Video Game Studio Simulation Game
20260102689 ยท 2026-04-16
Inventors
Cpc classification
A63F3/00063
HUMAN NECESSITIES
International classification
Abstract
Video game studio simulation game simulates the development of video games by selection and play of video game features. Players set a video game genre as displayed on cards in their hand. Players are granted a set amount of video game studio start-up funds. Game play is achieved by drawing cards from different card decks: gameplay feature deck, genre deck, benefit risk deck, CEO & Studio Deck, and market deck. Players may select and play various features for their video game. Launch success is determined by the prevailing game market shown by drawing market cards. Winner is determined by a dice roll related to matching a player's genre and features to the prevailing game market and a pitch to an investor, either artificial intelligence driven or human.
Claims
1. A board game apparatus for video game development simulation comprising: one or more six-sided die with each side labeled with markings indicating consecutive numbers from one to six; a market card deck comprising one or more cards, with a first side of each card comprising a genre and a username; a CEO and studio card deck comprising one or more cards, with a first side of each card comprising an initial investment amount, a burn rate amount and a CEO ability; a gameplay feature card deck comprising one or more cards, with a first side of each card comprising at least one genre, a co-development amount and an ability; a genre card deck comprising one or more cards, with a first side of each card comprising one or more genres and an ability; a risk card deck comprising one or more cards, with a first side of each card comprising a risk; a game board comprising a first player card display location for a first player, a second player card display location for a second player and a center card display location, where the first card display location and second card display location each comprise locations for displaying one or more cards from the gameplay feature card deck and one card from the CEO and studio card deck and where the center card display location comprises locations for the market card deck, the gameplay feature card deck, the genre card deck, and the risk card deck; and a studio cashflow statement for recording monetary inflows and outflows for the video game development simulation; and a game pitch template comprising questions related to the video game development simulation.
2. The board game apparatus of claim 1 where the first player creates a first game pitch and the second player creates a second game pitch by each answering the questions on the game pitch template.
3. The board game apparatus of claim 2 where the first game pitch and second game pitch are judged by a third player.
4. The board game apparatus of claim 2 where the first game pitch and second game pitch are judged utilizing a computer apparatus connected to an artificial intelligence large language model.
5. A method for playing a video game development simulation comprising the steps of: Placing each of 1) a market card deck comprising one or more cards, with a first side of each card comprising a genre and a username, 2) a CEO and studio card deck comprising one or more cards, with a first side of each card comprising an initial investment amount, a burn rate amount and a CEO ability; 3) a gameplay feature card deck comprising one or more cards, with a first side of each card comprising at least one genre, a co-development amount and an ability, 4) a genre card deck comprising one or more cards, with a first side of each card comprising one or more genres and an ability, and 5) a risk card deck comprising one or more cards, with a first side of each card comprising a risk, on a game board comprising a center card display location comprising locations for the market card deck, the gameplay feature card deck, the genre card deck, and the risk card deck, a first player card display location for a first player, a second player card display location for a second player where the first card display location and second card display location each comprise locations for displaying one or more cards from the gameplay feature card deck and one card from the CEO and studio card deck; choosing, by each player, a card from the CEO and studio card deck and placing, by each player, the card in the first card display location and the second card display location; choosing, by each player, five cards from the gameplay feature card deck and placing, by each player, the chosen five cards in the first card display location and the second card display location; selecting, by each player, an action to play in a first round, the actions comprising 1) a bulk swap of one or more of the cards from the gameplay feature card deck displayed in the first card display location or the second card display location, 2) draw one card from the feature gameplay card deck, 3) play the CEO ability shown on the card from the CEO and studio card deck displayed in the first card display location or the second card display location, or 4) exchange a card from the gameplay feature card deck displayed in the first card display location or the second card display location; recording, by each player, on a studio cashflow statement for recording monetary inflows and outflows for the video game development simulation, the burn rate from the card from the CEO and studio card deck displayed in the first card display location or the second card display location; choosing, by each player, a card from the risk card deck and recording the risk on the studio cash flow statement; choosing, by each player, one or more cards from the market card deck to determine a genre; preparing, by each player, a game pitch by answering questions related to the video game development simulation on a game pitch template; presenting, by each player, to a judge, the game pitch where the judge determines a score for the game pitch; rolling, by each player, one or more six-sided die with each side labeled with markings indicating consecutive numbers from one to six, to calculate a launch revenue; calculating, by each player, a co-development value based on the co-development amount displayed the one or more cards from the gameplay feature card deck displayed in the first card display location or the second card display location; and completing, by each player, the studio cash flow statement to determine the total dollar amount for each player.
6. The method for playing a video game development simulation of claim 5 where the score of each game pitch is determined by a third player.
7. The method for playing a video game development simulation of claim 5 where the score of each game pitch is determined utilizing a computer apparatus connected to an artificial intelligence large language model.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DESCRIPTION OF THE PREFERRED EMBODIMENT
[0021] The following detailed description refers to the preferred embodiment of the disclosed invention as shown in the attached figures and in the below description. This detailed description is not meant to limit the scope of the invention in any way but is intended to disclose the preferred embodiment/best mode of the invention at the time of filing this application.
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[0023] Game board 101 also includes center card area 113 which is positioned in the center of game board 101 and includes positions for the various card decks. Players choose cards from these card decks to determine game play. Specifically, the center area of game board 101 includes a position for gameplay feature deck 116, genre deck 108, benefit risk deck 105, CEO & Studio Deck 115, and market deck 114.
[0024] In the preferred embodiment, game board 101 is manufactured of card board, board stock or grey board material wrapped with paper printed with the game board elements. The printed board is then either laminated or varnished to protect the surface and bring out the colors of the game art.
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[0026] Also shown are dice 117. The present game is played with up to five (5) standard dice, each with six sides.
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[0042] Cards from market deck 114 represent video game players. Username 126 is shown on the lower portion of the card. Genre 128 is displayed in the top left hand corner. When market cards are played, this is what determines what the general video game market populace enjoys playing. A genre icon is displayed on the reverse side of the example market card from market deck 114 is shown. This market card displays action as genre 128 and username 126 of StealthSniperX.
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[0059] Potential additional genres that may be released in the future include Racing, Shooter, Arcade, Puzzle, RPG.
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[0065] Similarly, outflows 136 includes locations to record funds that are expended during game play. Outflows 136 are Burn Rate (added in each round), Benefit-Risk Card Abilities (calculated in round 2) and Genre Card Abilities. Each of the rounds of game play described on the studio cashflow statement 134 are outlined in more detail below.
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[0067] Once the players each fill in pitch game template 137, they each pitch their game to an independent artificial intelligence judge or a human judge in round 3 of game play outlined below. This pitch includes reviewing all the sections of the pitch game template 137. The judge determines the best pitch and the winner receives an additional cash inflow prize. Each player's Game Pitch may be judged either by 1) a computer running an artificial intelligence model that awards investment based on the pitch or 2) a third party human who judges the game pitch and awards investment.
[0068] To begin game play, the game board 101 is setup for play. Each player chooses a name for their game studio, records it on their respective studio cashflow statement 134 and then rolls one die. The player with the highest number goes first in each round of game play. The CEO & Studio deck 115 is shuffled and the player one (the player playing first) chooses a card from the CEO & Studio deck 115. Player two (the player playing second) then chooses their card from the CEO & Studio deck 115. Each player records the initial investment 119 and burn rate 120 shown on their CEO & Studio card in the appropriate location of inflow and outflow sections of their studio cash flow statement 134. Gameplay feature deck 116, is shuffled and each player receives five cards. The player then places these five cards in their respective feature card area 103 or 110. The player who goes second then chooses two genre cards followed by the first player choosing two genre cards. The market deck 114 and risk deck 145 are shuffled. Play is ready to begin.
[0069] Game play is broken up into three distinct rounds. Each player plays a round on their turn, starting with player one. Each round consists of the following steps: [0070] 1. Player chooses their action for that round. The potential actions will be described in more detail below. [0071] 2. The player may use any abilities from Risk cards, Benefit cards, CEO cards or Studio Location cards. [0072] 3. The player records the per round burn rate 120 from their card chosen from the CEO & Studio deck 115 in the outflows 136 section of their studio cash flow statement 134. [0073] 4. To complete their round, the player adjusts their studio cash flow statement 134 by recording the final amount in the location for that round.
[0074] After player one completes their round, player two then may play their round.
[0075] During round one, each player may choose one of four actions to play during the round: [0076] 1. Bulk Swap. The player may pay $250,000 to discard three, four or five cards from their hand and draw the same number from the gameplay feature deck 116. [0077] 2. Draw. Discard one feature gameplay deck 116 card from their section of the board. Roll a single die. Draw the number of cards displayed on the die from the gameplay feature deck 116. Choose one feature gameplay deck 116 card to replace the discarded card. The remaining feature gameplay deck 116 cards are placed on the Backburner. [0078] 3. CEO Abilities: Use the specific abilities shown in CEO card details 118. [0079] 4. Feature Swap: Player may replace a gameplay feature card displayed in feature card 110 or 103 area with a gameplay feature card from their hand. The replaced gameplay feature card is discarded.
[0080] At the end of round one, each player deducts the per round burn rate 120 from their studio cash flow statement 134
[0081] In round two, each player draws a benefit risk deck 105 card assesses the impact on their game studio or the other player's game studio. The steps of round two are: [0082] 1. Player one draws a card from benefit risk deck 105 card. Each card from benefit risk deck 105 includes a risk or benefit to their studio or player two's studio. This risk or benefit is assessed and recorded. [0083] 2. Player two draws a card from benefit risk deck 105 card. This risk or benefit is assessed and recorded.
[0084] At the end of round two, each player deducts the per round burn rate 120 from their studio cash flow statement 134.
[0085] The game has three total rounds and during round three, each player much launch their game. During round three, each player will present a game pitch to a judge to receive critic and investor feedback. The judge may be either 1) an artificial intelligence judge powered by a computer or 2) a human judge who reviews each pitch provides feedback.
[0086] For a round three judged by an artificial intelligence investor, the game play steps are: [0087] 1. Determine Market Conditions. A set of up to three cards from market deck 114 are flipped over. During the first two rounds of game play, some cards from market deck 114 may have been flipped previously. Each of the cards from the market deck 114 include a genre 128 symbol. The genre 128 symbol displayed on each of the flipped market cards indicates the genres 128 sought by the current market. [0088] 2. Game Readiness. Each player determines a number of dice to roll in a later round. Each player starts with two dice and adds additional dice based on the number of matching genre 128 between their displayed gameplay feature cards and the three displayed cards from market deck 114. For example, if two gameplay feature cards display a genre 128 that matches the displayed market cards, that player will be allowed to roll two additional dice, for a total of four dice. [0089] 3. Game Pitch. Each player will prepare a game pitch based on the game pitch template discussed in reference to
[0095] For a round three judged by an human investor, the game play steps are: [0096] 1. Determine Market Conditions. A set of up to three cards from market deck 114 are flipped over. During the first two rounds of game play, some cards from market deck 114 may have been flipped previously. Each of the cards from the market deck 114 include a genre 128 symbol. The genre 128 symbol displayed on each of the flipped market cards indicates the genres 128 sought by the current market. [0097] 2. Game Readiness. Each player determines a number of dice to roll in a later round. Each player starts with two dice and adds additional dice based on the number of matching genre 128 between their displayed gameplay feature cards and the three displayed cards from market deck 114. For example, if two gameplay feature cards display a genre 128 that matches the displayed market cards, that player will be allowed to roll two additional dice, for a total of four dice. [0098] 3. Game Pitch. Each player will prepare a game pitch based on the game pitch template discussed in reference to
[0104] Although the present invention has been described in relation to the above disclosed preferred embodiment, many modifications in design, implementation, systems and execution are possible while still maintaining the novel features and advantages of the invention. The preferred embodiment is not meant to limit the scope of the patent in any way, and it should be given the broadest possible interpretation consistent with the language of the disclosure on the whole.