Patent classifications
E04B2002/7487
Method for preventing user collision while playing in a virtual reality environment
A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.
Locking edge joiner system for a temporary wall system
A wall panel assembly includes a first wall panel includes a first core having a first surface and a second surface opposite the first surface. A first edge joiner extends between the first surface and the second surface. The first edge joiner has a first male extension extending therefrom and a second edge joiner extending between the first surface and the second surface parallel to the first edge joiner. The second edge joiner has a first female receiver disposed therein. The first male extension has a first channel opening having a first width. The first female receiver has a first extension extending inward and having a second width less than the first width.
Perforated acoustic tiles
An acoustic tile used for a modular wall system includes a substrate layer having a plurality of holes that extend at least partially through the substrate layer, and a veneer layer having a plurality of microholes extending at least partially therethrough. The two layers are attached together and configured for attachment to a frame of a modular wall system such that they provide desired acoustic properties to the modular wall system.
PARTITION WALL ELEMENT AND PARTITION WALL
A partition wall element having a plate-shaped stand base and a wall element extending at a right angle thereto. The wall element can be fastened non-positively and/or positively to the stand base so that the wall element stands with its end side on the stand base. Linear electric conductors for at least one electric circuit and/or data lines of a data bus extend over the length of the stand base, wherein the at least one electric circuit and the at least one data bus or the at least one data connection can be connected to at least one electric circuit and at least one data bus or a data connection of the wall element. A partition wall can be built up from such a partition wall element in a simple and flexible manner, on which partition wall electrical and/or data connections can be made available without interfering cables.
Modular wall system and kit incorporating extruded end interlocking portions in addition to base support track molding and attachable top cap
A modular wall system including a plurality of panels, each having a plurality of interconnecting sides including a top, a bottom, a first joiner edge and a second joiner edge. The first and second joiner edges of the panels each further include a pair of first and second side edge projecting profiles, the profiles each exhibiting mating and friction fitting locations such that the panels are inter-engaged in either of linear or angled extending fashion. A floor supported track is provided for seating the bottoms of the interconnecting panels.
FLOOR-TO-CEILING PARTITION WALL ASSEMBLY
A method of installing a panel member on a frame assembly includes the steps of providing a panel member having inner and outer surfaces and providing one or more positioning assemblies on the inner surface of the panel. The positioning assemblies each having an adjustable positioning member adapted to engage a portion of the frame assembly. The method further includes setting the positioning members to determine a registration point for the panel member along the frame assembly. One or more driving assemblies are then provided on the inner surface of the panel, each having a biasing member adapted to engage a portion of the frame assembly to drive the panel member towards the registration point on the frame assembly.
Panel with inset glass
A panel construction includes a core having opposing surfaces, top and bottom edges, and first and second side edges. A surface material covers the first edge surface and extends to the top edge. A side edge material covers the first side edge and extends to the top edge. A top edge material covers the top edge and extends to the first side edge. A glass support notch extends through the top edge material and into the core. The notch extends through the first side edge of the core, and the side edge material on the first side edge covers the glass support notch on the first side edge. A channel rail is inserted into the glass support notch, and a glass panel is inserted into the channel rail, with a portion of the glass panel extending above the top edge material.
WALL PANEL SYSTEM
A wall panel system includes a panel, a first bracket coupleable to the panel or a wall, a second bracket coupleable to the panel or the wall, and one or more panel brackets. The panel may include a plurality of apertures that are substantially rectangular shaped and systematically spaced apart. The plurality of apertures may be configured to receive the one or more panel brackets that may be coupled to shelves or other holding devices/platforms so as to allow a user to store or hang numerous items.
System and method for controlling multiple user groups within a single virtual reality play area
A system for controlling player movement within a fixed virtual reality play area includes a plurality of panels defining an X by Y virtual reality play area, a transport area associated with the X by Y virtual reality play area and a virtual reality system. The virtual reality system displays a virtual reality environment to players. The virtual reality system divides the X by Y virtual reality play area defined by the plurality of panels into a plurality of virtual reality environment play areas. Each of the plurality of virtual reality environment areas comprises a portion of the virtual reality play area. The virtual reality system associates a first virtual reality player group with a first virtual reality environment play area of the plurality of virtual reality environment play areas and associates a second virtual reality player group with a second virtual reality environment play area of the plurality of virtual reality environment play areas. The first and second virtual reality player groups include at least one player member. The virtual reality system determines if the second virtual reality environment play area has been vacated by the second virtual reality player group. If the second virtual reality player group has not vacated the second virtual reality environment play area, the virtual reality system prevents entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area. If the second virtual reality player group has vacated the second virtual reality environment play area, the virtual reality system enables entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area.
Method for preventing user collision while playing in a virtual reality environment
A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.