SVVRON EFFECT: 3D TV & CAMERA (WITHOUT GLASSES)
20230107059 · 2023-04-06
Inventors
Cpc classification
H01L27/14625
ELECTRICITY
H04N23/53
ELECTRICITY
International classification
Abstract
The present invention relates to enhancing the image capturing devices, and to enhance the image producing devices, in such a way that they can capture and produce 3D images without the need of any gear to be worn by the viewers. The proposed solution is inspired by ray optics, geometry, mirrors, diamond cuts, eyes, rods & cones of human eyes, and retina design of human eyes. It doesn't “trick” the eyes and brain, it doesn't manipulate the images like current technologies do to give the 3D effect. The invention describes how the light sensors and light emitters, and their layouts to be changed in imaging devices like cameras and TV screens, to capture and produce 3D images, whether or not the directional information can be captured by image sensors and emitters.
Claims
1: is an apparatus for capturing light, comprising: SVVRONs with light sensors placed on it across its surface; and the panels laid out with SVVRONs with light sensors on it; Or sensor panels bumped or dented with SVVRON shapes.
2: is an apparatus for producing light, comprising: SVVRONs with light emitters placed on it across its surface; and the panels laid out with SVVRONs with light emitters on it. Or emitter panels bumped or dented with SVVRON shapes.
3: is a method for producing images, the method comprising: capturing image according to claim 1 or claim 4; producing image according to claim 2 or 5.
4: is an apparatus for capturing images with or without camera lens, comprising: SVVRON based light sensors to capture different light rays, with different intensities falling on it at different angles from different directions across its curved surface, used in imaging devices or plane sheet based panels; and the image capturing panels laid out with SVVRONs based light sensors on it.
5: is an apparatus for producing images, comprising: SVVRONs based light emitters capable of producing different light in different directions at different angles with different intensities in each direction across its curved surface, used in display screen; and the image producing panels laid out with SVVRONs based light emitters on them.
Description
BRIEF DESCRIPTION OF THE DRAWINGS/FIGURES
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[0027] The raised rivet crown head structure with rectangular or hexagonal base is termed as “SVVRON”.
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[0055] It shows light rays captured at various angles by light sensors on sides of SVVRON in image capture devices.
[0056] And it shows light rays reproduced at various angles by light emitters on sides of single SVVRON in image producing devices.
[0057] Light rays captured by light sensors on sides of the SVVRON, in image capture devices, are emitted by corresponding light emitters on “same” sides of SVVRON in image producing devices.
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[0060] It shows light rays captured at various angles by light sensors on sides on the single SVVRON with Rectangular or Hexagonal Base in image capture devices.
[0061] And it shows light rays reproduced at various angles by light emitters on single SVVRON in image producing devices.
[0062] Light rays captured by light sensors on sides of the SVVRON on image capture devices, are emitted from light emitters on the corresponding ‘opposite’ side of the SVVRON on image producing devices, as if the light has got reflected.
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DETAILED DESCRIPTION OF THE INVENTION
[0076] The invention is inspired by ray optics, geometry, mirrors, diamond cuts, eyes, rods & cones in eyes, and retina design of eyes. It doesn't “trick” the eyes and brain. It doesn't manipulate the images the way prevalent technologies do today to give 3D effect to images and videos. It's based on, “What you capture, is what you produce”, as seen by the eyes.
[0077] The key to produce 3D images without glasses lies in capturing and emitting the light rays coming from different “directions” at various “angles”.
[0078] Solution of producing 3D images lies in changing the existing pixel's structure and layout design.
[0079] And solution of capturing 3D images lies in changing the existing Sensel in CCD panel and their layout.
[0080] The raised or protruded rivet crown head structure with rectangular or hexagonal base that is defined in this invention is termed as “SVVRON”. SVVRON is an acronym based on the name of the inventors, and doesn't need its full form in this document, hence this is to be treated as a single word throughout the document. Head of the crown, sides of the crown, top of the crown and base of the crown can be of various shapes. Ideal structure, alternate structures, and arrangement patterns for SVVRON have been described in the invention.
[0081] Instead of laying out the light sensors and light emitters directly on the image capture and image producing devices, these are to be placed first on SVVRONs and then these SVVRONs need to be laid out on the panels in these devices.
[0082] The way images are captured and produced need to be enhanced to produce 3D images. Images need to be captured with “angle” of the rays coming from various “directions” with different intensities, and images need to be produced with “angles” of the rays, so that light rays are sent in all “directions”.
[0083] There are two ways to achieve this: [0084] Method 1: Use the market available image sensors and emitters, and arrange them in such a way that these can capture and produce 3D images. [0085] Method 2: Change the image sensor elements and image producing elements itself (best case), and arrange them in such a way that these can capture and produce 3D images. [0086] Method 3: Bump or dent the sensor and emitter panel with SVVRON shapes, whether or not the directional information can be captured by image sensors and emitters.
[0087] Applying either case 1, 2 or 3, or a combination thereof, to capture 3D images, in the image capture sensor panels is termed as “SVVRON enhanced image capture”.
[0088] Applying either case 1, 2 or 3, or a combination thereof, to produce 3D images, in the image producer panels is termed as “SVVRON enhanced image produce”.
[0089] Final Outcome
[0090] After changing the consumer and producer designs as mentioned above, desired results can be achieved in following way.
[0091] The final panel should work like as shown in
[0092] There are 2 ways in which these SVVRONs can be used while reproducing the captured light: [0093] Case1: Produce as consumed (as shown in
[0095] SVVRON Enhanced Image Capture
[0096] In cameras the image capturing need to be like human eyes. Image sensors layout need to be enhanced to capture the “angle” of the rays falling on it from all directions at various angles.
[0097] Following “Method 1”, instead of laying out the light sensor elements directly on the image capture devices, these are to be placed first on SVVRONs and then these SVVRONs need to be laid out on the panels in these devices in mesh layout.
[0098] Instead of laying out light sensor elements on flat surface in flat rectangular mesh, light sensor elements need to be placed around the curved surface on SVVRONs first, to capture light falling on them from all directions, and then these SVVRONs need to be arranged in rectangular or hexagonal mesh structure. These can laid out in rectangular mesh structure on the panels too, if the base chosen for the SVVRON is rectangular, but hexagonal base with hexagonal mesh layout will provide better coverage. Panels are not restricted by mesh structure if it's rectangular or hexagonal or of other shape.
[0099] This layout can be compared to blister/bubble pack available today. Bubbles can be compared to SVVRONs. Imagine placing multiple light sensor elements on top and sides of each single blister across its surface, on a big blister sheet, instead of placing image sensors directly on flat sheet panel, comparing bubble sheet with light sensor panel (Refer
[0100] Example of a single light sensor element: sensel on CCD.
[0101] Individual sensor ‘S’, on surface of SVVRON can be any existing market available sensor, and can be of any shape.
[0102] Refer
[0103] Key to best image capture with this technique is smaller light sensor size. Smaller the light sensors, more and better it'd fit on SVVRONs, to capture maximum angle of lights from various directions. Smaller the SVVRON size, more SVVRONs can be fitted on the panel. More the number of SVVRONs on the panel, more realistic would be the image captured.
[0104] Refer
[0105] Hexagonal base will reduce waste space between adjacent SVVRONs. Round base SVVRON structure would lead to vacant space between the SVVRON.
[0106] Aim should be to bring the SVVRON size to existing single CCD size or smaller (Refer
[0107] Refer
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[0111] Refer
[0112] Following Method 2 (ideal case), if the structure of single light sensor itself can be changed as per the above design to SVVRON structure, that can capture the light falling on it from various directions at different angles, then best effects will come (Refer
[0113] In that case instead of placing the light sensors on SVVRON surface, light sensors structured as SVVRON can directly be laid out on the image capture device panels.
[0114] Following “Method 3”, sensor panels can be bumped or dented with SVVRON shapes to achieve this effect.
[0115] SVVRON Enhanced Image Produce
[0116] Image producing devices need to be like mirrors to produce images. Image emitters layout need to be enhanced to produce the “angle” of the rays emitted from it in all directions at various angles.
[0117] Following “Method 1”, instead of laying out the light emitter elements directly on the image producing devices, these are to be placed first on SVVRONs and then these SVVRONs need to be laid out on the panels in these devices in mesh layout.
[0118] Instead of laying out light emitter elements on flat surface in flat rectangular mesh, light emitter elements need to be placed around the curved surface on SVVRONs first, to produce light from them in all directions, and then these SVVRONs need to be arranged in rectangular or hexagonal mesh structure. These can laid out in rectangular mesh structure on the panels too, if the base chosen for the SVVRON is rectangular, but hexagonal base with hexagonal mesh layout will provide better coverage. Panels are not restricted by mesh structure if it's rectangular or hexagonal or of other shape.
[0119] This layout can be compared to blister/bubble pack available today. Bubbles can be compared to SVVRONs. Imagine placing multiple light emitter elements on top and sides of each single blister across its surface, on a big blister sheet, instead of placing image emitters directly on flat sheet panel, comparing bubble sheet with light emitter panel (Refer
[0120] Example of a single light emitter element: pixel on TV screen panel.
[0121] Individual emitter ‘E’, on surface of SVVRON can be any existing market available emitter, and can be of any shape.
[0122] Emitters like Pixels are generally composed of multiple RGB components and may not be circular, here it's shown as single black circular E for simplicity of the figure only.
[0123] Refer
[0124] Key to best image produce with this technique is smaller light emitter size. Smaller the light emitters, more and better it'd fit on SVVRONs, to produce maximum angle of lights going in various directions. Smaller the SVVRON size, more SVVRONs can be fitted on the panel. More the number of SVVRONs on the panel, more realistic would be the image produced.
[0125] Refer
[0126] Hexagonal base will reduce waste space between adjacent SVVRONs. Round base SVVRON structure would lead to vacant space between the SVVRON.
[0127] Aim should be to bring the SVVRON size to existing single pixel size or smaller (Refer
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[0133] Following “Method 2” (ideal case), if the structure of single light emitter itself can be changed as per the above design to SVVRON structure, that can produce the light going out from it in various directions at different angles, then best effects will come (Refer
[0134] In that case instead of placing the light emitters on SVVRON surface, light emitters structured as SVVRON can directly be laid out on the image producing device panels.
[0135] Following “Method 3”, emitter panels can be bumped or dented with SVVRON shapes to achieve this effect.
[0136] Finding the SVVRON Dimensions
[0137] Shape of the SVVRON head crown: Shape is such as to capture maximum light with minimum or no loss of light. Least light reflected. And when 1 SVVRON is surrounded by other SVVRONs on all sides, no 2 SVVRONs should block light from each other in image capture devices. And no 2 SVVRONs should emit light so as to be blocked by another SVVRON.
[0138] Height of the SVVRON head crown: is dependent on the angle of the SVVRON head crown and its diameter.
[0139] Base shape of the SVVRON head: base of the SVVRONs has to be hexagonal like honeycomb structure to fit maximum SVVRONs on image capturing and emitting devices.
[0140] Crown angle of the SVVRON head: angles of the SVVRON head can't be sharp, as Field Of View (FOV) need to be considered while coming up with angles. Angles of the SVVRON crown head should be small so that one SVVRON doesn't block the light falling on other SVVRONs (Refer
[0141] SVVRON head angles of image capture devices should match the angles of SVVRON head angle of image producing devices for better reproduction of the image captured.
[0142] High and sharp angles will cause light to go beyond visual field of view. And light from one SVVRON will be blocked by another SVVRON.
[0143] For image capture devices like cameras, minimum and max SVVRON crown angle depends on the distance of lens from the image capture panel e.g. CCD.
[0144] For image producing devices, minimum and max SVVRON crown angle depends on the viewers distance from the screen.
[0145] Minimum and maximum SVVRON crown head angle, and its diameter can be adjusted based on the distance of the viewer from the screen, as per horizontal and vertical field of view e.g. mobile devices for close viewing, and big TVs for far viewing.
[0146] Angle selected should be such that a person viewing from front center gets maximum light and similarly person at front last corner of the screen also get the max light (refer
[0147] Refer
[0148] Angle A & B can be kept same for symmetric design. Light going beyond these angles will not be visible to the eyes. Hence emitting light beyond these angles will not be useful. This helps in finding the optimal angle of the SVVRON crown head.
[0149] Refer
[0150] Refer
[0151] Angle X & Y can be kept same for symmetric design. Light going beyond these angles will not be visible to the eyes. Hence emitting light beyond these angles will not be useful. This helps in finding the optimal angle of the SVVRON crown head.
[0152] Angle Z (crown head angle) of SVVRON should be such that it can send rays at all angle X or Y, or A, or B in all directions, without being obstructed by another SVVRON. It should not send rays beyond angle A, B, X, Y.
[0153] Since the SVVRON structure is symmetrical, all angles A, B, X, & Y are to be kept same to derive SVVRON head crown angle Z, as viewer can view from any direction. And directions are not to be differentiated.
[0154] Maximum angle at which rays can be viewed by the viewer A, B, X, Y are also dependent on angle Z.
[0155] If binocular vision horizontal field of view angle is taken approximately as 60 degree and vertical field of view angle as 50 degree. Keeping the minimum of these two (50 degree) and considering max horizontal and vertical head movement as same, and considering the edge cases where eyes are close to max viewing angle of the screen. Crown angle can be 15 degree.
[0156] 3D Contents for Viewers
[0157] There are 2 types of contents that are being used in industry today: [0158] 1. Captured via camera [0159] 2. Produced via software
[0160] The 1.sup.st method was discussed above.
[0161] For 2.sup.nd method: Software support to produce contents, which are not captured via camera, can also be made available fast. 3D gaming technologies already have software for ray tracing and they can fast adapt and enhance their games to this technology, to produce 3D contents without requiring specific glasses to be worn by the viewers.
[0162] Limitations and Remediation
[0163] This technique will work to display images which will look 3D “inside” the device, not outside i.e. it will not produce protruding 3D images. 3D images would be like the way it's seen in mirrors, images don't seem to come out of the mirrors.
[0164] Since this technique is based on light emitters, this technique can't be used in projectors which throw light on static screens.
[0165] To produce images protruding out of display, this technique can be combined with existing 3D technologies to produce stunning effects beyond imagination, and it'd lead to better 3D Holograms Technologies.
[0166] Future Enhancements [0167] 1. The CCD panels of cameras are generally flat and straight, it can be curved like human eyes like retina wall, to capture the light better. [0168] 2. Projector companies using DLP technology can augment this technology as they understand light reflections better. [0169] 3. Fighter jet companies working on stealth technologies have labs to understand the rays at various directions and they can augment this technology. [0170] 4. Futuristic 3D hologram projector companies can leverage from this design. [0171] 5. 3D Scanner technology can be used to further augment the camera design. [0172] 6. Graphene and black phosphorus can be used to better enhance the light sensors and emitters. [0173] 7. Image sensors in the shape of nano-cylinders can be used on surface of SVVRONs for better light sensitivity. [0174] 8. It can be enhanced further to produce images protruding out of the screens.
[0175] Business Opportunities
[0176] Today the TV and mobile market has saturated, stagnated, and sales of these devices is not picking up. People who already have mobiles and TVs currently have no reason to buy new devices.
[0177] With this new SVVRON technology, camera, mobile, medical imaging devices, and TV makers can push the sales of new devices with this attractive feature to new as well as old customers.
[0178] Existing image sensors and Pixels technologies can be reused as per above design, hence no big bang change is required by these manufacturing companies to their existing capabilities and infrastructure to launch this new feature.
[0179] Existing 3D software with minor changes can be readily used for contents in the market.
[0180] Applications and Usages [0181] Screens of Mobile Phones [0182] Screens of Tablets [0183] Screens of Laptops [0184] Screens of Desktops [0185] Cameras [0186] Screens of Cameras [0187] TV Screens [0188] Watch screens [0189] Screens of medical imaging devices [0190] Invisibility/camouflage cloaks [0191] 3D holographic projectors [0192] Invisible walls (described below) [0193] Airplane without glass windshields and windows (described below) [0194] Camouflage technologies [0195] Video games [0196] Augmented reality [0197] 3D holographic projectors
[0198] Invisible Wall (which can Conceal Anything Inside it, from Bricks to Cars and Trucks)
[0199] Currently the way images are reproduced is, by camera having lens capturing the light on CCDs and later reproducing via screen Pixels. Size of the CCD panels is much smaller.
[0200] If instead of following this lensed approach, if images are captured directly by CCDs without lenses and box structure, and the sensels on CCDs are mapped to Pixels in 1:1 ratio, by placing CCDs on one side of the wall and Pixels on other side of the wall, invisible wall effect can be achieved as explained below.
[0201] Objects on other side of the wall can't be seen because the light emitted or reflected by that object is blocked by the intermediary objects, wall in this case, and since the light doesn't reach cur eyes, the object can't be seen (Refer
[0202] If SVVRON based CCD panel is placed on one side of the wall and SVVRON based pixel panel is placed on other side of the wall with 1:1 mapping between these SVVRONs, then the light emitted or reflected by that object will fall on SVVRON based CCDs panel and same light can be reproduced on other side of the wall by the SVVRON based light emitters placed on it. That way eyes can see the objects on other side of the wall as if the wall was never there (Refer
[0203] Following same theory, one side of any vehicle (or any other object) can be applied with such SVVRON enhanced CCDs on one side of it, and SVVRON enhanced pixels on other side of it to make it look invisible from one side.
[0204] If the same panel on each side of the vehicle (or any other object) can be studded with both SVVRON enhanced CCDs and SVVRON enhanced pixels interlaced, then invisible appearance can be achieved from both sides of the vehicle.
[0205] CCDs and pixels available today can't achieve the same feat without SVVRON technology, because they can't produce the 3D effect and would look just like normal TV.
[0206] Airplane without Glass Windshields and Windows
[0207] Glass currently poses the size and shape restriction on the Airplane windshield. Due to glass, windshields and windows of a plane are flat and small. With SVVRON technology, metal windshields can be used of any size and shape.
[0208] Similar to above invisible wall, same concept can be used to replace the “glass” windshield of the Airplane with bigger “metal” windshield, with SVVRON enhanced light capture panels on front side, and SVVRON enhanced light producing panels on the cockpit side of the “metal” windshield.
[0209] In similar way Airplane windows can also be made of any shape and size.
[0210] Alternate SVVRONs Structures
[0211] Alternate for rounded rivet crown head structure is, faceted design of the crown head. Faceted Structures can be of Trapezoidal, Triangular, and Lozenge shapes.
[0212] In addition to these facets, there can be multiple slanted layers at slight angle difference between them, starting from 15° and difference of 5° each between each layer.
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[0214] Size of each facet: Same as size of the light emitter element. Smaller the size of the pixel, smaller is the size of the facet.
[0215] Total number of facets: there should be even number of total facets on each side strip of the SVVRON, and one flat facet on top of the SVVRON. Even number of facets should be there, so that each facet has corresponding opposite side facet. If light sensor element captures light on one facet of the SVVRON, then it will be reproduced by corresponding light emitter element on opposite facet of the SVVRON in the image display panel. It will produce light reflection effect. One flat facet on top of the SVVRON to capture and produce the light falling directly perpendicular to it, the way existing camera and TVs do it.
[0216] Total number of sensors or emitters on the SVVRON: Even number of total sensors or emitters on the SVVRON's side surfaces, and few pixels, even or odd based on how many can fit, on top of the SVVRON to send light in straight front direction. Even number of sensors or emitters on sides, so that each sensors or emitters has corresponding diagonally opposite sensor or emitter on diagonally opposite side of the SVVRON. More pixels should send light in front direction.
[0217] Number of facets from bottom to top in one side of the SVVRON: as many as possible, that can start from the 15 degree and finally ending in 0 degree crown angle.
[0218] Number of image sensors on each facet: One image sensor on each facet. Smaller the image sensor, more facets can be supported. Instead of putting more image sensors on a single facet, prefer to have more facets on the side of the crown.
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[0223] Cues can be taken from Diamond cuts also. Refer
[0224] Alternate SVVRON structures can be inspired by diamond “crown” cuts like: [0225] Step cut [0226] Point Cut [0227] Table cut [0228] Old European cut [0229] Rose cut [0230] Round brilliant cut [0231] Mirror cut [0232] Burgundian Point (dodecahedron)
[0233] Structure chosen is very much dependent on the size of the facets. Smaller the facets, the better it is. Smaller facets cover more directions and will have smoother edges.