Jackpot chance for randomly picked seat positions at mixed tables featuring community side bets

11676451 · 2023-06-13

Assignee

Inventors

Cpc classification

International classification

Abstract

Table-based gaming actions are disclosed where additional prizes or other gains can be awarded when a community event occurs at a given table and the event had been wagered upon by side bets placed at that table. One of the possible awards is that for a shared multi-table progressive jackpot prize that receives contributions from side bets placed at different kinds of gaming tables including ones that have community events of different probabilities of occurrence and/or ones that have different numbers of operational betting positions. Methods are disclosed for equalizing the chance at each betting position for winning the multi-table progressive jackpot prize despite the differences in probability of occurrence of the respective community event and/or different numbers of operational betting positions at the respective tables.

Claims

1. A method of awarding a multi-table progressive prize to a plurality of gaming tables comprising: detecting, via one or more input devices, one or more side bets placed on one or more betting positions on said plurality of gaming tables, said input device in communication with a table controller comprising machine readable code stored in a memory and executed by a processor, said side bet associated with a community event at said one or more of said plurality of gaming tables; establishing, via said table controller, a target probability for the receipt of said progressive prize for each of said betting positions relative to said one or more side bets; generating, via said table controller, a probability of occurrence of the receipt of said progressive prize for each of said betting positions at which said one or more side bets have been placed; generating, via said table controller, an adjustment to the probability of occurrence for each of said betting positions so that an adjusted probability of occurrence at each of said one or more betting positions at which said one or more side bets have been placed equals said target probability; graphically displaying, via a display device, a random selection of a winning position from said one or more betting positions, said random selection adjusted by said adjustment; and graphically displaying, via said display device; an award of said multi-table progressive prize to said winning betting position.

2. The method of claim 1, wherein: upon the occurrence of a second community event at one of said plurality of gaming tables, a second prize is awarded to said one or more betting positions at said one of said plurality of gaming tables.

3. The method of claim 2, wherein: the amount of said second prize is determined by a graphic display on said display device of a selection of a segment on a first wheel of chance comprising a plurality of segments.

4. The method of claim 3, wherein: said one or more betting positions on said plurality of gaming tables are determined by a graphic display on said display device of a selection of a segment on a second wheel of chance comprising a plurality of segments.

5. The method of claim 4 further comprising: awarding an enhanced prize to one of said one or more betting positions, said award of said enhanced prize determined by a graphic display on said display device of a selection of a segment on a third wheel of chance comprising a plurality of segments.

6. The method of claim 5, wherein: said selection of said segment on said thee-third wheel of chance occurs after said selection of said segment on said second wheel of chance.

7. The method of claim 1, wherein: said plurality of gaming tables comprising at least two of the following a Blackjack gaming table, a Spanish 21 gaming table, a Poker gaming table, a Baccarat gaming table, a Roulette gaming table, a Craps gaming table, and a Pai Go gaming table.

8. The method of claim 1, wherein: said one or more input devices comprises: a proximity sensor configured to detect placement of a wager-representing token near said proximity sensor; and a plurality of visible light emitters surrounding the proximity sensor, said plurality of visible light emitters configured to indicate different states of readiness of one or more input devices for receiving wager-representing tokens.

9. The method of claim 4, wherein: said selection of said segment on said second wheel of chance occurs after said selection of said segment on said first wheel of chance.

10. The method of claim 4 further comprising: upon said determination of said one or more betting positions by the selection of said segment on said second wheel of chance, activating an indicator associated with said one or more betting positions.

11. A machine system to award a multi-table progressive prize to a plurality of gaming tables comprising: said plurality of gaming tables comprising one or more betting positions; an input device configured to detect one or more side bets placed on said one or more betting positions; a display device; and a table controller comprising a memory, machine readable code stored in said memory, and a processor executing said machine readable code to: establish a target probability for the receipt of said progressive prize for each of said betting positions relative to said one or more side bets; generate a probability of occurrence of the receipt of said progressive prize for each of said betting positions at which said one or more side bets have been placed; generate an adjustment to the probability of occurrence for each of said betting positions so that an adjusted probability of occurrence at each of said one or more betting positions at which said one or more side bets have been placed equals said target probability; cause said display device to graphically display a random selection of a winning position from said one or more betting positions, said random selection adjusted by said adjustment; and cause said display device to graphically display an award of said multi-table progressive prize to said winning betting position.

12. The machine system of claim 11 wherein said processor executing said machine readable code to further award a community prize, upon the occurrence of a community event at one of said plurality of gaming tables, said community prize awarded to said one or more betting positions at said one of said plurality of gaming tables.

13. The machine system of claim 12, wherein: the amount of said community prize is determined by a graphic display on said display device of a selection of a segment on a first wheel of chance comprising a plurality of segments.

14. The machine system of claim 12, wherein: said one or more betting positions on said plurality of gaming tables are determined by a graphic display on said display device of a selection of a segment on a second wheel of chance comprising a plurality of segnents.

15. The machine system of claim 14 wherein said processor executing said machine readable code to further award an enhanced prize to said one or more betting positions, said award of said enhanced prize determined by a graphic display on said display device of a selection of a segment on a third wheel of chance comprising a plurality of segments.

16. The machine system of claim 15, wherein: said selection of said segment on said third wheel of chance occurring after said selection of said segment on said second wheel of chance.

17. The system of claim 14, wherein: said selection of said segment on said second wheel of chance occurs after said selection of said segment on said first wheel of chance.

18. The system of claim 14 wherein said processor executing said machine readable code to further: upon said determination of said one or more betting positions by the selection of said segment on said second wheel of chance, activate an indicator associated with said one or more betting positions.

19. A method of awarding a multi-table progressive prize comprising: when a community event occurs, activating, via a table controller comprising machine readable code stored in a memory and executed by a processor, a plurality of input devices at a plurality of betting positions on a plurality of gaming tables; detecting, via said plurality of input devices, side bets placed at one or more of said plurality of betting positions; activating, via a display device, a graphic display of a first wheel of chance comprising a plurality of segments; said plurality of segments of said first wheel representing a plurality of amounts for a first prize; activating, via said display device, a graphic display of a selection of one of said plurality of segments of said first wheel of chance to award said first prize to said one or more of said plurality of betting positions receiving said side bets; activating, via said display device, a graphic display of a second wheel of chance comprising a plurality of segments; said plurality of segments of said second wheel representing said one or more of said plurality of betting positions receiving said side bets; activating, via said display device, a graphic display of a selection of one of said plurality of segments of said second wheel of chance to designate a winning betting position, said selection of said winning betting position comprising a random selection adjusted by an adjustment to a probability of occurrence for each of said betting positions so that an adjusted probability of occurrence at each of said one or more betting positions at which said side bets have been placed equals said target probability, said target probability established for said progressive prize for each of said betting positions relative to said side bets, said probability of occurrence generated relative to the receipt of said progressive prize for each of said betting positions at which said side bets have been placed relative to said one or more betting positions and said target probability; causing said display device to graphically display a random selection of a winning position from said one or more betting positions, said random selection adjusted by said adjustment; activating, via said display device, a graphic display of a third wheel of chance comprising a plurality of segments; said plurality of segments of said third wheel representing a plurality of amounts for an enhanced prize; and activating, via said display device, a graphic display of a selection of one of said plurality of segments of said third wheel of chance to award said enhanced prize to said winning position.

20. The method of claim 19 wherein said plurality of input devices are configured to detect side bets placed via physical gaming chips or a player's hand gesture.

Description

BRIEF DESCRIPTION OF THE DRAWINGS

(1) FIG. 1A illustrates a gaming table in accordance with one embodiment of the present disclosure of invention.

(2) FIG. 1B illustrates a schematic layout for an exemplary casino environment in accordance with one embodiment of the present disclosure.

(3) FIG. 1C is a conceptual graph for explaining how probability leveling for winning the jackpot may be achieved in accordance with a first embodiment.

(4) FIG. 1D is a conceptual graph for explaining how probability leveling for winning the jackpot may be achieved in accordance with a second embodiment.

(5) FIG. 2 illustrates a gaming table managing system in accordance with one embodiment of the present disclosure of invention.

(6) FIGS. 3A and 3B illustrate first and second inputs to an input receiving device in accordance with the present disclosure.

(7) FIG. 4A illustrates an input receiving device having an associated indicator in accordance with one embodiment.

(8) FIGS. 4B-4E illustrate some controller established states for the input receiving device of FIG. 4A.

(9) FIG. 5 is a process flow diagram which illustrates a casino floor scanning method and table linking method in accordance with an embodiment.

(10) FIG. 6 is a process flow diagram which illustrates embodiments of presenting and playing games in accordance with one aspect of the present disclosure of invention.

(11) FIG. 7 is a process flow diagram which illustrates embodiments of presenting and playing games in accordance with a second aspect of the present disclosure of invention.

DETAILED DESCRIPTION

(12) In the following description, numerous specific details are set forth in order to provide a more thorough description of illustrative embodiments in accordance with the present disclosure of invention. It should be apparent, however, to those skilled in the art, that the illustrative embodiments are not limiting and the teachings of the present disclosure may be practiced in other ways without need for one or more of the specific details. In other instances, well-known features have not been described in detail so as not to obscure the disclosure.

(13) One embodiment of a gaming table in accordance with the present disclosure of invention will be described with reference to FIG. 1A. As illustrated in FIG. 1A, a horizontal game playing surface, such as a gaming table 20, is provided. The gaming table 20 includes a top or playing surface 22, typically a textured, contoured and/or marked playing surface 22. The gaming table 20 may include one or more supports, such as a base, legs or the like (not shown) via which the playing surface 22 is elevated above a supporting surface such as a casino gaming floor. Although not shown, secured electronic communication and power cables may extend through one or more of the table supports to connect with casino electronic networks and power distribution means provided under the casino gaming floor. Various sensors and indicators (not all shown) may be embedded within the table.

(14) The shape of the playing surface 22 may vary. In one embodiment, the gaming table 20 has a rear, dealer's side edge 24 (encountered when heading on the table in the −X direction) which is generally straight. The table 20 further has an opposed front edge 26 (encountered when heading on the table in the +X direction or a similar radial direction) which is generally arcuate. Resilient bumpers or cushions may be located about either or both edges 24, 26. Players such as 1009 (only one shown) typically position themselves distributively about the arcuate front edge 26 to align with marked betting positions (e.g., A1, A2, A3) while a casino dealer (not shown) typically positions him or herself behind the rear edge 24.

(15) In one embodiment, the playing surface 22 is predominantly planar. However, the playing surface 22 could have one or more raised areas and/or one or more depressed areas or other features which are integrated into the table or added to the table, such as by being located on or mounted to the top surface thereof. Various game-related information or features are preferably associated with the gaming table 20. In one embodiment, the playing surface 22 comprises a gaming felt or similar element(s) which are located over a substrate, such as a planar support. The gaming felt may bear game play information or other information specific for a particular type of game, such as by printing on the felt. This information may vary, depending upon the game or games which are to be implemented at the gaming table 20. For example, printing on the gaming felt may comprise one or more payout schedules or tables 42, special markings (e.g., 202-208) for where cards are to be located or when wagers are to be placed and other such markings.

(16) In one embodiment the special markings 202-208 are for a specific type of card game where each participating player is required to place an ante wager and possibly also a secondary wager at specific times as different ones of the marked areas 202-208 light up. For example the ante wager is moved on to a player's primary input sensor 100 (describe below) when the ante wager location 202 lights up (e.g., using embedded green LEDs—not shown). Then a secondary wager is optionally input when location 204 lights up on the gaming table 20. The sizes of the ante and secondary wagers may have respective minimum and/or maximum values, and in one embodiment, they are required to be of the same amount or size. If a player desires to place a tertiary wager, the player preferably places the wager onto his or her input sensor 100 when a tertiary (e.g., All-In) wager location 206 lights up on the gaming table 20. Alternatively or additionally, one or more bonus or side bets may be placed when one or more bonus or side bet locations 208 light up on the table 20. Each of the bonus or side bets may respectively have a required minimum or maximum value and a specification for what community outcome is being bet on. In one embodiment, a player can only place a bonus or side bet if the player also has already placed any required prior wagers, such as the ante wager and a secondary wager. It is to be understood that the described lighting up of specifically marked areas 202-208 on the table surface for indicating when specific types of wagers are to be moved onto each player's input sensing device 100 (e.g., 100-1, 100-2, 100-3) is one possibility. Alternatively or additionally, the indication of which wager can be placed on the sensor 100 and when and where, as well as any required amounts; may be displayed on the mounted display screen 36.

(17) In one embodiment, the configuration of the gaming table 20, such as via elements which are associated with the table 20 and information printed on the gaming felt, defines a dealer station 28 from where a dealer may run a game, and one or more player betting positions 30 (e.g., denoted as A1, A2, A3 of Table A). The dealer station 28 is generally located by the rear edge 24 while the player's betting positions 30 (only one referenced as such in the drawing) are located along the front edge 26 opposite to the dealer station 28. The dealer may, for example, stand at the rear of the table adjacent to the dealer station 28. Each respective player (e.g., 1009) may stand or sit adjacent to a respective betting position 30 provided on the gaming table 20.

(18) In one embodiment, at least one game which is played at the gaming table 20 is a foundational wagering game such as Blackjack or Poker. Side bets can be placed on chance community outcomes ancillary to the foundational wagering game. An example of an ancillary community outcome is one where the Blackjack dealer goes bust in a certain way (e.g., a bust 26 outcome) and one or more players have placed side bets that the dealer would go bust in that round and that way. Even if those players do not win based on their individual hands in the given round, they nonetheless win something (typically a modestly sized prize, say $50 or $100) based on their anticipatory side bet that the dealer would go bust when the bust actually happens. Both of the foundational and side bet wagers may be placed by moving physical gaming chips (e.g., 106) or other elements into predetermined wager indicating positions (e.g., 105) at indicated times. In one embodiment, the chips have at least one of RFID or like transponders embedded in them and wagers placed by players as well as the amounts of the wagers may be sensed by detecting the chip-embedded RFID or like transponders associated with the respective gaming chips (or other wagering implements) as they placed in proximity with one or more input receiving devices or input sensors 100 (where the three specific ones in the illustration are respectively denoted as 100-1, 100-2 and 100-3). For the illustrated embodiment 20, the input receiving devices or input sensors 100 are structured to each include a circular outer ring of visible light sources denoted as 101 (e.g., red LEDs). These light sources may be controllably lit in different patterns depending on current gaming states.

(19) At the center of each input sensor 100 is a proximity detector denoted as 105 and also as Px. The proximity detector 105 is configured to distinguish between a player's hand 1009b approaching or passing by it and a circular disc-like wagering coin or token 106 passing by it in (e.g., as slid thereto by player's hand 1009c). In one embodiment, as mentioned, the wagering tokens have RFID or like transponders embedded in them so as to differentiate them from a player's hand and also optionally to indicate their respective monetary values. Other means for differentiating between a player's hand and placed wagering coin or token are possible.

(20) The proximity detector 105 is further configured to be able to detect and distinguish among various gestures made by the player's hand or fingers 1009b such as tapping for a hit or waving to indicate a folding out decision.

(21) Optionally, the gaming table 20 may have additional button shaped other input devices (wired or wireless, not shown) that are alternatively actuated by the placed chips and/or by the player. In the case of the additional sensors (not shown), the sensors may be any type of proximity sensor including, but not limited to, magnetic, electromagnetic (e.g., RFID), IR, acoustic, capacitive, or the like. For example, the input receiving devices (not shown) might comprise capacitive type sensors such as Lanbao CR30S™ series capacitive sensors (produced by Shanghai Lanbao Sensing Technology Co.; www.shlanbao.cn), which sensors behave as standard electrical 4-pin switches where the switch status changes when a chip (or other object, such as a player's hand) is placed on it. In another embodiment, the additional input receiving devices or sensors (not shown) might comprise light sensing devices which measures the distance between the sensor and a chip (or other object, such as a player's hand), such as the VL6180X™ ambient light sensing proximity sensor produced by STMICRO (www.st.com).

(22) In one embodiment, one or more of the primary input receiving devices 100 are each associated with a respective player position 30 (e.g., A1, A2, A3), thereby providing a means for each player to provide inputs relative to game play at the gaming table. The input receiving devices 100 are operatively coupled to an electronic game controller (not shown, see briefly 1000 of FIG. 2) such that wagers may be easily placed without need for verbal communication.

(23) In one embodiment, the dealer station 28 may include one or more chip trays 34 which are located on or at the gaming table 20 for storing chips 40 which may be used to pay player winnings and/or in which chips which were used by players to place wagers may be collected by the dealer.

(24) In one embodiment, the gaming table 20 may include a number of other features. For example, the gaming table 20 may include one or more above-the-table displays 36 (above the table as measured along an orthogonal Z axis). The above-table displays (e.g., 36) may comprise one or more single or double sided electronic image displays (such as an LCD, LED, OLED, DLP or other types of displays) or might even comprise mechanical and/or electro-mechanical display devices such as one or more mechanical spinning wheels or reels. The above-table display 36 may be located at or near the gaming table 20 for use in displaying game related information such as pay table information, game status information, game outcome information, bonus information or the like. All players (e.g., 1009) about the table have an unobstructed line of sight 1009a to the displayed imagery. The table display 36 might also be used to display promotional information (e.g., reward possibilities) or advertising. In one embodiment, a larger slave copy (not shown) of the main above-table display 36 may be located on a wall near the table so that on-lookers can easily view the gaming action as it develops at the corresponding table.

(25) As mentioned, the gaming table 20 might also comprise or include various input devices and/or other display devices. The input devices might include one or more dealer-controlled input devices such as one or more buttons and/or a dealer-controlled touchscreen display 38. For example, the dealer display 38 might comprise a display which displays game-related information to the dealer and allows the dealer to provide various inputs. Of course, various other types of input and display devices might be associated with the gaming table 20. The gaming table 20 might also include player-controlled touch-screens, inputs buttons or the like.

(26) Additional details of a gaming table in accordance with one embodiment of the invention will be described with reference to FIG. 2. As illustrated, in this embodiment, elements of the gaming table 20 are associated with or connected to at least one table controller 1000. The table controller 1000 may be located at the gaming table 20 or may be remote therefrom; for example protectively secured in a locked cabinet elsewhere in the casino.

(27) In one embodiment, the table controller 1000 comprises one or more instructable data processing units typically referred to as processors 1002 (only one shown) which is/are configured to execute respective data processing operations in accordance with non-transitory machine readable code fixed in a tangible medium (e.g. “software”). The table controller 1000 may also comprise one or more information or data storage devices 1004 (only one shown). These data storage devices 1004 may comprise any type of data storage device such as on or off chip cache, ROM, RAM, EPROM or the like, as well as mass storage devices such as hard drives. The data storage devices 1004 may store various data, including game code or software which is executable by the processor(s) 1002 and other data, such as game data including wager data, game outcome data, images, etc.

(28) The table controller 1000 preferably includes one or more communication interfaces 1006 (only one shown). The communication interface(s) 1006 may facilitate wireless and/or wired communications with one or more remote systems or devices in accordance with various protocols (USB, Wi-Fi, Bluetooth, Ethernet, Firewire, etc.). In one embodiment, data or information may be exchanged between the processor(s) 1002, data storage device(s) 1004 and communication interface(s) 1006 via one or more data exchange fabrics, such as a system bus 1008. Of course, the table controller 1000 might have other configurations, including other elements or features.

(29) As illustrated in FIG. 2, the one or more primary input receiving devices 100 of the gaming table 20 may be interfaced with the table controller 1000 so that the table controller 1000 may receive information from those devices 100 and, in some embodiments, may also transmit information (e.g., desired light patterns for the visible light sources 101) to those devices Likewise, the dealer input and/or display devices, such as the dealer touchscreen 38, may be interfaced to the table controller 1000. Also, other input and/or display devices such as the table display 36 may be interfaced to the table controller 1000.

(30) In one embodiment, the table controller 1000 and/or other devices (e.g., external and operatively coupled other data processing devices, not shown) associated with the gaming table 20 may determine player monetary or chip value balances, including based upon monies associated with play at the table 20 by the player (such as chips purchased), amounts wagered, amounts won, wheel of chance spin outcomes and the like.

(31) The gaming table 20 of the present disclosure may include or be associated with other elements or devices. For example, the gaming table 20 might include other gaming equipment, such as one or more player displays (such as located at each player position 30 and configured to display game information, player tracking information, advertising or other information), card shoe(s), card reader(s), card shuffler(s), player tracking devices (such as for reading a player tracking card or other media of a player for use in tracking the player's game play) and the like. The gaming table 20 might also be connected to external devices. For example, the table controller 1000 might be securely coupled (by wire, fiber and/or wirelessly) to one or more casino servers or other data processing systems. These may include a casino accounting server which tracks game play at each of plural gaming tables such as 20, where the tracking may collect information such as that relative to the amounts of wagers placed and winnings paid to the players, among other information. The gaming table 20 might also be connected to a player tracking server and include player tracking elements such as player card readers.

(32) The gaming system might include yet other elements, such as input receiving device controllers or the like. In one embodiment, the input receiving devices 100 (example ones denoted as 100-1, 100-2 and 100-3 in FIG. 1A) communicate with a hub or aggregator 1010 which communicates with the table controller 1000. The hub 1010 may be configured to read or determine the status of each input receiving device 100 and provide information to the table controller 1000, such as for example, when the status of an input receiving device 100 changes. The hub 1010 may also comprise a power source for the input receiving devices 100. As another example, a proximity-type input sensor might be configured as a USB type device having a USB controller. The table controller 1000 may be configured to control the proximity device as a USB device. In this regard, the processor(s) 1002 and/or one or more sub-processors or controllers may be utilized to control the input receiving devices 100 and/or the hub 1010. Although not explicitly shown as such, in one embodiment, the hub 1010 may communicate bidirectionally with one or more of the input receiving devices 100 using a daisy chain type serial link 1007 in which each input receiving device 100 is assigned a unique identification (e.g., address) and information is relayed serially from one device 100 to the next such that the serially relayed information (data signal) reaches its addressed target (e.g., a specifically addressed device 100, two or more multicast-wise addressed devices 100 and/or the hub 1010).

(33) In one embodiment, different input devices might be utilized for receiving different inputs (such as one input device for receiving a foundational wager input, another input device for receiving a side bet wager input and another input device for receiving a “spin” initiating or halting input or the like). In another embodiment, the one or more input receiving devices 100 are configured to receive a plurality of different kinds of inputs. In other words, each input receiving device 100 may be configured to receive two or more inputs, for example hand gestures and wagering tokens of different denominations. The inputs may be game-related inputs by a player and comprise two or more different types of inputs at two or more different times.

(34) In one or more embodiments in accordance with the present disclosure of invention, aspects of the input receiving devices 100 and/or other devices or elements may be controlled or utilized to facilitate the receipt of the different player inputs. For example, the input receiving devices 100 and/or the table controller 1000 may be configured to control the receipt of inputs, such as by selectively activating and deactivating the input receiving devices 100 so that they will receive respective inputs at certain respective times, but not others (e.g., no more wagering placements accepted after the gaming action of a given round has begun). In other embodiments, the respective configurations of the respective input receiving devices 100 may change to facilitate detection and filtering of correspondingly expected input(s), such as by changing a detecting sensitivity to thereby distinguish between an intended player input and an unintended input. In yet other embodiments described herein, one or more secondary elements, such as audio and/or visual indicators may be used in conjunction with the input receiving devices 100 to facilitate the input receiving functionality of the input receiving devices 100. In one embodiment, wherein a specific one of N operational betting positions around the table is randomly selected by the spin of a wheel of chance (e.g., wheel 36c as shall be detailed below), the light outputs 101 of the input devices (e.g., 100-1, 100-2, 100-3) and/or the selectively lightable marked areas (e.g., 202-208) of respective betting positions (e.g., A1, A2, A3) are sequentially turned on and off in synchronism with the spinning, slowing down, and settling of that wheel of chance (36c) so that players at the table can better see the fickle finger of chance moving around on the table before it finally settles on a specific betting position (e.g., A2).

(35) In one example embodiment, a wagering game may be presented at the gaming table 20 where the game may has a foundational or core game portion and an optional secondary or bonus game portions. For example, the foundational game portion may comprise a card game (e.g., Poker) which is played with one or more decks of physical playing cards. The bonus game might be triggered by the occurrence of a community event 33a within the core game portion that has a relatively low probability (e.g., P(Trigger) <10%). When this triggering event 33a (having a probability of occurrence indicated at 35a as P(Trigger), and also later herein as P(Trigger_a)) occurs, the dealer and/or embedded sensors may activate a portion of the table software that provides for spinning of one or more chance bonus wheels (e.g., 36a, 36c, 36e). In one embodiment, the triggered spinning of chance wheel 36a (WHEEL #1) determines a community prize to be awarded to each of all the players at the table who placed a side bet on the occurrence of the low probability triggering event 33a. In one embodiment, the triggered spinning of chance wheel 36c (WHEEL #2) determines a betting position that, if occupied and has a side bet locked into it, can be awarded a substantial and exclusive, “enhanced” prize (e.g., a multi-table progressive jackpot amount 36p2) based on a co-triggered spinning of chance wheel 36e (WHEEL #3). In one embodiment the spinning of these respective wheels is automatically initiated by the table software (as executed in the table controller 1000 or elsewhere). In one embodiment, WHEEL #3 (36e) settles on its final outcome (e.g., big jackpot or a smaller prize) before WHEEL #2 (36c) is in the process of slowing down and settling on its designation of the lucky betting position (lucky only if it is occupied and has a locked-in side bets thereat). In an alternate embodiment, the spinning of one or more of these respective wheels may be initiated by a tapping gesture by a player finger over the Px detector 105 of a pre-identified betting position. The wheels and their respective spinning and settling actions may be displayed in various ways, including those described in the here incorporated Abrahamson '400 application.

(36) Although FIG. 1A indicates the presence of at least one pre-specified triggering event 33a (having probability of occurrence 35a of P(Trigger)<10%) for initiating the spinning of the third wheel 36e (WHEEL #3) on behalf of a randomly picked betting position (as picked by chance WHEEL #2, a.k.a. 36c), it is within the contemplation of the present disclosure to have more than one triggering event for initiating the spinning of the third wheel 36e (WHEEL #3) on behalf of a randomly picked betting position. In one embodiment (as will be detailed later below), there is at least a second triggering event 33b (e.g., set off by a random number generator or RNG; or in an alternate embodiment, by use of a “Pull Tab” system—described below) having a probability of occurrence denoted as 35b where a first of the triggering events, 33a is the occurrence of a relatively rare community event in the core wagering game (e.g., P(Trigger_a)<10%) and the second of the triggering events, 33b is based on the outcome of a random number generator initiated when the current round of the core wagering game completes and the first triggering event 33a has not occurred. The second triggering event 33b may comprise initiation by an RNG and then display of a further wheel of chance (similar to 36a) where the RNG determines frequency of occurrence of that further wheel and then the further wheel determines whether the third wheel 36e (WHEEL #3) will be spun on behalf of a randomly picked betting position or if an alternate prize or no prize will be awarded exclusively to that betting position. The second triggering event 33b may also having a relatively low probability 35b (e.g., P(Trigger_b)<10%) and it may be understood as supplementing the first triggering event 33a for initiating the spinning of the third wheel 36e (WHEEL #3). The optional presence of the two or more triggering events (e.g., 33a and 33b) means that the probability for initiating the spinning of the third wheel 36e (WHEEL #3) on behalf of a randomly picked betting position is equal to the sum of the respective probabilities of the two or more triggering events (e.g., P(Initiate)=P(Trigger_a)+P(Trigger_b)). Preferably, the sum, P(Initiate) is also less than 10%. It is within the contemplation of the present disclosure to have more than one probability-supplementing triggering events like 33b such that P(Initiate)=P(Trigger_a)+P(Trigger_b)+P(Trigger_c)+ . . . etc., where preferably, the sum, P(Initiate) of the 3 or more triggers is less than 10%. The purposes of the second trigger 33b, of the third trigger (33c—not shown) and so on, need not be the same as will become clearer from the below discussion about hybrid variations.

(37) It is to be understood that discussions herein of respective wheels of chance or their equivalents also contemplate use of the so-called, “Pull Tab” method. The “Pull Tab” method assures that when a specification states that a certain progressive prize (e.g., big jackpot) or other by-chance result will be awarded/will occur J out of K times that indeed that prize/outcome will occur J out of K times, no more or no less. More specifically, a virtual deck of cards having exactly KQ cards in it (Q being an identifier of a specific by-chance mechanism) is constructed so as to have exactly JiQ instances in it of each corresponding outcome, i that is promised to occur exactly JiQ out of KQ times (where J and K are integers and KQ≥sum of all JiQ instances). More specifically, if the big jackpot is promised to occur one out of 1000 times, then a virtual card deck is constructed having exactly 1000 cards where only one of those cards designates the big jackpot (e.g., J1Q out of KQ= 1/1000). The constructed virtual card deck may additionally fulfill other promises such as that a smaller pool prize will occur three out of one thousand times (e.g., J2Q out of KQ= 3/1000) and so on. The card deck is randomly shuffled, preferably using one or more RNGs disposed in a physically and logically secured server and in one embodiment, the shuffling is performed before any game using the shuffled deck begins. Data representing the shuffled card deck is encrypted and then digitally signed. The digitally signed encrypted data is securely transmitted from the server to the gaming controller of a specific gaming machine (e.g., that of a gaming table) and received by a secured pull tab application running inside the gaming controller. The application verifies the signature and de-encrypts the data so as to have a copy of the shuffled deck securely stored and hidden therein. When an executing wagering game or the like needs a random result from a by-chance mechanism identified as Q, it asks the secured pull tab application to pull the next card out of its hidden deck of KQ cards and reveal it to the executing wagering game or the like. A new deck is not retrieved from the secured external server until all KQ cards of the previous deck have been exhausted. This assures that each promised outcome will occur exactly JiQ out of KQ time, no more, no less. The present disclosure contemplates using one or more respective, “Pull Tab” mechanisms for a corresponding one or more of the by-chance mechanisms disclosed herein including, for example, for the first triggering mechanism 33a and/or for the second triggering mechanism 33b (or for yet other triggering mechanisms that are designated below as 33c, 33d, etc.).

(38) Still referring to FIG. 1A, In one embodiment, the input receiving devices 100 may be turned off or may be configured to not report inputs except during designated times and/or for software-identified betting positions. This prevents, for example, inadvertent inputs from being received when games are not being presented or when other activities are occurring or when certain betting positions are to be blocked from receiving further inputs according to the current game rules. For example, it may be preferable for the input receiving devices 100 to not report/recognize inputs between games or during certain portions of a game where inputs are not allowed according to game rules.

(39) In one embodiment, the input receiving devices 100 may be turned off by providing a software-driven instruction to them to not receive or transmit inputs. In other embodiments, the table controller 1000 could be configured to ignore input signals from the input receiving devices 100 when certain predetermined conditions exist.

(40) In one embodiment, the input receiving devices 100 may be “activated”, such as by turning them on or by causing the table controller 1000 to be configured to receive inputs from the input receiving devices 100. This step may be implemented by a dealer, such as by input to the one or more dealer input devices. For example, the dealer display 38 might display a “start game/receive wagers” touch-sensitive button which the dealer may select. In response to that input, the table controller 1000 may be configured to then receive inputs from the input receiving devices 100 or may send control instructions to those devices to cause them to be activated and may present instructions to respective players such as, “Enter your base bet now”. In one embodiment, the visible light emitters 101 of the devices 100 may emit certain lighting patterns (e.g., slow rotating ones) to indicate that they are ready to accept the placement of such wagers. In one embodiment, the dealer (not shown) can use of the touchscreen 38 and/or other input devices for identifying the specific core game being played (and implicitly, its specific rules), for indicating whether community prizes will be awarded, for indicating whether a jackpot spin (36e) will be granted for a randomly picked betting position (e.g., A1, A2, A3) and for indicating the number and/or identity of the betting positions that are currently operational on this specific table 20. It is to be understood that sometimes a betting position becomes nonoperational due to a defect in one or more of its critical components; for example when its primary input device (e.g., 100-3) stops working properly. In such a case, the dealer may block all potential players from using that nonoperational betting position and may indicate to the software that the specific betting position is nonoperational. In response, the table software may alter the operation of its position-selecting chance wheel 36c (WHEEL #2) to skip over the nonoperational betting position. As a result; if the probability of a position being picked by wheel 36c (WHEEL #2) when all N positions were operational was 1/N, then when one of the positions becomes nonoperational, the probability increases to being 1/(N−1). Of course, when two positions are nonoperational, the probability will be 1/(N−2) and so on. Also, there will be a threshold number of nonoperational betting positions above which use of the table is prohibited by predetermined casino rules.

(41) After activation, one or more first inputs may be provided to the one or more input receiving devices 100. This may comprise, for example, a first type of input such as a foundational wager input, such as via the detection of placement of one or more chips when so indicated by lights on the table and/or a display on the table screen 36a and/or by the dealer.

(42) In one embodiment, each player who wishes to play the game may be required to place one or more initial/foundational wagers (anting in bets). The player might optionally be permitted to place other wagers at the start of the gaming action and/or at later times as the gaming action progresses. For example, a player might be required to place one or more foundational wagers to play the game and might be permitted to optionally place a bonus and/or side bet wager. In one embodiment, one or more input receiving devices 100 are associated with each player position 30. More than one input receiving device 100 may be provided relative to each player, such as for receiving a base wager and a bonus or side wager.

(43) In one embodiment, a wager input may be provided by a player placing one or more chips 40 on or adjacent to a particular input receiving device 100, such as illustrated in FIG. 3A. At that time, the wager input(s) may be detected by those devices 100 and may be transmitted to the table controller 1000 for processing and storage. Wager information may be displayed to the dealer, such as via the dealer display 38. The dealer might then collect the wager-defining chips and place those wagered chips in the chip tray 34. In one embodiment, the visible lights of an input receiving device 100 from which a wager has been collected may glow with a patterned indication that the wager has been accepted and locked-in (even though the token had been removed so that the player cannot withdraw his/her wager) where the pattern indicates the amount of the wager (e.g., slow rotate for $5, faster for $50). The pattern may be one in which the intensity slowly increases and then decreases to intuitively indicate the wager is waiting for a gaming action outcome.

(44) In one embodiment, after a first input period, the input receiving devices 100 may again be de-activated. Once again, this may comprise a dealer providing input to the dealer input device(s), such as the dealer touchscreen 38. For example, the dealer touchscreen 38 might display a “close wager” button which the dealer may select. This may cause the table controller 1000 to no longer receive inputs from the input receiving devices 100 and/or to send a control instruction to those devices to de-activate them. In one embodiment, the visible lights of an input receiving device 100 into which a wager may no longer be placed display a steady red pattern corresponding to a red traffic light.

(45) At one or more times, the input receiving devices 100 may be configured to receive one or more additional or second inputs. Such a secondary input might comprise a secondary or other additional wager. In one embodiment, different time-changing light patterns are used at the devices 100 for indicating acceptability of the secondary input. One or more of the secondary inputs may comprise a different type of input than the first input. In order to receive the at least one secondary input, the input receiving devices 100 may again be re-activated and optionally reconfigured for a different kind of input. In one embodiment, only certain input receiving devices 100 may be activated for receiving particular inputs. For example, a player who placed a bonus wager and received a certain bonus-triggering result from the play of a foundational game might be permitted to participate in a bonus event, such as one or more bonus wheel spins. As described below, in one embodiment, a player might be entitled to a corresponding one or more spins of respective award wheels (e.g., 36a) whose outcomes select or determine one or more awards for that individual, such as awards for having won a bet. In one embodiment, a spinnable wheel 36a may be used to randomly select a community prize amount. This is a prize that is awarded to each of the players who have currently placed a side bet anticipating the occurrence of a specific community event 33a (e.g., the Blackjack dealer going bust, the Roulette ball landing on “00”, etc.). The here disclosed spin technology may be implemented relative to a variety of games, including for example blackjack, baccarat, poker and other such card-utilizing or other symbols-collecting games. Preferably, the input receiving devices 100 corresponding to only those player positions 30 entitled to participate in the bonus event, award event or the like might be activated. The input receiving devices 100 relative to the other players preferably remain inactive (and optionally show a red stop pattern), such as to prevent accidental input thereto.

(46) In one embodiment, an input signal might comprise a player placing their hand, one or more fingers or another body part or the like on or adjacent to the input receiving device 100, or waving their hand across the device (for example in a predetermined gesture), such as schematically illustrated in FIG. 3B may be used to indicate player desires to the table controller 1000. For example, in response to the detection by proximity detector 105 of a player's hand making a vertical tapping motion, the corresponding input receiving device 100 may send a signal to the table controller 1000 to initiate a spin of a virtual wheel of chance (e.g., 36a). The table controller 1000 may then be configured to cause the table display 36 to display the image of a first wheel 36a (e.g., virtual WHEEL #1) which rotates and then settles into a stopped position that indicates a specific award or bonus location (pie slice) as the wheel determined outcome, such as indicated by the hashed wheel slice in FIG. 1A for the illustrated WHEEL #1. The bonus spin outcome or award selection event may result in an individual player or plural players each being awarded a bonus win or a selected award due to the occurrence of the bet-on community event 33a. More specifically, in one embodiment, the bonus wheel spin outcome (settled on slice) may determine an award amount being given to each of side bet making players who have bet on a specific community event such as a Roulette ball landing on “00”.

(47) In one embodiment, a wager input may be provided by a player placing one or more chips 40 on or adjacent to a particular input receiving device 100, such as illustrated in FIG. 3A. At that time, the wager input(s) may be detected by those devices 100 and may be transmitted to the table controller 1000 for processing and storage. Wager information may be displayed to the dealer, such as via the dealer display 38. The dealer might then collect the wager-defining chips and place those wagered chips in the chip tray 34. The dealer may indicate to the software that those wagers are locked-in.

(48) In one embodiment, after a first input period, the input receiving devices 100 may again be de-activated. Once again, this may comprise a dealer providing input to the dealer input device(s), such as the dealer touchscreen 38. For example, the dealer touchscreen 38 might display a “close wager” button which the dealer may select. This may cause the table controller 1000 to no longer receive inputs from the input receiving devices 100 and/or to send a control instruction to those devices to de-activate them.

(49) At one or more times, the input receiving devices 100 may be configured to receive one or more additional or second inputs. Such a secondary input might comprise a secondary or other additional wager such as a side bet wager. One or more of the secondary inputs may comprise a different type of input than the first input. In order to receive the at least one secondary input, the input receiving devices 100 may again be re-activated and optionally reconfigured for a different kind of input. In one embodiment, only certain input receiving devices 100 may be activated for receiving particular inputs. For example, a player who placed a bonus wager and received a certain bonus-triggering result from the play of the base or foundational game might be permitted to participate in a bonus event, such as one or more bonus wheel spins. As described below, in one embodiment, a player might be entitled to a corresponding one or more spins of respective award wheels whose outcomes select or determine one or more awards, such as awards for having won a bet. The here disclosed spin technology may be implemented relative to a variety of games, including for example blackjack, baccarat, poker and other such card-utilizing or other symbols-collecting games. Preferably, the input receiving devices 100 corresponding to only those players who are entitled to participate in the bonus event, award event or the like might be activated. The input receiving devices 100 relative to the other players preferably remain inactive, such as to prevent accidental input thereto.

(50) In one embodiment, an input signal might comprise a player placing their hand, one or more fingers or another body part or the like on or adjacent to the input receiving device 100, or waving their hand across the device (for example in a predetermined gesture), such as illustrated in FIG. 3B for example, using the above-referenced VL6180X ambient light sensing sensor, where the sensor detects the presence of the player's hand proximate to the sensor and by determining a distance of the player's hand from the sensor by determining a flight time of projected light (e.g., an IR light beam) which is reflected from the player's hand back to the sensor in order to receive the player's hand gesture as a valid input. In response, one or more game features or the like may be implemented by the table controller 1000 and/or dealer in response to the received and recognized input signal. For example, in response to the detection of a player's hand, an input receiving device 100 may send a signal to the table controller 1000. The table controller 100 may then be configured to cause the table display 36 to display the image of a first wheel 36a (e.g., virtual WHEEL #1) which rotates and then settles into a stopped position that indicates a specific award or bonus location (pie slice) as the wheel determined outcome, such as indicated by the hashed wheel slice in FIG. 1A for the illustrated WHEEL #1. The bonus spin outcome or award selection event may result in the player being awarded a bonus win or a selected award.

(51) It is to be understood that the exemplary simultaneous display of plural wheels of chance (e.g., WHEEL #1, WHEEL #2 and WHEEL #3 is not necessarily to scale or relative scale and the illustrated plural wheels are not necessarily both displayed or both displayed at apparent same size at a same time. At one point in time, the first wheel (WHEEL #1) may be displayed as large and predominant while the second wheel (WHEEL #2) may be displayed as diminutive or not at all present. Then after WHEEL #1 is spun and its outcome revealed, WHEEL #1 may shrink in size while the second wheel (WHEEL #2) emerges (e.g., it inflatingly bubbles out as indicated at 36b) from the outcome slice (hashed) of stopped WHEEL #1 to become a display area dominating next wheel of chance that is to be spun or which automatically begins spinning. The same may be true for WHEEL #3. Although three separate wheels of chance 36a, 36c and 36e are illustrated by way of example in FIG. 1A, it is within the contemplation of the present disclosure to have more than three such wheels. It is within the contemplation of the present disclosure to have the three wheels simultaneously displayed as three concentric wheels of differing diameters, the wheel with the smallest diameter being apparently upfront while the wheel with the largest diameter being apparently furthest back so that the achievable sectors of each wheel are visible. In one embodiment, WHEEL #2 (36c) is not displayed and instead the random selection of a given betting position around the table (e.g., A1 or A2 or A3) is indicated by the corresponding lighting and de-lighting of the visible lights 101 of the respective input devices (e.g., 100-1, 100-2 or 100-3) and/or by the corresponding lighting of the selectively light-able marked areas (202-208) in synchronism with exclusive referencing of the betting positions by a random selecting mechanism (e.g., an RNG) as the random selecting mechanism is still spinning and has not yet settled on its final selection. In another embodiment, the second wheel WHEEL #2 (36c) is displayed and the corresponding lighting and de-lighting of the visible lights 101 of the respective input devices (e.g., 100 1, 100 2 or 100 3) and/or by the corresponding lighting of the selectively light-able marked areas (202-208) occurs in in synchronism with exclusive referencing of the betting positions by the second wheel WHEEL #2 (36c) as the latter slows down to settle on a final decision for the current round of gaming action at the table.

(52) FIG. 1A is drawn to coincide with a specific condition in which one or more players (e.g., 1009) have placed a side bet (e.g., $5—as indicated by hand 1009c moving token 106 onto input sensing device 100-2). This illustrated specific condition may correspond to the placing of a side bet on a relatively rare community occurrence (e.g., the blackjack dealer going bust in a certain pre-specified way or a rare multi-player baccarat occurrence happening, for example, a four card tie). If the relatively rare community occurrence 33a does occur, it is followed by a triggering of the spinning of the first wheel 36a (WHEEL #1) and optionally also by a triggering of the spinning of the second and third wheels, 36c, 36e (a.k.a., WHEEL #2, WHEEL #3). The triggering may be manually performed by the dealer and/or may be automatically enabled by the table software based on use of sensors in and/or around the table (e.g., video cameras with ability to automatically recognize the triggering event 33a). As will be appreciated from studying FIG. 1A, the probability that a given one player (e.g., 1009) will win the jackpot prize (36p2) is equal to the probability 35a that the triggering event 33a will occur multiplied by the probability (1/N) that his or her betting position will be picked by WHEEL #2 (36c) and further multiplied by the probability that WHEEL #3 (36e) will have the jackpot prize as its chance outcome. This may be expressed by the following equations Eq(1.0), Eq(1.1):
P(Win by 1009)=P(Trigger_a).Math.P(1/N).Math.P(Jackpot on 36e)  Eq(1.0)

(53) where P(1/N)=1/N and N is the number of operational betting positions at Table A.

(54) It will be appreciated that each player at the illustrated Table A will have an equal chance at each respective betting position played by that player (where the playing includes placing of a side bet—where each side bet contributes a same amount to the shared multi-table prize pool)) of winning the jackpot 36p2 (or another, contributed to, shared multi-table progressive prize pool). A same contribution towards the progressive jackpot will be taken out of each player's side bet to grow the jackpot. Thus the scheme is equally fair to all the involved players at the illustrated Table A.

(55) Referring next to FIG. 1B, shown is an example casino environment 150 having a mix of different kinds of gaming tables and/or games being played at those respective tables. Merely by way of example some of those tables (e.g., 151-153, 157-160) may offer a Baccarat game while others of those tables (e.g., 154-156) may offer a Roulette game. Yet other tables (not shown) in the casino environment 150 may offer yet other types of games including but not limited to, Blackjack, Poker and Pai Gow. Each of these gaming tables (e.g., 151-160) may have a different respective number of operational betting positions (N.sub.X, where X identifies the respective table) and a different respective set of relatively rare community events 33a.sub.X on which side bets may be placed. Thus, unlike the condition stated for just gaming Table A of FIG. 1A, each player at each of the different gaming tables will not necessarily have an equal chance at each respective betting position played by that player (where the playing includes placing of a side bet) of winning a collective multi-table jackpot such as 168a or 168b.

(56) The present disclosure recognizes that equality of opportunity for a collective multi-table jackpot (e.g., 168a or 168b) can be made to happen if, for example, the following opportunity equalizing conditions (Equations Eq (2.0), (2.1)) are made to occur:
P(Win at Table A)=P(Trigger_a).sub.A.Math.P(1/N.sub.A).Math.W.sub.A.Math.P(Wheel3.sub.A)=P.sub.T(Jackpot)  Eq(2.0)
P(Win at Table E)=P(Trigger_a).sub.E.Math.P(1/N.sub.E).Math.W.sub.E.Math.P(Wheel3.sub.E)=P.sub.T(Jackpot)  Eq(2.1)
where: {1} P.sub.T(Jackpot) is a predetermined target probability for any betting position winning a multi-table jackpot pool (e.g., 68a) shared for example by Tables A (e.g., Baccarat) and E (e.g., Roulette) if a side bet had been placed at that betting position; {2} NA is the number of operational betting positions at Table A; {3} NE is the number of operational betting positions at Table E; {4} P(Trigger_a).sub.A is the probability of a predetermined respective triggering event 33a for a community event at Table A; {5} P(Trigger_a)E is the probability of a predetermined respective triggering event 33a for a community event at Table E; {6} WA is a weighting factor applied to a pre-linkage jackpot wheel at Table A having a pre-linkage probability P(Wheel3A) for winning a respective jackpot, where WA is a function of the target PT(Jackpot) and P(1/NA) and P(Trigger_a)A; and {7} WE is a weighting factor applied to a pre-linkage jackpot wheel at Table E having a pre-linkage probability P(Wheel3E) for winning a respective jackpot, where WE is a function of the target PT(Jackpot) and P(1/NE) and P(Trigger_a)E.

(57) More specifically, for a Table X (where X can be A or E or any other of the table identifiers; e.g., A-J):
W.sub.X=P.sub.T(Jackpot).Math.N.sub.X/(P(Trigger_a).sub.E.Math.P(Wheel3.sub.X))  Eq(2.3)
whereby a substituting of normalizing factor WX into any local table equations such Eq(2.0) or Eq(2.1) produces the equality, P.sub.T(Jackpot)X=P.sub.T(Jackpot). It is to be understood that rather than performing the multiplication operation WX.Math.P(Wheel3X) to attain the target jackpot probability P.sub.T(Jackpot) for each respective table X, the weighted value WX.Math.P(Wheel3X) can be substituted in as the frequency of occurrence for winning the jackpot on the respective WHEEL #3 (or its equivalent). In one embodiment, if respective community event triggers (33a.sub.X) occur at two or more respective gaming tables at roughly the same time, the table whose community event trigger happened first among all the other tables is deemed to be the table that gets an exclusive chance at spinning its respective WHEEL #3 (or its equivalent). If the spin of respective WHEEL #3 at that table lands on the jackpot sector and the spin of respective WHEEL #2 at that table lands on a betting position (e.g., A2) at which a side bet had been placed, the player occupying that betting position wins the whole jackpot, the corresponding jackpot pool (e.g., 168a) is depleted and, in most cases that depleted pool is immediately re-seeded or replenished from a replenishment fund that had been building up over time. The table whose community event trigger happened second time gets to spin for that replenished amount.

(58) It is to be understood that although the above focuses on winning the big jackpot prize, it is within the contemplation of the disclosure to have plural and different progressive prize pools, with some having smaller contributions moved into them from each placed side bet, some larger, and/or with some receiving contributions from a smaller number of linked-together tables, some from a larger number. It is within the contemplation of the present disclosure that the spinning of the third wheel (WHEEL #3 or its equivalent) offers the picked on-of-N betting positions correspondingly different chances to win the big jackpot or the other, smaller progressive prizes. The concepts discussed herein apply to all such lesser prizes as well. For each given such prize, each operational betting position that places a side bet having a contribution taken out of it for the corresponding prize pool, has a same amount taken out of it for that pool irrespective of the specific table X and the chance provided to that contributing betting position is the same as the chance provided to every other contributing betting position for winning the given prize even though the participating betting positions are disposed at corresponding tables having different numbers of operational betting positions N.sub.X and even though the participating betting positions are disposed at corresponding tables having different probabilities of occurrence 35a.sub.X for their respective, side-betted-on community events 33a.sub.X.

(59) The embodiment 150 of FIG. 1B includes a per-table probability leveler 165 that equalizes the chances of winning the jackpot at each betting position of linked-together gaming tables (those linked to a respectively shared progressive prize pool such as 168a or 168b) by implementing an appropriate normalizing factor W.sub.X for each table X in accordance with the above. More specifically, in one embodiment the casino environment 150 includes a per-table population counter 161 that keeps track of the number of currently active betting positions (e.g., those recently placing foundational bets and/or those recently placing side bets) for each of the plurality of linkable gaming tables (e.g., 151-160). Population counter 161 is operatively coupled to a multi-table jackpot linker 162 that determines which of the linkable gaming tables (e.g., 151-160) are to be linked to one another for contributing to a respective common multi-table jackpot pool such as 168a and/or 168b (where illustration of just two such pools is merely an example). The predetermined target probabilities P.sub.T(Jackpot) 168a and P.sub.T(Other_prize) 168b for the respective jackpot pools 168a and 168b can be the same or different depending on the other associated factors including the amount of contribution taken out of side bet for each pool, the respective triggering event probabilities 35aX at the linked together tables (e.g., A and E) and the sizes of the jackpots that the casino wishes to allow for those respective triggering events (e.g., 35aA and 35aE). The above concept can be made clearer by referring to the below Table 1 where for sake of example, the big jackpot is being referenced.

(60) TABLE-US-00001 TABLE 1 No. of Community W.sub.X .Math. P(Wheel3.sub.X) P(Win) = Table Seats Game Name Event P(Trigger_a) Weighted Wheel P.sub.T(Jackpot) A 7 ROULETTE “00” 0.0263 0.001330 0.00000500 RESULT B 7 BACCARAT (A) 4 Card Tie 0.0357 0.000979 0.00000500 C 7 BACCARAT (B) Dai Bac- 0.0278 0.001258 0.00000500 Any Kill D 6 BLACKJACK BUST 26 0.03998 0.000750 0.00000500 E 6 SPANISH 21 BUST 26 0.03444 0.000871 0.00000500 F 6 PAI GOW Dealer 9, 0.02571 0.001167 0.00000500 10, J or Q High Pai Gow G 6 POKER- 3 of a Kind + 0.0287 0.001045 0.00000500 5 CARD (community cards) H 10 POKER - 3 Card Straight- 0.0348 0.001439 0.00000500 CASH GAME Flop X N Other Other with (35a) W.sub.X .Math. P(Wheel3.sub.X) P.sub.T(Jackpot) P(Event) < 5%

(61) In the given example of TABLE 1, the alphabetic table identifications do not necessarily correspond to any of those illustrated in FIG. 1B. Instead they provide useful row numbers for the table. The respective community event triggering probabilities P(Event) are each less than five percent (5%) and a decision was made to have a common target probability P.sub.T(Jackpot) of 1/10,000 times 5% for winning the jackpot. Of course other target probabilities could have been picked based on various factors including the portion of each side bet that contributes to the respective jackpot pool and the size (monetary value) of the respective side bet. As seen, the respective weighted-wheel probabilities for the different tables are different and are chosen to coincide with the number N of operational seats at each respective table so that the effective probabilities at each table and for each betting position are the same (are equal to the target probability, P.sub.T(Jackpot)).

(62) Referring to FIG. 1C, the concept of weighting to achieve a same ultimate probability of winning for each participating betting position (irrespective of the values of P(Trigger_a).sub.X and of N.sub.X at each table X) is shown graphically. It is to be understood that the illustrated probabilities are actually graphed at different scales. More specifically, level 181 is on the order of ten thousand times smaller than what appears. The concept is being schematically presented as using the weighting factor W.sub.X and the number of operational betting positions N.sub.X at each respective table X (where X equals A, B, C, . . . etc.) to compensate for the different probabilities of occurrence 35a.sub.X of the respective wagered-upon community events 33a.sub.X and the different number N.sub.X of operational betting positions to thus effectuate a same target probability, P.sub.T(Jackpot) for all the tables that had been linked together to contribute to a same multi-table jackpot pool (e.g., 168a of FIG. 1).

(63) In FIG. 1B, the multi-table jackpot linker 162 may respond to a low active population count (e.g., relatively few players and/or relatively low side bet placing rate) at a given first table (e.g., Table G) by linking it with a second table (e.g., Table D) that has a relatively high active population count (i.e. a relatively large number of actively participating and side bet placing players) and thus has a relatively large progressive jackpot growing for it. This relatively large jackpot may entice more players to join in on the low count first table (e.g., Table G) when the latter is linked with the more active second table (e.g., Table D). This option may be particularly useful if all or almost all the betting positions on the second table (e.g., Table D) are occupied while there are a significant number of empty betting positions at the first table (e.g., Table G). The casino may make a public announcement and/or advertise on its displays that the same large jackpot can be won at the relatively empty first table (e.g., Table G) and/or at other relatively empty tables that have also been linked to the almost full second table (e.g., Table D). The jackpots manager 167 manages the respective contributions made from placed side bets to respective ones of the multi-table jackpot pools (e.g., 168a and 168b).

(64) In accordance with another embodiment, opportunity leveling for each of betting positions at linked gaming tables of different types may be achieved by adding (summing) a second triggering event 33b separate from the occurrence of a community event in the core gaming activity (e.g., the Roulette ball landing on “00”). This second triggering event 33b may constitute the showing at a given frequency of a further bonus spin wheel (e.g., an introduced free spin, it could take over the position of WHEEL #1). The concept may be better understood from the following equations:
P(Win at Table A)=(P(Trigger_a).sub.A+P(Trigger_b).sub.A).Math.P(1/N.sub.A).Math.W.sub.AP(Wheel3.sub.A)=P.sub.T′(Jackpot)   Eq(3.0)
P(Win at Table E)=(P(Trigger_a).sub.E+P(Trigger_b).sub.E).Math.P(1/N.sub.E).Math.W.sub.EP(Wheel3.sub.E)=P.sub.T′(Jackpot)   Eq(3.1)

(65) where: {1} P.sub.T′(Jackpot) is a predetermined target probability for any betting position winning a multi-table jackpot pool (e.g., 68a) shared for example by Tables A (e.g., Baccarat) and E (e.g., Roulette) if a side bet had been placed at that betting position; {2} N.sub.A is the number of operational betting positions at Table A; {3} N.sub.E is the number of operational betting positions at Table E; {4a} P(Trigger_a).sub.A is the probability of a predetermined respective first triggering event for a community event at Table A; {4b} P(Trigger_b).sub.A is the probability of a predetermined respective second triggering event 33b at Table A that occurs at the end of, and otherwise independent of a specific game outcome at Table A where (P(Trigger_a).sub.A+P(Trigger_b).sub.A) equals a predetermined first target value; {5a} P(Trigger_a).sub.E is the probability of a predetermined respective triggering event for a community event at Table E; {5b}P(Trigger_b).sub.E is the probability of a predetermined respective second triggering event 33b at Table E that occurs at the end of, and otherwise independent of a specific game outcome at Table E where (P(Trigger_a).sub.E+P(Trigger_b).sub.E) equals a predetermined second target value; {6} W.sub.A is a weighting factor applied to a pre-linkage jackpot wheel at Table A having a pre-linkage probability P(Wheel3.sub.A) for winning a respective jackpot, where W.sub.A is a function of the target P.sub.T(Jackpot) and P(1/N.sub.A) and (P(Trigger_a).sub.A+P(Trigger_b).sub.A); and {7} W.sub.E is a weighting factor applied to a pre-linkage jackpot wheel at Table E having a pre-linkage probability P(Wheel3.sub.E) for winning a respective jackpot, where W.sub.E is a function of the target P.sub.T(Jackpot) and P(1/N.sub.E) and (P(Trigger_a).sub.E+P(Trigger_b).sub.E). In one embodiment, W.sub.E is not a function of P(1/N.sub.E) and instead the (P(Trigger_a).sub.E+P(Trigger_b).sub.E) is made a function of P(1/N.sub.E). Similarly for that embodiment, W.sub.A is not a function of P(1/N.sub.A) and instead the (P(Trigger_a).sub.A+P(Trigger_b).sub.A) is made a function of P(1/N.sub.A).

(66) The concept of supplementing with the second triggering event 33b to obtain equalization of the chance to win the jackpot at any of the betting positions of the linked-together different tables can be made clearer by referring to the below Table 2.

(67) TABLE-US-00002 TABLE 2 P(Trigger_b) = No. of Community 0.0500 minus P(Wheel3.sub.X)/N P(Win) = Table Seats Game Name Event P(Trigger_a) P(Trigger_a) Substitute Wheel P.sub.T(Jackpot) A 7 ROULETTE “00” 0.0263 0.0237 0.0001 0.00000500 RESULT B 7 BACCARAT (A) 4 Card Tie 0.0357 0.0143 0.0001 0.00000500 C 7 BACCARAT (B) Dai Bac- 0.0278 0.0222 0.0001 0.00000500 Any Kill D 6 BLACKJACK BUST 26 0.03998 0.01002 0.0001 0.00000500 E 6 SPANISH 21 BUST 26 0.03444 0.01556 0.0001 0.00000500 F 6 PAI GOW Dealer 9, 0.02571 0.02429 0.0001 0.00000500 10, J or Q High Pai Gow G 6 POKER- 3 of a Kind + 0.0287 0.0222 0.0001 0.00000500 5 CARD (community cards) H 10 POKER - 3 Card Straight- 0.0348 0.0152 0.0001 0.00000500 CASH GAME Flop X N Other Other with (35a) (35b) P(Wheel3.sub.X) P.sub.T(Jackpot) P(Event) < 5% divided by N.sub.X

(68) In the given example of TABLE 2, the alphabetic table identifications do not necessarily correspond to any of those illustrated in FIG. 1B. Instead they provide useful row numbers for the table. The respective community event triggering probabilities 35a.sub.X are each less than five percent (50%) and a decision was made to level up each one of them to 5% by supplementing with a corresponding second triggering event 33b.sub.X that has a wheel spin triggering probability equal to 500 minus the respective community event triggering probability 3a.sub.X. Then each such result is divided by 10,000 to achieve the common target probability P.sub.T(Jackpot) of 0.000005 for winning the jackpot as indicated in Table 2. Has further indicated in Table 2, that 1/10,000 factor is actually P(Wheel3.sub.X) divided by N.sub.X. This accounts for the difference in number of operational betting positions at each of the different tables. The substituted in probability value for winning a jackpot in WHEEL #3 is 1/10,000 multiplied by N.sub.X. Of course other target values for (P(Trigger_a).sub.X+P(Trigger_b).sub.X) could have been picked and other target probabilities, P.sub.T(Jackpot) could have been picked based on various factors including the portion of each side bet that contributes to the respective jackpot pool and the size (monetary value) of the respective side bet. As seen, the respective weighted-wheel probabilities for the different tables are different and are chosen to coincide with the number N of operational seats at each respective table so that the effective probabilities at each table and for each betting position are the same (are equal to the target probability, P.sub.T(Jackpot)).

(69) Referring to FIG. 1D, the concept of achieving a same target probability at the different tables with use of the supplemental triggering event 33b is graphically illustrated. Again it should be noted that the target probability (level 184) is on the order of about ten thousand times smaller than P(33a).sub.X and P(33b).sub.X. The latter two are added to achieve the intermediary level indicated by 183 and then scaling and normalization by multiplying with N.sub.X occurs to obtain, and level 184 (which again, is at a much smaller order of magnitude even though it is shown as being larger). Although above Table 2 and FIG. 1D show the P(33b).sub.X value been picked to achieve the intermediary level indicated by 183 (e.g., 5%), this is not a necessary step. The P(33b).sub.X value could have instead been picked to fully compensate for the difference in the number of operational betting positions N.sub.X at the different tables or to partially compensate for that difference. Many so-called, “hybrid” variations are possible in which the purpose of the supplementing second trigger 33b is different than the example given above and/or in which plural supplementing triggers 33b, 33c, 33d, . . . , etc. are used (33c, 33d not shown but would have their own RNG similar to that shown at 33b of FIG. 1A) with each having a respective purpose (e.g., prize opportunity equalization by summing to compensate for one or more of different P(33a).sub.X and N.sub.X at the respectively linked-together tables).

(70) One class of embodiments uses the so-called “Pull Tab” method in accordance with the following. At the boot up of a given gaming table and before any gaming action begins, the dealer is required to specify to the software the number of operational betting positions at that table (N.sub.X) and exactly which table game is to be played there where the specified table game implicitly identifies not only the game type (e.g., Roulette, Baccarat, Pai Gow, Blackjack, Criss-Cross Poker, etc.) but also the specific contributions which will be made by placed side bets. More specifically and as an example, if each side bet is fixed to be $5, then the identification of a specific table game may implicitly indicate how that $5 sum is divided for contribution to specific prize pools and/or other destinations. Yet more specifically, a predetermined look up table (LUT) may indicate that for the specified table game, the $5 side bet sum (SB) is to be split as follows: SBa=$0.50 for the Primary meter; SBb=$2.50 to the Reserve Primary Meter; SBc=$0.75 to the House; SBd=$0.25 to the Secondary meter; and SBe=$1.00 to Reserve Secondary Meter.

(71) The same or another co-associated look up table (LUT) will specify for the input number of operational betting positions at that table (N.sub.X) and the identified table game, corresponding Pull Tab constructs. More specifically, the following prize constructs (Tables 3 and 4) might be pre-configured for a Roulette Game with 7 operational betting spots and an overall target probability P.sub.T(Jackpot #1) of 26 in 20,000 for a primary jackpot, and 106 in 20,000 (P.sub.T(Jackpot #2)) for a secondary jackpot in Table 4:

(72) TABLE-US-00003 TABLE 3 ValueiQ (for JiQ (for WHEEL#1) WHEEL#1) Instances of this Community Community Prize Probability iQ Prize amount amount (approximate) a $250 200 1.00% b $200 300 1.50% c $175 400 2.00% d $150 800 4.00% e $100 1,800 9.00% f $80 2,400 12.00%  g $75 2,800 14.00%  h $60 3,300 16.50%  i $50 4000 20.00%  j $50 4000 20.00%  Sum   - - - 20,000  100%

(73) TABLE-US-00004 TABLE 4 ValueiQ (for JiQ (for WHEEL#3) WHEEL#3) Instances of this Community Exclusive Probability iQ Prize amount Prize amount (approximate) a Jackpot #1 26 0.13% b Jackpot #2 106 0.53% c $1,000   300 1.50% d $750 800 4.00% e $700 1,900 9.50% f $600 2,500 12.50%  g $500 3,200 16.00%  h $500 3,200 16.00%  i $400 4,000 20.00%  j $400 3,968 19.84%  Sum - - - 20,000  100%

(74) In one embodiment, the dealer controls include a ‘Spin Triggered’ Button. The dealer terminal does not have an input for the type of hand in which a community prize spin (WHEEL #1) will be triggered. The type of community event is implied by the game specified. For example, in a Poker game it could be one of the players getting three of a kind or better. In other words, for this example the system does not differentiate between three of a kind or a four of a kind—it only knows that a triggering event occurred (YES or NO) because the dealer hand triggered the event occurrence using the ‘Spin Triggered’ Button. In one embodiment the community triggering event will be clearly stated on the layout markers 30 next to the bet sensors 100.

(75) Referring next to FIG. 4A, a schematic for one embodiment of the sensor 100′ is illustrated. A ring of visible light emitters (e.g., RGB ones) is provided on a planer circuit board (PCB not shown) to be substantially coplanar with a proximity detector 105′. The combination is driven by software executing in the table controller 1000. FIG. 4B shows a state where the light emitters in the ring 101a are lit in a first pattern (e.g., blinking from having one dot on the bottom to a plurality on the top and then pausing between repeats to indicate an arrow direction), where the light pattern is part of a messaging to the player that a timeslot is now open for placing a coded wager token over the center 105 of the sensor 100. FIG. 4C shows a second state where the light emitters in ring 101b are lit as a circulating second pattern and as part of a second messaging to the player that a timeslot is now open for the player to manually initiate the spin of an indicated wheel of chance. FIG. 4D shows a third state where the light emitters in ring 101c are lit as a horizontally alternating pattern to indicate to the player that a timeslot is now open for the player to move a hand either left or right or right to left over the sensor center 105 for moving a cursor on the screen 36 in a corresponding direction for selecting an available menu option (not shown). FIG. 4E shows a fourth state where the light emitters in ring 101d are lit as a fixed steady pattern to indicate to the player that his or her recently placed wager (now removed by the dealer) has been accepted and locked-in for the upcoming round of gaming action.

(76) Referring to FIG. 5, shown is a machine-automated implemented method 500 (e.g., executed by a central server in cooperation with respective table controllers 1000 at respective tables) for scanning the casino floor for the level of gaming action at various ones of different gaming tables that offer community prizes. In step 511, the process polls each of the available community game tables for information about their respective population of currently active players and the rates at which those players have recently been placing side bets. In step 512, the process determines whether there is a game table among the responding tables that is showing subpar performance relative to predetermined thresholds. In step 515, the process determines whether there is a game table among the responding tables that is showing and above par performance with respect to number of active players, number of active betting positions and recent rates of side bet placement. At step 517, the process reorganizes the linkages between the tables and corresponding prize pools (e.g., jackpot pools) so that the subpar table will be sharing a prize pool with the found above-par table. In step 520 a new jackpot target probability P.sub.T(Jackpot) that is to be common to all the active players of the newly linked tables is determined. If optional second triggers 33b are to be used, those are also determined for the newly linked tables. In step 525, a loudspeaker and/or other form of advertisement is presented to players and bystanders in the affected area of the casino where the new linkages have been made advising them of the availability of a new jackpot prize at the newly linked tables.

(77) Referring to FIG. 6, shown is a machine-automated implemented method 600 (e.g., executed by a central server in cooperation with respective table controllers 1000 at respective tables) for providing a chance to win a multi-table jackpot prize when a community event trigger 33a.sub.X occurs at one of plural game tables A, B, C, . . . X contributing to a shared jackpot pool (e.g., 168a). Step 611 represents the placement of a side bet on a corresponding community event at a respective betting position (e.g., A2) of one of the linked together tables A, B, C, . . . X. Step 612 represents the automatic detection that a side bet of a predetermined proper amount (same for all the linked together tables A, B, C, . . . X) has been placed, accepted and locked-in.

(78) At step 615, the ability to place further side bets is blocked and the dealer begins the current round of gaming action. Step 616 represents the carrying out over time of events within the core game (e.g., cards dealt out; Roulette ball is spinning, etc.) At step 617 the final chance outcomes of the core gaming activity are revealed. One of the possible outcomes is that all players lose their current bets and wagers as indicated in block 618a. Another of the possible outcomes is that one of the players wins his or her current bets and wagers relating to the core gaming action as indicated in block 618b. Yet another of the possible outcomes is that the core game produces a community trigger event 33 having a probability of occurrence of P(Trigger_a). This possibility as indicated in block 618c. One of the results is that all side bettors who bet on that occurrence of the community trigger event 33 when a predetermined prize. Another possibility is that WHEEL #1 (36a of FIG. 1A) is displayed as spinning and the side bettors wait for its outcome (e.g., bigger or smaller community prizes).

(79) At the same time and in one embodiment, WHEEL #2 (36c of FIG. 1A) is displayed as spinning and the side bettors wait for its outcome for determining which of them, if any, is sitting in the lucky one of the N operational betting positions available at the trigger-experiencing gaming table. This is represented by block 619 of FIG. 6.

(80) At the same time and in one embodiment, WHEEL #3 (36e of FIG. 1A) is displayed as spinning and the side bettors wait for its outcome for determining what the exclusive prize amount will be for the lucky betting position determined by WHEEL #2. Before or while WHEEL #3 is spinning, appropriate probability weights are assigned to the predetermined outcome slices of that WHEEL #3 so that all side bet placing players at not only the trigger-event experiencing table will have had a same chance for exclusively winning the jackpot pool prize (e.g., 168a) but also all the side bet placing players at all the other gaming tables that contribute to the multi-table jackpot pool (e.g., 168a) will have had the same chance for exclusively winning the jackpot pool prize. This is done by accounting for the different probabilities P(Trigger_a).sub.X of the respective trigger event at each respective game table X and for the respective number of operational betting positions N.sub.X at each respective one of the linked together gaming tables. At step 621 the final outcome for the spun WHEEL #3 is revealed, the final outcome for the spun WHEEL #2 is revealed, and then in step 628 and exclusive payout is made to the side bettor if any, at the picked one out of N betting positions. As mentioned above, the excitement experienced at the table is heightened when the multi-table jackpot pool amount has grown to a relatively large amount (e.g., $10,000 or more) and the final outcome for the spun WHEEL #3 is revealed as being that large amount before the final outcome for the spun WHEEL #2 is revealed.

(81) Referring to FIG. 7, shown is a machine-automated implemented method 700 (e.g., executed by a central server in cooperation with respective table controllers 1000 at respective tables) for providing a chance to win a multi-table jackpot prize when a community event trigger 33a.sub.X occurs at one of plural game tables A, B, C, . . . X contributing to a shared jackpot pool (e.g., 168a) and where the community event trigger 33a.sub.X is not the only means for triggering the spinning of the corresponding WHEEL #3 (36e) but rather there is a second trigger 33b.sub.X that occurs at a predetermined frequency for supplementing the community event trigger 33a.sub.X. The blocks in FIG. 7 are numbered in the 700 century range and generally correspond to similar blocks found in FIG. 6 but numbered in the 600 century range. Accordingly repeated description is not needed for most of the blocks in FIG. 7. The exceptions are that there is an additional block 718d which occasionally introduces a bonus spin (e.g., free spin) at a frequency and with probability of success that produces the P(Trigger_b) factor. (Said factor is the product of the reciprocal of the frequency of appearance of the bonus spin wheel (not shown) and the probability that the spinning of that bonus spin wheel will lead to a spinning of WHEEL #3 and thus an opportunity for winning the big jackpot or another significant award.) Additionally, block 720 is different than counterpart 620 in that the community event probability P(Trigger_a) and the introduced bonus spin probability P(Trigger_b) are added together as part of the process for equalizing the opportunity at each betting position of each of all the linked together tables for winning the correspondingly shared multi-table jackpot pool prize (e.g., 168a or 168b).

(82) Further variations will of course become apparent to those skilled in the art after studying the present disclosure. For example, rather than having just one bonus spin wheel appearing at a given first frequency to effectuate the P(Trigger_b) probability factor, one could have additional bonus spin wheels appearing at respective other frequencies to effectuate additional P(Trigger_c), P(Trigger_d), etc. probability factors where block 720 will then show the sum as including these additional probability factors. The displayed additional bonus spin wheels (not shown) can be different in appearance and/or offered probabilities from the first bonus spin wheel so as to give players a sense of variety.

(83) Because physical instantiations of signals representing information and program instructions may be employed to implement the systems/methods described herein, the present disclosure of invention relates to tangible (non-transitory) machine readable media that include program instructions, state information, etc. for performing various operations described herein. Examples of machine-readable media include hard disks, floppy disks, magnetic tape, optical media such as CD-ROM disks and DVDs; magneto-optical media such as optical disks, and hardware devices that are specially configured to store and perform program instructions, such as read-only memory devices (ROM) and programmable read-only memory devices (PROMs). Examples of program instructions include both machine code, such as produced by a compiler, and files containing higher level code that may be executed by the computer using an interpreter.

(84) Although many of the components and processes are described above in the singular for convenience, it will be appreciated by one of skill in the art that multiple components and repeated processes can also be used to practice the techniques of the present disclosure.

(85) While the present disclosure of invention has been particularly shown and described with reference to specific embodiments thereof, it will be understood by those skilled in the art that changes in the form and details of the disclosed embodiments may be made without departing from the spirit or scope of the present teachings. It is therefore intended that the disclosure be interpreted to include all variations and equivalents that fall within the true spirit and scope of the present teachings.