Patent classifications
A63G33/00
MODULAR AMUSEMENT PARK SYSTEMS AND METHODS
A system in accordance with present embodiments includes an amusement park system having one or more hardware components and a controller. The controller includes a memory device having a game layer and a software layer stored thereon. The game layer includes game logic, and the software layer includes a game API communicatively coupled to the game layer, a wrapper API communicatively coupled to the game API, and multiple wrappers communicatively coupled to the wrapper API. The controller further includes a processor configured to execute instructions to cause the processor to receive a signal indicative of a change in the hardware components, and, based on the signal indicative of the change in the hardware components, communicate with the hardware components via a wrapper to receive an input from the hardware components, or drive operation of the hardware components.
INTERACTIVE ENERGY EFFECT ATTRACTION
An interactive energy effect system that includes one or more sensors configured to generate a signal indicative of a position of a user-associated object in the system. The interactive energy effect system also includes a system controller that receives the signal and generates a first and second set of instructions based on the signal. The system controller transmits the first instructions to an energy emission system to cause the energy emission system to reposition and activate an energy emitter. The system controller transmits the second instructions to a multi-layer display system to cause the multi-layer display system to move towards or away from the user-associated object.
Laser-arrayed immersive amusement attraction
An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
Laser-arrayed immersive amusement attraction
An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
Gaming assembly and methods of use thereof
Provided herein is a gaming assembly having two or more collapsible frames, two or more facings, and one or more means for attachment. Each of the frames may be composed of first and second upright frame members that are connected by one or more crossbar frame members to define a vertical plane. Each of the two or more facings is configured to fasten to the upright frame members and the crossbar frame members, covering the vertical plane. The facings feature one or more means for capturing the one or more means for attachment, such as by means of magnetic strips. The means for attachment may be made of a material such as rope with pieces of magnetic metal attached at each end, and is used to connect a first frame to a second frame.
Gaming assembly and methods of use thereof
Provided herein is a gaming assembly having two or more collapsible frames, two or more facings, and one or more means for attachment. Each of the frames may be composed of first and second upright frame members that are connected by one or more crossbar frame members to define a vertical plane. Each of the two or more facings is configured to fasten to the upright frame members and the crossbar frame members, covering the vertical plane. The facings feature one or more means for capturing the one or more means for attachment, such as by means of magnetic strips. The means for attachment may be made of a material such as rope with pieces of magnetic metal attached at each end, and is used to connect a first frame to a second frame.
PLAY EXPERIENCE SYSTEM
A play experience system disclosed in the present invention comprises an experience device including a plurality of experience rooms and a plurality of experience instruments provided in each of the plurality of experience rooms for the user to experience the play-type; a sensor device comprising at least one or more sensors being disposed in a predetermined area of each of the plurality of experience instruments; and a processing device configured to receive body composition information and heart rate information of the user and comprehensive measurement information on physical development items of the user from the at least one or more sensors, and to obtain result information on a current level of the physical development items of the user by comparing the received comprehensive measurement information on the physical development items with pre-stored standard information on the physical development items.
Interactive playground system with enhanced user interaction and computerized method for providing enhanced user interaction in a playground system
An interactive playground system including a user interface including a speaker and at least one of a microphone and a camera; a plurality of nodes distributed over a surface of the playground system, each one of the nodes including a printed circuit board with at least one sensor and at least one output component connected thereto; and a central unit in data communication with the plurality of nodes. The central unit comprises a memory and a processor; at least one of a speech recognition module and a motion recognition module and an interaction control module in data communication with the at least one of the speech recognition module and the motion recognition module, the speaker and the nodes. The interaction control module implements at least one of conversation instructions through output of audio data on the speaker and game action instructions through control of the output components of the nodes.
Carousel ride systems
A carousel ride system includes a first rotatable platform and multiple second rotatable platforms. Each second rotatable platform of the multiple second rotatable platforms is positioned within a respective opening in the first rotatable platform. A first drive system is configured to drive rotation of the first rotatable platform and multiple second drive assemblies are configured to drive rotation of the multiple second rotatable platforms. Multiple figures extend over the multiple second rotatable platforms and multiple figure drive assemblies are configured to independently lift and rotate the multiple figures relative to the multiple second rotatable platforms. One or more processors are configured to coordinate operation of the first drive system, the multiple second drive assemblies, and the multiple figure drive assemblies to maintain the multiple figures in a forward-facing orientation relative to a direction of travel of the first rotatable platform during operation of the carousel ride system.
Interactive raft ride
A water ride includes ride vehicles and spectator areas for allowing interaction between ride vehicles and/or between a ride vehicle and spectators to the ride. The water ride may include engagement components (e.g., water guns) located on the ride vehicle and/or at spectator areas. Users of the engagement components may therefore interact with other users operating other engagement components. Activators and corresponding reactors may be triggered by users and/or automatically providing additional entertainment and interaction for the water ride. Various charging capabilities may be used for powering one or more components, activators, and/or reactors of the ride, ride vehicle, and/or spectator areas.