System and method of conducting games of chance with enhanced payouts based on cash in amount
11676450 · 2023-06-13
Inventors
Cpc classification
G07F17/3241
PHYSICS
G07F17/42
PHYSICS
G07F17/3269
PHYSICS
G07F17/323
PHYSICS
G07F17/3255
PHYSICS
G07F17/3216
PHYSICS
International classification
A63F9/24
HUMAN NECESSITIES
G06F13/00
PHYSICS
G06F17/00
PHYSICS
Abstract
A system and method of providing a player loyalty program to award a player of an electronic gaming machine, including conducting games with enhanced payouts based on a cash in or initial investment amount. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games facilitated by electronic gaming machines or devices and server-based games may utilize the method disclosed herein. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount.
Claims
1. A method of conducting a player loyalty program to award a player of a game on a computerized platform, the method comprising the steps of: a processor accepting an initial investment from a player to participate in said game on said computerized platform, the computerized platform being configured to use a first payout schedule and a second payout schedule to determine payouts from instances of play of a game of chance, the first payout schedule having a greater overall payout percentage than the second payout schedule, wherein any payout is distributed to a player account stored in a memory; said processor crediting said player account on said computerized platform an amount equivalent to said initial investment; said processor counting a number of times the first payout schedule is used to determine a payout to said player account from instances of play of the game; and responsive to the counted number of times said first payout schedule is used to determine a payout to said player account being equal to or greater than a first threshold value, said processor assigning an award for display on a display device in communication with the computerized platform; and responsive to the counted number of times said first payout schedule is used to determine a payout to said player account being less than said first threshold value, said processor using one of the first and second payout schedules to determine a payout amount to be credited to said player account from an instance of play of the game.
2. The method as recited in claim 1, wherein the award is a monetary amount.
3. The method as recited in claim 1, wherein the award is a non-monetary item.
4. The method as recited in claim 3, wherein the award is an amount of free play of the game.
5. The method as recited in claim 3, wherein the award is an amount of player loyalty program points.
6. The method as recited in claim 1, further comprising the steps of: said processor accepting an additional investment from a player to participate in said game on said computerized platform; and said processor crediting said player account on said computerized platform an amount equivalent to said additional investment.
7. The method as recited in claim 6, further comprising the steps of: comparing the amount of the additional investment with a threshold amount; and responsive to the additional investment being greater than the threshold amount, said processor using the first payout schedule to determine a payout amount to be credited to said player account from an instance of play of the game.
8. The method as recited in claim 1, further comprising the steps of: comparing the amount of the initial investment with a threshold amount; and responsive to the initial investment being greater than the threshold amount, said processor using the first payout schedule to determine a payout amount to be credited to said player account from an instance of play of the game.
9. The method as recited in claim 1, further comprising the step of said processor receiving a first threshold value and storing said first threshold value in the memory unit.
10. The method as recited in claim 1, wherein responsive to the counted number of times said first payout schedule is used to determine a payout to said player account being less than said first threshold value, said processor using the second payout schedule to determine a payout amount to be credited to said player account from an instance of play of the game.
11. A computerized platform operatively associated with a processor, the processor being configured to execute and conduct a player loyalty program involving the provision of awards to players of a game on the computerized platform, comprising: said processor accepting an initial investment from a player to participate in said game on said computerized platform, the computerized platform being configured to use a first payout schedule and a second payout schedule to determine payouts from instances of play of a game of chance, the first payout schedule having a greater overall payout percentage than the second payout schedule, wherein any payout is distributed to a player account stored in a memory; said processor crediting said player's account on said computerized platform an amount equivalent to said initial investment, wherein said player's account is stored in the memory; said processor counting a number of times the first payout schedule is used to determine a payout to said player's account stored in the memory on said computerized platform from instances of play of the game; and responsive to the counted number of times said first payout schedule is used to determine a payout to said player's account being equal to or greater than a first threshold value, said processor assigning an award for display on a display device operatively associated with the computerized platform; and responsive to the counted number of times said first payout schedule is used to determine a payout to said player's account being less than said first threshold value, said processor using one of the first and second payout schedules to determine a payout amount to be credited to said player's account from an instance of play of the game.
12. The computerized platform as recited in claim 11, further comprising an input device in communication with the computerized platform and operatively associated with the processor for receiving the initial investment.
13. The computerized platform as recited in claim 11, wherein the award comprises one or more of a monetary amount, a non-monetary item, an amount of free play of the game and player loyalty program points.
14. The computerized platform as recited in claim 11, further comprising the processor comparing the amount of the initial investment with a threshold amount; and responsive to the initial investment being greater than the threshold amount, said processor using the first payout schedule to determine a payout amount to be credited to said player's account from an instance of play of the game.
15. The computerized platform as recited in claim 11, further comprising said processor receiving a first threshold value and storing said first threshold value in the memory unit.
16. The computerized platform as recited in claim 11, wherein responsive to the counted number of times said first payout schedule is used to determine a payout to said player's account being less than said first threshold value, said processor using the second payout schedule to determine a payout amount to be credited to said player's account from an instance of play of the game.
17. A method of conducting an online player loyalty program to award a player of a game on a computerized platform in communication with the Internet, the computerized platform being operatively associated with a processor, the method comprising the steps of: said processor accepting an initial investment from a player to participate in said game on said computerized platform, said computerized platform being configured to use at least one of a first payout schedule and a second payout schedule to determine payouts to said player's account from instances of play of the game, wherein the first payout schedule includes one or more higher payouts than one or more payouts included in the second payout schedule; said processor crediting said player's account on said computerized platform an amount equivalent to said initial investment, wherein said player's account is stored in a memory; said processor receiving a first threshold value associated with the amount of said initial investment credited to said player's account and storing said first threshold value in the memory; responsive to the amount of said initial investment credited to said player's account being greater than said first threshold value, said processor using the first payout schedule to determine any payout amounts to be credited to said player's account from instances of play of the game; said processor receiving a threshold number of times the first payout schedule is used to determine any payout amounts to be credited to said player's account and storing said first threshold number of times in the memory; said processor counting a number of times the first payout schedule is used for said player's account; responsive to the processor counting said count of the number of times said first payout schedule is used being less than said threshold number of times and said initial investment being exhausted, said processor assigning an award to said player's account; and responsive to the processor counting said count of the number of times said first payout schedule is used being equal to or greater than said threshold number of times, said processor using the second payout schedule to determine any payout amounts to be credited to said player's account from instances of play of the game thereafter.
18. The method as recited in claim 17, wherein the award comprises one or more of a monetary amount, a non-monetary item, an amount of free play of the game and player loyalty program points.
19. The method as recited in claim 17, further comprising the steps of: said processor accepting an additional investment from a player to participate in said game on said computerized platform; and said processor crediting said player's account on said computerized platform an amount equivalent to said additional investment.
20. The method as recited in claim 19, wherein the amount of the additional investment is compared with the first threshold value as the initial investment.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
(8) For the purpose of promoting an understanding of the principles in accordance with the embodiments of the present invention, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended. Any alterations and further modifications of the inventive features illustrated herein, and any additional applications of the principles of the invention as illustrated herein, which would normally occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention claimed.
(9) The operation of slot machines, video poker machines, keno machines and other electronic gaming devices is controlled by microprocessors which communicate with internal memory devices and the external features of the machines. The microprocessors also incorporate, or communicate with, a random number generator which ensures the randomness of the machines' outcomes. In one of the embodiments of the present invention, one or more processors, along with memory and related devices, control the new applications disclosed herein. Therefore, the embodiments, along with the corresponding odds, of the present invention may be programmed into the processor or associated software. Since the technology for operating and controlling electronic gaming machines is well known to those skilled in the art, the subtle details are not described herein.
(10) In one specific example, video poker machines and devices have been in existence for many years. Video poker machines utilize a processor that randomly organizes a deck of simulated cards. Once a wager is placed, the order of the cards is set. Cards are then provided to the player in order off the top of the simulated deck. Reference is now made to the figures wherein like parts are referred to by like numerals throughout.
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(12) The embodiments of the present invention provide players with enhanced payouts based on the amount of their cash-in or initial investment in a game of chance. That is, the amount of money (or coupons, tickets or the like) a player places into the video poker machine to initiate play influences payouts. Using video poker as an example,
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(14) Depending on the casino, players may be permitted to change the pay table as often as possible by cashing out and cashing in regularly or the system may include restrictions such that players may have limited access to enhanced pay tables. For example, players may only be permitted to utilize the enhanced pay tables once per 24 hour period or other pre-determined time period or may only have access one certain days of the week or via invitation. Casino player tracking systems or the like may be responsible for maintaining information related to the number of times that a player has utilized the enhanced payout schedules.
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(17) While blackjack is detailed above, other live table games, including Let It Ride and Caribbean Stud Poker, which have pay tables dedicated to low probability poker hands, may also utilize the embodiments of the present invention.
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(19) Those skilled in the art will recognize that any game of chance, including, but not limited to craps, blackjack, keno, bingo and roulette, whether facilitated by electronic gaming machines or devices, or live games, may benefit from the embodiments of the present invention. Moreover, any slot machine can be configured to facilitate the embodiments of the present invention. The embodiments of the present invention are also suitable for online systems and server-based systems offering games of chance. With online and/or server-based systems, players access the games of chance from a remote server using a player terminal (dumb or smart), personal computer or hand-held device (e.g., cellular telephone or PDA) but the overall purpose of the embodiments of the present invention remains the same: to provide players with enhanced payout schedules for putting more money into the game.
(20) The embodiments of the present invention benefit the player by providing enhanced payouts and provide the house or casino with a greater likelihood of winning at a higher rate because players have more money invested in the game. Even though players do not have to play all of the money initially invested or cashed in, players are more likely to play money already cashed in over money in their pockets or awaiting at the ATM or cashier.
(21) In another embodiment of the present invention, other bonuses or awards are manipulated or enhanced based on the amount of the initial investment. Most casino resorts now provide players with comps and other amenities based on how, and how much, players play games of chance. In most instances, players accumulate player points which can be redeemed for casino amenities (e.g., food, rooms, etc.). Accordingly, with the embodiments of the present invention, such comps and other amenities may be enhanced based on the player's initial investment. For example, a player may receive double player points based on an initial investment amount exceeding a pre-established threshold amount and triple player points responsive to a larger initial investment. Comps, like free or reduced rate rooms, may also be enhanced based on the initial investment amount. Such enhancements are added to conventional awards or comps the player would conventionally receive.
(22) In another embodiment of the present invention, if players play and lose the entire amount invested, they receive a bonus or award. In one embodiment, the bonus comprises free plays of the machine wherein the number of free plays is based on the amount of money initially invested. In other words, more free plays are provided responsive to a larger initial investment. Indeed, initial investments below a threshold amount (e.g., $50) may not be entitled to any bonus. In another embodiment, players are offered the opportunity to continue playing the gaming machine using the enhanced pay table for any additional monies deposited even if the additional amount deposited is less than the threshold amount for utilizing said enhanced pay table.
(23) Although the invention has been described in detail with reference to several embodiments, additional variations and modifications exist within the scope and spirit of the invention as described and defined in the following claims.