Patent classifications
A63F11/00
Games and gaming machines having wheel features
Gaming machines and games are configured with one or more wheel events or features. The wheel events or features may comprise main games or bonus games, or may comprise entertaining representations of outcomes of other games or events. The wheel events comprise the selection of one or more segments of a wheel having associated awards. Wheel events may have various entertaining configurations, including use of multiple wheels, concentric wheels and the like.
Keno games with bonus ball draws and bonus multipliers
An electronic gaming machine, system, and method are disclosed for conducting a keno game. The keno game may be conducted alone or in conjunction with a bingo game. The electronic gaming machine may receive a wager from a player, and conduct the bingo game and/or keno game in response to the wager. Based on the wager, a quantity of numbered keno balls may be designated as feature numbered keno balls. The electronic gaming machine may conduct the keno game using the feature numbered keno balls, and display a bonus if and/or when one or more feature numbered keno balls match one or more player selected keno numbers.
Data analysis apparatus, data analysis method, and data analysis program
A data analysis apparatus executes: a selection process selecting a first feature variable group that is a trivial feature variable group contributing to prediction and a second feature data group other than the first feature variable group from a set of feature variables; an operation process operating a first regularization coefficient related to a first weight parameter group corresponding to the first feature variable group in a manner that the loss function is larger, and operating a second regularization coefficient related to a second weight parameter group corresponding to the second feature variable group in a manner that the loss function is smaller, among a set of weight parameters configuring a prediction model, in a loss function related to a difference between a prediction result output in a case of inputting the set of feature variables to the prediction model and ground truth data corresponding to the feature variables.
Support structure for creating custom curvature of flexible displays and mounting to electronic gaming machines
Systems and methods are provided for mounting flexible displays, such as flexible OLED displays, to electronic gaming machines (EGMs). The flexible displays, including support structures, are relatively rigid once assembled and mounted to an EGM yet allow manufacture of relatively small quantities of custom shaped displays generally curved along single axis or multiple axes. The flexible display is manufactured utilizing thin bendable glass and bendable substrate and/or other similar materials to allow for the bendability of the display. While the bendability of the flexible display is desirable during the manufacture of the electronic gaming machine, it may not be desirable once manufactured and placed on the gaming floor in casino environments.
Natural language configuration and operation for tangible games
This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.
METHOD FOR CARD GAME
Disclosed herein is a card game with a unique playing style. The card game comprises a card deck consisting of 104 cards wherein each of the 104 cards has a unique item embodied on it. Each player can play one card at a time and strive to find connections between the played card and the cards already in play from other players. The players find commonality between the cards they have in hand and that they are attempting to play and cards that are currently in play. The player that goes out of cards is wins the card game.
Blockchain
An Internet of Thing (IoT) device includes a camera coupled to a processor; and a wireless transceiver coupled to the processor. Blockchain smart contracts can be used with the device to facilitate secure operation.
Blockchain
An Internet of Thing (IoT) device includes a camera coupled to a processor; and a wireless transceiver coupled to the processor. Blockchain smart contracts can be used with the device to facilitate secure operation.
PUSHER AMUSEMENT DEVICE WITH PIVOTING ARM AND GAME PIECE PROPULSION FEATURE
A pusher-type amusement machine that includes a motorized coin track assembly for the introduction of coins that has an track end that sweeps across a playfield and includes a base, a coin hopper for collection and ejecting coins and a track that extends from the coin hopper to a track end opening and a control switch to activate the hopper to push coins through the track so that they are ejected from the end of the track towards a playfield on the machine.
Method of displaying in-play wagers
A method of displaying wagers to a user viewing a live sporting event in which the wagers displayed to the user are dependent upon what element in the live sporting event are in the field of view being presented to the user. As the point of view of the user changes, either by user selection or based on the camera angle of the broadcast the user is viewing, the elements of the live sporting event, such as players or the ball, that are in the field of view are identified and the wagers available of those elements are displayed for the user to select.