Patent classifications
A63F11/00
Interactive feature game
A gaming machine comprises a display, a game player input means and a game controller arranged to control images displayed on the display. The game controller controls play of a game in which a winning game result causes a prize to be awarded to a game player. The game comprises an interactive sequence related to a tournament in which a representation of a first video-player, of one team is displayed. An action of the first video-player to be executed is selected by the game player via the game player input means and the game controller selects an action to be performed by another video player. Depending on an outcome resulting from the selected actions, an award is made to the game player.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Entertainment gaming machine based on non-random outcomes
Embodiments of the present invention provide entertainment gaming systems and methods comprising, among other things, a real world non-random number outcome generator machine and an entertainment gaming machine wherein the non-random outcome from the real world non-random number generator machine is processed into an entertainment gaming machine outcome. The entertainment gaming system and method of embodiments of the invention may be configured to collect non-random number based outcome from a real-world event and transmitting it to the entertainment gaming machine. The non-random number outcome from the real-world is processed into an entertainment gaming machine outcome event by the entertaining game machine processor or by the central server. The central server communicates with the real word non-random number outcome generator and entertainment gaming machine wherein the central server further transmit the processed outcome to the entertainment gaming machine to generate the game result requested by the triggering event on the entertainment gaming machine.
Movable object driving device and game machine
A movable body drive device that controls a drive unit configured to drive a movable body arranged on a game machine has a communication unit that receives a control command for regulating a destination position of the movable body, a storage unit that stores a current position of the movable body, and a control unit that determines, based on a difference between the destination position and the current position or a moving direction in an immediately previous action of the movable body, a moving direction in the next action of the movable body and to control the drive unit such that the movable body is moved along the moving direction in the next action until the movable body reaches the destination position.
Movable object driving device and game machine
A movable body drive device that controls a drive unit configured to drive a movable body arranged on a game machine has a communication unit that receives a control command for regulating a destination position of the movable body, a storage unit that stores a current position of the movable body, and a control unit that determines, based on a difference between the destination position and the current position or a moving direction in an immediately previous action of the movable body, a moving direction in the next action of the movable body and to control the drive unit such that the movable body is moved along the moving direction in the next action until the movable body reaches the destination position.
BANKRUPTCY BOARD GAME
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Games, lotteries, and sweepstakes and tickets, systems, technologies, and methods related thereto
Games, lotteries, and/or sweepstakes as well as tickets, systems, technologies, and/or methods related thereto. In some embodiments, unique games and/or unique administrations of games and/or unique tickets useful for participating in games. In certain preferred embodiments, games which can be administrated or participated in contemporaneously with an event, such as a sporting event, music performance, or trade show (e.g., at the same time or during a live event). In certain of such preferred embodiments, participants in games make no payment to participate in the games.
TABLE GAME MANAGEMENT SYSTEM AND GAME TOKEN
A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer.
Hunting Board Game
A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner.
Wireless user interface elements for gaming devices
A user interface assembly for a gaming device includes a first-side transceiver subassembly on a first side of a barrier, including a first-side antenna and a first-side transmitter circuit electronically coupled to the first-side antenna for transmitting an electromagnetic power signal through the barrier via the first-side antenna. The user interface assembly also includes a second-side transceiver subassembly on a second side of the barrier opposite the first-side transceiver subassembly, including a second-side antenna disposed opposite the first-side antenna relative to the barrier, and a second-side receiver circuit electronically coupled to the second-side antenna for receiving, via the second-side antenna, the electromagnetic power signal transmitted through the barrier. The second-side transceiver subassembly also includes a second-side user interface circuit including a first user interface element for outputting an indication to a user of the gaming device in response to the second-side receiver circuit receiving the electromagnetic power signal.