A63F1/00

Systems, methods, and media for removing playing cards from a gaming table

Mechanism (which can include system, methods, and media) for removing a card from a gaming table are provided, the mechanisms comprising: detecting when a playing card is placed on a door on a table surface of a gaming table; and causing the door to automatically open downward when the playing card is detected as being placed on the door so that the playing card slides downward to a space below the table surface. In some embodiments, these mechanisms further comprise controlling the opening of the door using a hardware processor, and optionally using stepper motor to control the opening of the door. In some embodiments, these mechanisms further comprise generating a graphics version of the playing card; and presenting the graphics version of the playing card on a player's computer display after the playing card has slid below the table surface.

Video poker system and method using multiple unique decks having four of a kind and royal flush bonus hands
11475737 · 2022-10-18 ·

A video poker system and method allow a player to play a primary game in a conventional fashion while seeking a bonus payout based on cards from the primary game poker hand and one or more secondary poker hands from separate decks of cards. Certain pre-established poker hands (e.g., 4s of a kind) formed using cards from the primary game poker hand and the one or more secondary poker hands provide bonus payouts. A bonus hand may comprise a royal flush hand made using one royal flush card from each of five secondary poker hands. The system and method increase player interest, player wagers and provide meaningful bonus payouts.

Natural language configuration and operation for tangible games

This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.

METHOD FOR CARD GAME
20230119603 · 2023-04-20 ·

Disclosed herein is a card game with a unique playing style. The card game comprises a card deck consisting of 104 cards wherein each of the 104 cards has a unique item embodied on it. Each player can play one card at a time and strive to find connections between the played card and the cards already in play from other players. The players find commonality between the cards they have in hand and that they are attempting to play and cards that are currently in play. The player that goes out of cards is wins the card game.

System and method for secondary engagement with table games

A system includes a smart table configured to use radio-frequency identification (RFID)-enabled chips and at least one RFID sensor. The smart table defines a plurality of player positions. The smart table also includes a processor configured to detect, using the at least one RFID sensor of the smart table, one of: (i) removal of at least one RFID-enabled chip from a wagering area on the smart table, or (ii) addition of at least one additional RFID-enabled chip to the wagering area. The processor is also configured to automatically determine an outcome of a wagering game, where the outcome is a winning outcome if at least one RFID-enabled chip is added to the wagering area, and where the outcome is a losing outcome if at least one RFID-enabled chip is removed from the wagering area

INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

CARD PICKS FOR PROGRESSIVE PRIZE

In various embodiments, players around the casino may predict cards to be dealt in a game of blackjack.

CARD PICKS FOR PROGRESSIVE PRIZE

In various embodiments, players around the casino may predict cards to be dealt in a game of blackjack.

Fraud detection system in a casino
11620872 · 2023-04-04 · ·

A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.

Electronic gaming systems and integration with third-party providers of proposition player services
11651659 · 2023-05-16 · ·

In one implementation, an electronic gaming system can include one or more physical gaming pieces that are used to determine gaming outcomes; a scanner to identify the one or more physical gaming pieces; a plurality of player computing equipment to provide gaming interfaces with electronic gaming action for a corresponding player based, at least in part, on the identified one or more physical gaming pieces, and a gaming computer system connected to (i) the scanner, (ii) the plurality of player computing equipment, (iii) player accounts, and (iv) third-party providers of proposition player (TPPP) accounts. The gaming computer system can identify a TPPP that is assigned to cover gaming action on the game and players who are playing the game; determine gaming outcomes for each of the players; and reconcile player accounts and the TPPP account based on the determined gaming outcomes for each of the players.