INTERACTIVE BASKETBALL BOARD GAME SYSTEM WITH MODULAR COURT AND MULTIPLE GAME MODES

20260034433 ยท 2026-02-05

    Inventors

    Cpc classification

    International classification

    Abstract

    An interactive basketball board game system having a substantially planar surface serving as a game court with removable perimeter borders that define a playing area. The system includes basketball hoops and backboards secured to end borders, and miniature basketballs. The court surface features magnetic-receptive material enabling interchangeable court illustrations. The system incorporates authentic basketball simulation mechanics requiring balls to bounce once before shooting attempts, foul calling systems, and alternating possession rules. The compact, portable design allows for easy assembly, disassembly, and storage while providing comprehensive basketball gameplay experiences suitable for various skill levels and player counts.

    Claims

    1. A basketball board game system comprising: a substantially planar surface configured as a game court comprising a magnetic-receptive material; a pair of removable end borders configured to be positioned at the opposing ends of, and removably secured to, said planar surface to define a playing area; at least one basketball hoop removably attached to each end border; and a miniature basketball configured for gameplay on said game court.

    2. The basketball board game system of claim 1, further comprising four removable side borders; a pair of center hubs secured to said planar surface, and permanent corner trims disposed at corners of said planar surface, each corner trim being notched to receive and secure an end of a removable side border.

    3. The basketball board game system of claim 1, wherein the basketball hoop comprises a grooved tip sized and configured to pass through an aperture of a backboard and a wall of an end border.

    4. The basketball board game system of claim 3, wherein the walls of the end borders comprise an integral trident-shaped support structure to include the apertures for supporting the basketball hoops.

    5. The basketball board game system of claim 1, wherein the substantially planar surface is pliable, and can be rolled up for storage.

    6. The basketball board game system of claim 5, wherein each of the end borders are removably secured to the planar surface by means of a pair of base support structures, each base support structure comprising a structural framework having vertical members and horizontal members, with triangular gussets positioned between the vertical and horizontal on both sides of the vertical member.

    7. The basketball board game system of claim 6, wherein each end border comprises stanchions positioned on opposing sides thereof, wherein each stanchion includes rectangular grooves formed along opposing sides thereof proximate to their respective ends; and wherein base support structures include corresponding rectangular tongues configured for complementary engagement within the rectangular grooves to form a tongue-and-groove connection.

    8. The basketball board game system of claim 6, wherein each base support structure includes a rectangular notch formed on its underside, near an end, wherein the planar surface includes a pair of retention posts near each end, and wherein the rectangular notch of each base support structure is dimensioned to be received between the pair of retention posts of the corresponding rigid end strip.

    9. The basketball board game system of claim 1, further comprising at least one additional court surface manufactured from magnetic paper, which may be removably secured to the planar surface.

    10. The basketball board game system of claim 1, further comprising a pair of pegs, each peg comprising an integral magnet, and being designed to attach to corresponding magnetic areas at the ends of the planar surface.

    11. A method of playing a basketball board game using the system of claim 3, comprising: attaching the backboards with the basketball hoops to the end borders; securing the removable end borders to the planar surface; determining a first shooter through a selection mechanism; requiring the miniature basketball to bounce once on said game court before entering the basketball hoop; alternating possession between players after each shooting attempt; and declaring a winner when a predetermined scoring threshold is achieved.

    12. The method of playing a basketball board game of claim 11, wherein three backboards and three basketball hoops are positioned on each end border, and at least one scoring threshold is achieved by successfully shooting the basketball into all three hoops on one end border.

    13. The method of playing a basketball board game of claim 11, further including attaching an additional court surface manufactured from magnetic paper to the planar surface.

    14. A basketball board game kit comprising: the basketball board game system of claim 1; a set of instructions detailing functional relationships and preferred usage methods for said system; wherein said kit is configured for easy assembly, disassembly, and storage; and wherein said instructions include rules for multiple distinct game modes accommodating various skill levels and player counts.

    15. The basketball board game system of claim 14, further comprising four removable side borders; a pair of center hubs secured to said planar surface, and permanent corner trims disposed at corners of said planar surface, each corner trim being notched to receive and secure an end of a removable side border.

    16. The basketball board game system of claim 14, wherein the basketball hoops comprise grooved tips sized and configured to pass through apertures of a backboard and a wall of an end border.

    17. The basketball board game system of claim 14, wherein the walls of the end borders comprise an integral trident-shaped support structure to include the apertures for supporting the basketball hoops.

    18. The basketball board game system of claim 14, wherein the substantially planar surface is pliable, and can be rolled up for storage.

    19. The basketball board game system of claim 17, wherein each of the end borders are removably secured to the planar surface by means of a pair of base support structures, each base support structure comprising a structural framework having vertical members and horizontal members, with triangular gussets positioned between the vertical and horizontal on both sides of the vertical member, and wherein each end border comprises stanchions positioned on opposing sides thereof, wherein each stanchion includes rectangular grooves formed along opposing sides thereof proximate to their respective ends; and wherein base support structures include corresponding rectangular tongues configured for complementary engagement within the rectangular grooves to form a tongue-and-groove connection.

    20. The basketball board game system of claim 14, further comprising at least one additional court surface manufactured from magnetic paper, which may be removably secured to the planar surface.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0009] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and, together with the description, serve to explain the principles of the invention.

    [0010] FIG. 1 is a detailed perspective view of the basketball board game system according to an embodiment of the present invention, showing the assembled game device with the planar surface, removable borders, end borders with backboards and basketball hoops, miniature basketball, and magnetic scoring pegs.

    [0011] FIG. 2 is a perspective view of the removable borders, backboards and basketball hoops of the basketball board game system of FIG. 1, partially disassembled.

    [0012] FIG. 3 is a perspective view of the removable borders of FIG. 2, assembled.

    [0013] FIG. 4 is a perspective view of the planar surface showing the basketball court illustration and the positioning of the permanent corner trims and center hubs.

    [0014] FIG. 5 is a view of the end walls and basketball hoop assemblies of FIG. 2.

    [0015] FIG. 6 is a detailed perspective view of the permanent elevated corner trims of FIG. 1.

    [0016] FIG. 7 is a detailed perspective view of the basketball board game system according to another embodiment of the present invention, showing the assembled game device with the planar surface, removable end borders with backboards and basketball hoops, and a miniature basketball.

    [0017] FIG. 8 showing an interchangeable magnetic court surface being applied to the planar surface of FIG. 7.

    [0018] FIG. 9 is a detailed view of the tongue-and-groove connection of the end walls and base support structures of FIG. 7.

    [0019] FIG. 10 is a perspective view showing the secure placement of the base support structures to the end of pliable surface of FIG. 7.

    [0020] FIG. 11 is a detailed view of the base support structures of FIG. 7.

    [0021] FIG. 12 is a perspective view of the end walls and base support structures of FIG. 7

    [0022] FIG. 13 is a perspective view of the side walls of FIG. 1.

    DETAILED DESCRIPTION OF THE INVENTION

    [0023] Referring to the accompanying figures, the basketball board game system comprises several key components that work together to provide a comprehensive basketball simulation experience. For purposes of describing the disclosed technology, two embodiments are provided: (a) a rigid court embodiment 10 presenting with a rigid surface 11 and further comprising a pair of removable end walls 12 and a plurality of removable side walls 13 extending therebetween, as shown in FIGS. 1-6 and 13; and (b) a pliable court embodiment 20 presenting with a pliable surface 21 and further comprising a pair of removable end walls 22, as shown in FIGS. 7-12. In either configuration, secured to each of the end walls are three basketball hoop assemblies 30, each comprising a backboard 31, a hoop 32 and a net 33. One or more basketballs 40 sized to pass through the nets of the basketball hoop assemblies are provided.

    [0024] As shown in FIGS. 1, 4, 7 and 8, the foundation of the game system is a substantially rectangular planar surface 11, 21 that serves as the primary playing area. This surface may be rigid (shown in FIGS. 1 and 4), or may be pliable for purposes of compact storage (shown in FIGS. 7 and 8). This surface may be constructed from durable materials capable of providing consistent ball bounce characteristics, providing a smooth, flat playing area optimized for miniature basketball gameplay.

    [0025] A basketball court illustration 101 is disposed on the planar surface, providing visual authenticity and gameplay guidance. The court illustration is sized and dimensioned to correspond proportionally to regulation basketball courts while being scaled for tabletop play. In embodiments, this illustration is printed on magnetic-receptive material, such as RubberSteel manufactured by Magnum Magnetics of Marietta, Ohio, with glossy photo paper affixed to one side. In rigid embodiments this material is affixed to or integral with the planar surface 11; in pliable embodiments, this material serves as the planar surface 21 and can be rolled up for storage.

    [0026] The magnetic-receptive nature of the court surface enables the removable attachment of additional, interchangeable court designs, as shown in FIG. 8. These additional court surfaces may be manufactured from magnetic paper, such as DigiMag Paper also manufactured by Magnum Magnetics, allowing users to customize the visual appearance of their game court and providing variety in gameplay aesthetics.

    [0027] To define the playing boundaries and contain the basketball during gameplay, the system includes removable borders that form a whole or partial perimeter around the planar surface. This border system comprises several components.

    [0028] In the rigid planar surface embodiment, six removable borders 12, 13 are positioned along the periphery of the court surface. These borders are designed to be easily attached and detached, enabling quick setup and breakdown of the game system. The removable end borders 12 may present in a rectangular shape, while the removable side borders 13 may present in a right trapezoid shape, with an extension for receipt within a rectangular aperture of a center hub as hereinafter described. To secure the removable side borders, permanent elevated corner trims 110 are provided at each corner of the rectangular surface. Each corner trim is notched and positioned to receive and secure an end 131 of a removable side border, allowing the border to slide into place with a secure fit.

    [0029] Additionally, a permanent center hub 120 is centrally positioned on opposing sides of the planar surface, aligning with the permanent corner trims to receive (at rectangular apertures thereof) the opposing ends 132 of the removable side borders 13. The removable end borders 12 are then received, positioned and secured between the ends of the side borders, with for example a top bar 122 having notches on each side to receive the corresponding top portions of the side walls. The wall 121 of the end border extending from the top bar 122 may be further secured by corresponding channels 123 extending the length of the side border, sized to receive opposing sides of the wall (see FIGS. 2, 3, 5 and 13). This configuration creates a secure, stable perimeter that maintains the basketball within the playing area while allowing for easy disassembly and compact storage.

    [0030] In the pliable planar surface embodiment, two removable end borders 22 are positioned at opposing ends of the court surface 21. Each end border includes removable base support structures 23 disposed on opposite sides thereof. In the illustrated embodiment, and especially as shown in FIG. 10, each base support structure 23 comprises a structural framework having vertical members 232 and horizontal members 233. Reinforcing elements 234, such as triangular gussets, may be positioned between the vertical and horizontal members on both sides of the vertical member to secure the vertical member to opposing ends of the horizontal member. Each end border 22 comprises stanchions 221 positioned on opposing sides thereof, wherein each stanchion includes rectangular grooves 222 formed along opposing sides thereof proximate to their respective ends. The base support structures 23 include corresponding rectangular tongues 235 configured for complementary engagement within the rectangular grooves to form a tongue-and-groove connection (see FIG. 9). When the tongues are engaged within the grooves, the tongue-and-groove connection provides structural stability to the end borders 22.

    [0031] Each base support structure 23 further includes a rectangular notch 231 formed on its underside, near an end (see FIG. 10). The pliable planar surface includes rigid end strips 211 positioned along each end thereof, wherein each rigid end strip 211 comprises a pair of spaced-apart retention posts 212 near each end, the retention posts extending upwardly from a base portion of the rigid end strip (see FIG. 8). The rectangular notch 231 of each base support structure is dimensioned to be received between the pair of retention posts 212 of the corresponding rigid end strip 211, forming a captive engagement wherein the retention posts 212 are positioned on opposing sides of the rectangular notch 231. Further, the rectangular notch has a depth substantially equal to a height of the rigid end strip, thereby providing a snug fit when the base support structure is positioned with the rectangular notch engaging the rigid end strip. This engagement secures the base support structure 23 to the planar surface, while maintaining the removable nature of the assembly.

    [0032] In embodiments, any or all of the removable borders 12, 13, 22 may comprise a plurality of apertures or present a webbed appearance to reduce weight while maintaining structural integrity. These apertures or void spaces are sized to be smaller than the miniature basketballs to prevent the balls from becoming lodged in the border structure. In some embodiments the end borders may present in plexiglass.

    [0033] In either the rigid or pliable planar surface embodiment the game system includes multiple basketball hoops positioned to provide various shooting targets and accommodate different game modes. In the embodiments shown, three basketball hoops 32 with nets 33 are positioned removably or fixedly secured on backboards 31. The hoops may be constructed from rigid materials for durability, while the nets may comprise rigid material, or resilient materials, fabric, or combinations thereof to provide authentic basketball shooting feedback. The backboards at each end may be joined together to form a single unit, or may be independent. Together or separately they backboards may be removably or fixedly secured to the end borders 12, 22.

    [0034] As an example, the backboards may be removably affixed to the end border 12, 22 using grooves incorporated into the end borders that allow the backboards to slide in and out for easy attachment and removal. This sliding mechanism enables quick reconfiguration of the game setup. Likewise, as shown in FIG. 5, the hoops 32 may be removably secured to the backboards by means of, for example, grooved tips 321 that pass through corresponding apertures 322 on the backboards and apertures of the end borders, connecting all three components (hoop, backboard, and end border). In these embodiments the walls of the end borders may comprise an integral trident-shaped support structure to include the apertures for supporting the basketball hoops.

    [0035] The game system includes one or more miniature basketballs 40 that are substantially scaled with respect to the simulated basketball court dimensions. These basketballs are specifically designed and sized to provide optimal bounce characteristics on the court surface while being appropriately proportioned for the hoop 32 dimensions, and with the diameter of the nets 33, so that they pass through the nets in practice of the game.

    [0036] The basketballs 40 are constructed to provide consistent bouncing performance, enabling players to develop authentic shooting techniques that translate the essential elements of basketball gameplay to the tabletop format. They may be made from polyurethane foam, PETG 3D printing filament, or ABS, polypropylene, or like materials. In the embodiment shown, the basketball has a diameter of 1.18 inches. Thereby, the size and weight of the basketballs are optimized to work effectively with the court surface material and hoop and net dimensions.

    [0037] To facilitate score tracking during gameplay, the system includes magnetic scoring pegs 70, each incorporating an integral magnet. These scoring pegs are designed to attach to corresponding magnetic areas at the ends of the planar surface, providing a visual scoring mechanism that can accommodate multiple players simultaneously. The magnetic attachment ensures that scoring pegs remain securely positioned during gameplay while allowing easy adjustment as scores change. The scoring system is designed to start from a zero position and provide clear visual indication of each player's current score.

    [0038] The game system is designed with portability as a key consideration. The modular components are sized to enable compact storage while maintaining full functionality when assembled. The removable borders are configured to nest within the court dimensions, and the overall system can be converted into a compact assembly suitable for storage or transport.

    [0039] In the rigid embodiment, the removable side borders may be designed as five-sided polygons where the interior side abutting the center hubs has a height approximately equal to or shorter than the center hub height, the center hub having rectangular aperture sized to receive such ends. The exterior, opposing side has a height equal to or less than the width of the planar surface, enabling efficient packing configurations.

    [0040] System setup involves several straightforward steps: (1) positioning the planar surface on a flat, smooth playing area; (2) securing the basketball hoop assemblies to the end borders; (3) installing the removable side borders, if any, into the permanent corner trims and center hubs; (4) either (a) attaching the end borders between the removable borders, or (b) securing the end borders to assembled base support structures, and securing the base support structures to the rigid end strip between the retention posts; and (5) positioning the magnetic scoring pegs at starting positions.

    [0041] By the configurations herein disclosed, quick setup and breakdown of the game is enabled, with all components securing firmly during gameplay while remaining easily removable for compact storage.

    [0042] The planar surface is constructed from materials that provide durability, consistent ball bounce characteristics, and long-term reliability. The magnetic-receptive court surface materials enable interchangeable court designs while maintaining smooth playing characteristics.

    [0043] The removable borders and backboards may be constructed from lightweight yet durable materials, with optional apertures or webbed designs to reduce weight while maintaining structural integrity. All components are sized appropriately to work together as an integrated system while enabling compact storage.

    [0044] It should be understood that elements of one embodiment may be incorporated into other embodiments, and that features described in connection with one embodiment are not necessarily limited to that embodiment but may be combined with features of other embodiments where such combinations are technically feasible and do not contradict the disclosure. Various modifications, alterations, and combinations of the described embodiments will be apparent to those skilled in the art without departing from the scope and spirit of the invention as defined by the appended claims.

    [0045] The combination of authentic basketball simulation, multiple game modes, and modular design creates a comprehensive basketball gaming system that addresses the limitations of existing tabletop basketball games while providing entertainment value for individuals, families, and groups.

    Game Modes and Rule Systems

    [0046] The basketball board game system is designed to accommodate multiple distinct game modes, each providing different gameplay experiences and challenges suitable for various skill levels and player counts.

    Tournament Mode (One Ball Game)

    [0047] In tournament mode, the objective is for the first player to score seven baskets, or to score a basket in all three hoops consecutively (a Triple Threat), on the opposing player's side to win the game. Gameplay begins with players determining the first shooter through rock-paper-scissors or coin toss. The fundamental rule requires that the ball must bounce once on the court surface before it enters an available hoop on the opposing player's side.

    [0048] Shots that occur outside the established court boundaries result in loss of possession, with the ball passing to the opposing player. If a basket is made, the ball passes to the opposing player. After each failed basket attempt, both players may attempt to rebound the ball (only with their selected shooting hand (right or left)). However, players cannot rebound until the ball hits the court a second time. Further, players cannot rebound in the opposing player's three-point shooting arc (resulting in a foul). In the event players simultaneously grab the ball, possession is determined through rock-paper-scissors or coin toss, providing a fair resolution mechanism while maintaining game flow.

    [0049] Fouls can be created through touching a hoop with your hand, or passing the opposing player's three point arc while rebounding; in either instance, the non-fouling player receives two foul shot attempts at the baskets, and receives the ball to continue play.

    [0050] In the event both players have six points, and one player reaches seven (overtime), the opposing player receives one shot to tie the game. If they make it, the game continues with each player alternating one shot until one player misses.

    Easy Mode (Two Ball Game)

    [0051] Easy mode provides a more accessible gameplay experience while maintaining competitive elements. The objective remains the same: first player to score seven baskets, or to score a basket in all three hoops consecutively, on the opposing player's side wins. However, the gameplay mechanics are modified to be more forgiving for newer players.

    [0052] In this mode, each player takes one shot, after which both players simultaneously rebound the ball closest to them, and take another shot. This creates a more dynamic, fast-paced gameplay experience while reducing the pressure of individual shot accuracy.

    Knockout Party Game

    [0053] The knockout party game is designed for multiple players and creates an elimination-style competition. Setup involves removing one end panel, leaving players to line up behind the remaining hoop configuration.

    [0054] Players take turns shooting one ball at the hoop, with those who miss being eliminated from the game if the succeeding player makes a basket. The game continues with continuous shooting rounds until only one player remains, who is declared the winner. This mode is particularly suitable for parties or group gatherings where multiple players want to participate in quick, engaging competitions.

    Single Player Training Mode

    [0055] For individual skill development, the system provides a training mode that focuses on repetitive practice and accuracy improvement. Setup requires removing one end panel to create a single-hoop shooting scenario.

    [0056] The training mode involves starting at the left side hoop and progressing through shooting patterns from left to right. Players continue shooting until achieving predetermined accuracy targets, with self-timing mechanisms available for competition.

    [0057] This mode is particularly valuable for developing consistent shooting technique and building muscle memory for successful basketball gameplay across all game modes.

    Team Competition (2 vs 2 Game)

    [0058] The system accommodates team-based competition through alternating shot patterns between two teams. Player 1 from Team 1 shoots, followed by Player 1 from Team 2, creating an alternating pattern that continues throughout the game.

    [0059] Victory conditions remain consistent with individual modes, but the team dynamic adds collaborative elements and shared strategy development. This mode is suitable for doubles competition and adds social interaction elements to the gameplay experience.

    Around the World Challenge

    [0060] The Around the World game mode provides a sequential shooting challenge that tests consistency and progression skills. Players receive two shots per turn, starting at the left side hoop and progressing across the court.

    [0061] If a player misses their first shot, they may attempt a second shot at the same position. Successfully making cither shot allows progression to the next position. However, missing both shots returns the player to the starting position, creating risk-reward decision making about attempting difficult shots versus playing conservatively.