Interactive feature game
09792779 · 2017-10-17
Assignee
Inventors
Cpc classification
G07F17/34
PHYSICS
G07F17/3213
PHYSICS
International classification
G06F17/00
PHYSICS
G07F17/34
PHYSICS
Abstract
A gaming machine comprises a display, a game player input means and a game controller arranged to control images displayed on the display. The game controller controls play of a game in which a winning game result causes a prize to be awarded to a game player. The game comprises an interactive sequence related to a tournament in which a representation of a first video-player, of one team is displayed. An action of the first video-player to be executed is selected by the game player via the game player input means and the game controller selects an action to be performed by another video player. Depending on an outcome resulting from the selected actions, an award is made to the game player.
Claims
1. A gaming machine comprising: a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a display; a game player input interface; a payout mechanism configured to cause a payout associated with the credit balance; and a game controller configured to, in accord with the established credit balance, control images displayed on the display, and control play of a game in which a winning game result causes a prize to be awarded to a game player via the payout mechanism, wherein the game comprises an interactive sequence related to a tournament in which a representation of a first video-player of one team is displayed, an action of the first video-player to be executed being selected by the game player via the game player input interface and in which the game controller selects an action to be performed by another video player and, depending on an outcome resulting from the selected actions, an award is made to the game player, and wherein each video-player has an associated indicium, the indicium being representative of a number of points to be awarded to the game player in the event of a successful outcome.
2. The gaming machine of claim 1, wherein the game comprises a plurality of game sequences each of which is awarded points.
3. The gaming machine of claim 2, and wherein the points are accumulated and a prize awarded depending on the number of points accumulated by one of (a) the end of the game sequences and (b) when some other predetermined milestone has been reached.
4. The gaming machine of claim 3, and wherein the prize to be awarded is dependent on in which one of a plurality of ranges of values the accumulated points tally falls.
5. The gaming machine of claim 4, and wherein the ranges correspond to different categories of jackpot pools with a top range corresponding to a top jackpot pool, and the other ranges corresponding to jackpot pools of correspondingly lower values, at least the top jackpot being a progressive pool.
6. The gaming machine of claim 1, and wherein the action selected by the gaming machine in response to the game player selected action is an action by a video-player in the same team or the opposing team depending on the type of tournament.
7. The gaming machine of claim 6, and wherein the action required to be selected by the game player is the direction in which a penalty goal in a soccer tournament is to be aimed.
8. The gaming machine of claim 7, and wherein the game controller selected response is to make a goalkeeper move either in a direction to save the goal or in a direction to miss saving the goal.
9. The gaming machine of claim 1, and wherein each video-player for which the game player selects an action is allocated by the game controller.
10. The gaming machine of claim 1, and wherein the game player selects the video-player to take the action.
11. The gaming machine of claim 1, and wherein a score allocated to a successful game sequence is also related to the action selected by the game player.
12. The gaming machine of claim 1, and wherein additional bonus points are awarded to the game player if an additional bonus event occurs during a game sequence.
13. The gaming machine of claim 12, and wherein the additional bonus event is randomly triggered.
14. A gaming system comprising: a gaming server; a plurality of gaming machines, each gaming machine having: a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a display; a game player input interface; a payout mechanism configured to cause a payout associated with the credit balance; and a game controller configured to, in accord with the established credit balance, control images displayed on the display, and control play of a game in which a winning game result causes a prize to be awarded to a game player via the payout mechanism; and a communications system connecting each of the plurality of gaming machines to the gaming server, wherein the game played on at least one of the gaming machines comprises an interactive sequence related to a tournament in which a representation of a first video player of one team is displayed, an action of the first video player to be executed being selected by the game player via the game player input means and in which the game controller selects an action to be performed by another video player and, depending on an outcome resulting from the selected actions, an award is made to the game player, and wherein each video-player has an associated indicium, the indicium being representative of a number of points to be awarded to the game player in the event of a successful outcome.
15. The gaming system of claim 14, and wherein the game comprises a plurality of game sequences each of which is awarded points.
Description
BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS
(1) An embodiment of the invention is now described by way of example with reference to the accompanying diagrammatic drawings in which:
(2)
(3)
(4)
(5)
(6)
DETAILED DESCRIPTION OF THE INVENTION
(7) Referring to
(8) A mid-trim 20 of the machine 10 optionally houses a game player input means, such as, for example, a keypad 22, for enabling a game player to play the game 16. The mid-trim 20 also ‘houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2. As illustrated in
(9) The machine 10 of
(10) A coin tray 30 is mounted beneath the console 12 for cash payouts from the machine 10.
(11) Referring to
(12) Finally, the controller 36 optionally drives a payout mechanism which, for example, may be ticket printer 41 or a coin hopper 40 for feeding coins to the coin tray 30 to make a pay out to a game player when the game player wishes to redeem his or her credit. Again, however, in embodiments of the present invention, a payout mechanism is not essential as the game player may remove the credit held in the machine by transferring it to another machine or to a cashier.
(13) In an embodiment of the present invention, a plurality of the machines 10 form part of a gaming system 100 (
(14) Game player profiles are saved on the system controller 54 and credits can be applied to and cleared from the machines 10 via the network 63. The credits can either be established at the cashier's station 55 or the terminal 59 and transferred to the machine 10 or, instead, a game player might already have credits in another machine 10 in the network 63 and which the game player may wish to transfer to a new machine that he or she wishes to play.
(15) To facilitate the establishment and use of game player profiles to enhance game player enjoyment and to enable the secure transfer of cash to a machine. 10, each machine 10 is provided with the card reader 24.3 and the game player is issued with a game player tracking card 27 either when entering the premises or when establishing credit in the system. This tracking card 27 is inserted into the card reader 24.3 of a machine 10 by the game player after the game player has established a credit on the system 100 and has had the credit transferred to the desired machine 10. Alternatively, the card 27 is a membership card permanently in the possession of the game player and the game player establishes a credit in an account associated with the game player's membership record. By inserting the card 27 into the card reader 24.3 of the machine he or she intends to play, the game player identifies himself or herself to the machine 10 and establishes that a credit held in the system 100 belongs to the game player. In the illustrated embodiment, the card reader 24.3 is not connected directly to the machine's controller 36 but to the system interface 51 which is connected to the network 63 via interconnection 52.
(16) While embodiments of the invention will be described by way of example in the context of the gaming machine 10 and the gaming system 100 described above, it will be recognized that the invention is equally applicable to other game playing apparatus and environments such as internet gaming where games are played on a personal computer connected to an internet gaming website, on a hand held device such’ as a Personal Digital Assistant (PDA) or Mobile Phone, on a stand alone hand held device or, any other suitable gaming environment.
(17) The present invention relates particularly to a new game type, an example of which is described below. The game of the invention can be provided as a main game of the gaming machine 10. However, in the example described below, the game is provided as a bonus game which is triggered by a random trigger unrelated to the outcome of a current base game. The random triggering mechanism of the preferred embodiment is known as the “Hyperlink”” system and is described in Accepted Australian Patent Application No. 754689 incorporated herein by reference. The advantage of the “Hyperlink a”” system is that the trigger is applicable with any base game and allows progressive jackpot systems to be implemented on networks to which machines of different denominations are connected. In the illustrated example, the bonus game relates to a soccer tournament and has a soccer theme. The bonus game is an interactive game where the game player is afforded the opportunity to have a series of video-players of a soccer team take kicks at goal with each kick being worth a predetermined number of points as will be described in greater detail below.
(18) In the present example, the base game is a relatively standard pseudo spinning-reel video game, for which a part of a base game screen is illustrated in
(19) The bonus game comprises a series of game play sequences as illustrated in
(20) In a first sequence of the bonus game, a first video-player of the game player's team is randomly selected by the game controller 36 of the gaming machine 10 to take a kick at goal. The video-player selected by the game controller 36 is depicted on the display by way of that video-player's shirt 75. The number appearing on the shirt 75 is representative of the number of points to be awarded to the game player if a successful outcome results, i.e. if a goal is scored. In this case, the game controller 36 has selected a video-player whose shirt 75 has the numeral′ 2 on its back indicating that video-player number 2 in the team will take the shot at goal. As shown in
(21) When the game player makes a selection by pressing one of the six buttons, an. animation of the ball flying through the air is played to indicate that the ball has been kicked. As shown in
(22) In this embodiment, the game player has a 58% chance of scoring a goal in each of the game sequences and a random number generator of the game controller 36 decides whether the game player will be successful or not. The game player's selection of the direction in which the kick is to be taken selects the video sequence illustrating the trajectory of travel of the ball towards the goal and, once the game player has selected a direction, the game controller 36 randomly decides, with a 58% weighting towards the game player, whether or not the goalie 72 will save the goal. In the case of a determination that an unsuccessful outcome is to result, the game controller 36 then selects a sequence randomly from two possible sequences, one being that the goalie 72 dives in the correct direction and punches the ball away and the other being that the goalie 72 dives in the correct direction and catches the ball. In the case where the video-player scores a goal, the machine chooses a direction other than the direction chosen by the game player for the goalie 72 to dive and plays an animation of the goalie 72 diving away from the ball.
(23) Once the first sequence of the bonus game has been completed as seen in
(24) As illustrated in
(25) There are several additional random bonus features provided in this embodiment of the game, one of which is the appearance of a streaker 77 (
(26) The third sequence of the bonus game is illustrated in
(27) As illustrated in
(28) The two sequences shown in
(29) Once the game player has been given five bonus game sequences, the jackpot score on the meter. 76 is compared with a series of score ranges or bands and an appropriate jackpot prize is awarded. These bands or ranges are:
(30) TABLE-US-00001 0-34 Mini jackpot; 35-54 Minor jackpot; 55-64 Major jackpot; 65 upwards Grand jackpot.
(31) In this case, because a total of 43 points were scored, a minor jackpot has been won as indicated by the trophy 80 appearing in the middle of the screen as shown in
(32) Once the hyperlink progressive feature has been completed, the gaming machine returns to the base game that was being played immediately prior to the hyperlink, sequence commencing, and it will be noted in
(33) It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.