Patent classifications
G09B15/00
System for teaching music notation and associated method of use
A system and method for teaching music notation through the use of animated characters and movable objects displayed on a visual display and enhanced with audible sounds representative of the movable objects. Non-movable objects are additionally provided to provide travel paths, or maps, for the movable objects on the visual display. The unique use of movable objects and audible sounds is shown to improve the learning outcome of users of the system.
Harmonics learning system and method
According to one embodiment, provided is a harmonics learning system comprising: a communication unit for providing, to a user terminal, sheet music of at least one first voice part, and receiving, from the user terminal, sheet music of at least one second voice part that excludes the first voice part; a model generation unit for generating a scoring model by using a plurality of rules divided into vertical elements and horizontal elements; and a control unit for marking harmonic scores with the sheet music of the first voice part and the sheet music of the second voice part by using the scoring model.
APPARATUS FOR PLAYING CHORDS ON MUSICAL INSTRUMENTS FOR VISUALLY-IMPAIRED PEOPLE AND METHOD OF PERFORMING SAME
An apparatus for playing chords, scales and/or intervals on a musical instrument for visually-impaired people is provided. The apparatus can have a substantially rectangular card with multiple indicators attached to the card that a visually-impaired person can play all chords, intervals and scales on a piano with a dedicated card having the chord or scale configuration by aligning the indicators to any piano key and finding the other keys of the same chord or scale on the piano by aligning the other indicators.
PASSIVE HAPTIC TRAINING SYSTEM AND METHODS
Exemplary systems and wearable haptic device systems are disclosed for training a user to improve perception or discrimination. An exemplary system can be used to train a user to play a musical instrument, such as a piano, in passive training sessions via a wearable haptic device. The exemplary wearable haptic device can be integrated with sensors and in operative communication with a passive haptic learning system (e.g., cloud-based infrastructure) that is configured to generate, update, and/or modify tactile training data for generating tactile outputs at the wearable haptic device.
PASSIVE HAPTIC TRAINING SYSTEM AND METHODS
Exemplary systems and wearable haptic device systems are disclosed for training a user to improve perception or discrimination. An exemplary system can be used to train a user to play a musical instrument, such as a piano, in passive training sessions via a wearable haptic device. The exemplary wearable haptic device can be integrated with sensors and in operative communication with a passive haptic learning system (e.g., cloud-based infrastructure) that is configured to generate, update, and/or modify tactile training data for generating tactile outputs at the wearable haptic device.
Apparatus for playing chords on musical instruments for visually-impaired people and method of performing same
An apparatus for playing chords, scales and/or intervals on a musical instrument for visually-impaired people is provided. The apparatus can have a substantially rectangular card with multiple indicators attached to the card that a visually-impaired person can play all chords, intervals and scales on a piano with a dedicated card having the chord or scale configuration by aligning the indicators to any piano key and finding the other keys of the same chord or scale on the piano by aligning the other indicators.
Computer ball device for mixed reality, virtual reality, or augmented reality
Implementations of various computer methods to couple a computerized ball device which acts as a mobile computing device to record the users environment and project light towards waveguide eyeglasses or contacts which then allows a user to view imbedded light structure holograms in the waveguide while viewing the actual world. The computer ball device additionally has the ability to be docked in a drone cradle which creates a database map of the user's environment while not being utilized by the user for an immediate task. The device may also attach to a wrist band for mobility. The device also has the ability to couple the projected light structures so that a plurality of users may view the same light structure content to build an environment of trust. The device decouples the traditional design of head mounted virtual and mixed reality that place together the camera with the head mounted device.
Box String Instrument Simulator
A simulated musical string instrument formed of plural shaped sheets of rigid material, such as cardboard. There is a top sheet forming a top surface of the simulated string instrument body, and a bottom sheet forming a bottom surface, and multiple sheets between. A simulated fingerboard is attached to the top surface. The top sheet and fingerboard gets stickers that show parts of the simulated string instrument body including openings and notes. There is also a simulated bow guide and a simulated bow.
Box String Instrument Simulator
A simulated musical string instrument formed of plural shaped sheets of rigid material, such as cardboard. There is a top sheet forming a top surface of the simulated string instrument body, and a bottom sheet forming a bottom surface, and multiple sheets between. A simulated fingerboard is attached to the top surface. The top sheet and fingerboard gets stickers that show parts of the simulated string instrument body including openings and notes. There is also a simulated bow guide and a simulated bow.
VIRTUAL, AUGMENTED OR MIXED REALITY INSTRUMENT TEACHING SYSTEM AND METHOD
Aspects of embodiments pertain to systems and methods for providing a user with information relating to the playing of a musical instrument. The systems and methods comprise presenting the user with instrument playing instructions to be executed by at least one user; identifying, of the at least one user, at least one object expected to operably engage with the musical instrument for executing the instrument playing instructions; tracking movement of the identified at least one object; and displaying to the user at least one assistive symbol at least partly in correspondence with the presented instrument playing instructions.