Patent classifications
A63G33/00
Interactive Raft Ride
A water ride includes ride vehicles and spectator areas for allowing interaction between ride vehicles and/or between a ride vehicle and spectators to the ride. The water ride may include engagement components (e.g., water guns) located on the ride vehicle and/or at spectator areas. Users of the engagement components may therefore interact with other users operating other engagement components. Activators and corresponding reactors may be triggered by users and/or automatically providing additional entertainment and interaction for the water ride. Various charging capabilities may be used for powering one or more components, activators, and/or reactors of the ride, ride vehicle, and/or spectator areas.
Multi-challenge game with accrued time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
Multi-challenge game with accrued time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
Interactive tower attraction systems and methods
A ride attraction system includes a tower track and a ride vehicle configured to accommodate one or more riders. The ride vehicle is coupled to and configured to move relative to the tower track and the ride vehicle includes one or more user input devices. The ride attraction system further includes an image system configured to display a ride environment, wherein the user input devices are configured to enable the one or more riders to interact with elements of the ride environment via the one or more user input devices. The ride attraction system further includes a controller communicatively coupled to the ride vehicle and the image system and configured to control movement of the ride vehicle relative to the tower track based on signals from the one or more user input devices.
Interactive tower attraction systems and methods
A ride attraction system includes a tower track and a ride vehicle configured to accommodate one or more riders. The ride vehicle is coupled to and configured to move relative to the tower track and the ride vehicle includes one or more user input devices. The ride attraction system further includes an image system configured to display a ride environment, wherein the user input devices are configured to enable the one or more riders to interact with elements of the ride environment via the one or more user input devices. The ride attraction system further includes a controller communicatively coupled to the ride vehicle and the image system and configured to control movement of the ride vehicle relative to the tower track based on signals from the one or more user input devices.
Ride vehicle and amusement attraction
A system includes a vehicle and a target. The vehicle includes a platform, a passenger seat supported above the platform, a pair of drive tires positioned on the platform, a pair of independent drive motors respectively connected to the pair of drive tires, and a laser gun mounted on the passenger seat. The target is targetable by the laser gun.
Ride vehicle and amusement attraction
A system includes a vehicle and a target. The vehicle includes a platform, a passenger seat supported above the platform, a pair of drive tires positioned on the platform, a pair of independent drive motors respectively connected to the pair of drive tires, and a laser gun mounted on the passenger seat. The target is targetable by the laser gun.
METHOD AND SYSTEM FOR INCORPORATING PHYSIOLOGICAL SELF-REGULATION CHALLENGE INTO GEOSPATIAL SCENARIO GAMES AND/OR SIMULATIONS
A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.
METHOD AND SYSTEM FOR INCORPORATING PHYSIOLOGICAL SELF-REGULATION CHALLENGE INTO GEOSPATIAL SCENARIO GAMES AND/OR SIMULATIONS
A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.
Immersive live-action gaming facility
An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.