INTERACTIVE CONSTRUCTION GAME WITH WRECKING MECHANISM AND STRATEGY ELEMENTS FOR SKILL BUILDING

20260115583 ยท 2026-04-30

    Inventors

    Cpc classification

    International classification

    Abstract

    The present invention discloses an interactive game apparatus and method that combines physical construction with strategic gameplay, designed to enhance both motor and cognitive skills. The game merges elements of traditional block-stacking with action-based card play and a wrecking device that adds competition and unpredictability. The wrecking device and an action-dictating element are adapted to various forms such as elements, dice, a wheel, or different impact devices. Players take turns building one tower with stacking blocks on a base block, following instructions dictated by action elements. The wrecking device, triggered by specific card actions, allows players to disrupt the tower, creating a dynamic and engaging experience. The game is adaptable, with components that can vary in size, material, and design, making it suitable for different age groups and skill levels.

    Claims

    1. A game apparatus comprising: a base block having an upper surface configured to support stacking of blocks thereon; a plurality of stacking blocks configured to be stacked on the upper surface of the base block to form a shared tower; a wrecking device attached to the base block, wherein the wrecking device comprising: one or more action-dictating elements configured to prescribe one or more gameplay actions to players, wherein the gameplay actions include adding a stacking block to the shared tower, removing a stacking block from the shared tower, swapping stacking blocks between players, and activating the wrecking device.

    2. The game apparatus of claim 1, wherein the base block is fabricated from a material selected from the group consisting of wood, plastic, metal, and combinations thereof.

    3. The game apparatus of claim 1, wherein the plurality of stacking blocks are configured in various shapes and sizes to create varying levels of tower construction difficulty.

    4. The game apparatus of claim 1, wherein plurality of stacking blocks are designed to interlock loosely or stack freely to introduce elements of physical skill and strategic planning.

    5. The game apparatus of claim 1, wherein the wrecking object swing holder provides a vertical support structure from which the flexible connector suspends the wrecking object.

    6. The game apparatus of claim 1, wherein the flexible connector is selected from the group consisting of a rope, chain, cable and cord.

    7. The game apparatus of claim 1, wherein a length of the flexible connector is adjustable to modify an arc and reach of the wrecking object.

    8. The game apparatus of claim 1, wherein the wrecking object comprises a spherical element configured to strike the shared tower.

    9. The game apparatus of claim 1, wherein a weight and size of the wrecking object are adjustable to accommodate different gameplay difficulty levels.

    10. The game apparatus of claim 1, wherein the action-dictating elements comprises a deck of action cards, each action card prescribing one of the gameplay actions.

    11. The game apparatus of claim 1, wherein the action-dictating elements comprise a randomization device selected from the group consisting of dice, a spinning wheel, an electronic display, and combinations thereof.

    12. The game apparatus of claim 1, wherein the action-dictating elements are configured with varying ratios of different action types to control game pace and difficulty.

    13. A method for playing a competitive construction game, the method comprising: initializing a game by distributing a plurality of stacking blocks among players and determining a play order through a random selection process; constructing, by the players in alternating turns, a shared tower on a base block by stacking blocks according to actions prescribed by one or more action-dictating elements; activating, when prescribed by the action-dictating elements, a wrecking device attached to the base block to strike the base block and thereby indirectly affect the shared tower; assessing, after each player action, whether the shared tower remains intact; penalizing, when the shared tower collapses due to a player's building action, the player by requiring the player to collect fallen stacking blocks; penalizing, when the shared tower collapses due to activation of the wrecking device, a player other than an activating player by requiring the other player to collect fallen stacking blocks; continuing gameplay after collapse by resuming tower construction; and declaring a winner when a player successfully places their final stacking block without causing tower collapse.

    14. The method of claim 13, wherein the action-dictating element prescribes actions selected from the group consisting of adding a stacking block to the shared tower, removing a stacking block from the shared tower, swapping stacking blocks between players, and activating the wrecking device.

    15. The method of claim 13, wherein the constructing a shared tower comprises stacking blocks vertically on an upper surface of the base block, wherein the stacking creates increasing instability as tower height increases.

    16. The method of claim 13, wherein the activating a wrecking device comprises pulling back a suspended wrecking object and releasing the wrecking object to swing in an arc toward the shared tower.

    17. The method of claim 13, wherein the penalizing a player other than an activating player comprises: in a two-player game, requiring an opposing player to collect the fallen stacking blocks; and in games with more than two players, allowing the activating player to select which opposing player must collect the fallen stacking blocks.

    18. The method of claim 13, further comprising: reshuffling and reusing the action-dictating element when depleted during gameplay.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0018] The novel features believed to be characteristic of the illustrative embodiments are outlined in the appended claims. The illustrative embodiments, however, as well as a preferred mode of use, further objectives, and descriptions thereof, will best be understood by reference to the following detailed description of one or more illustrative embodiments of the present disclosure when read in conjunction with the accompanying drawings, wherein:

    [0019] FIG. 1 illustrates a schematic diagram of the components of the game apparatus according to an embodiment of the present invention.

    [0020] FIG. 2 depicts a flowchart of a method for playing an interactive construction game.

    [0021] FIG. 3 illustrates an assembly diagram showing how the components of the game apparatus are interconnected and configured for gameplay.

    [0022] FIG. 4 shows the example stacking blocks and action-dictating elements.

    DETAILED DESCRIPTION OF THE PRESENT INVENTION

    [0023] The present invention combines physical construction with strategic gameplay, focusing on both player skill and decision-making. The following detailed description provides a comprehensive explanation of the invention's key components, mechanics, and gameplay flow, with reference to the accompanying drawings.

    [0024] According to an exemplary embodiment, the present invention discloses an interactive construction game that merges traditional block-stacking mechanics with strategic action-based gameplay and a unique destructive element. Throughout this specification, the invention may be interchangeably referred to as a game, game apparatus, game device, or game system, all of which terms are intended to encompass the complete assembly of components and gameplay mechanics described herein. In various aspects, the game involves multiple players competing to be the first to place all their stacking blocks onto a single shared tower constructed on a base block, while navigating challenges dictated by action-dictating elements or action-dictating mechanism. The present invention is distinct from conventional stacking games by incorporating a wrecking device, i.e. a swinging mechanism, that is attached to the base block which the players can activate to deliberately strike and potentially collapse the shared tower. This wrecking device introduces controlled unpredictability and transforms the gameplay from purely constructive to a dynamic balance of building, strategy, and tactical destruction. Players must decide when to build carefully, when to take risks, and when to use the wrecking device against their opponents, creating a competitive environment where both physical dexterity and strategic thinking determine success.

    [0025] Referring to FIG. 1 and FIG. 3, the game apparatus 100 comprises a base block 110 that serves as the foundation for the entire game structure. The base block 110 is a flat, stable component designed to support the weight of multiple stacking blocks and withstand impacts from a wrecking device. As shown in FIG. 1, the base block 110 provides the anchor point to which the wrecking device is attached.

    [0026] In various aspects, the base block 110 can be fabricated from various materials, including wood, plastic, or other sturdy substances suitable for maintaining structural integrity during gameplay. The base block 110 includes a smooth, stable upper surface that allows players to stack blocks vertically with precision. While the base block 110 can shift or move from its original position upon impact from the wrecking device, its structure and shape remain unchanged throughout gameplay for continued stability for the shared tower construction.

    [0027] The dimensions and weight of the base block 110 are adjustable to accommodate different versions of the game, targeting various age groups and skill levels. In preferred embodiments, the base block 110 remains stationary relative to the playing surface, thus serving as the static anchor point for the entire structure throughout the game.

    [0028] As illustrated in FIG. 3, the game apparatus 100 includes a base block 110 that supports the stacking region and acts as the main play platform. A plurality of stacking blocks 120 are arranged on the base block 110 and serve as the primary building elements that players use to construct a shared tower structure. Extending upward from the base block 110 is a wrecking item swing 140, which is mechanically coupled at its upper end to a wrecking object swing holder 130. The swing holder 130 is configured as a horizontal or angularly projecting arm that supports the suspended wrecking object 150 via the wrecking item swing 140.

    [0029] During gameplay, the wrecking object 150 may be set into motion-either by player action, automated triggering, or chance-based instructionto interact with the tower formed by the stacking blocks 120. This interaction introduces a dynamic physical element that challenges the structural integrity of the tower and the player's precision in placement. The combination of the static stacking region and the swinging wrecking mechanism creates an engaging hybrid of constructive and destructive play, where strategy and timing are both critical for success.

    [0030] The stacking blocks 120 may be manufactured from wood, plastic, or other suitable durable materials, and can be designed in varying shapes, sizes, and weights to increase difficulty. For two-player configurations, each player may start with an identical set of stacking blocks 120 to ensure fairness. In multi-player configurations, players may select blocks in a turn-based or randomized sequence, adding variety and unpredictability to gameplay.

    [0031] Referring particularly to FIG. 1 and FIG. 3, the wrecking device constitutes a pivotal component of the game, introducing controlled unpredictability and competitive dynamics. The wrecking device comprises interconnected elements configured to provide the disruption mechanism.

    [0032] As shown schematically in FIG. 1, the wrecking device includes a wrecking object swing holder 130, which is attached to the base block 110. The wrecking object swing holder 130 provides a vertical support structure from which the wrecking element is suspended. A wrecking item swing 140, depicted as a rope, chain, or similar flexible connector, extends from the wrecking object swing holder 130 and suspends the wrecking object 150.

    [0033] The wrecking object 150, illustrated in FIG. 1 and FIG. 3 as a spherical wrecking ball, serves as the impact element that strikes the base block 110 when activated by a player. The wrecking object 150 is positioned and configured to strike the base block 110 rather than directly striking the shared tower constructed thereon. The wrecking object 150 is attached to the wrecking item swing 140 and is configured to swing in an arc toward the tower constructed on the base block 110. A player activating the wrecking device cannot predict with certainty whether the shared tower will collapse or remain standing, creating dramatic tension and strategic uncertainty that enhances competitive engagement.

    [0034] The design of the wrecking device allows for various configurations and adjustments. In various aspects, the length of the wrecking item swing 140 can be modified to alter the arc and reach of the wrecking object 150, thereby affecting the point of impact on the base block 110 and the resulting force transfer to the shared tower. Similarly, the weight and size of the wrecking object 150 can be adjusted to accommodate different versions of the game, ranging from gentle impacts suitable for younger players to more substantial impacts for advanced gameplay. The wrecking device components can be fabricated from materials such as plastic, metal, rubber, or other durable materials capable of withstanding repeated use. The attachment mechanism between the wrecking object swing holder 130 and the base block 110 is designed to remain secure during gameplay while allowing for adjustability in different game configurations.

    [0035] As depicted in FIG. 4, the action-dictating elements 160 governs gameplay by dictating the specific moves players must execute during their turns. In the illustrated embodiment, the action-dictating element 160 comprises a deck of action cards, though alternative embodiments may utilize dice, a spinning wheel, electronic displays, or other randomization devices.

    [0036] The action-dictating element 160 includes instructions for various gameplay actions, including but not limited to:

    [0037] Adding a stacking block, wherein players must place an additional stacking block 120 from their personal collection onto the shared tower, thereby increasing its height and instability; [0038] Removing a stacking block, wherein players must carefully extract a stacking block 120 from the existing shared tower structure, introducing risk of collapse while potentially reducing their personal inventory; [0039] Swapping stacking blocks, wherein players exchange stacking blocks 120 with an opponent, creating potential imbalance in personal inventories or disrupting strategic plans related to the shared tower construction; [0040] Activating the wrecking device, wherein players pull back and release the wrecking object 150, causing it to swing via the wrecking item swing 140 toward the base block 110 in an attempt to cause partial or complete collapse the shared tower.

    [0041] In one embodiment, the action-dictating element 160 introduces strategic elements requiring players to anticipate potential challenges and adjust their building tactics accordingly. The action-dictating element 160 is designed with varying ratios of different action types to control game pace and difficulty. In preferred embodiments, provisions are included for reshuffling and reusing the action-dictating element 160 if depleted during extended gameplay.

    [0042] Referring now to FIG. 2, the gameplay flowchart illustrates a method 200 for playing an interactive construction game in accordance with the present invention, depicting the complete sequence of actions, decision points, and outcomes that structure gameplay. The flowchart provides a visual representation of the procedural method by which players progress from game initialization through various gameplay scenarios to the ultimate win condition.

    [0043] The method 200 commences when players are provided with collections of a plurality of stacking blocks 120. In a two-player configuration, each player receives an identical collection of stacking blocks 120, thereby ensuring competitive parity at the outset. In configurations involving more than two players, each player assembles their collection through a turn-based selection process wherein players alternately select individual stacking blocks 120 in a sequence determined by chance. A randomizing mechanism, such as a coin toss, die roll, or other game of chance, determines which player executes the first turn.

    [0044] The method includes a chance determination step 210, wherein a random selection process determines the order of play and identifies which player will be the active player for the initial turn.

    [0045] Following chance determination step 210, the method proceeds to an action selection step 220, wherein the active player takes or activates an element from the action-dictating element 160. The action-dictating element 160 prescribes a specific action that the active player must execute during their turn.

    [0046] The method proceeds to an action execution step 230, wherein the active player performs the action dictated by the action-dictating element 160. The executed action influences the state of the shared tower constructed on the base block 110, which may include adding a stacking block 120 to the shared tower, removing a stacking block 120 from the shared tower, swapping stacking blocks 120 with another player, or activating the wrecking device, wherein the wrecking object 150 is pulled back and released to swing toward and strike the base block 110, thereby creating unpredictable effects on the shared tower through indirect force transfer that may result in tower collapse, partial displacement, or continued stability.

    [0047] Following action execution step 230, the method includes a tower stability determination step 240 wherein it is determined whether the shared tower remains structurally intact following the executed action. This determination step 240 evaluates the physical state of the shared tower and identifies which of several gameplay paths the method will follow based on the tower's condition.

    [0048] When tower stability determination step 240 determines that the shared tower remains intact, the method proceeds to a turn advancement step 250, wherein the next player in sequence becomes the active player and the method returns to action selection step 220, creating an iterative gameplay loop.

    [0049] When tower stability determination step 240 determines that the shared tower has collapsed due to a player's building action excluding use of the wrecking device, the method proceeds to a first penalty collection step 260, wherein the player whose action caused the collapse must collect all fallen stacking blocks 120 and add them to their personal collection, thereby increasing the player's inventory of stacking blocks 120.

    [0050] When tower stability determination step 240 determines that the shared tower has collapsed due to activation of the wrecking device, the method proceeds to a second penalty collection step 270, wherein a player other than the player who activated the wrecking device must collect all fallen stacking blocks 120 and add them to their collection. In a two-player game configuration, the opposing player collects the fallen stacking blocks 120. In game configurations with more than two players, the player who activated the wrecking device selects which opposing player must collect the fallen stacking blocks 120.

    [0051] Following either first penalty collection step 260 or second penalty collection step 270, the method returns to action selection step 220, creating a post-collapse return step 280 wherein gameplay continues with players taking turns and building upon any remaining tower structure or commencing construction of a new tower structure on the base block 110.

    [0052] When tower stability determination step 240 determines that the shared tower remains intact and the active player has placed their final stacking block 120, the method proceeds to a victory determination step 290, wherein the active player is declared the winner, thereby achieving the ultimate objective of the competitive gameplay and terminating the game session.

    [0053] Referring collectively to FIGS. 1, 2, and 3, the complete game apparatus 100 and method 200 integrates the base block 110, stacking blocks 120, wrecking device comprising the wrecking object swing holder 130, wrecking item swing 140, and wrecking object 150, and action-dictating element 160 into a cohesive, interactive gameplay experience.

    [0054] As shown in FIG. 3, the block diagram illustrates how these components exist as discrete elements that function together during gameplay. The base block 110 provides the foundational platform, the wrecking device components 130, 140, 150 attach to the base block 110 to provide the disruption mechanism, the stacking blocks 120 serve as the construction materials for the shared tower, and the action-dictating element 160 controls the flow and decisions within the game.

    [0055] The schematic representation in FIG. 1 demonstrates the spatial relationships between key components. The attachment of the wrecking object swing holder 130 to the base block 110 creates a fixed pivot point from which the wrecking item swing 140 suspends the wrecking object 150. This configuration ensures that when a player activates the wrecking device, the wrecking object 150 follows a predictable arc that intersects with the playing area where the shared tower is constructed on the base block 110.

    [0056] The gameplay flowchart of FIG. 2 illustrates how player decisions, influenced by the action-dictating element 160, create dynamic interactions with the physical components (stacking blocks 120 and wrecking device). Each action prescribed by the action-dictating element 160 results in either construction activity (adding or removing stacking blocks 120) or destructive activity (activating the wrecking device), creating a balanced tension between building and demolition.

    [0057] The present invention as depicted in FIGS. 1-3 is designed with inherent adaptability. While the figures show specific embodiments with particular shapes and configurations, the components can be modified in size, material composition, color, and structural design to accommodate different target markets and gameplay objectives.

    [0058] For example, the base block 110 can range from compact designs suitable for tabletop play to larger platforms for floor-based gameplay. The stacking blocks 120 can vary from simple geometric shapes to complex interlocking configurations, each variation affecting gameplay difficulty. The wrecking device can be adjusted by modifying the length of the wrecking item swing 140 or the mass of the wrecking object 150, creating versions ranging from gentle, child-friendly impacts to challenging, precision-based gameplay for advanced users. Similarly, the action-dictating element 160, while shown as action cards in FIG. 3, can be implemented through various alternative mechanisms including electronic displays, mechanical dice, spinning wheels, or digital applications, each providing the same functional purpose of dictating gameplay actions while offering different aesthetic and interactive experiences.

    [0059] The interactive construction game, as illustrated in FIGS. 1-3 and described herein, provides a unique combination of physical construction skills, strategic decision-making, and competitive dynamics. The integration of the base block 110, stacking blocks 120, wrecking device components 130, 140, 150, and action-dictating element 160 creates a versatile gameplay experience suitable for diverse audiences.

    [0060] The gameplay flowchart of FIG. 2 demonstrates the logical progression and decision points that create engaging, dynamic gameplay, while the component illustrations of FIGS. 1 and 3 show the physical elements that make this gameplay possible. Together, these figures and the accompanying description provide a complete understanding of the invention's structure, function, and operation.

    [0061] While the invention has been described with reference to specific embodiments illustrated in the accompanying drawings, it should be understood that numerous modifications and variations can be made without departing from the spirit and scope of the invention as defined in the appended claims. The examples and illustrations provided are meant to be exemplary rather than limiting, and the invention encompasses all equivalents and alternatives falling within the scope of the claims.