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REALISTIC BLOCK-GAME EDUCATIONAL DEVICE USING SOUND COMBINATION PRINCIPLES, AND CONTROL METHOD OF SAME
20200265732 · 2020-08-20 ·

Embodiments provide a realistic block-game educational device using sound combination principles and a control method of the same.

Method and device for fantasy sports player recommendations

A method and device generates a fantasy sports recommendation. The method includes receiving a plurality of ranking values associated with a sport player, each of the ranking values being generated from a respective source. The method includes assigning a weight value to each of the ranking values, the weight value being associated with the respective source. The method includes generating a recommendation value for the sport player as a function of the ranking values and the corresponding weight values. The method includes receiving a selection value for the sport player. The method includes determining a further weight value for each of the sources as a function of the selection value, the recommendation value, and the weight value for the corresponding source.

CHIP RACKS INCLUDING A RACK FOR HOLDING CHIPS AND A CARD READER AND RELATED DEVICES

Chip racks include a rack for holding chips and a card reader. Gaming devices may include such chip racks.

CHIP RACKS INCLUDING A RACK FOR HOLDING CHIPS AND A CARD READER AND RELATED DEVICES

Chip racks include a rack for holding chips and a card reader. Gaming devices may include such chip racks.

Method and system of operating multi-task interactive electronic devices
10741025 · 2020-08-11 ·

An arrangement of operating multi-task interactive electronic devices includes at least one processor, a screen module and two or more input modules. The processor executes at least a first application and a second related application with different interactive programs at the same time. The screen module is operatively linked to the processor. The screen module comprises at least a display screen having two or more display areas two or more applications thereon respectively. Two or more input modules are operatively linked to the processor, wherein the applications are able to be simultaneously controlled and operated by the input modules respectively.

Program, server apparatus, and game system
10737173 · 2020-08-11 · ·

A server apparatus, which may be configured to execute a step of storing one or more first game content associated with a plurality of users, a step of selecting two or more users from among the plurality of users, an establishment step of establishing association between each user and a second game content, and a step of executing a first game part on the basis of the second game content of which association with each user may be established and a user operation on the terminal device used by each user. The second game content associated with the first user among the two or more users may be selected from among one or more first game content associated with the first user and one or more first game content associated with the second user among the two or more users.

System and method for managing fantasy sports teams and leagues
10737182 · 2020-08-11 · ·

A method of using, computer software implementing, and a system for allowing a fantasy sports contest application to provide to a user the ability to substitute bench players for active players prior to or during a corresponding live game. The method is implemented by computer software executed on a system comprising plurality of computers, including: a user interface, a player performance stats tracking mechanism configured to track stats from each player's game, a game clock reader that reads a game clock from each player's game, a database configured to store game clock times and player stats, including player active and inactive statuses, a substitution mechanism configured to substitute a bench player for an active player, a point tallying mechanism configured to tally points based on active player stats, and a stats projection update mechanism configured to provide real-time player stats projection updates.

HIDE, SEEK, AND COUNTDOWN GAME DEVICE AND METHOD
20200246687 · 2020-08-06 ·

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

Interactive fairground ride, in particular roller coaster
10729986 · 2020-08-04 · ·

For the vehicles of an interactive fairground ride, in particular a rollercoaster, control consoles are proposed which are equipped with a control button and a display unit and are assigned to each passenger. These control buttons and, if appropriate, the display units of all the control consoles, are connected by means of a transmitter, by radio or by cable, to an evaluation and control unit which detects the reaction times for all passengers and calculates a mean value, the collective reaction time, therefrom. A signal for starting the vehicle is not generated until after the expiry of the collective reaction time. In a fairground ride of this kind, the emphasis is on the interaction between all the passengers of a vehicle.

System and method for saving tracked data in the game server for replay, review and training
10717001 · 2020-07-21 · ·

A system and method for replaying the activity on request to individuals and to the group at large within a virtual reality (VR) arena for training and efficiency improvement purposes from within the VR system or outside is disclosed. The virtual reality (VR) system does real time tracking and response feedback to the players, using light markers and cameras connected to multiple slave-server systems that are controlled by a master-server. The hierarchical data collection system collects all the activity and tracking data from the arena. The master-server combines and correlates all the data collected from the VR arena and sends that to the game-server to be saved in a dedicated storage memory coupled to the game server. This data is then played back as VR play back on request to individuals or to all players and supervisory staff within or outside the VR arena for training and efficiency improvement purposes.