Patent classifications
A63F9/00
Arcade game with aluminum can targets
The present invention is an arcade game with a crane mechanism that uses a suction device to capture and extract beverages in aluminum cans. The arcade game may use a rotating playing field where the targets sit on a turn-table type rotating disk, or the targets may be arranged on a stationary playing field. The pick-up device can use a joystick or other type of player controls to maneuver the pick-up device over the intended target, and then lowered onto the bottom surface of the inverted can in an attempt to extract the target from the playing field. The pick-up device preferably uses a suction cup that, if positioned directly over the bottom surface of the inverted can, will make a seal with the can and allow the can to be lifted from the playing field. If the suction cup is not placed directly over the can such that a seal is not established, the pick-up device will not be able to apply a fully negative pressure between the can and the pick-up device, and the attempt will fail. In the event of a successful attempt, the can is transferred to a retrieval bin adjacent the playing field where the player can obtain the prize.
ARCADE GAME WITH ALUMINUM CAN TARGETS
The present invention is an arcade game with a crane mechanism that uses a suction device to capture and extract beverages in aluminum cans. The arcade game may use a rotating playing field where the targets sit on a turn-table type rotating disk, or the targets may be arranged on a stationary playing field. The pick-up device can use a joystick or other type of player controls to maneuver the pick-up device over the intended target, and then lowered onto the bottom surface of the inverted can in an attempt to extract the target from the playing field. The pick-up device preferably uses a suction cup that, if positioned directly over the bottom surface of the inverted can, will make a seal with the can and allow the can to be lifted from the playing field. If the suction cup is not placed directly over the can such that a seal is not established, the pick-up device will not be able to apply a fully negative pressure between the can and the pick-up device, and the attempt will fail. In the event of a successful attempt, the can is transferred to a retrieval bin adjacent the playing field where the player can obtain the prize.
Stacking Cups
A stacking cup is provided including a side wall having a rim on a first end thereof defining an upper opening; a bottom portion defined on a second end of the side wall such that the sidewall and the bottom portion define a vessel having the upper opening; at least one engaging element defined on the bottom portion the engaging element being configured to engage a portion of a rim of another cup such that the other cup is securely held by the engaging element.
System and method for positionally accurate gaming content
A system is disclosed for providing access to first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device. The system includes a host server, a content server storing data representing the first interactive content and the second interactive content, and a communication network in communication with the host server and the content server. One or more WiFi communication beacons are in communication with the host server through the communication network. The communication network is configured to establish communication with the portable computing device. The host server is configured to determine a location of the portable computing device from the communication of the portable computing device with the communication network using a combination of WiFi signals and Bluetooth signals. The host server configured to control the content server and enable the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location.
Machine learning models for implementing animation actions
An animation system and method generates predictive models that are deployed in animations, such as an animation associated with a video game, to predict outcomes resulting from events occurring in the animation, such as interactions between two or more objects in the animation. These predictive models may be generated based at least in part on training data that is generated by running the animation, such as playing a video game, generating parameter values associated with events in the animation, and determining an outcome of the events. The training data may be used to generate predictive models, such as by using machine learning algorithms. The predictive models may then be deployed in the animation, such as in a video game, to make real time or near real-time predictions of outcomes based at least in part on events in the animation.
Juggling simulation game
The juggling simulation game is a game of skill. The juggling simulation game is an electrically operated game. The juggling simulation game simulates the activity of juggling. The juggling simulation game comprises a base structure, a vertical structure, and a control circuit. The base structure attaches to the vertical structure. The base structure and the vertical structure contains the control circuit. The control circuit simulates the appearance and the movement of a plurality of balls during the juggling process. The control circuit further forms an interface that allows for the change of direction of the simulated motion of the plurality of balls.
Crown cap game device
A crown cap game device using crown caps, characterized in that a measurement device (4) with a Bluetooth module (5) is installed in the bottom (1) of a crown (3) cap (2), whereas the measurement device (4) clings to the wall (6) and the Bluetooth module (5) provides a connection with a mobile device (7) equipped with a mobile application (8) which analyzes and displays all data (9) from the measurement device (4), and then displays the data (9) on the screen (10) of the mobile device (7).
Video game dynamic game play support options
Goods available to be obtained for use by a game character in a video game are displayed in stacks of icons indicative of the goods. The icons may be stacked such that goods of greater immediate use to the game character are higher in the stacks.
Flexible electroluminescent display for use with electronic gaming systems
An electroluminescent display includes a flexible display material shaped to cover a designated portion of an electronic gaming system. In various embodiments, the flexible display material includes an appliable backing configured to be removably applied to the designated portion of the electronic gaming system, a graphics layer including a plurality of graphics regions, each graphics region of the plurality of graphics regions having an associated shape, and a plurality of electroluminescent (EL) display elements disposed between the appliable backing and the graphics layer, each EL display element of the plurality of EL display elements shaped to correspond to a shape of one of the plurality of graphics regions, the plurality of EL display elements configured to back-illuminate the plurality of graphics regions.
Method and system for allowing a voter to vote via an augmented reality device on a real world event displayed on a video display that is being viewed by the augmented reality device
Methods and systems are provided for allowing a plurality of players to vote on one of a plurality of real world events being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the real world events and status of votes on the real world events using the AR devices. Each of the real world events are represented by a respective video feed that becomes displayed on the video displays. The AR devices are pointed at the video displays to identify the real world event.