Themed interactive environment in the form of a motel or hotel and method of operating the same
11673066 ยท 2023-06-13
Assignee
Inventors
Cpc classification
A63J1/02
HUMAN NECESSITIES
A63G31/14
HUMAN NECESSITIES
A63J5/00
HUMAN NECESSITIES
International classification
A63J1/02
HUMAN NECESSITIES
Abstract
A hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects.
Claims
1. An attraction comprising: a room; a central controller in communication with one or more sensors positioned to detect locations of one or more people in said room and one or more special effects in said room, wherein said one or more special effects in said room are configured to be triggered responsive to people being detected by said one or more sensors at one or more pre-established locations within said room; and wherein said one or more special effects are selectively triggered by said central controller only if it is determined by said central controller and/or one or more sensors that (i) a person has not previously experienced said one or more special effects based on a feature or item unique to a person or (ii) a person has experienced said one or more special effects previously based on a feature or item unique to a person and a pre-established amount of time has passed since a person last experienced said one or more special effects.
2. The attraction of claim 1 wherein said sensors include heat sensors, location sensors, proximity sensors, infrared sensors and/or weight sensors.
3. The attraction of claim 1 wherein said special effects include one or more of the following actions: shaking; rattling; rumbling; water fixtures being activated; changing water color; turning on and off appliances and electronic devices; activating digital graphics, projecting video or static content and transmitting sounds.
4. The attraction of claim 1 wherein said special effects are selected from displaying a ghost in a mirror, shaking a bed, turning on or off a TV, transmitting sounds, piping in colored shower, sink and/or bath water.
5. The attraction of claim 1 further comprising use sensors integrated into tangible articles utilized by patrons of said amusement area, said use sensors configured to activate special effects.
6. The attraction of claim 5 wherein said tangible articles are selected from an air conditioning unit, wall control unit, deadbolt, key card and mat.
7. A method comprising: utilizing a central controller in communication with one or more sensors and special effects; positioning one or more sensors in a room, said one or more sensors configured to determine a location of one or more people in said room; positioning one or more special effects in said room; via said central controller receiving outputs of said one or more sensors determining if a person in said room has experienced said one or more special effects based on a feature or item unique to a person or a last time a person experienced said one or more special effects; and responsive to said central controller and/or one or more sensors determining (i) a person in said room not having experienced the one or more special effects previously or (ii) a person has experienced said one or more special effects previously and a pre-established amount of time has passed since a person last experienced said one or more special effects, triggering at least one of said one or more special effects.
8. The method of claim 7 further comprising utilizing one or more heat sensors, location sensors proximity sensors, infrared sensors and/or weight sensors.
9. The method of claim 7 further comprising utilizing special effects including one or more of the following actions: shaking; rattling; rumbling; water fixtures being activated; changing water color; turning on and off appliances and electronic devices; activating digital graphics, projecting video or static content and transmitting sounds.
10. The method of claim 9 further comprising utilizing special effects selected from displaying a ghost in a mirror or a Pepper's ghost, shaking a bed, turning on or off a TV, projecting lightning, transmitting sounds of thunder and piping in colored shower, sink and/or bath water.
11. The method of claim 9 further comprising integrating use sensors into tangible articles utilized by patrons of said room.
12. The method of claim 11 further comprising integrating use sensors into tangible articles including an air conditioning unit, wall control unit, deadbolt, key card and/or mat.
13. The method of claim 12 further comprising activating special effects responsive to use of said tangible articles.
14. The method of claim 7 further comprising responsive to said one or more sensors detecting at least one of said one or more people in said room, triggering a special effect of simulating lightning and thunder.
15. A system comprising: a central controller; a defined attraction area having one or more biometric sensors, one or more location sensors and one or more special effects, each in communication with said central controller, said one or more biometric sensors positioned and configured to detect the identity of persons entering said defined attraction area and said one or more location sensors positioned and configured to determine the location of identified persons entering said defined attraction area; and wherein upon confirming an identify of a person entering said defined attraction area and determining, via said central controller and/or one or more sensors, that said identified person (i) has not previously experienced said one or more special effects or (ii) a person has experienced said one or more special effects previously and a pre-established amount of time has passed since a person last experienced said one or more special effects, said central controller configured to trigger said one or more of said special effects within said defined attraction area.
16. The system of claim 15 wherein said one or more location sensors include heat sensors, location sensors, proximity sensors, infrared sensors and/or weight sensors.
17. The system of claim 15 wherein said special effects include one or more of the following actions: shaking; rattling; rumbling; water fixtures being activated; changing water color; turning on and off appliances and electronic devices; activating digital graphics, projecting video or static content and transmitting sounds.
18. The system of claim 15 wherein said special effects are selected from displaying a ghost in a mirror, shaking a bed, turning on or off a TV, transmitting sounds, piping in colored shower, sink and/or bath water.
19. The system of claim 15 further comprising use sensors integrated into tangible articles utilized by patrons of said amusement area, said use sensors configured to activate special effects.
20. The system of claim 15 wherein said one or more biometric sensors include passive facial recognition detectors and iris scanners.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
(6) For the purposes of promoting an understanding of the principles in accordance with the embodiments of the present invention, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended. Any alterations and further modifications of the inventive feature illustrated herein, and any additional applications of the principles of the invention as illustrated herein, which would normally occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention claimed.
(7) The embodiments of the present invention relate generally to an interactive hotel or motel. Hotel and motel are interchangeable for purposes of this document. Indeed, while a themed hotel is used herein to detail the embodiments of the present invention, any confined structure (e.g., barn, apartment complex, office building, boat, mall, etc.) is suitable for the embodiments of the present invention.
(8) As shown in
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(10) The sensors 210-1 through 210-7 may be any type of sensor including optical sensors, laser sensors, thermal sensors, weight sensors, motion sensors, proximity sensors, IR and RF sensors and so on. Indeed, any sensor configured to detect the location and/or movement of guests may be used, including cameras (if not inside of a guest room).
(11) In another embodiment, as shown in
(12) While many special effects are electro-mechanically driven, in one embodiment, hotel personnel also participate in the interactive environment. With a haunted theme, hotel personnel may stumble around the hotel like zombies and target specific guests desiring a realistic experience. The hotel may include hidden rooms and dedicated personnel areas to provide means for hiding personnel as needed. A central control room may be used to house the central controller which receives sensor outputs and monitor video camera outputs so that personnel may undertake steps to manually trigger special effects or create special effects based on acquired real-time guest location data.
(13) In one embodiment, as shown in
(14) TABLE-US-00001 TABLE 1 Table 1 lists exemplary special effects of the type, which may be present in the motel or hotel room. Special Effect Action Door knockers inside Noises inside walls, doors and/or walls, doors, and./or ceiling ceiling Speaker systems hidden Whispers, knocks, talking, and other within furniture, walls, doors, sounds or props Shaking Bed Bed shakes Ringing Phone Prop Phone rings Mist Sprayers Broken pipe from wall simulation; side spraying shower effect; and sound of another guest sneezing and spray mist on guest Scrim/Screen on walls or Project or display content ceiling Box Window Generate thunder and lightning; themed landscape, etc. Automatic Opening and Actuators, pulleys, and or other Closing Features robotic devices drive the opening and closings of drawers, closets, doors, etc. (sensors can prevent injury to guests) Walking Feet Effect Sounds of footsteps Illusions Project content against a wall, ceiling or mirror Videos Turn on/off pre-recorded snippets of video Adjoining Room Door Door may open randomly at which (Door Separating Adjoining point guest may close it (the door Rooms) or Other Doors may open again), guest may go into other room and explore where other special effects may be triggered; may also be used to award the guest with a suite or larger room. Colored Bath/Shower Upon activation of the bath/shower and detection of guest close to bath/ shower, dye or other color agents or a bath bomb may be added to the water to change its color Screen or Window in Pool Content displayed on screen or window at bottom of the pool when a guest is swimming
(15) Besides those special effects listed in Table 1, there are many features, including but not limited to trap doors, slides, mazes, motion elevators, angled walkways, pepper ghosts, simulated thunder and lightning, that may be used in rooms, hallways, common areas of the motel or on the grounds thereof. The hotel room windows may also look out to a secondary controlled and confined area outside of the room but within a structure that cannot be seen from the front of the hotel. In this controlled area, the lightning and thunder (and other special effects) can be viewed from inside the room.
(16) Additional special effects that may be implemented about the motel property include shaking, rumbling, electrical loss, malfunction simulation, etc. With the malfunction simulation, guests may be taken to a designated area to explore while the fake malfunction is supposedly being addressed. This may happen on the elevator or other areas around the property.
(17) In one embodiment, video or static cameras proximate to check-in are configured to capture facial images of guests which can be subjected to biometric analysis for later use including identification of guests within the motel or on the grounds such that the same special effect is not triggered twice for the same guest. As set forth above, the room keys 250 may also serve this purpose.
(18) Now referring to
(19) In another embodiment, sensors are dispersed about a hotel/motel room and about the property to collect guest movement and activity data which may be used by the property for purposes of tailoring experiences for guests. In such an embodiment, triggering the special effects is not the objective but rather collecting data associated with the guests for marketing purposes is the objective.
(20) Although the invention has been described in detail with reference to several embodiments, additional variations and modifications exist within the scope and spirit of the invention as described and defined in the following claims.