Patent classifications
G09B9/00
Simulation based training system for measurement of cognitive load to automatically customize simulation content
In one example embodiment of the invention, a simulation based training system is provided having a sensor that unobtrusively collects objective data for individuals and teams experiencing training content to determine the cognitive states of individuals and teams; time-synchronizes the various data streams; automatically determines granular and objective measures for individual cognitive load (CL) of individuals and teams; and automatically determines a cognitive load balance (CLB) and a relative cognitive load (RCL) measure in real or near-real time. Data is unobtrusively gathered through physiological or other activity sensors such as electroencephalogram (EEG) and electrocardiogram (ECG) sensors. Some embodiments are further configured to also include sociometric data in the determining cognitive load. Sociometric data may be obtained through the use of sociometric badges. Some embodiments further automatically customize the simulation content by automatically selecting content based on the CL of the individuals and teams.
Simulation based training system for measurement of cognitive load to automatically customize simulation content
In one example embodiment of the invention, a simulation based training system is provided having a sensor that unobtrusively collects objective data for individuals and teams experiencing training content to determine the cognitive states of individuals and teams; time-synchronizes the various data streams; automatically determines granular and objective measures for individual cognitive load (CL) of individuals and teams; and automatically determines a cognitive load balance (CLB) and a relative cognitive load (RCL) measure in real or near-real time. Data is unobtrusively gathered through physiological or other activity sensors such as electroencephalogram (EEG) and electrocardiogram (ECG) sensors. Some embodiments are further configured to also include sociometric data in the determining cognitive load. Sociometric data may be obtained through the use of sociometric badges. Some embodiments further automatically customize the simulation content by automatically selecting content based on the CL of the individuals and teams.
System and method for controlling virtual objects
The inventions relate to the input of data into virtual reality simulation systems and make it possible modeling the behavior of a real object by determining the user's efforts. The system contains tension cables for fixing a body in a stable equilibrium position with the possibility for rotation around at least one axis passing near its center of mass. It contains elements that determine the orientation of the body, as well as the magnitude and direction of the force acting at the body from the tension cables. There can be used one tension cable (suspension), two tension cables (stretching the body in opposite directions) in air or water environments (with buoyancy compensation). In the framework of the method, initial conditions of the environment, vectors of tension forces of the tension cables are determined, the vector of the force applied by the user is calculated, and the calculated force is used to simulate the behavior of the virtual object.
System and method for controlling virtual objects
The inventions relate to the input of data into virtual reality simulation systems and make it possible modeling the behavior of a real object by determining the user's efforts. The system contains tension cables for fixing a body in a stable equilibrium position with the possibility for rotation around at least one axis passing near its center of mass. It contains elements that determine the orientation of the body, as well as the magnitude and direction of the force acting at the body from the tension cables. There can be used one tension cable (suspension), two tension cables (stretching the body in opposite directions) in air or water environments (with buoyancy compensation). In the framework of the method, initial conditions of the environment, vectors of tension forces of the tension cables are determined, the vector of the force applied by the user is calculated, and the calculated force is used to simulate the behavior of the virtual object.
EVENT DETECTION AND PREDICTION
Embodiments of the present invention can be used to in response to receiving information, dynamically detecting an event associated with a user. Embodiments of the present invention can then, in response to dynamically detecting an event associated with the user, creating a visual simulation of the detected event.
EVENT DETECTION AND PREDICTION
Embodiments of the present invention can be used to in response to receiving information, dynamically detecting an event associated with a user. Embodiments of the present invention can then, in response to dynamically detecting an event associated with the user, creating a visual simulation of the detected event.
PERSONALIZED REACTIVE AUGMENTED REALITY ASSOCIATION
A method includes: determining, by the computing device, an activity associated with a physical object in a physical environment, the physical object being a physical object about which a user lacks knowledge; retrieving, by the computing device and from a digital library, a digital object that is associated with the activity; personalizing, by the computing device, the digital object, the personalizing being based on feedback from prior interactions of the user with the digital object; generating, by the computing device, an augmented reality activity including the determined activity, the augmented reality activity comprising a reactive association between the personalized digital object and the physical object; and generating, by the computing device, an augmented reality animation that comprises the augmented reality activity, the physical object, and the personalized digital object.
PERSONALIZED REACTIVE AUGMENTED REALITY ASSOCIATION
A method includes: determining, by the computing device, an activity associated with a physical object in a physical environment, the physical object being a physical object about which a user lacks knowledge; retrieving, by the computing device and from a digital library, a digital object that is associated with the activity; personalizing, by the computing device, the digital object, the personalizing being based on feedback from prior interactions of the user with the digital object; generating, by the computing device, an augmented reality activity including the determined activity, the augmented reality activity comprising a reactive association between the personalized digital object and the physical object; and generating, by the computing device, an augmented reality animation that comprises the augmented reality activity, the physical object, and the personalized digital object.
Systems for simulating joining operations using mobile devices
Systems are disclosed relating to a mobile device mounted to a welding helmet such that a wearer of the welding helmet can see a display of the mobile device when wearing the welding helmet. In some examples, the mobile device is mounted such that a camera of the mobile device is unobscured and positioned at approximately eye level, facing the same way the wearer's eyes are facing. In some examples, the simulated training environment may be presented to the user via the display screen of the mobile device, using images captured by the camera of the mobile device, when the mobile device is so mounted to the welding helmet.
Systems for simulating joining operations using mobile devices
Systems are disclosed relating to a mobile device mounted to a welding helmet such that a wearer of the welding helmet can see a display of the mobile device when wearing the welding helmet. In some examples, the mobile device is mounted such that a camera of the mobile device is unobscured and positioned at approximately eye level, facing the same way the wearer's eyes are facing. In some examples, the simulated training environment may be presented to the user via the display screen of the mobile device, using images captured by the camera of the mobile device, when the mobile device is so mounted to the welding helmet.