Patent classifications
A63F9/00
Three-dimensional arch puzzle
An arch puzzle includes a base having a substantially flat upper surface, a first ridge protruding upward from the upper surface at a first side, and a second ridge protruding upward from the upper surface at a second side. A notch is defined the first and second ridge. An arch support has a semi-circular block shape. A plurality of arch pieces have a keystone shape. At least a first pair of shims each include an elongated body having a tapered upper surface and a horizontal lower surface.
Program, server device, and control method
A server device that provides a plurality of client devices with a game obtains a first request from a first client device of a first user. Responsive to obtaining the first request, the server device outputs first identification information corresponding to the first user. The server device obtains a second request including the first identification information from a second client device of a second user. Responsive to obtaining the second request, the server device corrects second user information on the second user using correction data based on first user information on the first user. The server device causes the second client device to display at least part of the corrected second user information.
Block building game
Apparatus and method of playing a building game against an opponent. The apparatus may include a podium for building a structure with stackable materials such as building blocks. The apparatus may also include an actuator that allows a first player to blow up a second players structure if the first player builds his or hers first. The Build or Boom game may simply utilize air chambers and a tube but is also capable of utilizing electrical and mechanical means to perform the same functions.
Multiplayer sports formation arrangement prompting method and system
A multiplayer sports formation arrangement prompting method adapted to monitor, by a computing device, a formation of a plurality of athletes participating in a multiplayer sport to prompt each of the athletes to adjust a position is provided, in which at least two wind sensors and a positioning device are disposed on or around each of the athletes. In this method, relative positions of the athletes with respect to each other are detected by using the positioning device, a wind direction is detected by using the at least two wind sensors disposed on or around a first athlete of the athletes, a second athlete behind the first athlete is prompted to adjust the position to enter a low wind resistance zone according to the relative position of the first athlete with respect to the second athlete and the detected wind direction, and the second athlete is prompted to adjust a position within the low wind resistance zone based on values detected by the at least two wind sensors disposed on or around the second athlete.
APPARATUS AND METHOD FOR FACILITATING FINE MOTOR SKILL IMPROVEMENT
In a system having multiple coupling elements configured for single-handed coupling and single-handed de-coupling, each coupling element includes a body portion defining an opening and having a base configured to be free-standing. The body portion has an outer limb defining a hook member and at least one slot formed therein, the respective slot of a second initially free-standing coupling element being accessible to the respective hook member of a first suspended coupling element or vice versa. The coupling elements being configured so that mutual points of contact between the first and second coupling elements are maintained during both lifting and lowering the second coupling element thereby facilitating a one-handed intercoupling or decoupling operation with respect to a free standing coupling element disposed upright on a horizontal support surface.
EDUCATIONAL GAME AND METHOD OF MAKING SAME
A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.
Electronic gaming machines and related methods with player emotional state prediction
A method of operating an electronic gaming machine includes providing a predictive model of an emotional state of a player of the electronic gaming machine, obtaining biometric data associated with the player, and analyzing the biometric data to detect an emotional state of the player. The method detects occurrence of a game play event of the electronic device, generates a predicted emotional state of the player as a result of the occurrence of the game play event, and modifies an aspect of a game play experience of the electronic gaming machine based on the predicted emotional state of the player in response to the game play event.
Multi-Player Crosswords Game
A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of 1, 2 or 3, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published.
GAME APPARATUS
A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
GAME APPARATUS
A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.