Table game system
09802112 · 2017-10-31
Assignee
Inventors
Cpc classification
G07F17/322
PHYSICS
G07F17/3241
PHYSICS
International classification
Abstract
A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 that reads a barcode 3 attached to a shuffled playing card set 1s, and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set 1s. The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers (T1 to T10) or database numbers, and the rank and the suit of a card 1 that are attached to the card 1 are identified based on a code C with an association table (T3). If the code C does not match a code defined in the association table (T3), an error occurs and it is determined that cheating may be committed.
Claims
1. A table game system comprising: a shuffled playing card set composed of playing cards from a plurality of decks shuffled to have a unique arrangement order, a uniquely identifiable shuffled card ID being attached to the shuffled playing card set; and a card shoe apparatus that includes a barcode reader capable of identifying the shuffled card ID, the card shoe apparatus being configured to house the shuffled playing card set such that the playing cards can be dealt one by one onto a game table, wherein each one of the playing cards includes a code that identifies a rank of the card, wherein the card shoe apparatus comprises: a card housing unit for housing the shuffled playing card set; an opening for drawing the playing cards from the card housing unit one by one; a code reading unit that reads the code attached to each drawn playing card identifying the rank of the drawn playing card; and a control unit that stores rules of a card game and includes a winner/loser determination unit that determines the winner/loser of the card game based on the code identifying the ranks of the drawn playing cards read by the code reading unit, wherein the control unit includes a memory for storing a plurality of association tables, each of the plurality of association tables associating the code included on each playing card with the rank of the playing card; wherein the code included on each playing card in the shuffled card set is attached using a specific association table selected from the plurality of association tables stored in memory, wherein the shuffled card ID attached to the shuffled card set contains information for identifying the specific association table; and wherein the code reading unit is configured to determine whether the code on each of the drawn playing cards in the shuffled card set matches a rank for each drawn playing card defined in the specific association table.
2. The table game system according to claim 1, wherein a group code is included on each card of the shuffled playing card set, the shuffled card ID is associated with the group code, the code reading unit is configured to read the group code included on the card, and the control unit is configured to determine whether the read group code matches a group code associated with the shuffled card ID.
3. The table game system according to claim 1, further comprising an input means for information that identifies the shuffled card ID, wherein the shuffled card ID is obtained by a communication means via the input means.
4. A table game system comprising: a shuffled playing card set composed of playing cards from a plurality of decks shuffled to have a unique arrangement order, a uniquely identifiable shuffled card ID being attached to the shuffled playing card set; and a card shoe apparatus that includes a reader capable of identifying the shuffled card ID, the card shoe apparatus being configured to house the shuffled playing card set such that the playing cards can be dealt one by one onto a game table, wherein a group code is printed on each of the playing cards, and the shuffled card ID is associated with the group code, wherein the card shoe apparatus comprises: a card housing unit for housing the shuffled playing card set; an opening for drawing playing cards from the card housing unit one by one; a code reading unit that reads from each drawn playing card information attached to the playing card concerning the rank thereof; and a control unit that stores rules of a card game and includes a winner/loser determination unit that determines the winner/loser of the card game based on the information concerning the ranks of the cards read by the code reading unit, and wherein the code reading unit is configured to read the group code attached to each playing card, and wherein the control unit is configured to determine whether the read group code matches a group code identified based on the shuffled card ID.
5. The table game system according to claim 4, wherein each playing card of the shuffled playing card set includes a code identifying the rank of the card, wherein the control unit includes a memory configured to store a plurality of association tables or a plurality of databases, each of which associates the rank of each card in the shuffled playing card set with the code included on the playing card; and wherein the shuffled card ID is associated with a specific association table or database selected from the plurality of association tables or databases; wherein the card shoe apparatus further comprises a reader configured to identify the shuffled card ID, and based on the association table or database identified, the code reading unit is configured to read the code when each playing card is drawn from the card housing unit and the control unit is configured to identify the rank of the card based on the code and to determine whether the code on each of the playing cards in the shuffled card set matches a rank for each playing card defined in the specific association table.
6. The table game system according to claim 5 further comprising a transmission apparatus configured to externally transmit a mismatch along with the shuffled card ID if the group code read by the code reading unit or the code identifying the rank does not match the group code identified based on the shuffled card ID read by the reader or a code that is defined in the specific association table and that represents a rank.
Description
BRIEF DESCRIPTION OF DRAWINGS
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DESCRIPTION OF EMBODIMENTS
(7) An embodiment of a table game system of the present invention will be described below.
(8) In an assembled state, the packing box 4 of the shuffled playing card set 1s has the shape of a rectangular parallelepiped, encasing the shuffled playing card set 1s as shown in
(9) A cut card 1c is inserted in the shuffled playing card set 1s before it is set in the card shoe apparatus 2. The cut card 1c is inserted at any place within the latter half portion of the shuffled playing card set 1s when used in a game (in the last quarter or one-fifth of the shuffled playing card set 1s). The cut card 1c is used to end a game at the game table leaving about 20 to 40 cards 1 in the card shoe apparatus 2 to prevent any player or anyone from counting the ranks of the cards 1 dealt during a game to predict the ranks of the cards when the number of cards not yet dealt becomes small. Normally, when the cut card 1s is drawn during a game, use of the shuffled playing card set 1s currently in use is stopped after that game or a few games thereafter, and the game ends. The shuffled playing card set 1s in the card shoe apparatus 2 is replaced with a new set, and a new game begins.
(10) In
(11) In
(12)
(13) Next, the code reading unit 8, which reads from a card 1 the code C that indicates the figure (number, rank) of the card 1 when the card 1 is manually drawn from the card housing unit 2C, will be described in detail with reference to
(14) The object detection sensors 22 and 23 are optical fiber sensors that each can detect the presence of a card 1 and movement thereof. The object detection sensor 22 is placed in the upstream side of the card guide unit 7 in the direction of the flow (arrow F) of the card 1, and the object detection sensor 23 is placed in the downstream side of the card guide unit 7 in the direction of the flow of the card 1. As shown in
(15) In the code reading unit 8, the start and end of the reading performed by the UV sensors 20 and 21 are controlled by the control unit 12 based on the detection signals from the object detection sensors 22 and 23. Also, the control unit 12 determines whether a card 1 has properly passed through the card guide unit 7 based on the detection signals from the object detection sensors 22 and 23. As shown in
(16) The relation between the code C and the output of the on signals of the two UV sensors 20 and 21 are shown in
(17) An association table is prepared by freely associating 52 codes out of the 256 codes with 52 cards, and a plurality of different association tables (T1 to T10) (in this Embodiment, 10 types) are prepared in advance. These ten types of association tables, databases, or programs are stored in advance in a memory 12M. When a game is started, firstly, the shuffled card ID of the shuffled playing card set 1s that is housed in the card shoe apparatus 2 to be used is identified by reading the barcode 3 (as the ID code) with the barcode reader 100. Upon identifying the shuffled playing card set to be used, the set of codes printed on these shuffled playing cards to be used is also identified based on that shuffled card ID. For example, numbers from 1 to 10 are assigned to plurality of association tables (T1 to T10) or databases, and the shuffled card ID of the shuffled playing cards to be used is subjected to process of association so as to be capable of identifying one of the association table numbers (T1 to T10) or database numbers. In this way, one of the ten types of the association tables (T1 to T10) or databases, each of which enables the correlation between the codes and the ranks of the cards to be obtained, is identified (for example, T3). The rank and the suit of the card 1 attached thereto are identified based on the code C with the use of the identified association table (T3). If the code C does not match the code defined in the association table (T3), an error occurs and it is determined that cheating may be committed.
(18) Since one of the association tables (T1 to T10) or databases 1 to 10 is automatically identified based on the shuffled card ID within the card shoe apparatus 2, it is difficult to predict from the outside which of the ten types of association tables (T1 to T10) will be selected and used, and thus, it is possible to prevent the use of counterfeit cards or the like. In addition, the shuffled card ID read from the barcode 3 (as the ID code) is provided with information capable of identifying a certain group code SC. The control unit 12 is programmed such that it determines whether the group code SC identified by the shuffled card ID matches the group code SC printed on the shuffled playing cards to be actually used.
(19) The control unit 12 will be described in further detail. The control unit 12 is achieved by a computer apparatus, and includes the winner/loser determination unit 10 that automatically determines the winner/loser of a game and the like. This process function (in the control unit 12) is achieved by installing in a computer a program for determining the winner/loser, which is executed by a computer processor. Also, the control unit 12 reads from the barcode 3 read by the barcode reader 100 the shuffled card ID, which can uniquely identify the shuffled playing card set 1s, and stores the shuffled card ID in the reading memory 12M. The control unit 12 reads the barcode 3 with the barcode reader 100, and stores the uniquely identifiable shuffled card ID. Then, the control unit 12 identifies the shuffled playing card set 1s that is currently to be used or to be used or being used in the game and the current time, and stores them in association with the shuffled card ID. In addition, the group code SC stored in association with the shuffled card ID is identified (stored in the memory 12M or the memory of an external control device (not shown)).
(20) The code reading unit 8 reads the group code SC printed on the card 1 and the control unit 12 examines whether the group code SC read and the group code SC identified based on the shuffled card ID match. If the group code SC identified and the group code SC read by the code reading unit 8 do not match, such situation is considered an occurrence of an item that requires a security warning or the like, and a warning or the like is given by an external transmission apparatus 300 with the relevant shuffled card ID. Notice of the occurrence of an event that requires a security warning and the time (by a timer 2t) of its occurrence is given to the management division or the pit of the casino via the external transmission apparatus 300 in association with the relevant shuffled card ID. Also, if the code C, which is read by the code reading unit 8 and which represents a rank, does not match a code C that represents a rank defined in the association table (for example, T3), which is identified by the shuffled card ID read by the barcode reader 100, the control unit 12 externally sends such mismatch by the external transmission apparatus 300 with the relevant shuffled card ID.
(21) In this manner, if it is determined with the use of the identified association table (T3) that the code C, which is read by the code reading unit 8 and which represents the rank, does not match a code defined in the identified association table, it is considered an occurrence of an error (irregular event), and notice of the occurrence of an event that requires a security warning and the time of its occurrence (by the timer 2t) is given to the management division or the pit of the casino in association with the relevant shuffled card ID. The management division of the casino stores and registers such transmitted items in association with the relevant shuffled card IDs in a database 400. The dealer or the like is also informed of the occurrence of a security item that requires a warning (mismatch of the group codes SC, irregularity in reading of a code C, or the like) by the display made by lamps 51 and a liquid crystal display unit 52.
(22) In case of the occurrence of an item that requires a security warning or the like, a warning or the like is given by the external transmission apparatus 300 with the relevant shuffled card ID so that a report thereof is made to the management division or the pit of the casino via the external transmission apparatus 300 in association with the relevant shuffled card ID; however, the group code SC identified by the shuffled card ID of the shuffled playing card set 1s currently in use and the association table currently in use may be notified to the management division or the pit of the casino.
(23) The group code SC will be described in further detail. As shown in
(24) A polymer material, DNA material or the like that has a molecular structure with which a light ray of a specific wavelength is emitted against light is used as a substance or material that emits light rays of different wavelength spectra against invisible light rays of different wavelengths (ultraviolet ray, infrared ray, etc.). A polymer material that has a molecular structure with which a light ray of a specific wavelength is emitted against light is printed in the upper and lower edges of the card 1 as shown in
(25) The group code SC is printed independently and in the same position at least for the same set, as described above. However, a configuration is also possible in which the group code SC is configured using a certain substance or material that serves as a code, and such substance or material is contained in the coating material, anchor coating material, or in the ink to print the back pattern, mark, index, or the code to indicate the number of the mark on the surface of the card. As a variation of the present embodiments, the group code may be printed on the card 1 in a similar manner to that of the mark M or the barcode 3. The group information, which indicates the group of the group code, may be different for each deck or for each plurality of decks of cards 1. The group information may be differentiated for each casino or table where the cards are used, or for any other unit. The group information may be different for each card supply source (card shoe or the like). In addition, a different group code may be set for each manufacturing lot, or each casino that uses the cards.
(26) Next, a variation in which an input means 200 is provided instead of the barcode reader 100 that is capable of identifying the shuffled card ID will be described. Instead of reading the barcode 3 with the barcode reader 100 to identify the shuffled card ID of the card set to be used, a configuration is possible in which a barcode reader is provided in a separate device installed on the game table (for example, an apparatus for the disposal of the card 1 or a device that confirms the card 1 disposed), and the shuffled card ID of the card set to be used is obtained by such a barcode reader, and the shuffled card ID is input to the card shoe apparatus 2 through communication 201 with such a device. In this case, the separate device with the barcode reader serves as an input apparatus capable of identifying the shuffled card ID.
REFERENCE SIGNS LIST
(27) 1 card 1s shuffled playing card set 2 card shoe apparatus 2C card housing unit 3 barcode 8 code reading unit 10 winner/loser determination unit 12 control unit 13 opening 100 barcode reader