Patent classifications
A44C21/00
Dice coin
A coin for use in games of chance includes a first side connectable to a second side and forming a coin interior when the first side is connected to the second side. A ball held in place in the coin interior, which interior includes a plurality of ridges and valleys with sloped surfaces for biasing a ball toward a periphery, which may include pockets, of the coin when the coin is flipped or rolled. Each pocket may be next to a viewing window, allowing the ball within the pocket to be viewed from the exterior of the coin.
TABLE GAME MANAGEMENT SYSTEM, GAME TOKEN, AND INSPECTION APPARATUS
A table game management system according to the present invention includes a camera that images a game token placed on a game table, and a management control device that grasps a type of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.
TABLE GAME MANAGEMENT SYSTEM, GAME TOKEN, AND INSPECTION APPARATUS
A table game management system according to the present invention includes a camera that images a game token placed on a game table, and a management control device that grasps a type of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.
NECKWEAR FOR DISPLAYING COINS, MEDALS OR BARS
A neckwear includes a neckband and a neckband module and may further include one or more fastener members and one or more display segments for coins, medals or bars. The neckband is connected to said neckband module, and said one or more fastener members pivotably connects said neckband module and said one or more display segments. Also provided for a neckwear are a hermetically sealed neckband module or display segment, a display segment configured to be intra-changeable, display inserts for a neckband module or display segments, torso segments, and a neckband module with a member of a fastener to accommodate interchangeable display segments.
NECKWEAR FOR DISPLAYING COINS, MEDALS OR BARS
A neckwear includes a neckband and a neckband module and may further include one or more fastener members and one or more display segments for coins, medals or bars. The neckband is connected to said neckband module, and said one or more fastener members pivotably connects said neckband module and said one or more display segments. Also provided for a neckwear are a hermetically sealed neckband module or display segment, a display segment configured to be intra-changeable, display inserts for a neckband module or display segments, torso segments, and a neckband module with a member of a fastener to accommodate interchangeable display segments.
NECKWEAR FOR DISPLAYING COINS, MEDALS OR BARS WITH DISPLAY INSERTS
A neckwear includes a neckband and a neckband module and may further include one or more fastener members and one or more display segments for coins, medals or bars. The neckband is connected to said neckband module, and said one or more fastener members pivotably connects said neckband module and said one or more display segments. Also provided for a neckwear are a hermetically sealed neckband module or display segment, a display segment configured to be intra-changeable, display inserts for a neckband module or display segments, torso segments, and a neckband module with a member of a fastener to accommodate interchangeable display segments.
VALUABLE OBJECT AND SYSTEM FOR IDENTIFYING AND VERIFYING A VALUABLE OBJECT
The invention relates to a valuable object (1) comprising a gold base body (2) surrounded by a protective layer (3). The protective layer (3) comprises at least one readable security code for identification and verification purposes. The invention also relates to a system and method for identifying and verifying a valuable object (1), having at least one readable security code (6) being assigned thereto. The security code (6) of the valuable object (1) is stored in a secure database (4) for identifying and verifying a valuable object (1)
VALUABLE OBJECT AND SYSTEM FOR IDENTIFYING AND VERIFYING A VALUABLE OBJECT
The invention relates to a valuable object (1) comprising a gold base body (2) surrounded by a protective layer (3). The protective layer (3) comprises at least one readable security code for identification and verification purposes. The invention also relates to a system and method for identifying and verifying a valuable object (1), having at least one readable security code (6) being assigned thereto. The security code (6) of the valuable object (1) is stored in a secure database (4) for identifying and verifying a valuable object (1)
GAME TOKEN MONEY, METHOD OF MANUFACTURING GAME TOKEN MONEY, AND INSPECTION SYSTEM
A game token money includes a plurality of plastic layers laminated through thermocompression bonding including at least a colored layer in the middle to specify a value of the game token money and a pair of pale color layers laminated on both sides of the colored layer. An RFID is embedded in a layer other than the outermost layer of the plurality of plastic layers; and a classification part is filled in at least one of the pale color layers to indicate a classification of the game token money. The classification part is recognizable from a side face and a front face of the game token money. The RFID contains information regarding a value of the game token money and a classification of the game token money indicated by the classification part.
Inspection system, inspecting device, and gaming chip
An inspection system inspects gaming chips each having a color or a display indicating a value on an outer surface in a state where the gaming chips are stored in a case in which a maximum number of gaming chips to be stored is limited, and a radio tag storing gaming chip information is embedded in each gaming chip. The gaming chips are stored in the case capable of containing a row of gaming chips stacked in a thickness direction, and the inspection system includes a reading device that reads the radio tag of the gaming chip in the case and acquires gaming chip information of the gaming chip and a determining unit that compares the gaming chip information with a maximum number of gaming chips storable in the case and determines an abnormality of the gaming chip in the case when the number of gaming chips obtained from the gaming chip information is different from a maximum number of storable gaming chips.