Disc toss game
20170333771 · 2017-11-23
Inventors
Cpc classification
A63B2210/50
HUMAN NECESSITIES
A63B71/0036
HUMAN NECESSITIES
A63B67/06
HUMAN NECESSITIES
International classification
Abstract
A disc tossing game for a plurality of players: This game consists of players tossing discs onto a base target component that is physically connected by hinging/casing components to a backstop component to form a game system. The backstop can be locked into a relatively perpendicular relationship to the base target. The base target and backstop planar surface pieces can be folded flat to each other for transport and storage. A carrying handle is built-in. Participating players, in turn, each toss a disc at the base target of the game system. The player whose disc ends up on the base target closest to the backstop for that turn of play wins all other discs tossed by other participants. This is a competitive game that is safe and can be played either indoors or outdoors by young or old.
Claims
1. A disc tossing game apparatus comprising wherein, in combination, a game apparatus consisting of a generally rectangular planar base target component connected by a linked double-hinged component and a game apparatus casing component to a generally rectangular planar backstop component with the base target component each being enclosed on the non-play surfaces with the game apparatus casing component thereby allowing the base target component and the backstop component to be either folded flat together or be locked together into an essentially perpendicular relationship, and having a built-in carrying handle in the casing component, and wherein has a plurality of tossing discs, a container to hold said tossing discs, a front-side fold-down tab on the front of the underside of the base target component and 2 back-side fold-down tabs on the underside of the handle end of the base target component.
2. A disc tossing game method wherein that comprises basically a game of skill with a significant element of unpredictability involved due to the unpredictable bouncing nature of a tossed disc, wherein participants toss discs at a game apparatus that is configured to resemble a portable small floor with a small wall attached in an essentially perpendicular position, and that the goal of the game method is to have your tossed disc end up closer to the wall portion of the game apparatus than your opponents' discs, or in an alternative version of the game method, farther from the wall portion of the game apparatus than your opponent's discs.
3. The game apparatus as claimed in claim 1 wherein that has a backstop component that may be manipulated to lock into a relatively perpendicular relationship to the horizontal base target component from the non-playing mode by: raising the backstop component up from the non-playing mode into an upright position, thereby allowing the backstop component, when the backstop component is upright over the slot that appears in the space between the horizontal base target component and the linked, double hinged component, to drop into and lock into place with the base target component, thereby creating a relationship wherein the game apparatus can essentially be considered an easily handled, portable version of a small floor with an attached upright small wall, and, that this embodiment could be modified to allow the game apparatus to open up and lock into any reasonable angle other than the approximate 90 degree angle featured in the current embodiment.
4. The game apparatus as claimed in claim 1 that can be configured into 3 different settings of skill levels consisting of: Beginner—by extending fully downward the front fold-down tab under the front-side of the base target component, thereby tilting the base target component backwards, and Intermediate—by not extending down either the front-side tab or the back-side tabs, thereby allowing the base target component to lay flat, and Expert—by extending fully downward the 2 back-side fold-down tabs of the base target component, thereby tilting the base target component frontwards, and that other variations of “Expert” could be added by making and using fold-down tabs on the underside of the base target component, thereby allowing the base target component to be tilted side to side.
5. The game apparatus as claimed in claim 1 wherein that the game apparatus may be configured into the non-play, or storage mode, from the play mode by: raising the backstop component up enough to clear it from the slot between the base target component and the linked, double-acting hinging component, and pushing the backstop component towards the linked, double-acting hinge and lowering the backstop component down flat onto the base target component.
6. The game apparatus as claimed in claim 1 wherein the base target component and the backstop component of the game apparatus may be made of any material or to any reasonable size but that the current and preferred embodiment of the game apparatus utilizes hard surfaces, such as, but not limited to, porcelain or ceramic tiles, but could also involve using any bounce-inducing material, for the base target component and the backstop component, in order to make it more difficult to get the tossed disc to remain up close to the backstop component after the disc is tossed.
7. The game apparatus as claimed in claim 1 wherein the tossing discs may be made of any material or of any reasonable size but that the tossing discs in the current embodiment are made of a hard metallic substance approximately the size and weight of a United States fifty cent piece and wherein the hardness of the metallic disc landing on a hard surface, such as a porcelain or ceramic tile, as in the current embodiment, makes it difficult to get the disc, after being tossed, to remain up close to the backstop component, thereby creating a game wherein both skill and luck become significant factors in the outcome of a round of play.
8-9. (canceled)
10. We claim an adjustable, portable apparatus comprising, wherein, in combination, a rectangular planar base component that is porcelain or ceramic with both a play and a non-play surface; a rectangular planar backstop component that is porcelain or ceramic with both a play and a non-play surface, an apparatus casing component that encases the non-play surface of said base component and non-play surface of said backstop component, said apparatus casing component connecting said base component and said backstop component by means of a built-in double-acting hinge, said apparatus casing component having a built-in locking slot that is comprised of a small space between said base component and said double-acting hinge that provides a means for configuring said portable apparatus into a play mode when locking said backstop component perpendicularly to said base component, said portable apparatus provides a means for configuring said portable apparatus into a storage mode when said backstop component is lifted from said locking slot in said apparatus casing component, and by means of said double-acting hinge, said backstop component is laid flat on said base component, said apparatus casing component having both a carrying handle end and a non-handle end, as being defined by either the presence or absence of a carrying handle, said apparatus casing component having a built-in said carrying handle, a plurality of metallic tossing discs, a container to hold said tossing discs, an adjustable fold-down tab on said non-handle end of the said apparatus casing component, and two adjustable fold-down tabs on said handle end of said apparatus casing component.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE INVENTION
[0013] Detailed descriptions of the invention are provided as required. However the preferred embodiment as provided is not intended to be limiting. It is to be understood that the invention can be embodied in various forms comprised of various materials and/or sizes. As discussed above, embodiments of the present invention relate to a disc tossing game, and more particularly to a disc tossing game as used to improve the camaraderie of a social group and/or to provide an opportunity for competition with the possibility of a gambling aspect for adults. Referring to the drawings by numerals of reference there is shown in
[0014] Handicapping—Some games can become boring to play if the same player or small group of players seem to always win. The players that have a small chance of ever winning against the more skillful players can lose interest in playing a game that they seem to have small chance of ever winning. Players of unequal skill levels can have competitive, interesting games playing each other by using a form of handicapping. This form of handicapping would have to be prearranged and agreed upon by all players in advance of starting a particular game. This method of handicapping would take the form of having players with obviously different skill levels stand different distances from the game board while competing against each other. The lower skill level players would be allowed to stand closer to the game board than the higher skilled players. For example, a young child may stand 3 feet from the game board while his or her parent may stand 6 feet from the game board. A lower skilled player may get to stand 5 feet from the game board while tossing his disc and a more highly skilled player playing in the same round of tosses may have to stand 6 feet from the game board while tossing his disc. Using this method of handicapping would allow for more competitive play between players of obviously different skill levels, limiting the dominance of the more skillful players, and keeping the game more interesting for the lower skilled players. Adult players that wish to gamble monetarily may do so by assigning monetary value to the game discs used or may play with discs of value such as, but not limited to, United States or other nations' coins of the realm, precious metals bullion coins issued by governments, and precious metals rounds. The embodiments of the invention described herein are exemplary and numerous embodiments, modifications, variations, and rearrangements can be readily envisioned to achieve substantially equivalent results, all of which are intended to be embraced within the spirit and scope of the invention. It should be understood that any number of games may be devised using the game system of the present invention. Further, the purpose of the foregoing abstracts is to enable the U.S. Patent and Trademark Office and the public generally, and especially the scientists, engineers, and practitioners in the art who are not familiar with patent or legal terms or phraseology, to determine quickly from a cursory inspection the nature and essence of the technical disclosures of the application. The abstract shall not be used for interpreting the scope of the claims. Therefore, any statements made relating to the abstract are not intended to limit the claims in any manner and should not be interpreted as limiting the claims in any manner.
DESCRIPTION OF PREFERRED EMBODIMENTS
[0015] Referring now to
[0016] Various modifications of the invention, in addition to those described herein, will be apparent to those skilled in the art from the foregoing description. Such modifications are also intended to fall within the scope of the appended claims. Each reference cited in the present application is incorporated herein by references in its entirety.
[0017] Various modifications of the invention, in addition to those described herein, will be apparent to those skilled in the art from the foregoing description. Such modifications are also intended to fall within the scope of the appended claims.