INTELLIGENT GAME DEVICE
20260054157 ยท 2026-02-26
Inventors
Cpc classification
A63F2009/2476
HUMAN NECESSITIES
International classification
Abstract
An intelligent game device, including: a panel having a plurality of game positions disposed thereon; a plurality of game objects, a respective game object can be placed onto or moved over the panel to occupy at least one game position of the plurality of game positions during game play; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, the triggering result of each operation of the abrupt event trigger includes the occurrence or non-occurrence of an abrupt event; wherein, the intelligent game device is configured so that the triggering result of the abrupt event trigger can affect the state(s) or action(s) of the relevant game object(s) during the game process.
Claims
1. An intelligent game device comprising: a panel having a plurality of game positions disposed thereon; a plurality of game objects, during a game play, a respective game object can be placed onto or moved on the panel to occupy at least one game position of the plurality of game positions; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, a triggering result each time the abrupt event trigger is operated includes the occurrence or non-occurrence of an abrupt event, the intelligent game device being configured such that, during the game play, the triggering result of the abrupt event trigger can affect the state or action of an associated game object; a control module; and a display module communicatively connected with the control module, wherein the control module is configured to control the display module to provide a triggering result indication regarding the triggering result of the abrupt event trigger in response to operation of the abrupt event trigger; and/or a sound indicating module communicatively connected to the control module, wherein the control module is configured to control the sound indicating module to provide an audible instruction regarding the triggering result of the abrupt event trigger in response to operation of the abrupt event trigger.
2. The intelligent game device as claimed in claim 1, wherein the intelligent game device comprises a display module comprising: an abrupt event type indicator controllable by the control module to provide an abrupt event type indication, the abrupt event type indicator comprising an abrupt event type pointer assembly or an abrupt event type indicating light unit; and/or an abrupt event position indicator controllable by the control module for providing an abrupt event position indication, the abrupt event position indicator comprising an abrupt event position pointer assembly or an abrupt event position indicating light unit; wherein the abrupt event type indication and/or the abrupt event position indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting location, or a light flashing pattern; and wherein the display module is configured to display: the abrupt event type indication for indicating the type of the abrupt event; and/or the abrupt event position indication for indicating at least one game position at which an abrupt event occurs.
3. The intelligent game device as claimed in claim 2, wherein the display module comprises a main display unit comprising the abrupt event type indicator and/or the abrupt event position indicator; and wherein the control module includes a main control circuit board communicatively connected to the main display unit.
4. The intelligent game device as claimed in claim 3, wherein the abrupt event type indicator includes a plurality of different abrupt event type indicating symbols disposed on the display panel of the display module, and the abrupt event type indicating light unit includes an abrupt event type indicating light corresponding to each of the abrupt event type indicating symbols.
5. The intelligent game device as claimed in claim 3, wherein the display module includes display units at game position provided at at least some of the plurality of game positions, and each of the display units at game position includes an indicating light unit at game position controlled by the control module, the indicating light units at game position being configured such that when an abrupt event occurs, the indicating light units at game position at one or more game positions associated with the abrupt event provide the abrupt event occurrence indication.
6. The intelligent game device as claimed in claim 5, wherein the abrupt event occurrence indication comprises the abrupt event type indication that comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting location, or a light flashing pattern.
7. The intelligent game device as claimed in claim 5, wherein the control module includes a game position circuit board communicatively connected to the indicating light units at game position; wherein: the control module includes a separate game position circuit board for each of the indicating light units at game position, and the main control circuit board of the control module is communicatively connected to each game position circuit board; or each of the indicating light units at game position is addressable, the game position circuit board being an integral circuit board provided corresponding to all of the indicating light units at game position.
8. The intelligent game device as claimed in claim 2, further includes at least one regular command randomizer configured to be operable to provide random regular commands for deciding the state and/or action of a corresponding game object at least alone or collectively with the triggering result of the abrupt event trigger; wherein the at least one regular command randomizer is communicatively connected with the control module; wherein the control module is configured to control the display module to display the random regular commands in response to operation of the at least one regular command randomizer; and/or the control module is configured to control the sound indicating module to provide an audible instruction regarding the random regular commands in response to operation of the at least one regular command randomizer; and wherein the display module includes a random regular command pointer assembly or a light unit for random regular command controllable by the control module to provide the random regular commands.
9. The intelligent game device as claimed in claim 8, wherein the abrupt event trigger and regular command randomizer include a common trigger module or trigger modules provided separately from each other, the trigger module including a trigger sensing assembly communicatively connected to the control module, the trigger sensing assembly being configured to emit a trigger signal in response to a trigger input provided by a game participant; wherein: the control module is further configured to receive the trigger signal and to control the display module in response to the trigger signal to provide the triggering result indication regarding the triggering result of the abrupt event trigger and/or to display the random regular commands provided by the regular command randomizer; and/or the control module is further configured to receive the trigger signal and to control the sound indicating module to provide an audible instruction regarding the triggering result and/or an audible instruction regarding the random regular command in response to the trigger signal.
10. The intelligent game device as claimed in claim 8, wherein the regular command randomizer is a displacement command randomizer, and the random regular commands include random displacement commands, and the random displacement command is used to determine the state or action of a corresponding game object at least alone or together with the triggering result of the abrupt event trigger.
11. The intelligent game device as claimed in claim 10, wherein the regular command randomizer is a random number generator, and the random displacement command is a random number generated by the random number generator; and wherein the display module includes a random displacement indicating pointer assembly or a random displacement indicating light unit controllable by the control module to provide the random number; and/or the control module is configured to control the sound indicating module to provide an audible indication of the random number.
12. The intelligent game device as claimed in claim 5, further includes an abrupt event locker configured to lock one or more game positions at which the at least one of the abrupt events is to occur; wherein the control module is configured such that when the triggering result of the abrupt event trigger is that an abrupt event is to occur, the control module controls the indicating light units at game position to be in an alternating state of activation and deactivation, and the abrupt event locker is configured to lock one or more of the indicating light units at game position which are in an activated state; wherein the abrupt event locker comprises a lock trigger module that includes a lock trigger sensing assembly communicatively connected to the control module, the lock trigger sensing assembly being configured to issue a lock trigger signal in response to a lock trigger input provided by a game participant; and wherein the control module is further configured to receive the lock trigger signal and to lock one or more indicating light units at game position in the activated state in response to the lock trigger signal.
13. The intelligent game device as claimed in claim 5, wherein the control module is configured to, when the triggering result of the abrupt event trigger is that an abrupt event occurs, control the display module to continuously provide the abrupt event type indication and/or the abrupt event position indication of the abrupt event in multiple consecutive game steps; and wherein the control module controls the main display unit and/or one or more display units at game position associated with the abrupt event to continuously provide the abrupt event type indication and/or the abrupt event position indication of the abrupt event.
14. The intelligent game device as claimed in claim 10, wherein the intelligent game device includes a plurality of game modes, and includes a game mode selector configured to be operable to select a game mode of the plurality of game modes; wherein the game mode selector is communicatively connected with the control module; wherein control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and/or wherein the control module is configured to control the sound indicating module to provide audible instruction regarding the game mode in response to operation of the game mode selector; and wherein the display module comprises a game mode indicator for providing a game mode indication regarding any of the plurality of game modes.
15. The intelligent game device as claimed in claim 14, wherein the game mode indicator includes a game mode indicating light unit which is the same light unit as the light unit for the random regular commands; and/or wherein the game mode selector, the abrupt event trigger and the regular command randomizer include the trigger module in common or trigger modules provided separately from each other.
16. The intelligent game device as claimed in claim 11, wherein the plurality of game objects includes game objects of at least two parties that are different from each other, the game objects of each party representing a respective game participant, the game objects of at least two parties being different from each other in at least one of color, pattern, shape, and size.
17. The intelligent game device as claimed in claim 16, wherein the plurality of game positions includes a destination game position for the game objects of each party; wherein the intelligent game device further includes a destination sensing assembly disposed at the destination game positions, and the destination sensing assembly is configured to generate a game accomplishing sensing signal when a corresponding game object reaches the corresponding destination game position; wherein the destination sensing assembly is communicatively connected to the control module; and wherein the control module is configured to control the display module to display the destination sensing indication in response to receiving the game accomplishing sensing signal, for indicating that the corresponding game object reaches the corresponding destination game position; and/or wherein the control module is configured to control the sound indicating module to provide an audible prompt regarding a destination sensing indication in response to receipt of the game accomplishing sensing signal, for indicating that the corresponding game object reaches the corresponding destination game position.
18. The intelligent game device as claimed in claim 17, wherein the display module includes a destination sensing indicating light unit controlled by the control module and configured to provide the destination sensing indication; and wherein the random displacement indicating light unit and the destination sensing indicating light unit are the same light unit.
19. The intelligent game device as claimed in claim 5, wherein: the intelligent game device is a flight chess, the panel is provided with routes thereon, and the plurality of game positions include a plurality of grids arranged on the routes, and the game objects are chess pieces that can travel along the routes to the respective grids; and the routes are disposed surrounding the main display unit.
20. The intelligent game device as claimed in claim 5, wherein the abrupt event type indicating light unit includes a plurality of lights disposed around the random displacement indicating light unit.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0094] In order to explain the technical solutions of the embodiments of the present disclosure more clearly, the following will briefly introduce the drawings that need to be used in the embodiments. It should be understood that the following drawings only show certain embodiments of the present disclosure, and therefore should not be regarded as a limitation of the scope of protection. For those of ordinary skill in the art, other relevant drawings can be obtained based on these drawings without creative work. In the drawings:
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LIST OF REFERENCE SIGNS
[0111] 10, 10 intelligent game device [0112] 100 main body, main body of chessboard [0113] 110, 110 panel [0114] 111 game position, grid, primary grid [0115] 111a, 111b, 111c, 111d starting grids [0116] 112a, 112b, 112c, 112d game position, grid, secondary grid [0117] 112a1, 112b1, 112c1, 112d1 destination game position [0118] 113 positioning slot [0119] 120a, 120b, 120c, 120d game object, chess pieces [0120] 130, 140a, 140b, 140c, 140d routes [0121] 130 primary route [0122] 131 n-shaped portion [0123] 132 top portion [0124] 133 leg portion [0125] 134 raised rib [0126] 135 convex edge [0127] 140a, 140b, 140c, 140d secondary route [0128] 150 central portion [0129] 160 receiving cavity [0130] 170 platform portion [0131] 180 holding bay [0132] 190 chess piece storage compartment [0133] 191 base plate [0134] 195 cover [0135] 200 abrupt event trigger [0136] 210 button-type trigger input [0137] 220a, 220b movable part [0138] 221 obstructing portion [0139] 230a1, 230a2, 230b fixed sensing element [0140] 230a1, 230a2 signal transceiver unit [0141] 230a1 optical signal transmitter [0142] 230a2 optical signal receiver [0143] 240 elastic return member [0144] 300 control module [0145] 301 through hole [0146] 302 receiving slot [0147] 310 main control circuit board [0148] 330 game position circuit board [0149] 331, 332 power cord [0150] 333 signal transmission line [0151] 400 display module [0152] 410 main display unit [0153] 420 display panel, main display panel [0154] 410a, 410b, 410c, 410d, 410e, 410f abrupt event type indicating lights [0155] 420a, 420b, 420c, 420d, 420e, 420f abrupt event type indicating symbol [0156] 430 indicating light unit at game position [0157] 440 display panel at game position, grid panel [0158] 450 light processing component [0159] 460 light unit for random regular command [0160] 500 power module [0161] 610 destination sensing circuit [0162] 620 trigger button [0163] 630 conductive component [0164] 640 elastic return member [0165] 641 inelastic deformation portion [0166] 642 elastic deformation portion [0167] 600 control and display assembly
DETAILED DESCRIPTION
[0168] Below, an intelligent game device according to an embodiment of the present disclosure is described in detail with reference to the accompanying drawings. In order to make the objectives, technical solutions, and advantages of the present disclosure clearer, the technical solutions of the embodiments of the present disclosure will be described clearly and completely in conjunction with the accompanying drawings of the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of this disclosure, but not all of them.
[0169] Therefore, the following detailed description of the embodiments of the disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the claimed disclosure, but only represents selected embodiments of the disclosure. Based on the described embodiments of the present disclosure, all other embodiments obtained by those of ordinary skill in the art without inventive work are within the protection scope of the present disclosure.
[0170] Unless the context requires otherwise, the singular includes the plural. Throughout this specification, the terms including, comprising, having, etc. are used herein to specify the presence of stated features, numbers, steps, operations, elements, components or combinations thereof, but do not exclude the presence or addition of one or more other features, numbers, steps, operations, elements, components or combinations thereof.
[0171] In addition, even though terms including ordinal numbers such as first and second can be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one element from other elements. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component without departing from the scope of the present disclosure.
[0172] In the description of this disclosure, it should be understood that orientations and positional relationships that the terms upper, lower, left, right, inside and outside etc. are based on the orientations and positional relationships shown in the drawings and only for convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be configured and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure.
[0173] The present disclosure proposes an intelligent game device 10. As shown in
[0174] It shall be understood that within the context of this application, a abrupt event is definable as an unexpected and supplementary event that occurs abruptly during routine gameplay, and such abrupt events, when occurring in the course of a game, may be considered by game participants to interrupt conventional progression. The incorporation of abrupt event(s) can increase the fun of the game. Abrupt events may be customized differently across various games. By way of example and not limitation, an abrupt event may be embodied as an unexpected reward, penalty, or expanded gameplay options for participants, which may be represented by optional advancement of a game object on the panel, a forced retreat, an optional traversal, a game position swap, a teleport, increase/decrease of game opportunities, acquisition of certain additional skills, restriction on the use of certain skills, etc.
[0175] Therefore, the abrupt event trigger 200 is incorporated into the intelligent game device 10 proposed in the present disclosure, so that the occurrence or non-occurrence of the abrupt event can be triggered. For example, the triggering result of the abrupt event trigger 200 is random, including occurrence of an abrupt event or no occurrence of any abrupt event, introducing variability and uncertainty into the game process, effectively improving the excitement and fun of the game, and also enabling game participants to be full of expectations and stay excited during the whole game.
[0176] According to some embodiments, as shown in
[0177] According to some embodiments, as shown in
[0178] According to some embodiments, instead of or in addition to a display module, the intelligent game device may include a sound indicating module (not shown) arranged in communicative connection with the control module 300. The control module 300 is configured to control the sound indicating module to provide an audible indication regarding the triggering result of the abrupt event trigger 200 in response to the operation of the abrupt event trigger. As a result, game participants can hear whether an abrupt event occurs very intuitively and clearly, allowing interaction between the user and the intelligent game device 10 and further improving the fun of the game. According to a more specific embodiment, the control module 300 may be configured to control the sound indicating module not to provide any audible indication when the triggering result is that no abrupt event occurs, so that game participants can determine no emergency occurs by default; alternatively, the control module 300 can also be configured to control the sound indicating module to provide a relevant audible indication when the triggering result is that no abrupt event occurs. The relevant audible indication can be, for example and not exclusively, a sound indicating regret such as NO or Oh Oh, or a specific ringtone or prompt sound, etc., to clearly indicate that no abrupt event is about to occur.
[0179] According to some embodiments, the at least one abrupt event that can be triggered by the abrupt event trigger 200 may include one or more of the following exemplary but not exclusive abrupt events: [0180] granting one additional game opportunity (distinct from conventional gaming rules, e.g., conventional gaming rules may award extra dice rolls for specific values; whereas here, the additional die roll chance is triggered solely by the abrupt event trigger 200, irrespective of other factors); [0181] a meteor strike which shoots down the game objects 120a, 120b, 120c, 120d located at one or more game positions 111 of the panel 110 to force the game objects 120a, 120b, 120c, 120d away from the panel 110 or return to the starting point; [0182] the current game object 120a, 120b, 120c, 120d on the panel 110 swaps positions with other game objects 120a, 120b, 120c, 120d; [0183] game objects 120a, 120b, 120c, 120d located at one or more game positions 111 on the panel 110 are frozen so as to be immovable in one or more game steps until the freeze is released; [0184] the current game object 120a, 120b, 120c, 120d on the panel 110 is teleported or traversed to one of the one or more designated game positions 111; [0185] the current game object 120a, 120b, 120c, 120d on the panel 110 is transferred to a certain game position 111 at a given interval defined by a given number of game positions; [0186] and the like.
[0187] According to some embodiments, the triggering result of the abrupt event trigger 200 may include an abrupt event type indication, which is used to indicate the type of the abrupt event, that is, specifically which abrupt event is to occur. Alternatively or additionally, the triggering result of the abrupt event trigger 200 may include an abrupt event position indication for indicating at which one or more game positions 111 the abrupt event is to occur, i.e. at least one game position 111 at which the abrupt event occurs.
[0188] According to some embodiments, the display module 400 includes a triggering result indicator controllable by the control module 300 for providing an abrupt event type indication and/or an abrupt event position indication. According to an embodiment, the triggering result indicator may include triggering result indicating light units controllable by the control module 300, which include, for example, at least one triggering result indicating light. According to an embodiment, the activation (lighting or extinguishing) and status (lighting color, brightness, whether to flash, flashing frequency, etc.) of the triggering result indicating light of the triggering result indicating light unit can be displacement command controlled by the control module 300. For example, the control module 300 may control one or more triggering result indicating lights of the triggering result indicating light unit to light up or flash, while other lights remain off. Optionally, each triggering result indicating light is variable in color and/or variable in brightness. According to an embodiment, the triggering result indicating light unit may be a set of LEDs. According to an embodiment, each indicating light in the triggering result indicating light units is addressable. Thus, the control module 300 may send a control signal carrying an address, and such control signal is transmitted to and applied to the indicating light corresponding to the carried address.
[0189] According to some embodiments, the display module 400 may comprise an abrupt event type indicator arranged to be controllable by the control module 300 to provide the abrupt event type indication. According to an embodiment, the abrupt event type indicator may comprise an abrupt event type indicating light unit controllable by the control module 300, as shown in FIG. 8, which for example comprises at least one abrupt event type indicating light 410a, 410b, 410c, 410d, 410e, 410f. According to an embodiment, the activation and status of each indicating light 410a, 410b, 410c, 410d, 410e, 410f in the abrupt event type indicating light unit may be individually controlled. More specifically, the color and/or brightness and/or flashing frequency of each indicating light 410a, 410b, 410c, 410d, 410e, 410f is variable. By way of example, the abrupt event type indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern displayed by the abrupt event type indicating light unit. According to an embodiment, the abrupt event type indicating light unit is an LED light unit, which may include at least one LED light. According to an embodiment, instead of or in addition to the abrupt event type indicating light unit, the abrupt event type indicator may include an abrupt event type pointer assembly (not shown) that can be controlled by the control module 300. According to an embodiment, the abrupt event type pointer assembly may include a set of abrupt event type indication options disposed on the display panel 420 of the display module 400, a pointer, and a driver connected to the pointer, the driver being controllable by the control module 300 to drive the pointer to randomly point to one of the abrupt event type indication options and thereby provide an abrupt event type indication. By way of example and not exclusively, the abrupt event type indication options may comprise, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern.
[0190] According to some embodiments, as shown in
[0191] According to some embodiments, additionally or alternatively, the display module 400 may include an abrupt event position indicator configured to be controllable by the control module 300 to provide an abrupt event position indication. According to an embodiment, the abrupt event position indicator may comprise an abrupt event position indicating light unit controllable by the control module 300, including, for example, at least one abrupt event position indicating light. According to an embodiment, the activation and status of each indicating light in the abrupt event position indicating light unit may be individually controlled. More specifically, the color and/or brightness and/or flashing frequency of each indicating light is variable. By way of example, the abrupt event position indication comprises, at least one of, a number, a color, a patterns, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern. According to an embodiment, the abrupt event position indicating light unit is a LED light unit, which may include at least one LED light. According to an embodiment, instead of or in addition to the abrupt event position indicating light unit, the abrupt event position indicator may include an abrupt event position pointer assembly that can be controlled by the control module 300. According to an embodiment, the abrupt event position pointer assembly may include a set of abrupt event position indication options disposed on the display panel 420 of the display module 400, a pointer, and a driver connected to the pointer, wherein the driver is controllable by the control module 300 to drive the pointer to randomly point to one of the abrupt event position indication options and thereby provide an abrupt event position indication.
[0192] According to some embodiments, as shown in
[0193] In accordance with some embodiments, as shown in
[0194] In some embodiments, the abrupt event occurrence indication provided by the indicating light unit(s) at game position 430 includes the abrupt event type indication to indicate the type of the abrupt event that occurs at the corresponding game position(s) 111, that is, to specify which abrupt event occurs. Thus, the indicating light units at game position 430 can provide both abrupt event position indication and abrupt event type indication, improving interactivity between the users and the device and intuitiveness in the recognition of the occurring abrupt event. By way of example and not exclusively, the abrupt event type indication at game position comprises at least one of a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, a light flashing pattern. According to an embodiment, in order to facilitate game participants to quickly identify the type of an abrupt event, the operating mode or status of the indicating light units at game position 430 is arranged to be different for different abrupt events. For example, red color or flashing red color may be used to represent a meteor strike event, yellow color or flashing yellow color may represent a freeze event, green color or flashing green color may represent a transport event, blue color or flashing blue color may represent a teleportation or traversal event, white color may represent a position swap event, and so on. This helps users quickly determine the type of abrupt event without having to frequently consult the manual, thereby helping the smooth progress of the game, while further improving the interactivity between the user and the game device and game enjoyment, so that game participants remain excited and immersed throughout the whole process of the gameplay, enhancing experiential quality.
[0195] In some embodiments, the intelligent game device 10 may further include an abrupt event locker configured to lock the position(s) where at least one of the abrupt events occurs. More specifically, when the triggering result of the abrupt event trigger 200 is that an abrupt event is to occur, the corresponding game participant can lock one or more game positions 111 where the abrupt event is to occur through the abrupt event locker. According to an exemplary embodiment, the control module 300 is configured such that, when an abrupt event is to occur as a result of the triggering of the abrupt event trigger 200, the control module 300 controls the display unit(s) at game position, more particularly the indicating light unit(s) at game position 430, to operate in an alternating state of activation and deactivation, such as in an alternating illumination/extinction state or a switching flashing state, such as rapidly taking turns to be in flashing state; during this process, the corresponding participant may, at their discretion, use the abrupt event locker to lock the abrupt event at desired game position(s) 111 while one or more indicating light units at game position 430 at the desired game position(s) 111 are in an activated state (e.g., illuminated), i.e., the locked game position(s) 111 is (are) the game position(s) in which the abrupt event is to occur. As a result, human-machine interactivity and entertainment value are further amplified, while the game participants are more attracted.
[0196] According to some embodiments, the abrupt event locker includes a lock trigger module configured to provide a lock trigger signal. The lock trigger signal can be received by the control module 300, e.g., by the main control circuit board 310 thereof, and the control module 300 then locks the one or more indicating light units at game position 430 that are flashing in response to the lock trigger signal, thereby locking the one or more game positions 111 at which the abrupt event is about to occur. According to some embodiments, the lock trigger module is configured to issue the lock trigger signal based on a response to a lock trigger input provided by a game participant. Illustratively but not exclusively, the lock trigger input provided by the game participant includes one or more of: pressing action, rotating action, touching action, a gesture of a game participant, or a sound. According to an embodiment, the lock trigger module includes a lock trigger sensing assembly communicatively connected with the control module 300, and the lock trigger sensing assembly is configured to emit the lock trigger signal in response to the lock trigger input provided by a game participant. Illustratively and not exclusively, the lock trigger sensing assembly includes an electrical sensing means, an electromagnetic sensing means, a photoelectric sensing means or a mechanical trigger switch, etc.
[0197] According to some embodiments, one or more of the abrupt events are designed such that, when triggered to occur by the abrupt event trigger 200, the one or more abrupt events may be valid for one game step or may be continuously valid for multiple game steps. For example, the freeze event mentioned above may last for 2-4 game steps. The control module 300 is also configured to control the display module 400 to continuously provide the type indication and/or the position indication of the abrupt event during the multiple game steps. According to an embodiment, the control module 300 is configured to control the main display unit 410 to continuously provide the type indication and/or the position indication of the abrupt event during the multiple consecutive game steps. According to an embodiment, the control module 300 is configured to control the associated display unit(s) at game position, more specifically the display light unit(s) at game position 430, to continuously provide the type indication and/or the position indication of the abrupt event during a plurality of consecutive game steps. According to an embodiment, the control module 300 is configured to control the main display unit 410 to continuously provide the type indication of the abrupt event for multiple consecutive game steps, and to control the associated display unit(s) at game position, more specifically the display light unit(s) at game position 430, to continuously provide the position indication of the abrupt event for multiple consecutive game steps, such as to control the associated indicating light unit(s) at game position 430 to continuously illuminate for multiple consecutive game steps, more specifically in a given color.
[0198] In some embodiments, as shown in
[0199] In some embodiments, the game position circuit board 330 is configured to be able to control independent activation and status of the indicating light units at game position 430. In accordance with an embodiment, the control module 300 includes a separate game position circuit board for each indicating light unit at game position 430, each game position circuit board being communicatively connected with the main control circuit board 310 of the control module 300, whereby the main control circuit board 310 may send control signals to a given one or more game position circuit boards to instruct the given one or more game position circuit boards to control the activation and status of the corresponding one or more indicating light units at game position 430. The status may include color, brightness, pattern, flashing or not, and frequency of flashing. More specifically, the main control circuit board 310 may be connected to each game position circuit board via electrical connection lines and signal transmission lines, such as two power lines and one signal transmission line.
[0200] In some embodiments, each indicating light unit at game position 430 is addressable. More specifically, each indicating light unit at game position 430 is provided a chip in which the address or code of that indicating light unit at position 430 is stored. By way of example, each indicating light unit at game position 430 is an LED light unit with a chip. In accordance with an embodiment, the main control circuit board 310 of the control module 300 is configured to send control signals to the game position circuit board 330 to instruct the game position circuit board 330 to control the activation and status of the corresponding one or more indicating light units at game position 430. More specifically, the control signal carries an address or code, so that the game position circuit board 330 can control the activation and status of one or more indicating light units at game position 430 corresponding to the address or code. According to an embodiment, as shown in
[0201] In some embodiments, the abrupt event type indication is provided by the main display unit 410 as described above, and the detailed description is as described above and will not be repeated here; the abrupt event position indication is provided by the display units at game position, and the specific implementation is as described above and will not be repeated here. In some embodiments, the main display unit 410 provides the abrupt event type indication, as described above; while the display units at game position are intended to provide the abrupt event position indication, as mentioned above, and optionally, the display units at game position can also provide the abrupt event type indication through color in a simple and intuitive manner.
[0202] According to some embodiments, the abrupt event trigger 200 includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the display module 400 to provide a triggering result indication which indicates the triggering result of the abrupt event trigger 200 in response to the trigger signal. Alternatively or additionally, the control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the sound indicating module to provide an audible indication regarding the triggering result in response to the trigger signal. According to an embodiment, the trigger module is configured to issue a trigger signal based on a response to a trigger input provided by a game participant. By way of example and not exclusively, the trigger input may include one or more of a pressing action, a rotating action, a touching action, a gesture of a game participant, and a sound. Illustratively and not exclusively, a gesture of a game participant may include a hand gesture; alternatively or additionally, a gesture of a game participant may include non-hand gestures. According to some embodiments, the trigger module includes a trigger sensing assembly communicatively connected to the control module 300, and the trigger sensing assembly is configured to emit a trigger signal in response to a trigger input provided by a game participant, and the trigger signal is received by the control module 300, more specifically by the main control circuit board 310. Illustratively and not exclusively, the trigger sensing assembly include electrical sensing means, electromagnetic sensing means, photoelectric sensing means, or mechanical trigger switches.
[0203] According to some embodiments, as shown in
[0204] According to another embodiment, as shown in
[0205] According to some embodiments, as shown in
[0206] According to some embodiments, the intelligent game device 10 also includes at least one regular command randomizer. The regular command randomizer is configured to be operated to provide random regular commands for determining the status and/or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d at least alone or collectively with the triggering result of the abrupt event trigger 200.
[0207] It should be understood that in the sense of this application, regular commands are opposite to abrupt events, and regular commands refer to instructions that are always required during the course of a regular game, and are fundamental, necessary instructions or commands necessary to play a certain game, rather than abrupt event or additional. The meaning of random regular command is in that the result of which of the regular commands is provided is random during the course of the game.
[0208] In the intelligent game device 10 proposed by the present disclosure, the random regular commands provided by the at least one regular command randomizer are used to decide, at least alone, or jointly with the triggering result of the abrupt event trigger 200, the status and/or action(s) of the corresponding game object(s). In some embodiments, when no abrupt event occurs, the random regular command alone dictates the status and/or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d; when an abrupt event is to occur, the random regular command, jointly with the abrupt event, determines the status and/or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d. In some embodiments, at the beginning of each game step, the respective game participant may operate the at least one regular command randomizer to obtain a random regular command, and may operate the abrupt event trigger to obtain a triggering result, i.e., to determine whether an abrupt event is to occur and/or which abrupt event is to occur in the game step. Thereafter, the respective game participant may decide the state(s) and/or action(s) of the corresponding object(s) 120a, 120b, 120c, 120d based on both the determined random regular command and the triggering result.
[0209] According to some embodiments, the at least one regular command randomizer is communicatively connected with the control module 300, more specifically with the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400 to display the random regular command in response to the operation of the regular command randomizer. According to an embodiment, as shown in
[0210] Additionally or alternatively, the at least one regular command randomizer is communicatively connected with the control module 300, and more particularly with the main control circuit board 310 of the control module 300, such that the control module 300 is capable of controlling a sound indicating module to provide audible instructions regarding the random regular commands in response to operation of the regular command randomizer, i.e. to communicate random regular commands to the game participants by voice.
[0211] According to some embodiments, the regular command randomizer includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the display module 400 to display the random regular command provided by the at least one regular command randomizer in response to the trigger signal. Additionally or alternatively, the control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the sound indicating module to provide audible instructions regarding the random regular commands in response to the trigger signal. According to some embodiments, the trigger module of regular command randomizer is common to the trigger module of the abrupt event trigger 200 described above, that is, it is the same trigger module. In this case, according to some implementations, it can be provided that each time the trigger module is operated, a trigger signal can be provided, and when the trigger signal is received by the control module 300, the control module can control the display module 400 to display the random regular command and the triggering result of the abrupt event trigger simultaneously or sequentially. According to an embodiment, the trigger module provides one trigger signal or two trigger signals each time it is operated, wherein one trigger signal is used to provide the triggering result and the other trigger signal is used to provide the random regular command. According to one implementation, as shown in
[0212] Alternatively, the trigger module of regular command randomizer is provided separately from the trigger module of the abrupt event trigger described above. More specifically, the specific configuration of the trigger module of regular command randomizer can refer to the trigger module of the abrupt event trigger as described above, and the description will not be repeated here.
[0213] According to some embodiments, the regular command randomizer includes a displacement command randomizer, and the random regular commands include random displacement commands, and the random displacement command is used to determine the status or action(s) of the corresponding game object(s) 120a, 120b, 120c, 120d at least alone or together with the triggering result of the abrupt event trigger 200. It should be noted that in a regular game process, that is, without considering the abrupt events proposed by the present disclosure, the random displacement command can alone indicate whether a corresponding game object 120a, 120b, 120c, 120d can be placed onto the panel 110 or the game position 111, 112a, 112b, 112c, 112d to which the corresponding game object 120a, 120b, 120c, 120d can be moved on the panel 110, for example, it can indicate that the game object 120a, 120b, 120c, 120d can move by one or more steps. According to an embodiment, the displacement command randomizer may be a random number generator operable to generate random numbers. According to a more particular embodiment, the random number generator may be an electronic die.
[0214] According to some embodiments, as illustrated in
[0215] According to some embodiments, the display module 400 may include a game mode indicator for providing a game mode indication for any one of the plurality of game modes, that is, the game mode indicator may be used to indicate which game mode the intelligent game device 10 is set into or is currently in. According to an embodiment, the game mode indicator is arranged to give the game mode indication before the formal start of the game and no longer to provide the game mode indication after the formal start of the game. Alternatively, the game mode indicator may be configured to provide the game mode indication throughout the game play. According to an embodiment, the game mode indicator comprises a game mode indicating light unit. More specifically, each indicating light in the game mode indicating light unit may be controlled individually. In a specific implementation, the game mode indicating light unit is directly disposed on the main control circuit board 310 of the control module 300. By way of example and not exclusively, the game mode indication comprises at least one of a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, and a light flashing pattern.
[0216] Additionally or alternatively, the control module 300 is configured to be able to control the sound indicating module to provide audible prompts regarding the game mode in response to operation of the game mode selector, i.e. to communicate via sound which game mode a game participant has currently entered or is in.
[0217] In some embodiments, the game mode indicating light unit is the same light unit as the light unit for random regular command 460 described above. In an embodiment, prior to the formal start of each round of game play, the game mode selector is operated to select the desired game mode, at which time the same light unit 460 operates as a game mode indicating light unit to provide a game mode indication and the desired game mode can be determine accordingly. After determining the game mode, the game mode is formally entered, at which time the same light unit 460 will no longer operate as the game mode indicating light unit, but rather as the light unit for random regular command to provide random regular commands.
[0218] In some embodiments, the game mode indicating light unit alternatively or additionally includes one or more of the indicating light units at game position 430 described above. As shown in
[0219] According to some embodiments, the game mode selector includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the display module 400 to display the game mode in response to the trigger signal. Additionally or alternatively, the control module 300, such as its main control circuit board 310, is also configured to receive the trigger signal and control the sound indicating module to provide an audible prompt regarding the game mode in response to the trigger signal. According to some embodiments, the trigger module of the game mode selector is common to, that is, the same trigger module as, the trigger module of the abrupt event trigger 200 described above. Optionally, the trigger module of the game mode selector, the abrupt event trigger 200 and the regular command randomizer are common, i.e., is the same trigger module. In an embodiment, before each round of game play formally starts, the trigger module is controlled for selecting the desired game mode. After determining the game mode, the game mode is formally entered, at which time the trigger module is controlled for random triggering of abrupt events and/or random determination of regular commands.
[0220] Alternatively, the trigger module of the game mode selector is provided separately from the trigger module of the abrupt event trigger 200 described above and/or the trigger module of regular command randomizer. More specifically, the specific construction of the trigger module of the game mode selector can refer to the trigger module of the abrupt event trigger as described above, and the description will not be repeated here.
[0221] According to some embodiments, as shown in
[0222] According to some embodiments, the plurality of game positions 111, 112a, 112b, 112c, 112d on the panel 110 of the intelligent game device 10 includes destination game positions 112a1, 112b1, 112c1, 112d1, each of which is used for the game object(s) 120a, 120b, 120c, 120d of one party. According to one implementation, the intelligent game device 10 may be configured such that when a game object 120a, 120b, 120c, 120d reach its respective destination game position 112a1, 112b1, 112c1, 112d1 during the game process, the game object 120a, 120b, 120c, 120d, 120c, 120d is considered to have accomplished the game. According to an embodiment, if all of game objects 120a of the first-party game objects 120a accomplish the game prior to all other game objects 120b, 120c, 120d of the other parties, the first game participant/party/player is considered to have won the game. According to an embodiment, different parties/participants/players have different destination game positions 112a1, 112b1, 112c1, 112d1 from each other. Alternatively, the destination game positions for different parties/participants/players are the same as each other.
[0223] According to some embodiments, as shown in
[0224] According to a specific implementation, as shown in
[0225] According to some embodiments, the trigger button 620 includes an elastic return member 640 configured to return the trigger button 620 from the triggered position to the non-triggered position. More specifically, the elastic return member 640 is connected to the trigger button 620 and elastically deforms to store elastic potential energy when the trigger button 620 is pressed from the non-triggered position to the triggered position, and then releases the stored potential energy to return the trigger button 620 from the triggered position to non-triggered position. More specifically, the conductive member 630 is disposed on the elastic return member 640 and can move with the elastic return member 640. According to a specific embodiment, as shown in
[0226] According to some embodiments, the destination sensing assembly is communicatively connected to the control module 300. More specifically, the game accomplishing sensing signal generated by the destination sensing assembly can be transmitted to the control module 300, more specifically to the main control circuit board 310 of the control module 300.
[0227] According to an embodiment, the control module 300, more specifically the main control circuit board 310, is configured to control the display module 400 to display a destination sensing indication in response to the reception of the game accomplishing sensing signal for indicating the corresponding game objects 120a, 120b, 120c, 120d have reached the corresponding destination game positions 112a1, 112b1, 112c1, 112d1. As a result, human-device interaction and game fun can be enhanced, and game accomplishing reminders can also be provided to game participants to raise the enjoyment and tension of game participants, making the entire game process more attractive to game participants. According to an embodiment, the display module 400 includes a destination sensing indicating light unit controlled by the control module 300 and configured to provide the destination sensing indication. More specifically, each of the indicating lights in the destination sensing indicating light unit may be controlled individually. According to one implementation, the destination sensing indicating light unit is directly disposed on the main control circuit board 310 of the control module 300. By way of example and not exclusively, the destination sensing indication comprises, at least one of, a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, or a light flashing pattern. According to an embodiment, the destination sensing indicating light unit is the same light unit 460 as the random regular command indicating light unit and/or the game mode indicating light unit mentioned above, which is controlled by the control module to perform different functions during different game phrases.
[0228] According to another embodiment, alternatively or additionally, the control module 300 is configured to be able to control the sound indicating module to provide an audible prompt regarding the destination sensing indication in response to receiving the game accomplishing sensing signal, for instructing the corresponding game object 120a, 120b, 120c, 120d has reached the corresponding destination game position 112a1, 112b1, 112c1, 112d1.
[0229] According to some embodiments, the game object(s) 120a, 120b, 120c, 120d of each party may include one or more game objects, such as 2-4 game objects. According to an embodiment, the destination sensing assembly is configured to emit a game accomplishing sensing signal when each of the game objects 120a, 120b, 120c, 120d of one party reaches the corresponding destination game position 112a1, 112b1, 112c1, 112d1, and the control module 300 is configured to control the display module 400 to display the destination sensing indication or control the sound generating module to provide the sound prompt about the destination sensing indication when receiving a number of sensing signals provided by the same destination sensing assembly, and the number of sensing signals is the same as the number of game objects of that party. According to an embodiment, the destination sensing assembly disposed at the respective destination game position 112a1, 112b1, 112c1, 112d1 of one party may include a sensing spot. When each game object of the party reaches the corresponding destination game position, the sensing spot is activated or triggered once, thereby generating a sensing signal that can be transmitted to the control module 300. When the control module 300 receives such sensing signals multiple times, it can determine that the game objects of the party have all accomplished the game and control the display module 400 to display the destination sensing indication or control the sound indicating module to provide sound prompts about the destination sensing indication. According to an alternative embodiment, the destination sensing assembly disposed at the respective destination game position 112a1, 112b1, 112c1, 112d1 of one party may include a number of sensing spots, more specifically the number of sensing spots is the same as the number of game objects 120a, 120b, 120c, 120d of the party. When each of the game objects 120a, 120b, 120c, 120d of the party reaches the corresponding destination game position 112a1, 112b1, 112c1, 112d1, one of the sensing spots can be activated or triggered and thus a sensing signal can be generated and can be transmitted to the control module 300. When the control module 300 receives a number of sensing signals corresponding to the number of sensing spots, it can determine that all of the game objects 120a, 120b, 120c, 120d of the party have accomplished the game and control the display module 400 to display the destination sensing indication or control the sound indicating module to give a sound prompt about the destination sensing indication.
[0230] According to some embodiments, as shown in
[0231] According to some embodiments, the destination sensing light unit includes light units disposed at the display units at game position described above, and the control module 300 is configured to control the destination sensing light units at the display units at game position to display the destination sensing indication. In an embodiment, the destination sensing indicating light unit at the display unit at game position is the same light unit as the indicating light unit at game position 430 mentioned above. According to an embodiment, when receiving a given number of game accomplishing sensing signals, the control module 300 may control the display module 400 to display the destination sensing indication at both the main display unit 410 and the display units at game position. According to an embodiment, when a certain game participant wins, the control module 300 controls the main display unit 410 to display a destination sensing indication, and controls the light unit 430 at each game position 111 on the panel 110 to light up and/or flash and/or change colors sequentially or simultaneously. According to an embodiment, when a certain game participant wins, the control module 300 is configured to control the destination sensing indication displayed on the display module 400 to include an indication of the winning game participant, that is, the user can determine which game participant has won based on the destination sensing indication. According to a specific embodiment, the game objects 120a, 120b, 120c, 120d of each party have a special color, and the control module 300 is configured, when a certain game participant wins, to control the main display unit 410 of the display module 400 to display the color of the corresponding game objects, and more specifically to control the destination sensing indicating light unit 460 at the main display unit 410 to light up and/or flash in the color of the corresponding game objects; alternatively or additionally, the control module 300 is further configured to control the display units at game position, more specifically the indicating light units at game position 430, of the display module 400 to light up and/or flash in the color of the game objects of the party and/or first display the color of the party and then alternate colors and optionally flash
[0232] According to some embodiments, as shown in
[0233] According to some embodiments, as shown in
[0234] According to some embodiments, as shown in
[0235] According to some embodiments, as shown in
[0236] According to some embodiments, as shown in
[0237] According to some embodiments, the intelligent game device 10 configured as a flight chess comprises the regular command randomizer as described above, and the random regular commands generated by the regular command randomizer are random displacement commands for determining the state(s) or action(s) of the corresponding game object(s) or chess piece(s) 120a, 120b, 120c, 120d at least alone or in conjunction with the triggering result of the abrupt event trigger 200. According to an embodiment, the regular command randomizer is a random number generator and the random displacement command is a random number generated by the random number generator, the generated random number indicating, for example, whether the respective game object or chess piece 120a, 120b, 120c, 120d can be placed onto the panel 110, more specifically onto the holding bay 180 on the panel 110, or indicating the number of grids that the respective game object or chess piece 120a, 120b, 120c, 120d can advance along the routes 130, 140a, 140b, 140c, 140d. According to an embodiment, the random number generator is an electronic die. According to some embodiments, the display module 400 includes a random displacement indicating pointer assembly or random displacement indicating light unit that can be controlled by the control module 300 to provide random numbers. Alternatively or additionally, the control module 300 is configured to control the sound indicating module to provide audible prompts of random numbers.
[0238] According to some embodiments, as shown in
[0239] According to some embodiments, as shown in
[0240] As mentioned above, in some embodiments, the control module 300 may include a game position circuit board 330 communicatively connected to the indicating light units at game position 430, as shown in
[0241] According to some embodiments, as shown in
[0242] According to a specific implementation, the above-mentioned destination sensing circuit 610 of the destination sensing assemblies is directly disposed on the main control circuit board 310. More specifically, the portion of the main control circuit board 310 provided with the destination sensing circuit 610 is located below the corresponding destination game positions 112a1, 112b1, 112c1, 112d1, and the trigger buttons 620 are located at the corresponding destination game positions 112a1, 112b1, 112c1, 112d1.
[0243] In accordance with some embodiments, as shown in
[0244] According to some embodiments, as shown in
[0245] According to some embodiments, the intelligent game device 10 further comprises a game object storage member for storing the game objects. The game object storage member may be provided integrally with or separately from the main body 100. According to an embodiment, as shown in
[0246] According to some embodiments, as shown in
[0247] According to some embodiments, the intelligent chess device 10 also includes a power module 500. The power module 500 is, for example, rechargeable or non-rechargeable.
[0248] The exemplary implementation of the intelligent game device proposed by the present invention has been described in detail above with reference to preferred embodiments. However, those skilled in the art can understand that the above specific embodiments can be modified without departing from the concept of the present invention. Various changes and modifications are made, and various technical features and structures proposed by the present invention can be combined in various ways without departing from the protection scope of the present invention.
[0249] The scope of the present disclosure is not limited by the above-described embodiments, but by the appended claims and their equivalents.