G09B19/00

Tablet device for underwater or severe environment
11691452 · 2023-07-04 ·

A tablet-like device is configured to have a slightly negative buoyancy and to hold a sheet of waterproof synthetic paper, or another removable, waterproof recording sheet, onto which notes or messages or sketches can be recorded via a writing implement, in an underwater or marine environment, or another extreme or severe environment.

System and method for treating pets
11540489 · 2023-01-03 · ·

A system and method for treating pets, the system comprising: a content provider to provide video and audio content adapted for treating a pet; a video and audio output device for playing the video and audio content; and a feedback interface for providing indications to the content provider about behavior of the pet, wherein the content provider is to adapt the provided content according to the received indications. The method comprising playing video and audio content by a video and audio out-put device, the content comprising: an image adapted for treating a pet; and a sound adapted for treating a pet; receiving indications about behavior of the pet; and adapting the played content according to the received indications.

System and method for treating pets
11540489 · 2023-01-03 · ·

A system and method for treating pets, the system comprising: a content provider to provide video and audio content adapted for treating a pet; a video and audio output device for playing the video and audio content; and a feedback interface for providing indications to the content provider about behavior of the pet, wherein the content provider is to adapt the provided content according to the received indications. The method comprising playing video and audio content by a video and audio out-put device, the content comprising: an image adapted for treating a pet; and a sound adapted for treating a pet; receiving indications about behavior of the pet; and adapting the played content according to the received indications.

Methods and apparatus to provide visual information associated with welding operations

Methods and apparatus to provide visual information associated with welding operations are disclosed. An weld training system includes a display, a camera, a communications device, and a welding helmet. The communications device communicates with welding equipment. The welding helmet has a view port. The communications device is configured to hold the camera, the communications device, and the display such that, when the welding helmet is worn by a wearer, the display is viewable by the wearer, the camera has a view through the view port such that the display displays to the wearer images taken by the camera through the view port and displays a simulated object generated based on information received from the welding equipment via the communications device.

Methods and apparatus to provide visual information associated with welding operations

Methods and apparatus to provide visual information associated with welding operations are disclosed. An weld training system includes a display, a camera, a communications device, and a welding helmet. The communications device communicates with welding equipment. The welding helmet has a view port. The communications device is configured to hold the camera, the communications device, and the display such that, when the welding helmet is worn by a wearer, the display is viewable by the wearer, the camera has a view through the view port such that the display displays to the wearer images taken by the camera through the view port and displays a simulated object generated based on information received from the welding equipment via the communications device.

Framework for a computing system that alters user behavior

An example method includes obtaining user consent to collect and make use of personal information for providing behavioral coaching; obtaining contextual and fitness related information of a user; determining, by inputting the contextual and fitness related information into a model that defines a motivational state, a current motivational state of the user; determining, based at least in part on the current motivational state of the user, a type of information to output as part of the behavioral coaching, wherein the type of information is selected from a group comprising education information, inspirational information, and achievement information; determining, based on the type of information to output, a channel for outputting the type of information as part of the behavioral coaching; and outputting, by the computing device, via the channel, a notification including content of the type of information.

Framework for a computing system that alters user behavior

An example method includes obtaining user consent to collect and make use of personal information for providing behavioral coaching; obtaining contextual and fitness related information of a user; determining, by inputting the contextual and fitness related information into a model that defines a motivational state, a current motivational state of the user; determining, based at least in part on the current motivational state of the user, a type of information to output as part of the behavioral coaching, wherein the type of information is selected from a group comprising education information, inspirational information, and achievement information; determining, based on the type of information to output, a channel for outputting the type of information as part of the behavioral coaching; and outputting, by the computing device, via the channel, a notification including content of the type of information.

Neuroadaptive intelligent virtual reality learning system and method

A computer-implemented method of providing virtual reality (VR) or Augmented Reality (AR) training includes adapting the VR/AR training based on feedback on the user's biometric data, which may include electroencephalogram (EEG) data and other biometric data. Associations are determined between the biometric data and psychological/neurological factors related to learning, such as a cognitive load, attention, anxiety, and motivation. In one implementation, predictive analytics are used to adapt the VR/AR training to maintain the user with an optimal learning zone during the training.

Neuroadaptive intelligent virtual reality learning system and method

A computer-implemented method of providing virtual reality (VR) or Augmented Reality (AR) training includes adapting the VR/AR training based on feedback on the user's biometric data, which may include electroencephalogram (EEG) data and other biometric data. Associations are determined between the biometric data and psychological/neurological factors related to learning, such as a cognitive load, attention, anxiety, and motivation. In one implementation, predictive analytics are used to adapt the VR/AR training to maintain the user with an optimal learning zone during the training.

Advising apparatus, advising method, and recording medium

A display device includes a biometric information value acquiring portion, a comparing portion, and a subject state determining portion. The biometric information value acquiring portion subsequently acquires a subject's biometric information value. The comparing portion compares a first biometric information value that is subsequently acquired by the biometric information value acquiring portion with a second biometric information value which is different from the first biometric information value that is subsequently acquired by the biometric information value acquiring portion. The subject state determining portion determines that the user could get a certain improvement owing to the treatment on the user on the basis of a comparison result by the comparing portion.