A63J11/00

System and method for distanced interactive experiences
12147036 · 2024-11-19 ·

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

Game system with interactive show control

An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.

Game system with interactive show control

An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.

MAZE MODULAR PARTITION SYSTEM
20180056209 · 2018-03-01 ·

Described herein is a convenient set-up of a play structure, similar to a maze or multi-room play house without the use of tape or external connectors outside of the structure design. The panel component-based play area structure system will allow users to reduce the set-up time required for custom play structures as it is based on a simple individual partitions or panels designed to fit together to form a multiple room, or partitioned structure. The individual panel partitions allow the user to form customizable portals thereby customizing access to the individual partitioned sections.

MAZE MODULAR PARTITION SYSTEM
20180056209 · 2018-03-01 ·

Described herein is a convenient set-up of a play structure, similar to a maze or multi-room play house without the use of tape or external connectors outside of the structure design. The panel component-based play area structure system will allow users to reduce the set-up time required for custom play structures as it is based on a simple individual partitions or panels designed to fit together to form a multiple room, or partitioned structure. The individual panel partitions allow the user to form customizable portals thereby customizing access to the individual partitioned sections.

Game system with interactive show control

An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.

Game system with interactive show control

An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.

User identification and tracking system for artificial cave obstacle course
09884263 · 2018-02-06 ·

An artificial cave has various features that resemble speleothems (e.g., stalactites, stalagmites, etc.) found in real subterranean caves. Human users may pass through the artificial cave, with each user wearing a wearable transceiver that broadcasts a signal code unique to that user. Fixed transceivers throughout the cave can detect and identify any user who is sufficiently close to that fixed transceiver. Other components of the system collect user identification information from the fixed transceivers for any of several possible purposes (e.g., identifying which user was probably responsible for inappropriate interaction with a speleothem that is adjacent to a given fixed transceiver, where all of the various user of the cave are currently located in the cave, etc.). A count of users currently in the artificial cave passageway may be maintained and used for a number of purposes. Similarly, human detectors may be employed near the system and/or in the artificial cave passage for any of several different purposes.

User identification and tracking system for artificial cave obstacle course
09884263 · 2018-02-06 ·

An artificial cave has various features that resemble speleothems (e.g., stalactites, stalagmites, etc.) found in real subterranean caves. Human users may pass through the artificial cave, with each user wearing a wearable transceiver that broadcasts a signal code unique to that user. Fixed transceivers throughout the cave can detect and identify any user who is sufficiently close to that fixed transceiver. Other components of the system collect user identification information from the fixed transceivers for any of several possible purposes (e.g., identifying which user was probably responsible for inappropriate interaction with a speleothem that is adjacent to a given fixed transceiver, where all of the various user of the cave are currently located in the cave, etc.). A count of users currently in the artificial cave passageway may be maintained and used for a number of purposes. Similarly, human detectors may be employed near the system and/or in the artificial cave passage for any of several different purposes.

System for constructing mazes
09697742 · 2017-07-04 ·

A maze construction system for fire and rescue training exercises includes a plurality of panels that are tensionably supported between a ceiling and floor. Each panel includes at least one extendable column that terminates with a pad for contact with a ceiling surface. A flange along at least one vertical edge of the panels permits the panels to align at their edges. The panels are quickly assembled and disassembled, and are easily reconfigured to form new maze paths without requiring additional additional tools.