Sample randomizer for blind testing
12582227 ยท 2026-03-24
Assignee
Inventors
Cpc classification
International classification
Abstract
A sample randomizer allows a user to have a set of samples from a corresponding set of sources to be physically randomized so that the user does not know which sample came from which source. The sample randomizer keeps track of the samples so that the source of each sample can be revealed after testing the samples. A covered rotating table is used to physically randomize the samples. Each sample is individually loaded into the table in a given sample position. The other sample positions are obscured from view so that the user cannot see if there is a sample in the adjacent sample positions. The order of the sample and their corresponding sources are tracked, and the samples are dispensed from the table in a random order that is also tracked. The user can then test the samples, placing them in ranking positions of a ranking station of the device. When the user is done testing the samples, the sample randomizer can then indicate the source of each sample at each ranking position.
Claims
1. A sample randomizer, comprising: a base; a table positioned in the base that is rotatable, the table includes a plurality of defined sample positions in which a plurality of sample containers can be placed; a cover that is configured to fit onto the base and conceal the table, a door provided on the cover that is configured to expose a single one of the defined sample positions on the table when opened; a controller; wherein, upon the table being loaded with the plurality of sample containers, the plurality of sample containers are then dispensed by the sample randomizer in a randomized order selected by the controller; a memory, coupled to the controller, in which a mapping of a source of each one of the plurality of sample containers is mapped by the controller to the randomized order in which the plurality of sample containers are dispensed; and a ranking station including a plurality of ranking positions in which the plurality of sample containers are placed upon being dispensed; each ranking position having at least one input button and a display, wherein, at each ranking position of the plurality of ranking positions, the at least one input button is configured to receive a user input indicating one of a ranking or an identity, and wherein the display is configured to display the user input and the source corresponding to the sample container based on the mapping.
2. The sample randomizer of claim 1, further comprising a separator wall that sits on the table and separates the plurality of sample positions from each other, and which is covered by the cover when the cover is placed over the table.
3. The sample randomizer of claim 1, further comprising a main display that is positioned at a front of the sample randomizer and which is configured as a touch screen.
4. The sample randomizer of claim 1, wherein the table has six defined sample positions.
5. The sample randomizer of claim 1, wherein the mapping maps a plurality of sets of sources for a respective plurality of users.
6. The sample randomizer of claim 1, further comprising a door sensor that indicates whether the door is open or closed.
7. The sample randomizer of claim 1, further comprising a network connector to operably connect the controller to a remote server.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The accompanying figures, where like reference numerals refer to identical or functionally similar elements throughout the separate views and which together with the detailed description below are incorporated in and form part of the specification, serve to further illustrate various embodiments and explain various principles and advantages all in accordance with the present invention.
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
DETAILED DESCRIPTION
(17) While the specification concludes with claims defining the features of the invention that are regarded as novel, it is believed that the invention will be better understood from a consideration of the following description in conjunction with the drawing figures, in which like reference numerals are carried forward. It is to be understood that the disclosed embodiments are merely exemplary of the invention, which can be embodied in various forms.
(18) The inventive sample randomizer disclosed and claimed herein allows a person, or a small number of people, to randomize a group or groups of samples and then dispense the samples such that the person or people do not know the order in which samples are dispensed, and therefore are blind as to which sample is in a given dispensed sample container. The inventive sample randomizer eliminates the need for a person, who is not participating in the sample testing, to randomize the samples for the person or people performing the sample testing. Although there are numerous applications for the disclosed sample randomizer, perhaps the most relatable example is in using the sample randomizer for blind taste testing of libations-wine, spirits, beer, etc. Such taste testing is a popular endeavor for hobbyists who want to sharpen their senses and their palate, but it can also be used for more formal training, such as in the pursuit of certifications in sommelier training. The disclosed sample randomizer is inventive in how it is constructed, how it operates, and in the numerous applications for which it can be used.
(19)
(20) On top of the base housing 102 there can be a deck 118 that provides a ranking station on the deck surface 122. The ranking station can include individual sample container holders 126 at each of several ranking positions. The holders 126 are configured to receive a sample container that can include an identifier, and the holders 126 each have a reader that can read the identifier of the sample container placed into the holder 126. For example, each sample container can include a radio frequency identifier (RFID) that is response to a reader signal from an RFID reader in the holder 126 (one reader located in each holder 126). In some embodiments an optical identifier, such as a QR code, can be used, and each holder 126 can include an optical scanner to read the QR code on the sample container placed into the respective holder 126. The deck 118 can also include openings 128 for the LED segment display 112 and buttons 114. The segment displays 112 are configured to display the user input (selection) and the source corresponding to the sample container placed at the respective holder, based on a mapping record. For example, if the user believes the sample at ranking position III is from sample A, the user can press one of the buttons 128 as the identifiers are displayed on the display element 112, cycling thought the source identifiers with each button push until the user's selection appears. At the end of the process, the actual source can be displayed at the display element next to the user's selection. Further, the deck 118 can include a circular cowl 120 that defines a table region 124. The cowl 120 is a short wall that extends upward from the top surface 122 of the deck 118.
(21) A randomizing table 134 is configured to sit within the cowl 120, or on top of the cowl 120, and is itself circular. The randomizing table 134 defines a plurality of stations 136, which are each defined sample positions, and that are each configured to receive and hold a respective sample container during the overall randomizing process. The stations 136 are organized in a circular pattern around the randomizing table 134. A stepper motor 130 is coupled to the randomizing table 134 to turn the randomizing table during the general randomizing operations (including initial loading and dispensing of samples). A homing device 132 can be used to track the position of the randomizing table 134 and ensure that the randomizing table is correctly positioned during use. A divider or separator wall 138 includes a plurality of walls that separate the holder 136 from each other. The walls of the divider 138 block a user from seeing any samples/sample container is the adjacent holder when loading sample containers into, and dispensing sample containers from the sample randomizer. The divider 138 can be removably attached to the table 134. Each of the walls of the divider 138 extend upwards from the surface of the table 134 and also extend radially from the center of the table 134. To further conceal the samples placed in the holders 136, a cover 140 is placed over the table 134 and divider 138. The cover 140 can be substantially cylindrical, and have a top surface 144 and an opening 142. The opening 142 can be wedge-shaped and open at the top surface 144 to allow sample containers to be easily placed into and removed from its holder 136 on the table 134. A door 146 can be used to cover the opening 142 during certain operations of the randomizing process. The door 146 can include a wedge-shaped top section, and an arcuate wall section that is configured to be coaxial relative to the center of the table 134 and the outside wall of the cover 140. The door 146 can be moved to the side, rotating about the center of the cover 140 along the outer wall of the cover 140. In some embodiments there can be a door sensor disposed in the cover 140, or elsewhere equivalently, that allows the sample randomizer 100 to determine if the door 146 is open or closed. The door 146 is sized so that only one sample position is exposed when the door 146 is open.
(22) Briefly, in operation, a user can operate the sample randomizer to input a number of samples to be tested, from two to the total number of holders 136 (which match the number of holders 126 on the deck 118). Alternatively, if multiple people want to engage in the testing, then a user can indicate the number of people, and the number of samples each person will test. In the exemplary sample randomizer 100, one person can test two to six samples. Two people can each test two to three samples, and three people can each test two samples. The samples are prepared by pouring an amount of each sample from a source container into one of the sample containers. Each sample container has a unique identifier (e.g. RFID, QR code, etc.). The sample containers are then placed into the holders 126 on deck. The sample randomizer 100 then reads the identifier of each sample container. The process for doing this can be guided by, for example, text displayed on the main screen 116. This allows the sample randomizer to associate a sample container identifier with a source. For example, a sample from source A is placed into a sample container that is then placed into the first holder 126 (the holders can be marked with station numbers I, II, III, IV, V, VI as in
(23) Once the table 134 is loaded, the samples can be dispensed for testing. At this point, the user would not know where any of the samples are located, so they could be dispensed in order, or the dispensing process can be randomized as well. The user can be guided by prompts from the sample randomizer to open the door, remove the exposed sample container, and then test the sample. Once the samples have been dispensed and tested, the user or users can then place the sample containers in the holders 126 for ranking, where the source of each sample is then disclosed to the user. In this way a user can determine their own personal preferences of the tested sources, or the user can attempt to identify the samples and match them to a source, in which case the sample randomizer can indicate which samples were correctly identified by the person or people performing the testing.
(24)
(25) The sample randomizer include several input and output components, including station selection buttons 308 that can be located at each station to enter selection choices. There can be a display unit, such as LED indicators 310 at each station (e.g. each holder 126). And there can be a main display 312 that can also be a touch screen for input. The main display can present menus for operations, and allow a user to select and configure a testing regimen. To facilitate randomizations, there can be a door sensor 314 that is used to sense and determine the positions (open or closed) of the door 146. There can be one or more wireless transceivers 316 as a network connector for local wireless data networking connections. For example, there can be a wireless transceiver for local area working, referred to colloquially as WiFi. There can also be a wireless personal area network transceiver, such as those operating in accordance with the industry standard known as BlueTooth to allow connecting the sample randomizer to another device, such as a cellular telephone device. Further, the sample randomizer can include sample container identifiers, such as RFID readers 318. It will be appreciated that other forms of ID readers can be used equivalently, such as QR code or other optical code readers. The readers are used to identify the sample containers placed in the different holders 126 for the initialization process or to determine testing results.
(26)
(27)
(28)
(29)
(30) In some embodiments, there can be multiple users using the sample randomizer. The number of users can be, for example, an option that presented during an initialization process, and then selected. When multiple users are using the sample randomizer, the mapping record 704 can be divided into subsets, each subset corresponding to one of the users. For example, when two users are performing testing, the first three columns in the mapping record can be for a first user, and the second three columns can be for a second user. Rather than sources A-F, then, there may only be sources A-C (each of the two users will test the same three sources). In which case row 708 will repeat source identifiers A-C for table positions 4-6. Other mapping arrangements can be used for other numbers of users.
(31)
(32)
(33)
(34) The networking can be accomplished in several ways. For example, a cellular phone device 1002 can connect to the sample randomizer 100 via a BlueTooth link 1004. The cellular phone device 1002 can further connect to a cellular base station 1012 via a cellular data link 1006 (e.g. radio signals) to access the internet 1016 and the data center 1014. Alternatively, the general-purpose computer 1008 can be connected to the sample randomizer 100 such as by a universal serial bus (USB) cable. Both the cellular device 1002 and the general-purpose computer 1008 can run a suitable application program to conduct the communications with the sample randomizer 100, and the data center 1014.
(35)
(36) There are six sequence states 1101, 1102, 1103, 1104, 1105, and 1106 shown. In each of these states there is shown a randomizing table 1108 that has table holders, such as table holder 1114, for holding sample containers, such as sample container or glass 1112. There is also a tasting or ranking station 1110 in which there are six stations. Each station includes a station holder such as station holder 1118, a small display element 1120, and buttons 1122 which includes at least one input button. Through the sequence states 1101-1106 the sample containers on the randomizing table 1108 are dispensed in a random order, and placed sequentially in the station holders in a prescribed sequence (e.g. from left to right). Briefly, the dispensing process includes the sample randomizer, including the cover with a door (e.g. 140 and 146) being over the randomizing table, having mapped the sources to particular table positions, randomly selecting one of the remaining sample containers to be dispensed next and rotating the randomizing table 1108 so that the chose sample or table position is at the dispensing position. The user will then open the door (e.g. 146) to remove the exposed sample container, place the dispensed sample container on the next available ranking station position (e.g. in a station holder 1118), and then close the door. The door can also be closed before placing the sample container at the next ranking station. Once the user has closed the door and placed the dispensed sample container at the respective position, the user can then select NEXT at the display (not shown) or otherwise indicate to the sample randomizer to dispense the next sample, and the process is repeated. Thus, the sample containers are placed in the ranking positions in a known dispensed order.
(37) Accordingly, at state 1101, the sample container 1116 is placed in the far-left ranking position, which is the first dispensed order position. In state 1102, the next dispensed sample is placed in the next ranking position, as indicated by arrow 1124. In state 1103, the next dispensed sample is placed in the next ranking position, as indicated by arrow 1126. In state 1104, the next dispensed sample is placed in the next ranking position, as indicated by arrow 1128. In state 1105, the next dispensed sample is placed in the next ranking position, as indicated by arrow 1130. In state 1106, the next dispensed sample is placed in the next ranking position, as indicated by arrow 1132. State 1106 is also the last sample to be dispensed, and all six of the samples are ready for testing. The user at this point should not know which source is at any given position, assuming physical differences between the samples aren't observed (e.g. the samples all appear the same or the sample containers prevent visual observation of the samples).
(38) It should be noted that randomization can occur during the dispensing process, as indicated here. For example, in state 1101, one sample has been dispensed, leaving five samples on the randomizing table 1108. From state 1101 to state 1102, the randomizing table has been rotated effectively clockwise by two positions. From state 1102 to state 1103 the randomizing table has been rotated effectively clockwise by one position of the randomizing table. From state 1103 to state 1104, the randomizing table 1108 has been effectively rotated clockwise two positions. From state 1104 to state 1105 the randomizing table 1108 has been effectively rotated clockwise two positions (or counter-clockwise one position). From state 1105 to state 1106 the randomizing table 1108 has been effectively rotated clockwise (or counter-clockwise) three positions. For each of these, the table can be rotated one or more full revolutions before the final partial rotation to dispense a sample. During this time the sample randomizer is tracking in its memory which samples have been dispensed, so that only remaining samples can be selected for dispensing.
(39)
(40)
(41) There are a variety of applications for the inventive sample randomizer. in general, for a sample randomizer using six positions, there can be source identifier to identify each of six different sources. These source identifiers can be labeled A through F, and can take the form of necklaces or charms that can be placed on the source bottles. In some embodiments the source identifiers can be clips that clip onto the packaging of each source material. The source identifiers ensure proper identification and seamless randomization throughout the testing.
(42) One application can involve a ranking challenges, which allows users to rank the sources being tested based on personal preference, from most to least favored. For example, when the sources are material that is tested by taste, after tasting and assigning a ranking to each sample, the sample randomizer can reveal the source identifiers for each sample, letting users compare their rankings of the tested samples.
(43) In another application users can attempt to identify each sample by analyzing, for example, its appearance, aroma, and flavor. The sample randomizer maps user selections to the actual samples so that the user can see which samples the user correctly identified, and which sample were not correctly identified, thereby providing feedback on the user's accuracy in identifying the sources from blind testing.
(44) To facilitate these various applications, the inventive sample randomizer randomizes the dispensing of sample container while maintaining their corresponding labels (A-F) in memory for later mapping to the user's ranking or identification answer. Sample containers are loaded individually into one of six respective positions on the randomizing table, which is separated by internal walls to keep each sample hidden. A concealing cover ensures that only one glass is accessible at a time, making the testing process controlled and unbiased.
(45) The randomizing process involves placing or loading the sample containers into randomly selected positions of the randomizing table, selecting random ones of the remaining samples on the randomizing table to be dispensed next in the dispensing process, or both randomization processes be used. In the dispensing process, the sample containers are transferred to the ranking stations, where users will rank or attempt to identify the samples. The sample containers can be arranged in specific positions on the platform, in a prescribed order to ensure that the sample randomizer can track the samples. The ranking stations can include LED displays with a two-digit LED display so that both the user's selection (rank or sample source choice) and the actual source can be displayed, providing real-time feedback for rankings or identification attempts. To facilitate entry of rankings, there can be buttons at each position to allow a user to cycle through the available choices and then indicate a selection as final.
(46) The removable cover is placed over the randomizing table to conceal the sample container during randomization. A sliding door allows the user to load or unload one sample container at a time, ensuring the challenge remains fair and the sample containers stay hidden from view until they are dispensed for testing in an order that is tracked, and mapped by the sample randomizer to the user's rankings or identity choices. the sample randomizer can include a main graphic display that can be a touch screen display, and which serves as the starting point for all tasting challenges and provides quick access to user management options. The user can set up and initiate tests and challenges, including indicating how many users are participating, and how many samples are being evaluated. It is also contemplated that the sample randomizer can include a library of sources (e.g. names of wines/spirits, vintage, etc.) to allow a user to identify how many times the user can accurately identify the source. It is further contemplated that the user can enter source information to augment or add to the library, or create their own library in the memory of the sample randomizer, in a cloud account via the sample randomizer. the sample randomizer can be used in association with a cloud account that is accessible via a web portal. The web portal can allow users to create personalized challenge rooms in which other users are invited to participate. These rooms allow users to set up custom tasting experiences for a ranking challenge or an identity challenge. Within the challenge room, users can specify various parameters including the number of participants, the number of samples/beverages, and the specific sources for the challenge. This function is useful for sommelier Programs in which instructors can create predefined challenges to test students' tasting skills. The challenge room function is also useful for beverage producers as it allows them to gather valuable consumer feedback on new products through blind tasting events.
(47) The sample randomizer can store sample evaluation templates, or access sample evaluation templates from a remote server/data center. For example, libation evaluation templates can be provided to capture essential tasting attributes like appearance, nose, palate, finish, and origin. These templates can be used during a sampling, prompting the user to provide input for each category, which is then stored are part of a record. This can help users organize their notes, using a combination of predefined options and professional-level questions, especially for wine and whiskey/bourbon tastings. The easy-to-use interface allows users to record detailed sensory observations. Users interact with these templates through intuitive combo boxes and checkboxes, making it easy to record observations and conduct a structured, professional-grade tasting.
(48) There is provided a NEXT button, either as an electro-mechanical button, touch sensor, or radio button on a touch display, which acts as a cue for users to communicate to the device that they are prepared to move forward to the next stage of the process. Essentially, it serves as a confirmation from the user that they are poised to progress further in the process.
(49) There can also be, in some embodiments, a SEE RESULTS button which finalizes the tasting challenge by displaying the user's rankings or identification results. In a Ranking Challenge, it organizes the samples based on user preference, while in an Identity Challenge, it compares user selections against the source identities. If more than two (per participate) identity selections are incorrect, the user can be prompted to try again or reveal the results. Once confirmed, the results can be uploaded to the server for tracking and future reference.
Exemplary ProcessLibation Testing of Several Different Wines or Spirits
Step 1: Assign Variables and Prepare Glasses
(50) User(s) begins by assigning a unique variable (A-F) to the bottle of each sample bottle being used for the challenge. Next, pour each of the sampled into one of up to six glasses (Glencairn or the provided stemless Riedel glasses) with the corresponding beverages. Attach the Alphabet Necklace Charms (A-F) to the neck of each bottle to ensure proper identification throughout the tasting process. Finally, place the Removable Concealing Cover over the spinning platform to ensure the samples remain hidden during randomization.
Step 2: Power On the Device
(51) Turn on the Device: The main LED display can show: Welcome! Press Let's Begin to start the tasting challenge.
Step 2.1: Wi-Fi Connection Setup)
(52) Once you press Let's Begin, the device will guide you through the following steps: Automatic Wi-Fi Detection: The device will attempt to establish a Wi-Fi connection automatically. If a connection is successful, proceed directly to Step 2.2. No Internet Connection Detected: If no connection is detected, the screen will display: No internet connection detected. Select Set Up Network to connect or Skip to proceed in Offline Mode.
Option 1: Set Up Network & Login Select Set Up Network to locate and connect to a Wi-Fi network. The device will display available networks. Select your Wi-Fi and enter the password if prompted. Once connected, the device will proceed to Step 2.2. Note: If connection fails, the message Connection failed. Try again or select Skip to proceed in Offline Mode. will appear.
Step 2.2: Account Setup
(53) Once connected to Wi-Fi, the user will be prompted with: Login, Create New Account, or Skip to proceed in Offline Mode. Create New Account: Login: If the user selects Login, they can enter their credentials Logged-In Benefits: Track and save tasting results. Receive firmware updates. Access Custom Challenges.
Option 2: Skip. If the User Selects Skip, the Device Will Proceed Directly to Step 3 in Offline Mode. Note: In Offline Mode, Features Like Result Tracking and Firmware Updates Will be Unavailable. Core Tasting Functions Remain Fully Operational.
Step 3: Select Your Libation (Home Screen)
(54) Once setup is complete, the device will display: Please select the type of libation for your tasting challenge. Available Options: Wine Whiskey/Bourbon Beer Other (e.g., Vodka, Tequila, Rum, etc.) Custom Challenge (for fully personalized tasting experiences) User Name Display: The current user's name will be shown in the top-right corner, with the option to: Change User: Quickly switch to a different profile. If operating in Offline Mode, it will display Offline Mode with option to Login
Step 3.1: Custom Challenge Selected
(55) If the device is in Offline Mode, the screen will display: This feature is not available in Offline Mode. Please login to use the Custom Challenge feature. Custom Challenge (Logged In): If the user is logged in, the device will display: Enter the Custom Challenge Room Number. The user will enter the room number generated on the accompanying website. Once the room number is entered, the device will load the personalized challenge specifications. Note: Custom Challenge is designed for fully personalized tasting experiences created through the website.
Step 4: Select Libation Type and Participants
(56) After selecting the libation type (Wine, Whiskey/Bourbon, Beer, or Other), the device will display the following prompt: How many participants will be joining the tasting challenge?
Available Options 1 ParticipantChoose between 2 to 6 samples to taste. 2 ParticipantsChoose 2 or 3 samples per participant. 3 ParticipantsEach participant will have 2 samples.
Reset and Return Home Functionality
(57) From this point forward, the RESET AND RETURN HOME button will be available on all screens.
(58) This feature allows users to reset the device and return to the Home Screen at any time.
(59) Button Behavior
(60) When selected, a confirmation message will appear: Are you sure you want to reset and return to the Home Screen? Please ensure all samples are removed from the device before proceeding.
(61) Button Options
(62) Selecting YES will reset the device and return the user to the Home Screen. Any unsaved progress will be lost.
(63) Selecting NO will return to the current screen, allowing the user to continue where they left off.
Step 5: Choose Your Challenge Type
(64) The device will display: What type of tasting challenge would you like to conduct?
(65) Available Options
(66) Ranking Challenge: Display Message Rank your favorites from best to worst (blind ranking). Identity Challenge (1 participant): Display Message Make educated choices to match each sample to its correct variable (A-F) based on appearance, aroma, and flavor. Identity Challenge (more than 1 participant): Display Message Make educated choices to match each sample to its correct variable (A-F) based on appearance, aroma, and flavor-compete to see who assigns the most correctly!
Step 5.1: Choose Tasting Mode
(67) If more than one participant is selected, the device will present the following two options: TASTESYNCA synchronized blind tasting where all participants taste the same sample at the same time, in a shared random order. This mode fosters collective discussion and group exploration. TASTEMIXA true randomized blind tasting where participants receive the same set of samples, but the order of the samples is completely randomized for each person. This mode encourages unique, personal impressions and individual preferences.
Step 6: Specify Number of Samples for the Challenge
(68) The device will display: How many samples will be included in the challenge?
(69) Options Based on Number of Participants:
(70) For 1 Participant: Available options: 2, 3, 4, 5, or 6 samples. For 2 Participants: Available options: 2 or 3 samples per participant. For 3 Participants: Available option: 2 samples per participant
(71) Guided User Experience: The device will dynamically adjust the available options based on the number of participants selected in Step 4.
Step 7: Select Beverages for Each Sample
(72) In this step, the user selects the name of the beverages being used for the challenge from a built-in library. The options available will depend on the libation type selected in step 3, and the number of beverages specified in step 6.
(73) Instructions for Step 7
(74) Display Variables: The screen will display the variables A-F (based on the number of samples chosen in Step 6). Select a Variable: When the user presses a variable (e.g., A), a drop-down menu will appear with a library of options based on the selected libation type. The user can scroll through and select a beverage name from the list. Other Option: If the desired beverage is not in the library, the user can select Other and manually type in the name of the beverage.
Buttons Available Skip: The user can skip assigning names and proceed with only the variables (A-F) for the challenge. Next: Once all variables have a selection (from the library or manually entered), the user presses Next to proceed. Error Handling: If the user presses Next without selecting names for all variables, the screen will display a message: A & B are missing a selection. Please choose from the library or skip to proceed. This ensures the user addresses incomplete entries before advancing.
Step 8: Place Sample Glasses on the Tasting Station
(75) After selecting the names of the samples, the 14-segment LEDs located beneath each socket on the Tasting Station will light up, displaying the corresponding letters (A-F). The screen will prompt: Please place the sample glasses on their associated letters on the Tasting Station and press Next when completed.
Instructions and Dynamic LED Assignments
(76) The letters A-F will be displayed dynamically, based on the number of participants and samples selected.
(77) The device guides users through proper placement as follows:
(78) For a Single Participant
(79) If there are 6 Samples: LEDs A, B, C, D, E, F will light up for positions I, II, III, IV, V, VI. If there are 5 Samples: LEDs A, B, C, D, E will light up for positions I, II, III, IV, V. If there are 4 Samples: LEDs A, B, C, D will light up for positions I, II, III, IV. If there are 3 Samples: LEDs A, B, C will light up for positions I, II, III. If there are 2 Samples: LEDs A, B will light up for positions I, II.
For 2 Participants
If there are 3 Samples: LEDs for A, B, C will light on positions I, II, III for Participant 1. LEDs for A, B, C will light on positions IV, V, VI for Participant 2.
If there are 2 Samples: LEDs for A, B will light on positions II, III for Participant 1. LEDs for A, B will light on positions IV, V for Participant 2.
For 3 Participants
There are 2 Samples: LEDs for A, B will light on positions I and II for Participant 1. LEDs for A, B will light on positions III and IV for Participant 2. LEDs for A, B will light on positions V and VI for Participant 3.
Visual Guidance
(80) The display will include an animated graphic showing sample glasses being placed on the corresponding sockets, aligned with the LED letters.
(81) If more than 1 participant is selected, the graphic will also highlight the designated placement for each participant on the Tasting Station.
(82) The screen will guide users the socket position, participant, and libation variable for placement
Step 9: Load Glasses Sequentially with Randomized Spinning
(83) After pressing Next, the device will guide users step-by-step through the process of loading glasses onto the spinning platform. To enhance randomization, the platform will alternate between clockwise and counterclockwise rotations after each glass is loaded.
(84) Step-by-Step Process
(85) Initial Prompt: the device displays Load Glass A into the Loading Socket. Press Next when completed.
(86) For multiple participants, the message adjusts to: Participant 1: Load Glass A into the Loading Socket. Press Next when completed.
(87) Visual Guidance
(88) The A segment LED also flashes an upward-facing arrow to indicate the correct variable.
(89) All other sockets remain idle to avoid confusion.
(90) An animated graphic on the screen will visually demonstrate moving the glass from the numbered position on the Tasting Platform to the Loading Socket.
(91) Loading Process
(92) User places Glass A to the Loading Socket. User presses Next to confirm.
Randomized Spinning After confirming, the spinning platform will rotate in a random direction (clockwise or counterclockwise). Once the platform stops, the next socket is illuminated, and the device prompts: Load Glass B into the Loading Socket. Press Next when completed. The B segment LED flashes, and the animated graphic updates to show the new position.
For Multiple Participants
(93) The device alternates prompts between participants as needed. For example: Participant 1: Load Glass A. Participant 2: Load Glass A. Participant 3: Load Glass A.
(94) After completing Glass A for all participants, the sequence continues with Glass B, and so on.
(95) Completion
(96) The process repeats until all glasses are loaded for all participants.
(97) Final Randomization
(98) After the final glass is loaded and the user presses Next, the device will display: Finalizing the randomization processplease wait! The spinning platform will proceed to spin clockwise and counterclockwise for additional randomization. This process will continue for 5 seconds before moving to the next step.
Step 10: Transfer Glasses to the Ranking Platform
(99) After the final randomization spin, the device will guide users step-by-step to unload each glass from the spinning platform to the Tasting Platform, which is numbered from 1 to 6 (left to right) using Roman Numerals. This ensures proper organization for the tasting challenge.
(100) Detailed Instructions
(101) Initial Prompt: For a single participant, the Main LED will display Move the glass from the Loading Socket to Position I on the Tasting Platform. Press Next when done. For multiple participants, the message adjusts to: Participant 1Move the glass from the Loading Socket to Position I on the Tasting Platform. Press Next when done.
(102) Visual Guidance
(103) On the Tasting Platform, the target position (e.g., Position I) will display a flashing upward facing arrow on the 2-digit segment LED.
(104) An animated graphic on the screen will visually demonstrate moving the glass from the loading socket to the correct numbered position on the Tasting Platform.
(105) Unloading Process
(106) The user removes the glass from the Loading Socket on the spinning platform. Place the glass in the indicated numbered position (e.g., Position I) on the Tasting Platform. Press Next to confirm.
Incremental Progression
(107) After pressing Next, the spinning platform will rotate to bring the next glass to the Loading Socket.
(108) The Main LED will update to the next prompt, such as: Move the glass from the Loading Socket to Position II on the Tasting Platform. Press Next when done. This process will continue sequentially until all glasses have been unloaded to Positions I through VI.
(109) For Multiple Participants
(110) The unloading process alternates between participants, with instructions adjusted based on their assigned positions on the Tasting Platform. The positions are numbered I to VI, moving from left to right. Each participant is allocated specific positions: Participant 1: Positions I and II Participant 2: Positions III and IV Participant 3: Positions V and VI
Example Instructions for Unloading Participant 1: Move the glass from the Loading Socket to Position I on the Tasting Platform. Participant 2: Move the glass from the Loading Socket to Position III on the Tasting Platform. Participant 3: Move the glass from the Loading Socket to Position V on the Tasting Platform. Once all participants have unloaded their glasses to their assigned positions, the process continues with the second sample, repeating the sequence until all samples have been unloaded.
Completion Once all glasses have been unloaded, the device will display one of the following messages based on the challenge type selected in Step 5: For Ranking Challenge: All glasses have been successfully unloaded. Please proceed to taste and rank your selections. For Identity Challenge: All glasses have been successfully unloaded. Please proceed to taste and infer your selections.
Step 11: Conduct the Tasting and Record Results
(111) This is the most interactive and robust step, where participants conduct their tasting, rank their preferences, or infer the identity of the libations. Detailed and intuitive instructions ensure an organized and enjoyable experience.
(112) Detailed Instructions
(113) Conducting the Tasting
(114) Each participant interacts with the Tasting Platform, using the two momentary buttons located to the left of each 2-digit LED display to either rank or infer their preferences based on the challenge type selected in Step 5: Ranking Challenge: Participants assign a ranking number (1-6). Identity Challenge: Participants identify the libation by selecting a variable (A-F).
Completing the Libation Evaluation Templates Templates Overview: For Whiskey/Bourbon or Wine, participants complete a Libation Evaluation Template, capturing Appearance, Nose, Palate, Finish, and Origin using the provided options displayed on the screen.
Interactive Input Select the Roman Numeral position (I-VI) corresponding to each sample on the Tasting Platform.
For Multiple Participants Participant 1: Positions I and II. Participant 2: Positions III and IV. Participant 3: Positions V and VI. Each position's details are recorded individually. Use combo boxes and checkboxes to select attributes for each sample. Exceptions: If Other was selected in Step 3, this feature is nullified for now (future iterations will expand this functionality to additional libations like beer or vodka).
Error Handling Missing Entries
(115) If a participant presses See Results before completing their rankings or Identities: (X=Variable for Roman Numeral) For Ranking: The device will display, Please rank Position X to proceed. For Identity: The device will display, Please infer Position X to proceed. For Ranking: If multiple positions are missing, the message will include all (e.g., Please rank Positions I, III, and IV to proceed.) For Identity: If multiple positions are missing, the message will include all (e.g., Please infer Positions I, III, and IV to proceed.)
(116) The Results button will remain disabled until all required fields are completed.
Avoiding Duplicates
(117) Ranking Challenge
(118) If a participant assigns the same ranking number (e.g., 3) to multiple positions, the device will flash a warning on the LED and display:
(119) Duplicate detected in positions X and X Please correct to proceed.
(120) Identity Challenge
(121) If a participant selects the same variable (e.g., A) for multiple positions, the device will flash a warning on the LED and display: Duplicate variable detected in positions X and X. Please correct to proceed. Duplicate entries disable the Results button until corrected.
Missing Template Values If Libation Evaluation Templates are incomplete and the user presses See Results: The device will prompt: Position X is missing values for Libation Evaluation Templates, press Yes to proceed with Results or No to Return. If multiple templates are incomplete, the message will adjust accordingly (e.g., Positions X and X are missing values, press Yes to proceed with Results or No to Return.) If yes is selected, incomplete templates will be omitted, and results will display without those entries. If No is selected, the user is returned to the current screen to complete missing templates.
Custom Challenge Rooms If marked as mandatory, completing the Libation Evaluation Templates must be completed to proceed. If missing, the device will read Position X is missing values for Libation Evaluation Templates and must be completed to proceed.
Corresponding Positions on 2-Digit LED
(122) The numbered 2-digit 14-segment LEDs (1-6) on the Tasting Platform remain active throughout this step, ensuring participants can easily match their glasses to the on-screen prompts.
(123) The left digit will display the user's selection options, which vary based on the number of participants and challenge type. For example, in a Ranking Challenge with 6 participants, each user can choose only 1 or 2, while in an Identity Challenge, the options are limited to A or B.
(124) The right digit displays the final ranking in Ranking Challenges or the selected variable in Identity Challenges once the user presses See Results.
(125) Participant Scenarios
(126) For 1 Participant:
(127) Minimum 2 samples, maximum 6 samples. Rankings range from 1 to 6, or variables from A-F.
For 2 Participants: Minimum 2 samples, maximum 3 samples. Participants alternate positions (e.g., Participant 1 uses positions I, II, and III; Participant 2 uses positions IV, V, and VI).
For 3 Participants: Limited to 2 samples.
(128) Positions are divided as follows: Participant 1: Positions I and II. Participant 2: Positions III and IV. Participant 3: Positions V and VI.
Step 12: Viewing and Interpreting Results
(129) After completing the tasting process and pressing See Results, the device will display the final results based on the selected challenge typeRanking Challenge or Identity Challenge. This step provides a detailed breakdown of the tasting results, offering insights and feedback for the user(s).
Results Display Process
(130) Upon pressing See Results, the device presents the results in an organized format based on the number of participants and the selected challenge type: For a single participant, the results will be displayed as a single summary covering all samples. For multiple participants the results will be grouped by participant, clearly showing each individual's tasting data.
(131) Ranking Challenge Results: The screen will display a Ranking Summary, showing the socket position (I-VI), the libation name (from Step 7, if selected), the ranking order assigned by the user, from most to least favored.
(132) Identity Challenge Results: The screen will display an Identity Summary, showing the socket position (I-VI), the user's inferred selection, the actual correct result, the accuracy percentage.
(133) Handling Errors and Incomplete Entries. If any required inputs are missing before displaying results, the device will prompt the user:
(134) Ranking Challenge. If positions are missing rankings, the device will display Please rank Position I to proceed. If multiple positions are incomplete, the device will list them, displaying Please rank Position I, III, and V to proceed.
(135) Identity Challenge. If positions are missing Identity selections the display can say Please infer Position I to proceed. If multiple identities are incomplete, it will adjust the message to Please infer Position II and IV to proceed.
Multiple Attempts
(136) If a participant has more than two incorrect identities, the device will prompt Oops! You have two or more incorrect Identities. You can press See Results to view the correct answers, or press Try Again to adjust your selections. If there are only two samples per participant (e.g., for three participants), the Try Again option will not be available since there is only one possible selection per sample. For two participants, if one participant has two or more incorrect Identities, the device will prompt specifically for that participant: Oops! Participant 1You have two or more incorrect Identities. You can: press See Results to view the correct answers, or press Try Again to adjust your selections.
Corresponding Positions and LED Indicators
(137) The Tasting Platform positions (I-VI) remain illuminated throughout the result review phase to help users match their samples with the displayed results.
(138) The left digit of the 2-digit 14-segment LED continues to represent the user's selection, while the right digit displays the ranking or Identity result value.
Saving and Uploading Results
(139) Once results are displayed, if logged in, the device will automatically upload the results to the user profile for future tracking and analysis. If in offline mode, results are stored temporarily but cannot be saved to an online profile. A summary screen will appear with the message Results successfully uploaded to your profile, if logged in, or results available for review until Returned to Home or device is powered off, if in offline mode.
Next Steps After Viewing Results
(140) After reviewing the results, users will have the following option: Start New ChallengeReturns to the Home Screen to begin a new tasting session.
Overall Usage
(141) The sample randomizer conducts ranking or blind tasting challenges by randomizing the placement of up to six beverage samples and guiding users through a structured tasting process. Users assign variables (A-F) to their samples, which are randomized on a spinning platform. The device then directs users to transfer the samples to a tasting station, where they can rank or infer the identity of each beverage using intuitive LED displays and controls. Preloaded sensory options allow users to capture tasting notes and smells during the process. Results are displayed alongside randomized variables, enabling users to track their performance and refine their tasting skills. Designed for both individual and shared challenges, the device supports multi-user functionality and integrates Wi-Fi for saving data, accessing updates, and participating in group challenges via room IDs.
(142) Key Benefits and Outcomes of the Sample randomizer: it provides an engaging, social, and competitive experience.
(143) Rank and Infer Your Libations:
(144) The device allows enthusiasts to engage in ranking or inferring their favorite libations, while also tracking results for future reference. Whether you're alone or with friends, the device transforms a simple tasting session into a fun, competitive experience.
(145) Group Challenges for Up to 3 Participants: You can enjoy the challenge with up to 3 friends, enhancing the experience by introducing friendly competition. Participants go head-to-head in an Identity challenge, testing their ability to identify libations, or they can reveal their favorite libations through the ranking challenge, making the experience both competitive and social. This taps into the growing trend of shared experiences and fosters social interaction.
Data-Driven Insights for Brands and Distributors
(146) Consumer Preferences and Market Trends: As a data collection tool, the device allows for tracking users' true preferences in ranking challenges, offering valuable insights. For example, while a particular brand may dominate sales, consumer preference data could reveal that another brand is a favorite, providing powerful market data that brands and distributors can use for decision-making.
(147) Behavioral Data for Product Development: Beverage producers and distributors can leverage the device's data to gain insights into consumer preferences, helping them refine product offerings and improve marketing strategies. This positions Sample randomizer as an indispensable tool for brand differentiation and market intelligence.
A Powerful Educational Tool
(148) Sommelier and Tasting Education: The device is an invaluable resource for sommelier programs and wine schools. Instructors can set up customized challenges to evaluate students' abilities to identify and rank libations under blind tasting conditions, providing structured learning and assessment.
(149) Customized Challenge Rooms: Distillers and producers can use these challenge rooms for real-time consumer feedback. By conducting blind taste tests in a controlled setting, they can gauge how new products perform in comparison to existing ones, receiving actionable feedback on consumer preferences. This makes the device a perfect fit for product development and market research in the beverage industry.
Enhanced Consumer Engagement and Community Building
(150) Online Community and User Interaction: The device's integration with online platforms allows users to connect, share experiences, and compare results. Users can join online forums where they discuss their favorite libations, share tasting notes, and earn badges from successful Identity challenges. This creates a community-driven ecosystem, which can lead to brand loyalty and user engagement. Badges and Achievements: By incorporating gamification, the device motivates users to keep improving their tasting skills. The earned badges, which users can proudly display, provide an added incentive for regular use, creating a sense of accomplishment and fostering long-term engagement.
Standards for Data Collection in the Libation Industry
(151) Reliable Consumer Data: As the device gathers data from real-world users, it becomes a trusted source of unbiased consumer preference information. Brands can use this data to gain a clearer picture of what their customers actually enjoy, offering personalized recommendations and adjusting product lines based on true consumer tastes rather than market assumptions.
(152) Targeted Marketing and Product Placement: By tracking the most preferred libations across various categories, beverage companies can better target their marketing efforts and fine-tune product placements. For distributors, the device offers a valuable opportunity to suggest products that rank highly among consumers, boosting sales and market share.
Scalability and Future-Proof Technology
(153) Online Integration and Customization: The accompanying website, which allows users to create personalized challenge rooms, ensures the device evolves with the market. The ability to customize challenges for different beverages or participant levels keeps the device relevant for a wide range of industries, from wine enthusiasts to spirits producers.
(154) The claims appended hereto are meant to cover all modifications and changes within the scope and spirit of the present invention.