Patent classifications
F41A33/00
WEAPON USAGE MONITORING SYSTEM HAVING SHOT COUNT MONITORING AND TRIGGER PULL SENSOR
A system for providing discharge monitoring of a firearm includes an event detection module, a signal processing module and a trigger pull sensor assembly. The event detection module has at least one sensor that senses an acceleration and generates an acceleration signal. The signal processing module receives the acceleration signal. The signal processing module is configured to determine whether the acceleration signal is a discharge event and generate an event detection signal based on the determination and is configured to maintain a shot count of the firearm based on the determination that the event detection signal is a discharge event. The trigger pull sensor assembly senses mechanical movement of a trigger of the firearm and communicates a trigger actuation signal to the signal processing module corresponding to a position of the trigger. The event detection signal is further based on the trigger actuation signal.
Auto-Loading Firearm with Selectable Live Fire and Training Modes
An auto-loading firearm having a live fire mode, in which the firearm operates to discharge, and a training mode in which the firearm does not discharge. In the training mode, the firearm provides for resetting the trigger after simulated firing of the firearm.
Auto-Loading Firearm with Selectable Live Fire and Training Modes
An auto-loading firearm having a live fire mode, in which the firearm operates to discharge, and a training mode in which the firearm does not discharge. In the training mode, the firearm provides for resetting the trigger after simulated firing of the firearm.
FIREARM SIMULATION AND TRAINING SYSTEM AND METHOD
Disclosed embodiments provide systems and methods for simulation of firearm discharge and training of armed forces and/or law enforcement personnel. A motion tracking system tracks motion of one or more users. In embodiments, the users wear one or more sensors on their bodies to allow tracking by the motion tracking system. A scenario management system utilizes position, orientation, and motion information provided by the motion tracking system to evaluate user performance during a scenario. A weapon simulator includes sensors that indicate position of the weapon and/or orientation of the weapon. The weapon simulator may further provide trigger activation indications to the scenario management system. In embodiments, the scenario management system generates, plays, reviews, and/or evaluates simulations. The evaluation can include scoring based on reaction times, posture, body position, body orientation, and/or other attributes.
FIREARM SIMULATION AND TRAINING SYSTEM AND METHOD
Disclosed embodiments provide systems and methods for simulation of firearm discharge and training of armed forces and/or law enforcement personnel. A motion tracking system tracks motion of one or more users. In embodiments, the users wear one or more sensors on their bodies to allow tracking by the motion tracking system. A scenario management system utilizes position, orientation, and motion information provided by the motion tracking system to evaluate user performance during a scenario. A weapon simulator includes sensors that indicate position of the weapon and/or orientation of the weapon. The weapon simulator may further provide trigger activation indications to the scenario management system. In embodiments, the scenario management system generates, plays, reviews, and/or evaluates simulations. The evaluation can include scoring based on reaction times, posture, body position, body orientation, and/or other attributes.
Cartridge for military training device, activation device for cartridge, cartridge kit, and related methods
Provided is a non-pyro cartridge for military training devices. The cartridge has a refillable compressed gas compartment fitted with a refill valve, which allows for quick reuse of the cartridge. The cartridge further has a blast compartment that receive a rush of compressed air from the gas compartment when the cartridge is triggered/detonated. Also provided is an activation device for the cartridge. The cartridge and activation device can generate physical and digital effects on the battlefield that safely and realistically simulate anti-tank weapon signatures, mortar weapon signatures, landmines signatures, improvised explosive device weapon signatures, artillery point of impact signatures, hand grenade signatures, weapon impact signatures on vehicles, weapon impact signatures on buildings, multiple types of battlefield effects, weapon signatures, impact signatures with a single device type.
SYSTEMS AND METHODS FOR SIMULATING BLAST EFFECTS OF AN EXPLOSIVE
An explosion simulation system for simulating blast effects of an explosive device includes a transmitting device connected to the explosive device to transmit a virtual radio frequency blast wave upon activation; and attenuate the virtual radio frequency blast wave to match a mass of explosives used in the explosive device. The system also includes remote receiving devices comprising an audible alarm to indicate when the blast wave is received from the transmitting device. The receiving devices may get activated upon receiving the blast wave; calculate one or more effects of a blast of the explosive device by decoding the blast wave based on an explosive charge weight comprising a kg TNT equivalent of the explosive device, a distance, a peak incident pressure, a peak reflected pressure, and a peak reflected impulse; and display the effects of the blast in at least one category comprising an ear rupture threshold.
SYSTEMS AND METHODS FOR SIMULATING BLAST EFFECTS OF AN EXPLOSIVE
An explosion simulation system for simulating blast effects of an explosive device includes a transmitting device connected to the explosive device to transmit a virtual radio frequency blast wave upon activation; and attenuate the virtual radio frequency blast wave to match a mass of explosives used in the explosive device. The system also includes remote receiving devices comprising an audible alarm to indicate when the blast wave is received from the transmitting device. The receiving devices may get activated upon receiving the blast wave; calculate one or more effects of a blast of the explosive device by decoding the blast wave based on an explosive charge weight comprising a kg TNT equivalent of the explosive device, a distance, a peak incident pressure, a peak reflected pressure, and a peak reflected impulse; and display the effects of the blast in at least one category comprising an ear rupture threshold.
Barrel mechanisms for firearm training
A firearm training barrel for a replica gun, the gun having a slide and a magazine with a follower. The barrel includes an extended or extendable member positioned or positionable to simulate the presence of one or more pellets in the magazine, whereby the replica gun can be fired even after the magazine's follower has reached the top of the magazine.
Barrel mechanisms for firearm training
A firearm training barrel for a replica gun, the gun having a slide and a magazine with a follower. The barrel includes an extended or extendable member positioned or positionable to simulate the presence of one or more pellets in the magazine, whereby the replica gun can be fired even after the magazine's follower has reached the top of the magazine.