, the lighting color and/or flashing frequency and/or brightness of the abrupt event type indicating lights 420a, 420b, 420c, 420d, 420e, 420f of different abrupt events may be different.

    [0191] According to some embodiments, additionally or alternatively, the display module 400 may include an abrupt event position indicator configured to be controllable by the control module 300 to provide an abrupt event position indication. According to an embodiment, the abrupt event position indicator may comprise an abrupt event position indicating light unit controllable by the control module 300, including, for example, at least one abrupt event position indicating light. According to an embodiment, the activation and status of each indicating light in the abrupt event position indicating light unit may be individually controlled. More specifically, the color and/or brightness and/or flashing frequency of each indicating light is variable. By way of example, the abrupt event position indication comprises, at least one of, a number, a color, a patterns, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern. According to an embodiment, the abrupt event position indicating light unit is a LED light unit, which may include at least one LED light. According to an embodiment, instead of or in addition to the abrupt event position indicating light unit, the abrupt event position indicator may include an abrupt event position pointer assembly that can be controlled by the control module 300. According to an embodiment, the abrupt event position pointer assembly may include a set of abrupt event position indication options disposed on the display panel 420 of the display module 400, a pointer, and a driver connected to the pointer, wherein the driver is controllable by the control module 300 to drive the pointer to randomly point to one of the abrupt event position indication options and thereby provide an abrupt event position indication.

    [0192] According to some embodiments, as shown in FIGS. 5-8 and 10, the display module 400 may include a main display unit 410, which includes each of the indicating lights 410a, 410b, 410c, 410d, 410e, 410f of the abrupt event type indicators, more specifically, of the abrupt event type indicating light unit. Alternatively or additionally, the main display unit 410 includes an abrupt event position indicator. According to some embodiments, the control module 300 may include a main control circuit board 310 communicatively connected with the main display unit 410. More specifically, the main control circuit board 310 and the main display unit 410 are arranged corresponding with each other in position. For example, the main display panel 420 of the main display unit 410 may be positioned above the main control circuit board 310, as shown in FIGS. 5 and 10. According to some embodiments, the triggering result indicating light unit is provided on the circuit board of the control module 300. For example, each indicating light 410a, 410b, 410c, 410d, 410e, and 410f of the abrupt event type indicating light unit may be directly disposed on the main control circuit board 310 of the control module 300, as shown in FIG. 8. For example, the abrupt event position indicating light unit may be directly disposed on the main control circuit board 310 of the control module 300.

    [0193] In accordance with some embodiments, as shown in FIGS. 1-4 and 6-7, the display module 400 may include display units at game position disposed at at least some of the game positions 111 on the panel 110, and each display unit at game position may include an indicating light unit at game position 430 configured to be controlled by the control module 300. The activation and status of each indicating light unit at game position 430 may be independently controlled by the control module 300. More specifically, the brightness and/or color and/or flashing frequency of the indicating light units at game position 430 may be varied. In an embodiment, the indicating light units at game position 430 are configured, when a type of abrupt event occurs as a result of the triggering of the abrupt event trigger 200, to be controlled by the control module 300, so that the indicating light unit(s) at game position 430 at one or more game position(s) 111 associated with the type of abrupt event provides an indication of occurrence of the abrupt event, namely an abrupt event occurrence indication. In accordance with an embodiment, when an abrupt event occurs, the indicating light unit(s) at game position 430 at associated game position(s) 111 will be illuminated to provide an indication of the occurrence of the abrupt event. As a result, the game participants can very intuitively determine the relevant game position(s) 111 where the abrupt event occurs, that is, a very intuitive abrupt event position indication is provided, which facilitates the play of the game and improves the interactivity between the user and the game device, boosting interest of the game participants.

    [0194] In some embodiments, the abrupt event occurrence indication provided by the indicating light unit(s) at game position 430 includes the abrupt event type indication to indicate the type of the abrupt event that occurs at the corresponding game position(s) 111, that is, to specify which abrupt event occurs. Thus, the indicating light units at game position 430 can provide both abrupt event position indication and abrupt event type indication, improving interactivity between the users and the device and intuitiveness in the recognition of the occurring abrupt event. By way of example and not exclusively, the abrupt event type indication at game position comprises at least one of a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, a light flashing pattern. According to an embodiment, in order to facilitate game participants to quickly identify the type of an abrupt event, the operating mode or status of the indicating light units at game position 430 is arranged to be different for different abrupt events. For example, red color or flashing red color may be used to represent a meteor strike event, yellow color or flashing yellow color may represent a freeze event, green color or flashing green color may represent a transport event, blue color or flashing blue color may represent a teleportation or traversal event, white color may represent a position swap event, and so on. This helps users quickly determine the type of abrupt event without having to frequently consult the manual, thereby helping the smooth progress of the game, while further improving the interactivity between the user and the game device and game enjoyment, so that game participants remain excited and immersed throughout the whole process of the gameplay, enhancing experiential quality.

    [0195] In some embodiments, the intelligent game device 10 may further include an abrupt event locker configured to lock the position(s) where at least one of the abrupt events occurs. More specifically, when the triggering result of the abrupt event trigger 200 is that an abrupt event is to occur, the corresponding game participant can lock one or more game positions 111 where the abrupt event is to occur through the abrupt event locker. According to an exemplary embodiment, the control module 300 is configured such that, when an abrupt event is to occur as a result of the triggering of the abrupt event trigger 200, the control module 300 controls the display unit(s) at game position, more particularly the indicating light unit(s) at game position 430, to operate in an alternating state of activation and deactivation, such as in an alternating illumination/extinction state or a switching flashing state, such as rapidly taking turns to be in flashing state; during this process, the corresponding participant may, at their discretion, use the abrupt event locker to lock the abrupt event at desired game position(s) 111 while one or more indicating light units at game position 430 at the desired game position(s) 111 are in an activated state (e.g., illuminated), i.e., the locked game position(s) 111 is (are) the game position(s) in which the abrupt event is to occur. As a result, human-machine interactivity and entertainment value are further amplified, while the game participants are more attracted.

    [0196] According to some embodiments, the abrupt event locker includes a lock trigger module configured to provide a lock trigger signal. The lock trigger signal can be received by the control module 300, e.g., by the main control circuit board 310 thereof, and the control module 300 then locks the one or more indicating light units at game position 430 that are flashing in response to the lock trigger signal, thereby locking the one or more game positions 111 at which the abrupt event is about to occur. According to some embodiments, the lock trigger module is configured to issue the lock trigger signal based on a response to a lock trigger input provided by a game participant. Illustratively but not exclusively, the lock trigger input provided by the game participant includes one or more of: pressing action, rotating action, touching action, a gesture of a game participant, or a sound. According to an embodiment, the lock trigger module includes a lock trigger sensing assembly communicatively connected with the control module 300, and the lock trigger sensing assembly is configured to emit the lock trigger signal in response to the lock trigger input provided by a game participant. Illustratively and not exclusively, the lock trigger sensing assembly includes an electrical sensing means, an electromagnetic sensing means, a photoelectric sensing means or a mechanical trigger switch, etc.

    [0197] According to some embodiments, one or more of the abrupt events are designed such that, when triggered to occur by the abrupt event trigger 200, the one or more abrupt events may be valid for one game step or may be continuously valid for multiple game steps. For example, the freeze event mentioned above may last for 2-4 game steps. The control module 300 is also configured to control the display module 400 to continuously provide the type indication and/or the position indication of the abrupt event during the multiple game steps. According to an embodiment, the control module 300 is configured to control the main display unit 410 to continuously provide the type indication and/or the position indication of the abrupt event during the multiple consecutive game steps. According to an embodiment, the control module 300 is configured to control the associated display unit(s) at game position, more specifically the display light unit(s) at game position 430, to continuously provide the type indication and/or the position indication of the abrupt event during a plurality of consecutive game steps. According to an embodiment, the control module 300 is configured to control the main display unit 410 to continuously provide the type indication of the abrupt event for multiple consecutive game steps, and to control the associated display unit(s) at game position, more specifically the display light unit(s) at game position 430, to continuously provide the position indication of the abrupt event for multiple consecutive game steps, such as to control the associated indicating light unit(s) at game position 430 to continuously illuminate for multiple consecutive game steps, more specifically in a given color.

    [0198] In some embodiments, as shown in FIGS. 6-7, the control module 300 includes a game position circuit board 330 communicatively connected with the indicating light units at game position 430. In an embodiment, the indicating light units at game position 430 are directly disposed on a respective game position circuit board. In an embodiment, the game position 111 is provided with display panels at game position 440, and the abrupt event occurrence indication provided by the indicating light unit(s) at game position 430 is displayed on the corresponding display panel(s) at game position 440.

    [0199] In some embodiments, the game position circuit board 330 is configured to be able to control independent activation and status of the indicating light units at game position 430. In accordance with an embodiment, the control module 300 includes a separate game position circuit board for each indicating light unit at game position 430, each game position circuit board being communicatively connected with the main control circuit board 310 of the control module 300, whereby the main control circuit board 310 may send control signals to a given one or more game position circuit boards to instruct the given one or more game position circuit boards to control the activation and status of the corresponding one or more indicating light units at game position 430. The status may include color, brightness, pattern, flashing or not, and frequency of flashing. More specifically, the main control circuit board 310 may be connected to each game position circuit board via electrical connection lines and signal transmission lines, such as two power lines and one signal transmission line.

    [0200] In some embodiments, each indicating light unit at game position 430 is addressable. More specifically, each indicating light unit at game position 430 is provided a chip in which the address or code of that indicating light unit at position 430 is stored. By way of example, each indicating light unit at game position 430 is an LED light unit with a chip. In accordance with an embodiment, the main control circuit board 310 of the control module 300 is configured to send control signals to the game position circuit board 330 to instruct the game position circuit board 330 to control the activation and status of the corresponding one or more indicating light units at game position 430. More specifically, the control signal carries an address or code, so that the game position circuit board 330 can control the activation and status of one or more indicating light units at game position 430 corresponding to the address or code. According to an embodiment, as shown in FIGS. 6-7, the game position circuit board 330 is provided as an integral circuit board corresponding to all of the display units at game position 430, and the main control circuit board 310 of the control module 300 and the integral game position circuit board 330 are connected via power lines 331, 332 and a signal transmission line 333, more specifically, two power lines 331, 332 and one signal transmission line 333.

    [0201] In some embodiments, the abrupt event type indication is provided by the main display unit 410 as described above, and the detailed description is as described above and will not be repeated here; the abrupt event position indication is provided by the display units at game position, and the specific implementation is as described above and will not be repeated here. In some embodiments, the main display unit 410 provides the abrupt event type indication, as described above; while the display units at game position are intended to provide the abrupt event position indication, as mentioned above, and optionally, the display units at game position can also provide the abrupt event type indication through color in a simple and intuitive manner.

    [0202] According to some embodiments, the abrupt event trigger 200 includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the display module 400 to provide a triggering result indication which indicates the triggering result of the abrupt event trigger 200 in response to the trigger signal. Alternatively or additionally, the control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the sound indicating module to provide an audible indication regarding the triggering result in response to the trigger signal. According to an embodiment, the trigger module is configured to issue a trigger signal based on a response to a trigger input provided by a game participant. By way of example and not exclusively, the trigger input may include one or more of a pressing action, a rotating action, a touching action, a gesture of a game participant, and a sound. Illustratively and not exclusively, a gesture of a game participant may include a hand gesture; alternatively or additionally, a gesture of a game participant may include non-hand gestures. According to some embodiments, the trigger module includes a trigger sensing assembly communicatively connected to the control module 300, and the trigger sensing assembly is configured to emit a trigger signal in response to a trigger input provided by a game participant, and the trigger signal is received by the control module 300, more specifically by the main control circuit board 310. Illustratively and not exclusively, the trigger sensing assembly include electrical sensing means, electromagnetic sensing means, photoelectric sensing means, or mechanical trigger switches.

    [0203] According to some embodiments, as shown in FIGS. 5 and 8-12, the trigger module further includes a button-type trigger input 210 configured to be pressed by a game participant to provide a trigger input and configured to interact with the trigger sensing assembly. According to an embodiment, as shown in the figures, the trigger sensing assembly includes a movable part 220a, 220b and a fixed sensing element 230a1, 230a2, 230b. The movable part 220a, 220b is configured to be movable between a triggered position in which the trigger sensing assembly is allowed to generate an sensing signal and a non-triggered position in which the trigger sensing assembly is not allowed to generate the sensing signal. According to an embodiment, the fixed sensing element 230a1, 230a2, 230b is arranged to be connected to the circuit board of the control module 300, more specifically to the main control circuit board 310, for example, directly arranged on the main control circuit board 310, and the movable part 220a, 220b is arranged to be connected to the button-type trigger input 210 so as to be able to move between the non-triggered position and the triggered position with the movement of the button-type trigger input 210. More specifically, the button-type trigger input 210 can be pressed to move from a rest position to a pressed position. When the button-type trigger input 210 is in the rest position, the movable part 220a, 220b is in the non-triggered position, and when the button-type trigger input 210 is in the pressed position, the movable part 220a, 220b is in the triggered position. According to some embodiments, as shown in FIGS. 5 and 10-12, the trigger module includes an elastic return member 240, which can be configured to return the movable part 220a, 220b from the triggered position to the non-triggered position, and thus return the button-type trigger input 210, i.e. from the pressed position to the rest position. According to a specific implementation, the elastic return member 240 is disposed between the movable part 220a, 220b and the main body 100 of the intelligent game device 10, as shown in FIG. 5. According to an embodiment, as shown in FIG. 8, the fixed sensing element includes a signal transceiver unit 230a1, 230a2 provided on the circuit board of the control module 300, more specifically on the main control circuit board 310. The movable part 220a is arranged to obstruct the signal transceiver unit 230a1, 230a2 from generating sensing signals when in the non-triggered position, that is, at this time, the signal transceiver unit 230a1, 230a2 cannot generate a sensing signal due to the physical obstruction of the movable part 220a, and the movable part 220a no longer obstructs the signal transceiver unit 230a1, 230a2 from generating sensing signals when in the triggered position, that is, the signal transceiver unit 230a1, 230a2 can generate sensing signals in such state. According to a specific implementation, the signal transceiver unit 230a1, 230a2 is an optical signal transceiver unit. More specifically, the optical signal transceiver unit includes an optical signal transmitter 230a1 and an optical signal receiver 230a2. When the movable part 220a is in the signal obstructing position, the movable part 220a is located between the optical signal transmitter 230a1 and the optical signal receiver 230a2, as shown in FIG. 8. More specifically, the circuit board of the control module 300 may be provided with a through hole 301 through which the movable part 220a, and more specifically its obstructing portion 221 (FIGS. 10-11), may extend when switching from the non-triggered position and the triggered position.

    [0204] According to another embodiment, as shown in FIG. 12, the movable part 220b is a movable sensing element capable of interacting with a fixed sensing element 230b. By way of example and not exclusively, the movable sensing element 220b may be a magnet, and the fixed sensing element 230b may be a Hall sensor configured to be connected to the circuit board of the control module 300.

    [0205] According to some embodiments, as shown in FIG. 10, the trigger module is arranged to, in position, correspond to the circuit board of the control module 300, more specifically the main control circuit board 310, for example, it is arranged to face the circuit board of the control module 300, more specifically, at least a portion of the main control circuit board 310. According to an embodiment, the display module 400 includes a display panel 420, more specifically a main display panel 420, arranged corresponding in position to the circuit board of the control module 300, more specifically the main control circuit board 310, for example the main display panel 420 is arranged to cover at least a portion of the circuit board of the control module 300, more specifically the main control circuit board 310. According to a more particular implementation, the button-type rigger input 210 is transparent and provided to cover at least a portion of the main display panel 420, thereby protecting at least a portion of the main display panel 420 from environmental damage while saving space and allowing for an overall compact construction. Illustratively and not exclusively, as shown in FIGS. 9-10, the button-type rigger input 210 is generally hemispherical in shape. According to an embodiment, the above-mentioned triggering result indicator may be disposed on the main control circuit board 310, more specifically between the main display panel 420 and the main control circuit board 310. In a more specific embodiment, the respective indicating lights 410a, 410b, 410c, 410d, 410e, 410f of the above-mentioned abrupt event type indicating light unit and/or the abrupt event position indicating light units are disposed between the main display panel 420 and the main control circuit board 310. According to a more specific embodiment, as shown in FIGS. 5 and 10, the display module 400 may further include a light processing component 450, such as a light filter plate, a sharp light plate, a light uniforming plate, etc., which is arranged between the display panel, more specifically, the main display panel 420, and the indicating lights 410a, 410b, 410c, 410d, 410e, 410f of the abrupt event type indicating light unit and/or the abrupt event position indicating light unit.

    [0206] According to some embodiments, the intelligent game device 10 also includes at least one regular command randomizer. The regular command randomizer is configured to be operated to provide random regular commands for determining the status and/or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d at least alone or collectively with the triggering result of the abrupt event trigger 200.

    [0207] It should be understood that in the sense of this application, regular commands are opposite to abrupt events, and regular commands refer to instructions that are always required during the course of a regular game, and are fundamental, necessary instructions or commands necessary to play a certain game, rather than abrupt event or additional. The meaning of random regular command is in that the result of which of the regular commands is provided is random during the course of the game.

    [0208] In the intelligent game device 10 proposed by the present disclosure, the random regular commands provided by the at least one regular command randomizer are used to decide, at least alone, or jointly with the triggering result of the abrupt event trigger 200, the status and/or action(s) of the corresponding game object(s). In some embodiments, when no abrupt event occurs, the random regular command alone dictates the status and/or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d; when an abrupt event is to occur, the random regular command, jointly with the abrupt event, determines the status and/or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d. In some embodiments, at the beginning of each game step, the respective game participant may operate the at least one regular command randomizer to obtain a random regular command, and may operate the abrupt event trigger to obtain a triggering result, i.e., to determine whether an abrupt event is to occur and/or which abrupt event is to occur in the game step. Thereafter, the respective game participant may decide the state(s) and/or action(s) of the corresponding object(s) 120a, 120b, 120c, 120d based on both the determined random regular command and the triggering result.

    [0209] According to some embodiments, the at least one regular command randomizer is communicatively connected with the control module 300, more specifically with the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400 to display the random regular command in response to the operation of the regular command randomizer. According to an embodiment, as shown in FIGS. 7-8, the display module 400 includes a light unit for random regular command 460 that can be controlled by the control module 300 to provide the random regular command. According to an embodiment, the operation and status of each indicating light in the light unit for random regular command 460 may be controlled individually. More specifically, the color and/or brightness and/or flashing frequency of each indicating light is variable. By way of example, the random regular command comprises, at least one of, a number, a color, a pattern, a letter, a text, a lamp brightness, a lamp lighting position, or a light flashing pattern. According to an embodiment, the light unit for random regular command 460 is an LED light unit, which may include at least one LED light. According to an embodiment, instead of or in addition to the light unit for random regular command, the display module 400 may include a random regular command pointer assembly controllable by the control module 300. According to an embodiment, the random regular command pointer assembly may include a set of regular command options disposed on the display panel of display module 400, a pointer, and a driver connected to the pointer, wherein the driver is controllable by control module 300 to drive the pointer to randomly point to one of the regular command options and thereby provide a random regular command. By way of example and not exclusively, the regular command options may comprise at least one of a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, a light flashing pattern.

    [0210] Additionally or alternatively, the at least one regular command randomizer is communicatively connected with the control module 300, and more particularly with the main control circuit board 310 of the control module 300, such that the control module 300 is capable of controlling a sound indicating module to provide audible instructions regarding the random regular commands in response to operation of the regular command randomizer, i.e. to communicate random regular commands to the game participants by voice.

    [0211] According to some embodiments, the regular command randomizer includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the display module 400 to display the random regular command provided by the at least one regular command randomizer in response to the trigger signal. Additionally or alternatively, the control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the sound indicating module to provide audible instructions regarding the random regular commands in response to the trigger signal. According to some embodiments, the trigger module of regular command randomizer is common to the trigger module of the abrupt event trigger 200 described above, that is, it is the same trigger module. In this case, according to some implementations, it can be provided that each time the trigger module is operated, a trigger signal can be provided, and when the trigger signal is received by the control module 300, the control module can control the display module 400 to display the random regular command and the triggering result of the abrupt event trigger simultaneously or sequentially. According to an embodiment, the trigger module provides one trigger signal or two trigger signals each time it is operated, wherein one trigger signal is used to provide the triggering result and the other trigger signal is used to provide the random regular command. According to one implementation, as shown in FIG. 1, the indicating lights 410a, 410b, 410c, 410d, 410e, and 410f of the above-mentioned abrupt event type indicating light unit can be arranged around the light unit for random regular command 460, and more specifically, they are all directly arranged on the main control circuit board 310.

    [0212] Alternatively, the trigger module of regular command randomizer is provided separately from the trigger module of the abrupt event trigger described above. More specifically, the specific configuration of the trigger module of regular command randomizer can refer to the trigger module of the abrupt event trigger as described above, and the description will not be repeated here.

    [0213] According to some embodiments, the regular command randomizer includes a displacement command randomizer, and the random regular commands include random displacement commands, and the random displacement command is used to determine the status or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d at least alone or together with the triggering result of the abrupt event trigger 200. It should be noted that in a regular game process, that is, without considering the abrupt events proposed by the present disclosure, the random displacement command can alone indicate whether a corresponding game object 120a, 120b, 120c, 120d can be placed onto the panel 110 or the game position 111, 112a, 112b, 112c, 112d to which the corresponding game object 120a, 120b, 120c, 120d can be moved on the panel 110, for example, it can indicate that the game object 120a, 120b, 120c, 120d can move by one or more steps. According to an embodiment, the displacement command randomizer may be a random number generator operable to generate random numbers. According to a more particular embodiment, the random number generator may be an electronic die.

    [0214] According to some embodiments, as illustrated in FIGS. 3-4, the intelligent game device may include a plurality of game modes, and include a game mode selector configured to be operated to select any one of the plurality of game modes. Illustratively and not exclusively, the intelligent game device may include game modes such as human vs. device, two-player, three-player, or four-player modes, etc. By way of example and not limitation, the plurality of game modes may comprise different conventional game categories, which may for example include a Flight Chess game mode, a Monopoly game mode, a Long River Journey game mode, and so forth. According to some embodiments, the game mode selector is communicatively connected with the control module 300, more specifically the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400 to display the game mode in response to the operation of the game mode selector, thereby informing each game participant which game mode the intelligent game device 10 is currently in.

    [0215] According to some embodiments, the display module 400 may include a game mode indicator for providing a game mode indication for any one of the plurality of game modes, that is, the game mode indicator may be used to indicate which game mode the intelligent game device 10 is set into or is currently in. According to an embodiment, the game mode indicator is arranged to give the game mode indication before the formal start of the game and no longer to provide the game mode indication after the formal start of the game. Alternatively, the game mode indicator may be configured to provide the game mode indication throughout the game play. According to an embodiment, the game mode indicator comprises a game mode indicating light unit. More specifically, each indicating light in the game mode indicating light unit may be controlled individually. In a specific implementation, the game mode indicating light unit is directly disposed on the main control circuit board 310 of the control module 300. By way of example and not exclusively, the game mode indication comprises at least one of a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, and a light flashing pattern.

    [0216] Additionally or alternatively, the control module 300 is configured to be able to control the sound indicating module to provide audible prompts regarding the game mode in response to operation of the game mode selector, i.e. to communicate via sound which game mode a game participant has currently entered or is in.

    [0217] In some embodiments, the game mode indicating light unit is the same light unit as the light unit for random regular command 460 described above. In an embodiment, prior to the formal start of each round of game play, the game mode selector is operated to select the desired game mode, at which time the same light unit 460 operates as a game mode indicating light unit to provide a game mode indication and the desired game mode can be determine accordingly. After determining the game mode, the game mode is formally entered, at which time the same light unit 460 will no longer operate as the game mode indicating light unit, but rather as the light unit for random regular command to provide random regular commands.

    [0218] In some embodiments, the game mode indicating light unit alternatively or additionally includes one or more of the indicating light units at game position 430 described above. As shown in FIG. 3, when a two-player (two-party) game mode is selected by the game mode selector, the control module 300 may control one or more of the indicating light units at game position 430 to be activated. More specifically, one or more of the activated indicating light units at game position 430 are used to represent one party, one or more of the activated indicating light units at game position 430 are used to represent another party, and indicating light units at game position 430 representing different parties may display different colors, such as displaying the same color as the game object of the corresponding party. Similarly, as shown in FIG. 4, when a four-player (four-party) game mode is selected by the game mode selector, the control module may control one or more of the indicating light units at game position 430 to be activated. More specifically, each of the activated indicating light units at game position 430 represents a party, and indicating light units at game position 430 representing different parties may display different colors, such as displaying the same color as the game object of the corresponding party.

    [0219] According to some embodiments, the game mode selector includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the display module 400 to display the game mode in response to the trigger signal. Additionally or alternatively, the control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the sound indicating module to provide an audible prompt regarding the game mode in response to the trigger signal. According to some embodiments, the trigger module of the game mode selector is common to, that is, the same trigger module as, the trigger module of the abrupt event trigger 200 described above. Optionally, the trigger module of the game mode selector, the abrupt event trigger 200 and the regular command randomizer are common, i.e., is the same trigger module. In an embodiment, before each round of game play formally starts, the trigger module is controlled for selecting the desired game mode. After determining the game mode, the game mode is formally entered, at which time the trigger module is controlled for random triggering of abrupt events and/or random determination of regular commands.

    [0220] Alternatively, the trigger module of the game mode selector is provided separately from the trigger module of the abrupt event trigger 200 described above and/or the trigger module of regular command randomizer. More specifically, the specific construction of the trigger module of the game mode selector can refer to the trigger module of the abrupt event trigger as described above, and the description will not be repeated here.

    [0221] According to some embodiments, as shown in FIGS. 3-4, the plurality of game objects of the intelligent game device 10 includes game objects 120a, 120b, 120c, 120d of at least two parties that are different from one party to another, and the game object(s) of each party represents a respective game participant or game player or game party. That is, the game object(s) 120a, 120b, 120c, 120d of each party belongs to one game participant or one game player or one game party. For example, in a two-player game mode, there are two game participants or players or parties, and accordingly game objects of two parties belonging to the two game participants respectively are included, each party may have at least one game object. Illustratively and not exclusively, the game objects 120a, 120b, 120c, 120d of different parties are different in at least one of the color, pattern, shape, or size, thereby facilitating the game participants to distinguish the game objects 120a, 120b, 120c, 120d belonging to different parties. According to an embodiment, the game objects 120a, 120b, 120c, 120d of different parties are different from each other in color, for example, the color of a first-party game object(s) 120a is red, the color of a second-party game object(s) 120b is green, the color of a third-party game object(s) 120c is blue, while the color of a fourth-party game object(s) 120d is yellow, and so on.

    [0222] According to some embodiments, the plurality of game positions 111, 112a, 112b, 112c, 112d on the panel 110 of the intelligent game device 10 includes destination game positions 112a1, 112b1, 112c1, 112d1, each of which is used for the game object(s) 120a, 120b, 120c, 120d of one party. According to one implementation, the intelligent game device 10 may be configured such that when a game object 120a, 120b, 120c, 120d reach its respective destination game position 112a1, 112b1, 112c1, 112d1 during the game process, the game object 120a, 120b, 120c, 120d, 120c, 120d is considered to have accomplished the game. According to an embodiment, if all of game objects 120a of the first-party game objects 120a accomplish the game prior to all other game objects 120b, 120c, 120d of the other parties, the first game participant/party/player is considered to have won the game. According to an embodiment, different parties/participants/players have different destination game positions 112a1, 112b1, 112c1, 112d1 from each other. Alternatively, the destination game positions for different parties/participants/players are the same as each other.

    [0223] According to some embodiments, as shown in FIGS. 13-15, the intelligent game device 10 may further include a destination sensing assembly disposed at each of the destination game position 112a1, 112b1, 112c1, 112d1, each of the destination sensing assembly being disposed such that, when a corresponding game object 120a, 120b, 120c, 120d reach the corresponding destination game position, can generate a game accomplishing sensing signal. According to an embodiment, different parties/participants/players have different destination game positions 112a1, 112b1, 112c1, 112d1 from each other. For example, on the panel 110 there is provided a first destination game position 112a1 for the first-party game object(s) 120a and a second destination game position 112b1 for the second-party game object(s) 120b, and the first destination game position 112a1 and the second destination game position 112b1 are located at different positions, then the first destination sensing assembly arranged in the first destination game position 112a1 is configured to generate a first sensing signal when the game object 120a of the first-party game object(s) 120a reaches the first destination game position 112a1, but cannot generate a sensing signal when the game objects 120b, 120c, 120d of the other parties reach the first destination game position 112a1; and vice versa. According to an embodiment, the destination game position is the same for different parties, and the destination sensing assembly located at the destination game position can be configured to generate a sensing signal when the game object of any party reaches the destination game position. Illustratively and not exclusively, the destination sensing assembly includes an electrical sensing means, an electromagnetic sensing means, a photoelectric sensing means, or a mechanical trigger switch.

    [0224] According to a specific implementation, as shown in FIGS. 13-15, the destination sensing assembly includes a destination sensing circuit 610 connected to the main control circuit board 310 and a trigger button 620 provided with a conductive component 630. The trigger button 620 is movable between a non-triggered position and a triggered position. When the trigger button 620 is in the non-triggered position, that is, the position in which it is not pressed, the conductive component 630 on the trigger button 620 will not switch on the destination sensing circuit 610, while when the trigger button 620 is in the triggered position, that is, the position in which it is pressed, the conductive component 630 on the trigger button 620 will switch on the destination sensing circuit 610 and thus generate the game accomplishing sensing signal. According to one implementation, the destination sensing circuit 610 is directly disposed on the main control circuit board 310. According to an embodiment, the trigger button 620 is provided at a corresponding one of the destination game positions 112a1, 112b1, 112c1, 112d1, whereby when the corresponding game object 120a, 120b, 120c, 120d reaches the corresponding destination game position 112a1, 112b1, 112c1, 112d1, the trigger button 620 can be operated very conveniently. According to an embodiment, the conductive component 630 is disposed such as to correspond to the position of a receiving slot 302 provided in the main control circuit board 310, so that when the conductive component 630 is in the triggered position with the movement of the trigger button 620, the conductive component 630 is received in the receiving slot 302 and thus switch on the destination sensing circuit 610.

    [0225] According to some embodiments, the trigger button 620 includes an elastic return member 640 configured to return the trigger button 620 from the triggered position to the non-triggered position. More specifically, the elastic return member 640 is connected to the trigger button 620 and elastically deforms to store elastic potential energy when the trigger button 620 is pressed from the non-triggered position to the triggered position, and then releases the stored potential energy to return the trigger button 620 from the triggered position to non-triggered position. More specifically, the conductive member 630 is disposed on the elastic return member 640 and can move with the elastic return member 640. According to a specific embodiment, as shown in FIGS. 13-14, the elastic return member 640 includes a non-elastic deformation portion 641 and an elastic deformation portion 642, and the user can exert pressure on the non-elastic deformation portion 641 via the trigger button 620, which thus causes the elastic deformation portion 642 to elastically deform, the conductive member 630 beings provided on the non-elastic deformation portion 641. More specifically, the elastic deformation portion 642 is frustoconical in its overall shape, the inelastic deformation portion 641 is a cylindrical portion extending from a thinner end of the frustoconical elastic deformation portion 642, and the conductive member 630 is provided on an end of the cylindrical portion closer the elastic deformation portion 642.

    [0226] According to some embodiments, the destination sensing assembly is communicatively connected to the control module 300. More specifically, the game accomplishing sensing signal generated by the destination sensing assembly can be transmitted to the control module 300, more specifically to the main control circuit board 310 of the control module 300.

    [0227] According to an embodiment, the control module 300, more specifically the main control circuit board 310, is configured to control the display module 400 to display a destination sensing indication in response to the reception of the game accomplishing sensing signal for indicating the corresponding game objects 120a, 120b, 120c, 120d have reached the corresponding destination game positions 112a1, 112b1, 112c1, 112d1. As a result, human-device interaction and game fun can be enhanced, and game accomplishing reminders can also be provided to game participants to raise the enjoyment and tension of game participants, making the entire game process more attractive to game participants. According to an embodiment, the display module 400 includes a destination sensing indicating light unit controlled by the control module 300 and configured to provide the destination sensing indication. More specifically, each of the indicating lights in the destination sensing indicating light unit may be controlled individually. According to one implementation, the destination sensing indicating light unit is directly disposed on the main control circuit board 310 of the control module 300. By way of example and not exclusively, the destination sensing indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern. According to an embodiment, the destination sensing indicating light unit is the same light unit 460 as the random regular command indicating light unit and/or the game mode indicating light unit mentioned above, which is controlled by the control module to perform different functions during different game phrases.

    [0228] According to another embodiment, alternatively or additionally, the control module 300 is configured to be able to control the sound indicating module to provide an audible prompt regarding the destination sensing indication in response to receiving the game accomplishing sensing signal, for instructing the corresponding game object 120a, 120b, 120c, 120d has reached the corresponding destination game position 112a1, 112b1, 112c1, 112d1.

    [0229] According to some embodiments, the game object(s) 120a, 120b, 120c, 120d of each party may include one or more game objects, such as 2-4 game objects. According to an embodiment, the destination sensing assembly is configured to emit a game accomplishing sensing signal when each of the game objects 120a, 120b, 120c, 120d of one party reaches the corresponding destination game position 112a1, 112b1, 112c1, 112d1, and the control module 300 is configured to control the display module 400 to display the destination sensing indication or control the sound generating module to provide the sound prompt about the destination sensing indication when receiving a number of sensing signals provided by the same destination sensing assembly, and the number of sensing signals is the same as the number of game objects of that party. According to an embodiment, the destination sensing assembly disposed at the respective destination game position 112a1, 112b1, 112c1, 112d1 of one party may include a sensing spot. When each game object of the party reaches the corresponding destination game position, the sensing spot is activated or triggered once, thereby generating a sensing signal that can be transmitted to the control module 300. When the control module 300 receives such sensing signals multiple times, it can determine that the game objects of the party have all accomplished the game and control the display module 400 to display the destination sensing indication or control the sound indicating module to provide sound prompts about the destination sensing indication. According to an alternative embodiment, the destination sensing assembly disposed at the respective destination game position 112a1, 112b1, 112c1, 112d1 of one party may include a number of sensing spots, more specifically the number of sensing spots is the same as the number of game objects 120a, 120b, 120c, 120d of the party. When each of the game objects 120a, 120b, 120c, 120d of the party reaches the corresponding destination game position 112a1, 112b1, 112c1, 112d1, one of the sensing spots can be activated or triggered and thus a sensing signal can be generated and can be transmitted to the control module 300. When the control module 300 receives a number of sensing signals corresponding to the number of sensing spots, it can determine that all of the game objects 120a, 120b, 120c, 120d of the party have accomplished the game and control the display module 400 to display the destination sensing indication or control the sound indicating module to give a sound prompt about the destination sensing indication.

    [0230] According to some embodiments, as shown in FIGS. 3-4, the game objects 120a, 120b, 120c, 120d of each party include a plurality of game objects. The destination sensing assembly is configured to be activated or triggered to provide the game accomplishing sensing signal until the last game object of the game objects 120a, 120b, 120c, 120d of one party reaches the corresponding destination game position, and the control module 300 is configured to control the display module 400 to display the destination sensing indication or to control the sound indicating module to provide an audible prompt regarding the destination sensing indication upon receiving the game accomplishing sensing signal.

    [0231] According to some embodiments, the destination sensing light unit includes light units disposed at the display units at game position described above, and the control module 300 is configured to control the destination sensing light units at the display units at game position to display the destination sensing indication. In an embodiment, the destination sensing indicating light unit at the display unit at game position is the same light unit as the indicating light unit at game position 430 mentioned above. According to an embodiment, when receiving a given number of game accomplishing sensing signals, the control module 300 may control the display module 400 to display the destination sensing indication at both the main display unit 410 and the display units at game position. According to an embodiment, when a certain game participant wins, the control module 300 controls the main display unit 410 to display a destination sensing indication, and controls the light unit 430 at each game position 111 on the panel 110 to light up and/or flash and/or change colors sequentially or simultaneously. According to an embodiment, when a certain game participant wins, the control module 300 is configured to control the destination sensing indication displayed on the display module 400 to include an indication of the winning game participant, that is, the user can determine which game participant has won based on the destination sensing indication. According to a specific embodiment, the game objects 120a, 120b, 120c, 120d of each party have a special color, and the control module 300 is configured, when a certain game participant wins, to control the main display unit 410 of the display module 400 to display the color of the corresponding game objects, and more specifically to control the destination sensing indicating light unit 460 at the main display unit 410 to light up and/or flash in the color of the corresponding game objects; alternatively or additionally, the control module 300 is further configured to control the display units at game position, more specifically the indicating light units at game position 430, of the display module 400 to light up and/or flash in the color of the game objects of the party and/or first display the color of the party and then alternate colors and optionally flash

    [0232] According to some embodiments, as shown in FIGS. 1-4, the abrupt event trigger 200 and/or the optional abrupt event locker and/or the optional regular command randomizer and/or the optional game mode selector and/or the optional destination sensing assembly may be provided integrally with at least a portion of the control module 300. According to some embodiments, the abrupt event trigger 200 and/or the optional abrupt event locker and/or the optional regular command randomizer and/or the optional game mode selector and/or the optional destination sensing assembly may be provided integrally with at least a portion of the control module 300 and a portion of the display module 400.

    [0233] According to some embodiments, as shown in FIGS. 1-4, the display module 400 and the control module 300 are integrated on the panel 110. By way of example, at least a portion of the display module 400 and at least a portion of the control module 300 may be disposed at a central portion of the panel 110. According to some embodiments, the abrupt event trigger 200 and/or the optional abrupt event locker and/or the optional regular command randomizer and/or the optional game mode selector and/or the optional destination sensing assembly as well as the control module 300 and the display module 400 are integrated on the panel.

    [0234] According to some embodiments, as shown in FIG. 16, the panel of the intelligent game device 10, 10 may be provided separately from the control module 300 and the display module 400. According to an embodiment, the control module and the display module of the intelligent game device 10 together form a control and display assembly 600. According to a specific embodiment, the control and display assembly 600 may be detachably assembled with the panels 110, 110. By way of example, the panels 110, 110 may be a piece of cloth, a piece of paper, a piece of cardboard or wood board or plastic board, etc. By way of example, the panels 110, 110 may also be built by a frame, or drawn from the ground or desktop, or formed by a projected pattern. More specifically, for board game devices, the panel may be a chessboard used in conventional game devices.

    [0235] According to some embodiments, as shown in FIGS. 1-4, the intelligent game device 10 is a flight chess, more specifically an intelligent flight chess. It should be noted that the intelligent game device 10 according to any of the embodiments described above may be a flight chess.

    [0236] According to some embodiments, as shown in FIGS. 1-4, the panel 110 of the intelligent game device 10 includes routes 130, 140a, 140b, 140c, 140d, and the plurality of game positions include a plurality of grids 111, 112a, 112b, 112c, 112d disposed on the routes 130, 140a, 140b, 140c, 140d, and each game object 120a, 120b, 120c, 120d is a chess piece capable of traveling along the routes 130, 140a, 140b, 140c, 140d to the corresponding grid 111, 112a, 112b, 112c, 112d. The panel 110 is more specifically provided on the main body of chessboard 100. According to some embodiments, as shown in FIGS. 3-4, the plurality of game positions further include at least one holding bay 180 disposed outside the routes, for example, for each game participant one holding bay 180 is provided. More specifically, in the game steps, when a condition for flying is met, the corresponding game object, more specifically chess piece, can be placed onto the holding bay 180 and can be moved to a certain grid in subsequent game steps. Illustratively, the condition for flying is indicated by the random number indication representing the number 5 or 6 generated by a number randomizer.

    [0237] According to some embodiments, the intelligent game device 10 configured as a flight chess comprises the regular command randomizer as described above, and the random regular commands generated by the regular command randomizer are random displacement commands for determining the state(s) or action(s) of the corresponding game object(s) or chess piece(s) 120a, 120b, 120c, 120d at least alone or in conjunction with the triggering result of the abrupt event trigger 200. According to an embodiment, the regular command randomizer is a random number generator and the random displacement command is a random number generated by the random number generator, the generated random number indicating, for example, whether the respective game object or chess piece 120a, 120b, 120c, 120d can be placed onto the panel 110, more specifically onto the holding bay 180 on the panel 110, or indicating the number of grids that the respective game object or chess piece 120a, 120b, 120c, 120d can advance along the routes 130, 140a, 140b, 140c, 140d. According to an embodiment, the random number generator is an electronic die. According to some embodiments, the display module 400 includes a random displacement indicating pointer assembly or random displacement indicating light unit that can be controlled by the control module 300 to provide random numbers. Alternatively or additionally, the control module 300 is configured to control the sound indicating module to provide audible prompts of random numbers.

    [0238] According to some embodiments, as shown in FIGS. 1-4, in the intelligent game device 10 configured as a flight chess, the display module 400 includes grid panels 440 provided corresponding to at least some of the plurality of grids 111, the display units at game position, more specifically the indicating light units at game position 430, are provided corresponding to the corresponding grid panels 440, and the abrupt event occurrence indication provided by the display units at game position is displayed on the corresponding grid panels 440.

    [0239] According to some embodiments, as shown in FIGS. 1-4, in the intelligent game device 10 configured as a flight chess, the routes includes a primary route 130 (the arrangement of the primary route 130 is marked with black dashed lines in FIG. 1) and secondary routes 140a, 140b, 140c, 140d, wherein the primary route 130 is a peripheral route provided with a plurality of primary grids 111, each secondary route 140a, 140b, 140c, 140d extends from the primary route 130 and includes a plurality of secondary grids 112a, 112b, 112c, 112d, and the destination game positions 112a1, 112b1, 112c1, 112d1, that is, the destination grids, are provided at the end of the corresponding secondary routes 140a, 140b, 140c, 140d. According to some embodiments, the primary route 130 includes 36 primary grids 111, which is conducive to speeding up the game progress. Optionally, each secondary route 140a, 140b, 140c, 140d comprises 4-6 secondary grids 112a, 112b, 112c, 112d. Alternatively, the primary route may comprise 48 primary grids. According to some embodiments, the display units at game position, more specifically the indicating light units at game position s 430, are provided only at the grids 111 on the primary route 130. According to some embodiments, as shown in FIG. 1, the primary route 130 forms a regular peripheral portion of the panel. According to a specific embodiment, the primary route 130 includes four n-shaped portions 131 of the same overall shape and connected end to end. The primary grids 111 are distributed in a regular manner over each n-shaped portion 131 of the primary route 130. According to an embodiment, each n-shaped portion 131 includes a top portion 132 and two leg portions 133. According to an optional implementation, the top portion 132 of each n-shaped portion 131 is provided with 5 primary grids 111 and each leg portion 133 is provided with 2 primary grids 111. According to an embodiment the routes comprise four secondary routes 140a, 140b, 140c, 140d, each extending from the primary route 130, at a middle grid 111 on the respective n-shaped portion 131, towards the panel 110, more specifically towards a central portion 150 of the main body of chessboard 100, such that the four secondary routes 140a, 140b, 140c, 140d extend in a converging manner to each other.

    [0240] As mentioned above, in some embodiments, the control module 300 may include a game position circuit board 330 communicatively connected to the indicating light units at game position 430, as shown in FIGS. 6-7. According to an embodiment, the game position circuit board 330 is provided as an integral circuit board corresponding to all of the display units at game position. According to an embodiment, as shown in FIGS. 6-7, the integral circuit board 330 is arranged corresponding to the primary route 130 in shape. According to an embodiment, the integral circuit board 330 is laid below the primary route 130 in a shape-corresponding manner. In an embodiment, as mentioned above, the main control circuit board 310 of the control module 300 and the integral game position circuit board 330 are connected via power lines 331, 332 and a signal transmission line 333, more specifically two power lines 331, 332 and one signal transmission line 333, thereby simplifying the electrical and communication connection between the main control circuit board 310 and the game position circuit board.

    [0241] According to some embodiments, as shown in FIGS. 1-5, the routes 130, 140a, 140b, 140c, 140d are provided around the display module 400, more specifically around the main display unit 410. According to an embodiment, the main body of chessboard 100 is provided with a receiving cavity 160 at the central portion 150 of the panel 110, and the main display unit 410 of the display module 400 is at least partially disposed in the receiving cavity 160. According to an embodiment, the main control circuit board 310 of the control module 300 is disposed in the receiving cavity 160. According to an embodiment, the abrupt event trigger 200 and/or the regular command randomizer and/or the game mode selector are at least partially disposed in the receiving cavity 160. According to an embodiment, as shown in FIGS. 1-4, the primary route 130 is regularly distributed around the display module 400, more specifically around the main display unit 410. According to an embodiment, each secondary route 140a, 140b, 140c, 140d extends from the primary route 130 to the central portion of the panel 110 or the main body of the chessboard, more specifically close to the main control circuit board 310 in the receiving cavity 160, which allows the destination game positions 112a1, 112b1, 112c1, 112d1 on each secondary route 140a, 140b, 140c, 140d to be arranged close to the main control circuit board 310, thereby simplifying the arrangement of the destination sensing assemblies at the destination game positions 112a1, 112b1, 112c1, 112d1 and their communication connection with the main control circuit board 310.

    [0242] According to a specific implementation, the above-mentioned destination sensing circuit 610 of the destination sensing assemblies is directly disposed on the main control circuit board 310. More specifically, the portion of the main control circuit board 310 provided with the destination sensing circuit 610 is located below the corresponding destination game positions 112a1, 112b1, 112c1, 112d1, and the trigger buttons 620 are located at the corresponding destination game positions 112a1, 112b1, 112c1, 112d1.

    [0243] In accordance with some embodiments, as shown in FIGS. 2-4, the height of each secondary route 140a, 140b, 140c, 140d increases from the primary route 130 to the destination game position 112a1, 112b1, 112c1, 112d1, and more specifically increases gradually as the arrangement of the secondary grids 112a, 112b, 112c, 112d; more specifically, the height of the secondary grids 112a, 112b, 112c, 112d increases progressively from the ones closest to the primary route 130 to the destination game position 112a1, 112b1, 112c1, 112d1. According to some embodiments, the main body of the chessboard 100 includes, at the central portion 150 of the panel 110, a platform portion 170 which is flush with or slightly higher than the destination game position 112a1, 112b1, 112c1, 112d1 on each secondary route 140a, 140b, 140c, 140d. The above-mentioned receiving cavity 160 may be provided at the platform portion 170. According to some embodiments, the abrupt event trigger 200 and/or regular command randomizer and/or the game mode selector includes a button-type trigger input 210, and the button-type trigger input 210 is disposed protruding from the above-mentioned platform portion 170, and for example, it is hemispherical in shape.

    [0244] According to some embodiments, as shown in FIGS. 1-4, the primary route 130 is provided with starting grids 111a, 111b, 111c, 111d for the game object(s), i.e., the chess piece(s), 120a, 120b, 120c, 120d of each party, respectively, that is, the game object(s) 120a, 120b, 120c, 120d of each party shall fly from the corresponding starting grid 111a, 111b, 111c, 111d to the corresponding destination game position 112a1, 112b1, 112c1, 112d1, thereby accomplishing the game object. According to some embodiments, as shown in FIGS. 3-4, the main body of the chessboard 100 is provided with holding bays 180, each is near the respective starting grid 111a, 111b, 111c, 111d for placing the game objects, namely, the chess pieces, that meet the condition for flying. According to an embodiment, the holding bays 180 are disposed lower than the primary route 130. According to an embodiment, the holding bays 180 are each provided in the form of a groove to prevent the game objects, namely, the chess pieces, from falling out therefrom.

    [0245] According to some embodiments, the intelligent game device 10 further comprises a game object storage member for storing the game objects. The game object storage member may be provided integrally with or separately from the main body 100. According to an embodiment, as shown in FIGS. 2-4, in the intelligent game device 10 configured as an intelligent flight chess, the main body of chessboard 100 is provided with a chess piece storage compartment 190 integrated with the main body of chessboard 100 near each starting grid 111a, 111b, 111c, 111d or each holding bay 180, and each chess piece storage compartment 190 is used for storing the game objects 120a, 120b, 120c, 120d of the respective party. According to an embodiment, as shown in FIGS. 2-4, the chess piece storage compartment 190 is arranged lower than the primary route 130 or the corresponding holding bay 180. According to an embodiment, as shown in FIGS. 2-4, the base plate 191 of each chess piece storage compartment 190 can be configured to be flat, and the base plates 191 of all of the chess piece storage compartments 190 are at the same level and lower than the bottommost portion of other portions of the main body of the chessboard 100, so that the base plates 191 of the chess piece storage compartments 190 forms support portions of the entire main body of the chessboard 100. According to an embodiment, 3-4 chess piece storage compartments 190 are arranged at the periphery of the main body of the chessboard 100 in an evenly distributed manner. According to an embodiment, the base plate of the receiving cavity 160 of the main body of the chessboard 100 and the base plates 191 of the chess piece storage compartments 190 are at the same level and lower than the bottommost portion of other portions of the main body of the chessboard 100, so that the base plate of the receiving cavity 160 and the base plates 191 of the chess piece storage compartments 190 together form support portions of the entire main body of the chessboard 100. Thus, the entire main body of the chessboard 100 can be configured in an interplanetary base shape that gradually transitions from low to high from the chess piece storage compartment 190 to the central portion 150 of the panel 110. According to an embodiment, as shown in FIGS. 2-4, the main body of the chessboard 100 further includes a cover 195 that can cover and open the corresponding piece storage compartment 190. Each cover 195 may e.g. be snap-fitted to the respective chess piece storage compartment 190. According to an embodiment, the intelligent game device 10 configured as an intelligent flight chess includes a two-party game mode, a three-party game mode, and a four-party game mode. According to an embodiment, the main body of the chessboard 110 has a generally quadrangular shape as a whole, and chess piece storage compartments 190 for each party/player/participant are provided at four corners of the main body of the chessboard 110, respectively. Alternatively, the main body of the chessboard 110 may also have a circular, oval, or other regular or irregular shape, with storage compartments 190 disposed around the center of the main body of the chessboard 110 in a symmetrical or asymmetrical manner. According to an embodiment, the color of the game objects 120a, 120b, 120c, 120d, i.e. the chess pieces, of each party is different. According to an embodiment, the colors of the secondary routes 140a, 140b, 140c, 140d correspond to the colors of the game objects 120a, 120b, 120c, 120d of the corresponding party. According to an embodiment, the color of the cover 195 of the piece storage compartment 190 is consistent with the color of the game object 120a, 120b, 120c, 120d of the corresponding party.

    [0246] According to some embodiments, as shown in FIGS. 3-4, raised ribs 134 are provided on the panel 110 between the primary grids 111 on the primary route 130 to define the primary grids 111 and prevent the game objects 120a, 120b, 120c, 120d, i.e. the chess pieces, from inadvertently sliding to adjacent primary grids 111. According to an embodiment, as shown in FIGS. 3-4, the main body of the chessboard 100 is further provided with a peripheral flange 135 defining the primary route 130, such that each primary grid 111 is bounded by the associated raised ribs 134 and the peripheral flange 135, preventing the game objects 120a, 120b, 120c, 120d, i.e. the playing pieces, from inadvertently slipping off or down away the correct primary grid 111. According to some embodiments, as shown in FIGS. 1-4, the secondary grids 112a, 112b, 112c, 112d of the secondary routes 140a, 140b, 140c, 140d are provided with positioning slots 113 in which the respective chess pieces 120a, 120b, 120c, 120d may be placed to prevent them from falling off the desired secondary grids 112a, 112b, 112c, 112d. More specifically, the positioning slot 113 is configured to receive a form-fitting portion of the corresponding chess piece 112a, 112b, 112c, 112d in a form-fitting manner.

    [0247] According to some embodiments, the intelligent chess device 10 also includes a power module 500. The power module 500 is, for example, rechargeable or non-rechargeable.

    [0248] The exemplary implementation of the intelligent game device proposed by the present invention has been described in detail above with reference to preferred embodiments. However, those skilled in the art can understand that the above specific embodiments can be modified without departing from the concept of the present invention. Various changes and modifications are made, and various technical features and structures proposed by the present invention can be combined in various ways without departing from the protection scope of the present invention.

    [0249] The scope of the present disclosure is not limited by the above-described embodiments, but by the appended claims and their equivalents.