Patent classifications
A63J11/00
ROTATING DARK RIDE SYSTEMS AND METHODS
An amusement ride experience may be provided using a ride system comprising a three-dimensional ride space; a predetermined set of motion-based vehicles; a turntable rotationally disposed at least partially within the three-dimensional ride space and operatively connected to the predetermined set of motion-based vehicles and configured to move each motion-base vehicle within two or more dimensions of the three-dimensional ride space without the use of track or vehicle-based propulsion; and a ride controller. The turntable and associated motion-based vehicles are installed in the three-dimensional ride space without using a track, track switches, track-related sensors, or trenching; a first motion-based vehicle positioned at a passenger loading position in the three-dimensional ride space; one or more passengers allowed to board the motion-based vehicle; the turntable used to rotate the motion-based vehicle to a predetermined set of locations within the three-dimensional ride space corresponding to a predetermined set of ride scenes, ending up with rotating the motion-based vehicle to passenger disembarkation position where the passenger exits the motion-based vehicle.
SYSTEM AND METHOD FOR DISTANCED INTERACTIVE EXPERIENCES
Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.
Systems and methods for modular recreational structures
A cuboctahedron-based recreational structure may comprise a plurality of hubs and a plurality of tubes. A kit for assembling the same may comprise a plurality of hubs and optionally a plurality of tubes. The plurality of hubs may include tetrapod hubs, hexapod hubs, and/or octopod hubs, each being configured to receive tubes extending from different ones of the plurality of hubs to form one or more cuboctahedral frames. Each hub may comprise a plurality of tube receptacles. The plurality of hubs and the plurality of tubes may be arranged to form one or more cuboctahedral frames, each having twenty-four edges and twelve vertices. Edges of the one or more cuboctahedral frames may comprise tubes. Vertices of the one or more cuboctahedral frames may comprise hubs. Connections between the hubs and the tubes may be formed by an end portion of each tube disposed within a tube receptacle of a hub.
SYSTEM AND METHOD FOR DISTANCED INTERACTIVE EXPERIENCES
Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.
Portable Structure For Entertainment And Recreation
A portable structure for use as an escape room is disclosed. The structure include a plurality of portable side walls defining an interior space with an entrance way and an exit. The interior space is adapted for hosting a plurality of escape room challenges and allowing an escape room participant to exit said interior space when said challenges have all been meet.
Interactive maze attraction systems and methods
An attraction system includes a first level, a second level positioned vertically above or below the first level, and one or more controllers configured to present a game environment to one or more riders in a ride vehicle as the ride vehicle travels along a path on the first level. The attraction system also includes a lift configured to move the ride vehicle vertically from the first level to the second level based at least in part on a performance of the one or more riders in the game environment.
Interactive maze attraction systems and methods
An attraction system includes a first level, a second level positioned vertically above or below the first level, and one or more controllers configured to present a game environment to one or more riders in a ride vehicle as the ride vehicle travels along a path on the first level. The attraction system also includes a lift configured to move the ride vehicle vertically from the first level to the second level based at least in part on a performance of the one or more riders in the game environment.
INTERACTIVE MAZE ATTRACTION SYSTEMS AND METHODS
An attraction system includes a first level, a second level positioned vertically above or below the first level, and one or more controllers configured to present a game environment to one or more riders in a ride vehicle as the ride vehicle travels along a path on the first level. The attraction system also includes a lift configured to move the ride vehicle vertically from the first level to the second level based at least in part on a performance of the one or more riders in the game environment.
INTERACTIVE MAZE ATTRACTION SYSTEMS AND METHODS
An attraction system includes a first level, a second level positioned vertically above or below the first level, and one or more controllers configured to present a game environment to one or more riders in a ride vehicle as the ride vehicle travels along a path on the first level. The attraction system also includes a lift configured to move the ride vehicle vertically from the first level to the second level based at least in part on a performance of the one or more riders in the game environment.
Themed interactive environment in the form of a motel or hotel and method of operating the same
A hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects.