Game and game storage box
12558608 ยท 2026-02-24
Assignee
Inventors
- Eli Zev Doron (Katonah, NY, US)
- Herbert Irving Miller (Metairie, LA, US)
- Gia Elisa Miller (Katonah, NY, US)
Cpc classification
International classification
Abstract
A novel Tic-Tac-Toe board or electronic game differs from other versions of Tic-Tac-Toe by allowing the use of multiple Neutrals. Neutrals can replace an opponent's X or O on the Tic-Tac-Toe board, possibly preventing an opponent from winning the game on his/her next move or to change the board from a losing situation into one where a player can win on his/her next move. Also, the ability to replace an opponent's X or O with a Neutral extends the game to an infinite number of moves rather than the nine-move limit in a typical Tic-Tac-Toe game. Other embodiments of the present invention include dice, electronics, and magnetic games. Methods of playing the game are also disclosed, as is a novel storage box.
Claims
1. A board game comprising a game board, X game pieces, O game pieces, neutral game pieces, two six-sided dice, a record sheet, and a game piece storage container, wherein: (a) the game board is a square evenly divided into nine smaller squares; (b) the neutral pieces are two-sided, having an X on one side and an O on the other side; (c) the record sheet is utilized to record X Moves, record Y Moves, and to note which turn the move corresponds to; and (d) the storage container comprises a top piece and a bottom piece, the bottom piece further comprising an inner nook, said nook comprising multiple compartments for holding game pieces, and a depression, wherein the depression is adjacent to a side of the bottom of the container, wherein the depression has a shallow end and a deeper end and is angled so that the deeper end is adjacent to the side of the container and the shallow end is closer to the center of the container than the deeper end.
2. The board game of claim 1, wherein each die comprises three sides designated with a neutral designation.
3. The board game of claim 1, wherein at least one of the game board and pieces are metal and at least one of the game board and pieces comprise magnets.
4. The board game of claim 1, further comprising a score sheet.
5. The board game of claim 1, wherein there are 7 X game pieces, 7 O game pieces, and 10 neutral game pieces.
6. The board game of claim 1, comprising at least 2 dice, wherein each of the dice includes at least one side designated with a neutral designation.
7. The board game of claim 1, wherein the storage container has 5 compartments.
8. The board game of claim 1, wherein each die has a neutral designation on three sides.
9. The board game of claim 8, wherein one die has an X designation on three sides and the other die has an O designation on three sides.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
(1) For a further understanding of the nature, objects, and advantages of the present invention, reference should be had to the following detailed description, read in conjunction with the following drawings, wherein like reference numerals denote like elements and wherein:
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
DETAILED DESCRIPTION OF THE INVENTION
(16) In various versions of the game of the present invention, record sheets (see
(17) Each record sheet can have a row for each turn. For example, the record sheet of
(18)
(19)
(20) In some embodiments, dice 17 shown in
(21) As seen in
(22) The game board and pieces may be of any size or dimension as is known in the art. For example, the game board and pieces can be of the approximate sizes disclosed in ATTACHMENT 4 filed with my U.S. Provisional Patent App. No. 63/172,419, incorporated herein by reference. Other suitable sizes can be made, such as a game board ranging from 5.5 to 11.0 inches per side. The pieces may range in size, for example, from 1.0-2.0 inches long, 1.0-2.0 inches wide, and 0.375-0.75 inches (preferably approximately 0.375 inches) thick. The dice may range in size, for example, from 0.75 to 1.5 inches per side. The storage container 20 may range in size, for example, from 4.125-4.875 inches in length, 3.6-6.6 inches in width, and 0.625-1.25 inches thick. The storage container preferably has a separate compartment to house each type of piece. For example, as seen in
(23) A web-based version of the game may be used allowing players to play against a computer or each other. Likewise, an electronic, non-web-based version may as well.
(24) The present invention also includes methods of game play.
(25) In a first embodiment of the game, the game begins by selecting which player will play with the X pieces and which player will play with the O pieces. This determination can be made in a number of ways, such as by agreement or a selection based on chance, such as rock paper scissors, flipping a coin, etc. For example, selection of which player will play with which pieces can be made as follows: with one player taking one X piece in one hand and one O piece in the other hand and placing both hands behind his back where he can change which hand holds which piece or keep them in the same hands. He then brings his closed hands forward and the second player chooses a hand. Whichever letter, X or O, is in the selected hand, the second player will play that letter. The player who is playing X always begins the game by making the first move by placing a X on the board. Then the player playing O places an O on the board in any unoccupied square. Play proceeds with each player alternating turns placing a piece on the board. At any time during the game after X and O have each made their first moves, either player may choose to play one of his pieces (X or O) or change one of his opponent's pieces on the board to Neutral by removing his opponent's piece and placing a Neutral piece on the board, or change a Neutral piece to his letter, subject to the following restriction: if a Neutral piece is placed on the board, the player whose piece was removed cannot change it back to his letter on his next move. However, the player that played the Neutral may change that Neutral to his letter on his next move. An example of this restriction is as follows: an X occupies the center square. On his turn, O removes the X in the center square and replaces it with a Neutral. On X's next move, X cannot change the center square Neutral back to an X but can make any other move (placing an X on an unoccupied square or replacing a square containing an O with a Neutral or replacing a different Neutral with an X). However, on O's next move, O may choose to change the center square Neutral to an O, put and O on an unoccupied square, change a square with an X on it to a Neutral, or change a Neutral to O (except for a square than X changed to a Neutral on his last move). If O does not change the center square Neutral on his next move, the center square Neutral can be changed back to an X or O on any subsequent move by either player. The game continues with players alternating moves by playing either their piece on an empty square, changing one of their opponent's pieces to Neutral, or changing an eligible Neutral (see prior explanation) to their letter. The game is won when one player gets three of his pieces in a single row, single column, or one of the diagonals. The next game may start with the player who last played O switching to play X to start the game.
(26) Variations of the first embodiment can be played. In one variation, each player is limited to five changes of an opponent's piece to Neutral. At the start of the game, each player is given five Neutrals to use. When a Neutral is removed from the board, it is placed back in the storage container and can no longer be used in the game. In another variation (or in combination with the noted variation), a player may not replace his opponent's piece with a Neutral on two consecutive moves if there are empty spaces on the board or there is a Neutral piece he eligible to change to his piece.
(27) A second embodiment of the game is played as follows. The X's and O's are split, with each person receiving all of one letter. If both players desire the same letter, the younger player can choose first, for example. In order to select which player goes first, the players can agree on an order, or they can choose by some method of chance, such as flipping a coin. The neutral pieces are divided evenly between the two players. Each player then plays their first piece, with the first player playing first and the second player following. For all additional moves, instead of placing an X or an O on the board, a player can remove their opponent's piece and replace it with a neutral piece 18 that shows their letter face-up. When a neutral 18 is on the board 11, the only player who can remove it is the one who placed it. When a neutral is removed, it is exchanged for a letter. The game continues with players alternating moves by playing either their X 12 or O 13 on an empty square, changing an opponent's piece to a neutral, or changing their neutral to their letter. The game is won when one player gets three of their letters (no neutral pieces) in a single row, single column, or one of the diagonals, much like regular tic-tac-toe. To start the next game, the player who went second gets to go first. An example game played with the rules of the second embodiment is attached as
(28) In an intermediate variation of the second embodiment, game play is as noted except that after a neutral piece is played, the neutral is off-limits to the opposite player for their next turn only. After that, the opposite player is free to remove the neutral and replace it with their letter.
(29) In an advanced version of the second embodiment, play is as in the intermediate variation noted above except that a neutral can be played at any time. A neutral can be played in an empty square or by removing an opponent's letter.
(30) In another variation of the second embodiment, referred to sometimes as TIC-TAC-XNO Pro, play is as noted in any of the versions above except that the first neutral cannot be played until it can be used to block the other player from winning on their next turn.
(31) Game play can also be varied by limiting the number of neutral pieces each player can use.
(32) In Limited Beginner variations, a player can only use neutrals five times. For example, play is as mentioned, but each player is limited to five neutral pieces. As each neutral is used, the neutral is placed back in the storage container. When all five neutral pieces are used, the player can only play their letters.
(33) In another version, a player cannot play a neutral two turns in a row. Similarly, a player cannot replace their opponent's piece with a neutral on two turns in a row.
(34) In another version, a player cannot replace their opponent's piece with a neutral on two turns in a row if there are empty spaces on the board.
(35) Game play can also be modified by the inclusion of dice.
(36) In a preferred embodiment played with dice, each player plays their first move. On all following moves, each player rolls the die that responds to their letter. If you land on your letter, you must play a letter. If you land on an N, you must play a neutral piece.
(37) In another preferred embodiment, the Dice Switch method, each player has the die with their opponent's letter. Each player plays their first move. On all following moves, use the dice. On your opponent's turn, you roll their die. They must play whatever you have rolled. On your turn, they roll your die. You must play whatever they rolled. (So, if X rolls an O, O plays their O. But if X rolls an N, O plays their N (neutral piece).) In another preferred embodiment, the Dice Limited method, players follow the rules for regular dice, but each player is limited to 5 neutral pieces. Once a player has used up all of their neutral pieces, they no longer need to roll their die. They can only play their letters. In another preferred embodiment, the Dice Limited Switch method, players follow the rules for dice switch, but each player is limited to 5 neutral pieces. Once a player has used up all of their neutral pieces, their die no longer needs to be rolled. They can only play their letters.
(38)
(39)
(40) The box top 101 preferably fits over the bottom 102. It can measure 6.25 wide6.25 long0.85 high. The flat box top 101 can be thick with edges around each of its four sides 103 (see
(41) The bottom piece 102 of the box is preferably 6.25 wide6.25 long2.01 high. Any other suitable dimensions may be used.
(42)
(43) A unique feature of the box 100 is a nook 105 within the bottom section of the box. Inside the nook are the five compartments 106, 107, 108, 109, and 110, designed to securely hold and easily remove the game pieces. The nook 105 may measure 3.875 wide5.25 long1.225 high and can begin 0.125 above the bottom of the box. Any other suitable dimensions may be used.
(44) There are preferably five (5) compartments 106, 107, 108, 109, and 110 inside the nook. Each section is specifically designed to hold a particular set of pieces for the game: 1. ten neutral game pieces 111 measuring, for example 1.005 wide3.8 long 2. seven X's 112 measuring, for example 1.06 wide2.675 long 3. seven O's 113 measuring, for example 1.06 wide2.675 long 4. separate compartments 107, 108 for each of the two dice 114 measuring, for example 0.83 wide0.83 long.
(45) Any other suitable dimensions may be used.
(46) The compartments 109, 106, 110 holding the X,'s, O's and neutrals begin 0.125 from the bottom of the box and are 0.625 high. The compartments 107, 108, holding the die begin 0.27 from the bottom of the box and are 0.48 high. The rest of the nook 105 is open and ends 0.75 below the top of the bottom section of the box. Any other suitable dimensions may be used.
(47) The upper portion 104 of the bottom section of the box fills out most of the remaining interior area of the box and measures 5.75 wide5.75 long0.75 deep from the top of the box. The perimeter of the upper area is recessed 0.125 on all four sides to allow for the top of the box to fit snuggly over the bottom. The recessed area may be 0.125 thick and 0.70 high. Any other suitable dimensions may be used.
(48) An additional special feature of the box bottom 102 is the E-Z D Depression, a wedged-shape cutout 115 of the interior (see
(49)
(50)
(51) The game board holder 117 has a base measuring 0.125 thick with a perimeter around the four edges, each 0.08 thick and extending 0.425 above the base, giving the game board holder a total height of 0.55. Any other suitable dimensions may be used. The game board holder fits into the box bottom with the base lying flat on the upper portion of the bottom of the box, and the game board fits on top.
(52)
(53) In various embodiments, the game board 116 and game board holder 117 are moved to access the playing pieces 111, 112, and 113, and dice 114. To remove the game pieces 111, 112, 113, 114 with ease, a player can gently push the down on the game board holder 117 by placing their thumb directly behind the two holes 118 in the side of the box bottom 102. This causes the game board and game board holder 117 to pivot, allowing easy access to the game's pieces 111, 112, 113, 114. Players can turn the game board holder 117 over to take the game board 116 out. Once the game board holder 117, game board 116, and instructions are removed, the pieces 111, 112, 113, 114 can be accessed as seen in
PARTS LIST
(54) The following is a list of parts and materials suitable for use in the present invention:
PARTS NUMBER DESCRIPTION
(55) 10 sample record sheet of a preferred embodiment of the present invention 11 game board of a preferred embodiment of the present invention 12 X game pieces of a preferred embodiment of the present invention 13 O game pieces of a preferred embodiment of the present invention 14 neutral game pieces of a preferred embodiment of the present invention 15 game piece holder 16 sample record sheet of one embodiment of the present invention 17 dice 18 alternative neutral game pieces of the present invention 19 record sheet key 20 storage box 100 storage box 101 storage box top 102 storage box bottom 103 side 104 upper portion 105 nook 106 compartment 107 compartment 108 compartment 109 compartment 110 compartment 111 neutral pieces 112 X game pieces 113 O game pieces 114 dice 115 cutout/depression 116 game board 117 game board holder 118 marking/two holes 121 sample game board
(56) All measurements disclosed herein are at standard temperature and pressure, at sea level on Earth, unless indicated otherwise. All materials used or intended to be used in a human being are biocompatible, unless indicated otherwise.
(57) The foregoing embodiments are presented by way of example only; the scope of the present invention is to be limited only by the following claims.