Patent classifications
F41J11/00
SYSTEM AND METHOD FOR A SMART RAIL TARGET
A system for a smart rail target is provided. The system includes a metal rail and a car device. The car device is configured for being mounted to and moving along the metal rail. The car device includes a plurality of traction wheels configured for moving the car device along the metal rail, an electric motor configured for providing motive force to the traction wheels, and a rechargeable energy storage device configured for providing electrical energy to the electric motor. The system further includes a lane controller charging station connected to the metal rail and including a charging transmitter configured for charging the rechargeable energy storage device when the car device abuts the lane controller charging station.
SYSTEM AND METHOD FOR A SMART RAIL TARGET
A system for a smart rail target is provided. The system includes a metal rail and a car device. The car device is configured for being mounted to and moving along the metal rail. The car device includes a plurality of traction wheels configured for moving the car device along the metal rail, an electric motor configured for providing motive force to the traction wheels, and a rechargeable energy storage device configured for providing electrical energy to the electric motor. The system further includes a lane controller charging station connected to the metal rail and including a charging transmitter configured for charging the rechargeable energy storage device when the car device abuts the lane controller charging station.
MODULAR BULLET BANK
A modular bullet bank is provided. A modular bullet bank includes a unitary rectangular box configured for movement as a single unit from location to location and a collection unit contained within the unitary rectangular box and configured for collecting bullets. The unitary rectangular box is constructed with sheet metal container construction walls.
Shooting stalls and ranges
A shooting stall includes a first wall, a second wall, and an axis. The first wall includes an upstream end, a downstream end, and a side surface that extends between the upstream end and the downstream end. The second wall is disposed substantially parallel to the first wall, and the second wall includes an upstream end, a downstream end, and a side surface facing the first wall that extends between the upstream end and the downstream end. The axis extends through the first wall and the second wall, where the axis is positioned between the upstream end and the downstream end of each of the first wall and second wall, and where the side surface of the second wall includes a first portion that extends from the axis and slopes away from the first wall.
Shooting stalls and ranges
A shooting stall includes a first wall, a second wall, and an axis. The first wall includes an upstream end, a downstream end, and a side surface that extends between the upstream end and the downstream end. The second wall is disposed substantially parallel to the first wall, and the second wall includes an upstream end, a downstream end, and a side surface facing the first wall that extends between the upstream end and the downstream end. The axis extends through the first wall and the second wall, where the axis is positioned between the upstream end and the downstream end of each of the first wall and second wall, and where the side surface of the second wall includes a first portion that extends from the axis and slopes away from the first wall.
TARGET GAME
The present invention is a game, which is useful for entertainment and improving hand eye coordination. The core components of the invention are a shooter, targets, and distance markers. Generally speaking, the method of play is as follows: Players arrange the targets and distance markers. Each player selects a distance from which to shoot at the targets. Each player using the shooter shoots at the targets from the selected distance. Multiple rounds of shooting may be played. After all rounds of shooting have been completed, the points earned are tallied and the winner is determined. If necessary, the targets may be reset after each shooter's turn in each round.
TARGET GAME
The present invention is a game, which is useful for entertainment and improving hand eye coordination. The core components of the invention are a shooter, targets, and distance markers. Generally speaking, the method of play is as follows: Players arrange the targets and distance markers. Each player selects a distance from which to shoot at the targets. Each player using the shooter shoots at the targets from the selected distance. Multiple rounds of shooting may be played. After all rounds of shooting have been completed, the points earned are tallied and the winner is determined. If necessary, the targets may be reset after each shooter's turn in each round.
SYSTEM FOR TRAINING A FIREARM TRAINEE TO RESPOND TO A THREAT IN VARIOUS SITUATIONS
A system that may be reconfigured to provide various situations in which a firearm might need to be deployed is disclosed. The system may comprise a central panel and, optionally, one or more wall panels, which may be interconnected to each other to create various situations. A variety of firearm training attachments may also be attached to the central panel to simulate various situations such as a doorway, roof, windshield of an automobile, and concrete floor/wall. These components may be detachable and collapsible so that they may be stored and transported in a shipping container to any location in and outside of the United States.
VIEWING A VIRTUAL WORLD THROUGH A VIRTUAL WINDOW
Systems and methods for providing a virtual window may include a projector, which projects an image upon a projection surface. The projection surface can be arranged at a distance of separation from a user. The system can further comprise a plurality of sensors forming a field of detection with respect to an area of space encompassing the distance of separation between the projection surface and the user. The plurality of sensors can capture position data for the user representing a current position of the user within the field of detection. The system can also include at least one processor rendering a computer simulated environment as the projected image, wherein the at least one processor processes the captured position data such for the user such that the computer simulated environment is generated in a perspective relative to the current position of the user within the field of detection.
Shooting Stalls and Ranges Including Air Permeable Barrier
A shooting stall includes a first wall, a second wall, and an air permeable barrier. The first wall includes an upstream end, a downstream end, and a side surface that extends between the upstream end and the downstream end. The second wall is disposed substantially parallel to the first wall, and the second wall includes an upstream end, a downstream end, and a side surface facing the first wall that extends between the upstream end and the downstream end. The air permeable member is disposed between the first wall and the second wall.