G06T13/00

AVATAR DISPLAY DEVICE, AVATAR DISPLAY SYSTEM, AVATAR DISPLAY METHOD, AND AVATAR DISPLAY PROGRAM
20230049410 · 2023-02-16 · ·

An avatar display device with: a storage device for storing passive permission data including a permission flag indicating permission or denial of a passive avatar in relation to an action of an active avatar with respect to the passive avatar; and an output unit which, if the action from the active avatar with respect to the passive avatar is detected, and the permission flag in the passive permission data indicates permission, outputs data for displaying, on an active terminal and a passive terminal, moving image data in which the passive avatar accepts the action of the active avatar.

AVATAR DISPLAY DEVICE, AVATAR DISPLAY SYSTEM, AVATAR DISPLAY METHOD, AND AVATAR DISPLAY PROGRAM
20230049410 · 2023-02-16 · ·

An avatar display device with: a storage device for storing passive permission data including a permission flag indicating permission or denial of a passive avatar in relation to an action of an active avatar with respect to the passive avatar; and an output unit which, if the action from the active avatar with respect to the passive avatar is detected, and the permission flag in the passive permission data indicates permission, outputs data for displaying, on an active terminal and a passive terminal, moving image data in which the passive avatar accepts the action of the active avatar.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

Technologies for time-delayed augmented reality presentations

Technologies for time-delayed augmented reality (AR) presentations includes determining a location of a plurality of user AR systems located within the presentation site and determining a time delay of an AR sensory stimulus event of an AR presentation to be presented in the presentation site for each user AR system based on the location of the corresponding user AR system within the presentation site. The AR sensory stimulus event is presented to each user AR system based on the determined time delay associated with the corresponding user AR system. Each user AR system generates the AR sensory stimulus event based on a timing parameter that defines the time delay for the corresponding user AR system such that the generation of the AR sensory stimulus event is time-delayed based on the location of the user AR system within the presentation site.

Media animation selection using a graph
11551397 · 2023-01-10 · ·

A media sequence includes media items arranged in a sequence. A graph is generated to represent animations available for the media items in the media sequence. The graph includes nodes that represent the available animations. The animations to be used in generating the media sequence is selected via selection of a path through the graph, and the media sequence is generated using the selected animations.

System and Method for Authoring Freehand Interactive Augmented Reality Applications
20230038709 · 2023-02-09 ·

An augmented reality (AR) application authoring system is disclosed. The AR application authoring system enables the real-time creation of freehand interactive AR applications with freehand inputs. The AR application authoring system enables intuitive authoring of customized freehand gesture inputs through embodied demonstration while using the surrounding environment as a contextual reference. A visual programming interface is provided with which users can define freehand interactions by matching the freehand gestures with reactions of virtual AR assets. Thus, users can create personalized freehand interactions through simple trigger-action programming logic. Further, with the support of a real-time hand gesture detection algorithm, users can seamlessly test and iterate on the authored AR experience.

SOFTWARE WITH MOTION RECORDING FEATURE TO SIMPLIFY ANIMATION
20230237726 · 2023-07-27 · ·

Features of a software program designed to facilitate animation by users of handheld or portable electronic devices are described. The software program may be in the form of instructions suitable to be carried out by the microprocessor of such a device in response to inputs from the user. The software provides a motion recording feature in which a user input in the form of a pointer, touch point, or other position-related input is monitored over the course of a recording session, converted to a data string of attribute values, and stored in memory. The software displays an animation of a virtual object over an animation period by retrieving the data string of attribute values from the memory and causing the processor to generate the animation using the retrieved data string of attribute values

AUGMENTED REALITY SYSTEM

An example augmented reality system includes: obtaining information about an instance of a device; recognizing the instance of the device based on the information; selecting a digital twin for the instance of the device, with the digital twin being unique to the instance of the device; and generating augmented reality content based on the digital twin and an actual graphic of the instance of the device.

AUGMENTED REALITY SYSTEM

An example augmented reality system includes: obtaining information about an instance of a device; recognizing the instance of the device based on the information; selecting a digital twin for the instance of the device, with the digital twin being unique to the instance of the device; and generating augmented reality content based on the digital twin and an actual graphic of the instance of the device.