Multi-Axis Spinning Target For An Amusement Game Device
20260091305 ยท 2026-04-02
Inventors
Cpc classification
A63F7/30
HUMAN NECESSITIES
International classification
A63F7/30
HUMAN NECESSITIES
Abstract
A playfield accessory for an amusement game device, such as a pinball machine, includes a turntable rotatable about a first axis perpendicular to an inclined playfield, upright support posts on the turntable, and a spinning target rotatably supported by the posts about a second axis. Weights bias the turntable to a reset orientation and a lowered center of gravity returns the spinning target to a starting orientation. A detection system with switches and cams senses rotational directions of the turntable and spinning target, distinguishing front and back contacts via a guidepath switch. Game logic registers multiple unique shots based on combinations of rotations and contact locations. An electrical slip ring maintains sensor connections during rotation.
Claims
1. A playfield accessory for an amusement game device having an inclined playfield, the accessory comprising: a turntable configured to rotate freely about a first axis perpendicular to the playfield; at least one upright support post mounted on the turntable; a spinning target supported by the at least one upright support post and configured to rotate about a second axis different from the first axis; a turntable detection system configured to detect the rotational direction of the turntable and to register a plurality of unique interactions based on rotation of the turntable; and a spinning target detection system configured to detect the rotational direction of the spinning target and to register a plurality of unique interactions based on contact with the spinning target and rotation of the spinning target.
2. The playfield accessory of claim 1, further comprising weights disposed on the turntable to bias the turntable toward a reset orientation after rotation.
3. The playfield accessory of claim 1, wherein the at least one upright support post comprises a pair of upright support posts, and the spinning target is supported between the pair of upright support posts via bearings.
4. The playfield accessory of claim 3, wherein the spinning target has a center of gravity positioned below a centerline of the spinning target to facilitate return to a starting position.
5. The playfield accessory of claim 1, wherein the turntable detection system includes at least one switch positioned beneath the playfield and a cam on an underside of the turntable configured to activate the at least one switch to determine a rotational direction of the turntable.
6. The playfield accessory of claim 5, wherein activation of the at least one switch in a first sequence indicates clockwise rotation of the turntable, and activation in a second sequence indicates counterclockwise rotation.
7. The playfield accessory of claim 1, further comprising a turntable support housing ball bearings to facilitate smooth rotation of the turntable.
8. An amusement game device comprising: a cabinet; an inclined playfield supported within the cabinet; at least one flipper configured to propel a ball across the playfield; and a turntable rotatable about a first axis perpendicular to the playfield; upright support posts on the turntable; a spinning target rotatably supported by the upright support posts about a second axis; sensors configured to detect rotations of the turntable and the spinning target; and game logic configured to register a plurality of unique shots based on detected combinations of rotational directions and contact locations.
9. The amusement game device of claim 8, wherein the sensors include at least one switch beneath the playfield for detecting rotational direction of the turntable and a microswitch for detecting contact to the spinning target.
10. The amusement game device of claim 8, wherein the playfield accessory further includes weights disposed on the turntable to bias the turntable toward a reset orientation after rotation.
11. The amusement game device of claim 8, wherein the spinning target has a center of gravity positioned below a centerline of the spinning target to facilitate return to a starting position.
12. The amusement game device of claim 8, further comprising a guidepath configured to allow a ball to contact a back side of the spinning target.
13. The amusement game device of claim 12, wherein the sensors include a switch on the guidepath configured to detect a ball path prior to contact on the spinning target, the combination of the switch and another sensor indicating a back contact on the spinning target.
14. The amusement game device of claim 8, further comprising a turntable support housing ball bearings to facilitate smooth rotation of the turntable.
15. A method of detecting interactions in a playfield accessory of an amusement game device, the accessory having a rotatable turntable and a spinning target thereon, the method comprising: detecting a rotational direction of the turntable using a sequence of switch activations beneath a playfield; detecting rotation of the spinning target using a switch triggered by a cam during revolutions of the spinning target; detecting a back contact on the spinning target using a combination of a guidepath switch and the switch for the spinning target; and registering unique shot combinations based on the detected rotational directions of the turntable and contact locations on the spinning target while the turntable is rotating.
16. The method of claim 15, further comprising resetting the turntable to a starting position using weights after rotation ceases.
17. The method of claim 15, further comprising maintaining an electrical connection for the switch of the spinning target during rotation of the turntable via a slip ring.
18. The method of claim 15, wherein registering unique shot combinations includes distinguishing between front and back contacts on the spinning target in combination with clockwise and counterclockwise rotations of the turntable.
19. The method of claim 15, wherein detecting rotation of the spinning target includes using a cam attached to a support beam of the spinning target to trigger the switch during each revolution.
20. The method of claim 15, wherein wiring for the switch triggered by the cam extends through upright support posts and the turntable to connect to an electrical slip ring.
Description
DRAWINGS
[0013] The drawings described herein are for illustrative purposes only of selected embodiments and not all possible implementations, and are not intended to limit the scope of the present disclosure.
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[0020] Corresponding reference numerals indicate corresponding parts throughout the several views of the drawings.
DETAILED DESCRIPTION
[0021] Example embodiments will now be described more fully with reference to the accompanying drawings.
[0022] An embodiment of the playfield accessory for an amusement game device, such as a pinball machine, is illustrated in
[0023] One embodiment of the playfield accessory 4, shown generally in
[0024] In some embodiments, at least one upright support post 10 may be mounted to the turntable 6. A preferred embodiment may feature a pair of upright support posts 10 that may be positioned oppositely across the diameter of the turntable 6 or at other suitable locations on the turntable 6. This arrangement is illustrated in
[0025] In some embodiments, the spinning target 12 may be rotatably supported between the pair of upright support posts 10 and may be configured to rotate about a second axis 14. The second axis 14 may be distinct (e.g., non-parallel and non-intersecting) from the first axis 8 of the turntable 6. The second axis 14 may typically be oriented horizontally and parallel to the playfield 2 width for optimal ball interaction. This orientation is shown in
[0026] In some embodiments, a detection system 16 may be integrated with the playfield accessory 4. The detection system 16 may comprise two separate detection systems, for example, a turntable detection system and a spinning target detection system, or the detection system 16 may comprise turntable 6 detection and spinning target 12 detection in the same system. The detection system 16 may be configured to precisely detect the rotational directions of both the turntable 6 and the spinning target 12. The detection system 16 may also register a plurality of unique interactions based on combinations of contact to the spinning target 12 and concurrent rotations of the turntable 6. As illustrated in
[0027] In some embodiments the detection system 16 may employ a switch 36 for detecting interactions with the spinning target. The switch 36 may preferably be a normally open microswitch and may be mounted to the side of one of the upright support posts 10. This mounting is depicted in
[0028] Additionally, the detection system 16 may incorporate a guidepath 38 on the playfield to distinguish between front and back contacts. The guidepath 38 may be a channeled pathway to allow the ball to approach and contact the back side 40 of the spinning target 12. The ball's approach may occur without initially effecting the turntable 6. A dedicated guidepath switch 42 may be positioned along this guidepath 38, which is shown in
[0029] In some embodiments, the playfield accessory 4 may include an electrical slip ring 46 to ensure operation of the electrical components amid the rotational movements. The electrical slip ring 46 may be mounted within the turntable support 32, as shown in
[0030] In some embodiments, at least one weight 18 may be disposed on the turntable 6. These weights 18 are preferably at peripheral locations. This placement is shown in
[0031] In some embodiments of an amusement game device, the playfield accessory 4 may be mounted directly onto the inclined playfield 2 within the cabinet 1. The accessory 4 may interact with at least one flipper 3 by a flipper 3 hitting the game ball that then engaged the accessory 4. The flipper 3 may propel the ball to engage the accessory 4. The sensors may encompass the switches (28A, 28B, 36, and 42). These sensors may collaboratively detect rotations and contacts and feed data to game logic. The game logic may process these inputs to register a plurality of unique shots. For example, the game logic may differentiate among eight combinations that may include front or back hits on the spinning target 12. The hits may occur when the turntable 6 is stationary, spinning clockwise, or spinning counterclockwise. As a result, precise and skillful shots may be rewarded with varied point values or game modes.
[0032] A method of detecting interactions in the playfield accessory 4 as described may comprise several integrated steps, as shown in
[0033] In some embodiments, a method may further comprise resetting the turntable 6 to a starting position 26 using the weights 18 on the turntable 6 after rotation ceases. The method may also comprise maintaining an electrical connection for the switch 36 of the spinning target 12 during rotation of the turntable 6 via the slip ring 46. Additionally, the method may comprise distinguishing between front and back contacts on the spinning target 12 based on forward and backward rotations of the spinning target 12. Finally, the method may comprise routing wiring 48 for the switch 36 through the upright support posts 10 and the turntable 6. The wiring 48 may connect to the electrical slip ring 46.
[0034] The foregoing description of the embodiments has been provided for purposes of illustration and description. It is not intended to be exhaustive or to limit the disclosure. Individual elements or features of a particular embodiment are generally not limited to that particular embodiment, but, where applicable, are interchangeable and can be used in a selected embodiment, even if not specifically shown or described. The same may also be varied in many ways. Such variations are not to be regarded as a departure from the disclosure, and all such modifications are intended to be included within the scope of the disclosure.