Patent classifications
G09B23/00
Extended reality simulator with real-world interaction capabilities
A system and method for simulating injury treatment on a living body are provided. The system includes an embedded system configured to be placed on a living body and to simulate an injury of the living body in response to instructions received from a simulation system. Sensors detect a parameter corresponding to a treatment of said injury and transmit said parameter to said simulation system which transmit the instructions to the embedded system to cause it to simulate the injury. The simulation system is further configured to receive sensor data representing the parameter detected by the sensors and the treatment of the injury, and to execute a simulation scenario, which associates the detected parameter with a corresponding effect on the injury. Furthermore, the simulation system is configured to send instructions to the embedded system, which cause the embedded system to simulate the injury such that the simulation reflects the treatment.
THREE-DIMENSIONAL TUMOR MODELS, METHODS OF MANUFACTURING SAME AND USES THEREOF
A three dimensional (3D) model of a tumor made of a synthetic material and a plurality of cell types, including malignant cells and non-malignant cells of the tumor, having a full HLA match, such that the synthetic material and the plurality of cell types are arranged in high matchability to a 3D image of the tumor, is provided. Methods of forming the 3D tumor model by bioprinting are also provided, as well as systems in which the 3D tumor model can be perfused and fluidly connected to a medium containing immune cells and/or other cells and factors present in the tumor's microenvironment. Methods utilizing the 3D tumor model or the system in, for example, personalized therapy, are also provided.
Display method and apparatus
The present disclosure discloses a display method and apparatus. A specific implementation of the method comprises: acquiring an experimental environment image; presenting, on the experimental instrument image using an augmented reality approach, a status image indicating an experimental status of an experimental instrument when performing the target experiment; in response to detecting a gesture operation of a user, determining experiment effect information of an experiment operation based on a corresponding relation between the gesture operation and the experiment operation of the target experiment, wherein the experiment effect information comprises an experiment effect image; and displaying, using the augmented reality approach, the experiment effect image in the experimental environment image having presented the status image. This implementation may superpose a virtual status image and an experiment effect image on a reality environment image, thereby enhancing the display fidelity.
Trigonometric display and method thereof
A trigonometric function display clock includes a clock face that has a center aligned with a central axis, axial markings aligned with an x-axis and a y-axis, and a secondary circle having a diameter equal to a radius of the axial markings. A first point on the secondary circle is aligned at the center of the central axis, and the secondary circle is configured to be rotatable about the first point. The secondary circle is configured to overlap and align with at least a portion of the axial markings as the secondary circle rotates about the first point.
Trigonometric display and method thereof
A trigonometric function display clock includes a clock face that has a center aligned with a central axis, axial markings aligned with an x-axis and a y-axis, and a secondary circle having a diameter equal to a radius of the axial markings. A first point on the secondary circle is aligned at the center of the central axis, and the secondary circle is configured to be rotatable about the first point. The secondary circle is configured to overlap and align with at least a portion of the axial markings as the secondary circle rotates about the first point.
Interactive Science Technology Engineering Arts Mathematics (S.T.E.A.M.) Themed Centers to Provide a Unique Combination of Entertainment, Exercise and Education
The present invention proposes the creation of a new class of business which offers an alternative for parents who wish to efficiently provide their children with simultaneous immersion in a S.T.E.A.M. (Science Technology Engineering Arts Math) themed environment while engaging in interactive, captivating play and extensive exercise. This patent proposes the creation of centers enabled by the use of exercise stations(s) powered by children to create interactive motion of objects with a S.T.E.A.M. theme, allowing an efficient and simultaneous means to educate, exercise and entertain children. In the preferred embodiment, these exercise stations are powered by children to raise various illuminated balls, which in turn will travel down various clear tubes or open tracks, creating the appearance of moving stellar objects such as comets, shooting stars and/or planets. This is a new class of business where ALL exhibits will combine exercise, S.T.E.A.M. education and entertainment. The business offers parents a very attractive alternative to current children centers and can be monetized in numerous ways.
The key feature of this patent is the use of children-powered exercise stations which convert children's kinetic energy into a variety of electrical, electromechanical or mechanical motion which in turn drive S.T.E.A.M. themed elements such as the lifting of galactic-looking balls which then travel down various clear tubes or open tracks, creating the appearance of moving stellar objects such as comets, shooting stars and/or planets. The exercise stations can alternatively drive any S.T.E.A.M. themed device such as Van Der Graph machines, Jacob's Ladders or Tesla coils.
These exercise stations enable children to simultaneously exercise, enjoy healthy entertainment, and experience deep immersion in S.T.E.A.M., inspiring them to become further involved in science and technology. The centers create a unique offering which provides a very time-efficient and cost-effective alternative for children to exercise, have fun, and most importantly gain a lasting passion for S.T.E.A.M. One fundamental goal of this patent is to simply give children the gift of awe with respect to S.T.E.A.M. A second fundamental goal is to provide healthy exercise simultaneously with the first goal.
Interactive Science Technology Engineering Arts Mathematics (S.T.E.A.M.) Themed Centers to Provide a Unique Combination of Entertainment, Exercise and Education
The present invention proposes the creation of a new class of business which offers an alternative for parents who wish to efficiently provide their children with simultaneous immersion in a S.T.E.A.M. (Science Technology Engineering Arts Math) themed environment while engaging in interactive, captivating play and extensive exercise. This patent proposes the creation of centers enabled by the use of exercise stations(s) powered by children to create interactive motion of objects with a S.T.E.A.M. theme, allowing an efficient and simultaneous means to educate, exercise and entertain children. In the preferred embodiment, these exercise stations are powered by children to raise various illuminated balls, which in turn will travel down various clear tubes or open tracks, creating the appearance of moving stellar objects such as comets, shooting stars and/or planets. This is a new class of business where ALL exhibits will combine exercise, S.T.E.A.M. education and entertainment. The business offers parents a very attractive alternative to current children centers and can be monetized in numerous ways.
The key feature of this patent is the use of children-powered exercise stations which convert children's kinetic energy into a variety of electrical, electromechanical or mechanical motion which in turn drive S.T.E.A.M. themed elements such as the lifting of galactic-looking balls which then travel down various clear tubes or open tracks, creating the appearance of moving stellar objects such as comets, shooting stars and/or planets. The exercise stations can alternatively drive any S.T.E.A.M. themed device such as Van Der Graph machines, Jacob's Ladders or Tesla coils.
These exercise stations enable children to simultaneously exercise, enjoy healthy entertainment, and experience deep immersion in S.T.E.A.M., inspiring them to become further involved in science and technology. The centers create a unique offering which provides a very time-efficient and cost-effective alternative for children to exercise, have fun, and most importantly gain a lasting passion for S.T.E.A.M. One fundamental goal of this patent is to simply give children the gift of awe with respect to S.T.E.A.M. A second fundamental goal is to provide healthy exercise simultaneously with the first goal.
Wearable CPR assist, training and testing device
A wearable cardiopulmonary resuscitation assist device or system including: a wearable article to be worn by a cardiopulmonary resuscitation performer or a patient, for assisting administration of cardiopulmonary resuscitation by the performer; at least one sensor for measuring at least one parameter to assist in cardiopulmonary resuscitation; at least one feedback component for conveying feedback information based on the parameter to the performer for assisting the performer in performing cardiopulmonary resuscitation; and a processing unit, the processing unit being configured to receive the at least one parameter from the at least one sensor and to send information based on the parameter to the at least one feedback component. Also a method for training or improving cardiopulmonary resuscitation procedures using the device.
Growing Spine Model
A spinal surgery modeling system includes a spine model and a spine movement device. The spinal surgery modeling system provides a three-dimensional hands-on model that can be configured to have any desired variation of spinal alignment of the spine model by hydraulic actuation of the spine movement device to simulate the biomechanical feel and behavior of a patient's spine. The spine model may include various vertebral body or disc conditions and allows a clinician to examine and/or adjust the model and observe the three-dimensional outcome of such adjustments.
SYSTEM AND METHOD FOR PERSONALIZED RENDERING OF DIGITIZED INSTANCES OF MODELING OF USER-IDENTIFIED TEACHING MICROSKILLS
A system and method for characterizing, selecting, ordering and rendering discrete elements of digitized video content to teach communications and pedagogic skills. Each of a plurality of observed or computer-generated instances of modeling of distinguishable teaching skills are recorded as digitized assets. Microskills are identified and deconstructed in the abstract from one or more of the visual and audible recordings of teaching skills modeling moments. Identifiers of microskills are associated by a human editor with recorded modeling instances and/or portions thereof. Modeling presentations are dynamically generated by a user asserting one or more microskill identifiers and a network-enabled selection, ordering and rendering of portions of modeling instances that are associated with the asserted microskill identifiers.