SHOOTING GAME DEVICE HAVING LOCKING FUNCTION, AND METHOD FOR IMPLEMENTING LOCKING FUNCTION THEREOF
20230166184 ยท 2023-06-01
Inventors
Cpc classification
A63F13/90
HUMAN NECESSITIES
A63F13/5372
HUMAN NECESSITIES
A63F13/26
HUMAN NECESSITIES
A63F13/2145
HUMAN NECESSITIES
A63F13/843
HUMAN NECESSITIES
International classification
A63F13/426
HUMAN NECESSITIES
A63F13/5372
HUMAN NECESSITIES
A63F13/90
HUMAN NECESSITIES
Abstract
A shooting game device having a locking function, and a method for implementing the locking function thereof. A preview unit generates, according to at least one lockable target, a corresponding preview image including at least one lock icon corresponding to the at least one lockable target. The preview unit presents the preview image on a game screen and provides same to a player. The player can switch to and select any one of the at least one lock icon via a control unit, such that a game processing unit locks a corresponding lockable target, and the player can then quickly and accurately switch to said lockable target to perform locking. The invention thus meets user requirements.
Claims
1. A shooting game device with a locking function, comprising: a game processing unit, providing a shooting game and generating a game image; a display unit, connected with the game processing unit and displaying the game image; a preview unit, connected with the game processing unit, the preview unit arranged corresponding to a player, the preview unit generating a preview pattern according to at least one lockable target object, the preview pattern being corresponding to the at least one lockable target object and presented on the game image, and the preview pattern comprising at least one locking diagram corresponding to the at least one lockable target object; a control unit, connected with the game processing unit, the control unit arranged corresponding to the player, and the control unit provided for the player to switch and select any one of the at least one locking diagram so as to enable the game processing unit to lock the lockable target object which is selected; and a shooting unit, connected with the game processing unit, the shooting unit being arranged corresponding to the player, and the shooting unit provided for the player to attack the lockable target object which is locked through operating the control unit.
2. The shooting game device according to claim 1, wherein the shooting game device comprises at least two player terminals, at least one additional display unit, at least one additional preview unit, at least one additional control unit and at least one additional shooting unit, wherein each of the at least two player terminals comprises one of the display units, one of the preview units, one of the control units, one of the shooting units and a data transmission interface, and the game processing unit is connected with the display unit, the preview unit, the control unit and the shooting unit of each of the player terminal through the data transmission interface, respectively.
3. The shooting game device according to claim 1, wherein the shooting game device comprises at least two player terminals, at least one additional preview unit, at least one additional control unit and at least one additional shooting unit, wherein each player terminal comprises one of the preview units, one of the control units, one of the shooting units and a data transmission interface, and the game processing unit is connected with the preview unit, the control unit and the shooting unit of each of the player terminal through the data transmission interface, respectively.
4. The shooting game device according to claim 3, wherein the shooting game device comprises a table comprising a central area and at least two shooting positions surrounding the central area, and the display unit is disposed at the central area.
5. The shooting game device according to claim 4, wherein the at least two player terminals are respectively disposed at the at least two shooting positions in a one-to-one manner
6. The shooting game device according to claim 1, wherein the locking diagram corresponding to the lockable target object that does not appear in the game image in the preview pattern is displayed in gray scale.
7. The shooting game device according to claim 1, wherein the preview unit generates the preview pattern according to the at least one lockable target object appearing in the game image correspondingly.
8. The shooting game device according to claim 1, wherein the at least one locking diagram in the preview pattern is ranked based on any one of random manner, player preferences, and corresponding scores.
9. The shooting game device according to claim 1, wherein the control unit comprises a direction control element and an input interface, and the input interface comprises a point button and an action button.
10. The shooting game device according to claim 9, wherein the shooting unit comprises a plurality of shooting apparatuses, and the player utilizes the control unit to switch and use any one of the plurality of shooting apparatuses for attacking the lockable target object.
11. The shooting game device according to claim 3, wherein each of the at least two player terminals includes a personal screen, each of the personal screens is connected with the game processing unit and arranged corresponding to one of the at least two player terminals, the personal screen presents a personal game image of the player correspondingly, and the personal game image displays a specific information according to the player correspondingly.
12. The shooting game device according to claim 11, wherein the personal screen is a touch screen, the control unit includes a direction control element and an input interface, and the personal screen is integrated with the input interface.
13. The shooting game device according to claim 11, wherein the specific information includes the preview pattern.
14. A locking method for a shooting game device with a locking function, comprising: a game carrying out step: providing a shooting game and generating a game image through a game processing unit, displaying the game image through a display unit, enabling a control unit to respectively generate or release a locking signal by a player to determine whether the game processing unit locks any one of at least one lockable target object, and enabling the player to control a shooting unit through the control unit to attack the lockable target object which is locked; a locking signal generation judging step: judging whether the player generates the locking signal or not, if so, carrying out the next step, and if not, returning to the game carrying out step; a preview pattern generation step: when the locking signal appears, generating a preview pattern according to the at least one lockable target object through a preview unit correspondingly, wherein the preview pattern comprises at least one locking diagram corresponding to the at least one lockable target object, and the preview unit presents the preview pattern on the game image to be provided for the player; and a locking signal existence judging step, judging whether the locking signal is released or not, if so, removing the preview pattern on the game image provided to the player corresponded by the preview unit and releasing locking, and if not, returning to the preview pattern generation step.
15. The locking method according to claim 14, wherein the control unit includes a direction control element, and the locking signal is generated by pulling down the direction control element by the player.
16. The locking method according to claim 14, wherein the control unit includes a function button, and the locking signal is generated by pressing the function button by the player.
17. The locking method according to claim 14, wherein the locking diagram corresponding to the lockable target object that does not appear in the game image in the preview pattern is displayed in gray scale.
18. The locking method according to claim 14, wherein the preview unit generates the preview pattern according to and corresponding to the at least one lockable target object appearing in the game image.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0023] The detailed description and technical contents of the present invention will now be described with reference to the drawings as follows:
[0024] Referring to
[0025] The preview unit 30 is connected with the game processing unit 10, and the preview unit 30 is arranged corresponding to the player. The preview unit 30 generates a preview pattern 41 according to at least one of lockable target objects 40 correspondingly, the preview pattern 41 comprises at least one of locking diagrams 42 which is corresponding to the at least one of the lockable target objects 40, and the preview unit 30 presents the preview pattern 41 on the game image 11 to be provided to the player. The control unit 50 is connected with the game processing unit 10, the control unit 50 is arranged corresponding to the player, and the control unit 50 is provided for the player to switch and select at least one of the locking diagrams 42 so as to enable the game processing unit 10 to lock the lockable target object 40 which is corresponding to the at least one of the locking diagrams 42 which is selected. For example, as shown in
[0026] The rank of at least one of the locking diagrams 42 in the preview pattern 41 is based on any one of random, player preferences and corresponding score, and to be designed according to preferences and requirements without limitation in any way. However, in order for the player to clearly know which of the lockable target objects 40 can be locked on the game image 11 at present, as shown in
[0027] Referring to
[0028] Referring again to
[0029] Referring to
[0030] Each of the control units 50 includes a direction control element 51 and an input interface 52, and the input interface 52 includes a point button 521 and an action button 522, wherein the point button 521 is provided for changing a point of a game wager and can be a touch screen for displaying various points, and the action button 522 is provided as a firing switch of the shooting unit 60 for controlling the shooting unit 60 to fire a bullet. In one embodiment, the direction control element 51 is a rocker that allows the player to swing the rocker left and right to rotate the shooting direction of the shooting unit 60, or through which the player can perform a locking shooting or switch a locked target on the lockable target object 40, such as by swing the rocker down or otherwise operating to perform locking shooting or switch the locked target.
[0031] Alternatively, the shooting unit 60 includes a plurality of shooting apparatuses 61, and the player can switch via the control unit 50 to use any one of the plurality of shooting apparatuses 61 for attacking the lockable target object 40. The plurality of shooting apparatuses 61 may be various graphic styles of guns, launchers, etc. and are displayed on the game image 11. The player can freely select and switch the plurality of shooting apparatuses 61 to satisfy the player's preference when the locking shooting is performed. Further, the preview patterns 41 is displayed on the game image 11 corresponding to each of the shooting positions 82. While only one of the preview patterns 41 is displayed in
[0032] Referring to
[0033] Referring to
[0034] Referring to
[0035] Referring to
[0036] The locking signal generation judging step S2 judges whether the locking signal is generated by the player or not. If so, the next step is carried out, namely the preview pattern generation step S3 is carried out; and if not, the method will return to the game carrying out step S1. The preview pattern generation step S3 generates a preview pattern 41 according to the at least one lockable target object 40 correspondingly through a preview unit 30 when the locking signal appears, wherein the preview pattern 41 includes at least one locking diagram 42 corresponding to the at least one lockable target object 40, and the preview unit 30 presents the preview pattern 41 on the game image 11 to be provided to the player, accordingly, the player switches and selects any one of the at least one locking diagram 42 through the control unit 50 to cause the game processing unit 10 to lock the corresponding lockable target object 40. The locking signal existence judging step S4 judges whether the locking signal is eliminated or not. If so, the preview unit 30 removes the preview pattern 41 provided to the corresponding player on the game image 11 and unlocks, and if not, the method returns to the preview pattern generation step S3.
[0037] In summary, the advantages of the present invention include at least:
[0038] 1. The preview pattern is generated by the preview unit, the preview pattern includes the at least one locking diagram corresponding to the at least one lockable target object and is presented on the game image so that the player can preview all the lockable target objects.
[0039] 2. The player can quickly switch and lock the desired lockable target object by using the control unit, and the use requirement is meet.
[0040] 3. The preview pattern can be presented through the personal screen, so that interfering the game play by the preview pattern can be prevented.